type: 1d6
rolled 1d6 and got a natural 5.
Note: type
Zorr had another magic sword. Unfortunately, LL already has a +1 sword and none of the other party members can use one. The party will have something to trade at the end of the adventure.
"Arggh! I can't believe that orc didn't have one of the rings," Dru groaned in frustration. "If we're sure it's not here, then let's keep checking!"
OOC: There is a check for a random monster as they go to the last room. On a roll of 1, there is an encounter. If not, then I'll roll the contents of the final room. Since there is a 10 room limit, I am progenerating it instead of rolling for the shape of the room. A boss fight is not guaranteed here.
Clues: 0
XP: 7/10
Rings recovered: 1/3
OOC: There is a check for a random monster as they go to the last room. On a roll of 1, there is an encounter. If not, then I'll roll the contents of the final room. Since there is a 10 room limit, I am progenerating it instead of rolling for the shape of the room. A boss fight is not guaranteed here.
Clues: 0
XP: 7/10
Rings recovered: 1/3
rolled 1d6 and got a natural 1.
Note: Random encounter check
There are monsters lurking in the hallway! They will attack first.
rolled 1d6 and got a natural 5.
Note: Wandering monster type
Weird monster type: 1d6:
rolled 1d6 and got a natural 2.
Note: weird monster table
Iron Eater:
Level 3
Life: 4/4
3 attacks
No treasure
Reaction:
Level 3
Life: 4/4
3 attacks
No treasure
Reaction:
rolled 1d6 and got a natural 4.
Note: Reaction
It fights:
Attack 1 destroys armor, then shield (no one has one), main weapon, then 3d6 gold. It does not give physical damage. Dru is in the lead. She'll take all 3 attacks.
Attack 1 destroys armor, then shield (no one has one), main weapon, then 3d6 gold. It does not give physical damage. Dru is in the lead. She'll take all 3 attacks.
rolled 1d6 and got a natural 2. After the modifier of +1, got
3
Note: Attack 1
rolled 1d6 and got a natural 1. After the modifier of +1, got
2
Note: Attack 2
rolled 1d6 and got a natural 2. After the modifier of +1, got
3
Note: Attack 3
Dru's light armor, mace and 3d6 gold. Since Dru has no weapon, she cannot attack now.
Clues: 0
XP: 7/10
Rings recovered: 1/3
Clues: 0
XP: 7/10
Rings recovered: 1/3
rolled 3d6 and got a natural 5.
1
1
3
Note: Gold lost
Olaf watches as the monster eats Dru's mace, followed by her armor. Her purse falls from her belt and it begins eating her gold coins. "Stop that right now," The ogre demands. "She needs those and that's rude! Let's teach this thing a lesson, Teddy!" Olaf swings his ax at the iron muster.
Iron Eater:
Level 3
Life: 4/4
3 attacks
No treasure
Iron Eater:
Level 3
Life: 4/4
3 attacks
No treasure
rolled 1d6 and got a natural 2. After the modifier of +5, got
7
Note: Attack on iron monster
Olaf hits the monster with his ax. It yelps and is at half its morale. It loses a level and must make a morale check or flee.
Iron Eater:
Level 2
Life: 2/4
3 attacks
No treasure
Iron Eater:
Level 2
Life: 2/4
3 attacks
No treasure
rolled 1d6 and got a natural 5.
Note: Morale check
The iron eater feels cornered and keeps fighting to the death! Slappy is a bit worried about his magic dagger, Stewart, but approaches nonetheless and prepares to fight.
Clues: 0
XP: 7/10
Rings recovered: 1/3
Clues: 0
XP: 7/10
Rings recovered: 1/3
"Here goes nothing," Slappy murmurs as he slashes the monster with Stewart, hoping the iron eater doesn't devour his prized weapon. He has +1 to hit.
Iron Eater:
Level 2
Life: 2/4
3 attacks
No treasure
Iron Eater:
Level 2
Life: 2/4
3 attacks
No treasure
rolled 1d6 and got a natural 1. After the modifier of +1, got
2
Note: Attack
A natural 1! Slappy misses and nervously trips over his own feet! Laralute moves in and will attack next.
Clues: 0
XP: 7/10
Rings recovered: 1/3
Clues: 0
XP: 7/10
Rings recovered: 1/3
Annoyed by the halflings cowardice, Laralute charges forward with her sword and strikes at the monster.
Iron Eater:
Level 2
Life: 2/4
3 attacks
No treasure
Clues: 0
XP: 7/10
Rings recovered: 1/3
Iron Eater:
Level 2
Life: 2/4
3 attacks
No treasure
Clues: 0
XP: 7/10
Rings recovered: 1/3
rolled 1d6 and got a natural 4. After the modifier of +5, got
9
Note: LL Attack on iron eater
Laralute defeats the monster. It has no treasure. The party gains an XP point. There is one last room to check. Slappy gives Dru his sling so she has a weapon. She takes the lantern. Slappy readies his dagger.
Clues: 0
XP: 8/10
Rings recovered: 1/3
Clues: 0
XP: 8/10
Rings recovered: 1/3
Dru debates healing Olaf, but decides to wait. She raises the lantern with her left hand and has the sling Slappy gave her in her right. The halfling drops behind the ogre.
OOC: Since this dungeon is limited to 10 rooms, I am not going to roll. Instead, I just added the last room. Contents roll:
OOC: Since this dungeon is limited to 10 rooms, I am not going to roll. Instead, I just added the last room. Contents roll:
rolled 2d6 and got a natural 9.
4
5
Note: Room contents
Empty room. Roll 1d6 to see if there is something else there...
rolled 1d6 and got a natural 2.
Note: Really empty?
After a thorough check, the party finds there is definitely nothing in there. Dru decides to hold off on healing Olaf to make sure to maximize its effect. There is one final check leaving the dungeon. If there is a 1, there is a last random monster encounter. Otherwise, the group exits the dungeon without issue and the adventure resumes with The Three Rings book in the forest.
rolled 1d6 and got a natural 5.
Note: Wandering Monster?
It is still wet and overcast as the party exits the dungeon and makes their way down the path. Dru gives Slappy his lantern back who extinguishes the light. She keeps his sling ready. They had down the path to continue searching for the other 2 rings.
Time for a new event.
Time for a new event.
rolled 1d6 and got a natural 2.
Note: Tens
rolled 1d6 and got a natural 3.
Note: Ones
The party finds fresh tracks! The next roll can have a -1 or +1 added to the next event roll and all 3 entries can be read before choosing. Tens place...
rolled 1d6 and got a natural 2.
Note: Another event
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