Ones place roll
rolled 1d6 and got a natural 6.
Note: Ones
Going with entry 25 which starts a single room lair. The exploration begins on Slappy's turn. "Look everyone, this looks like another cave. Maybe the orcs went in here," Olaf says. He holds up Teddy so he can look. "Teddy agrees! Let's check it!"
Clues: 0
XP: 8/10
Rings recovered: 1/3
Clues: 0
XP: 8/10
Rings recovered: 1/3
Slappy looks less than enthusiastic as he raises his lantern with his left hand and readies his dagger in his right hand. Roll for entrance type: 1d6
rolled 1d6 and got a natural 6.
Note: Dungeon entrance
The entry is a large asymmetrical chamber that has passages going east and west at the north end of the room. Roll for contents: 2d6
rolled 2d6 and got a natural 9.
5
4
Note: Contents
The room is empty. Roll for encounter or special event: 1d6
rolled 1d6 and got a natural 2.
Note: Event?
After a thorough search, the room is indeed empty.
Clues: 0
XP: 8/10
Rings recovered: 1/3
Clues: 0
XP: 8/10
Rings recovered: 1/3
Taking the lead, she moves into the darkness ahead.
Room:
1d6- Tens
1d6- Ones
Clues: 0
XP: 8/10
Rings recovered: 1/3
Room:
1d6- Tens
1d6- Ones
Clues: 0
XP: 8/10
Rings recovered: 1/3
rolled 1d6 and got a natural 5.
Note: Tens
rolled 1d6 and got a natural 4.
Note: Ones
There is a single room with no passages or other doors.
Contents roll: 2d6
Contents roll: 2d6
rolled 2d6 and got a natural 4. After the modifier of +6, got
10
1
3
Note: Contents
Roll on the weird monsters table: 1d6
rolled 1d6 and got a natural 5. After the modifier of +6, got
11
Note: Weird monsters
A giant spider rushes towards the group, Laralute attacks with her sword and has a +5.
Ignore the errant bonus. The roll was a natural 5: Giant spider
Level: 5
Life: 3/3
2 attacks
2 treasure rolls
Always fights, no morale roll
Characters who take a wound must save vs. poison at 3
Ignore the errant bonus. The roll was a natural 5: Giant spider
Level: 5
Life: 3/3
2 attacks
2 treasure rolls
Always fights, no morale roll
Characters who take a wound must save vs. poison at 3
rolled 1d6 and got a natural 6. After the modifier of +5, got
11
Note: LL attack on spider
Laralute stabs the arachnid and digs her sword deep into it. It loses a leg and takes 2 damage. It drops a level.
Level: 4
Life: 1/3
2 attacks
2 treasure rolls
Always fights, no morale roll
Characters who take a wound must save vs. poison at 3
Level: 4
Life: 1/3
2 attacks
2 treasure rolls
Always fights, no morale roll
Characters who take a wound must save vs. poison at 3
Drusilla sets the lantern down and takes aim with the sling. She has a -1 to hit the spider.
Level: 4
Life: 1/3
2 attacks
2 treasure rolls
Always fights, no morale roll
Characters who take a wound must save vs. poison at 3
Level: 4
Life: 1/3
2 attacks
2 treasure rolls
Always fights, no morale roll
Characters who take a wound must save vs. poison at 3
rolled 1d6 and got a natural 1. After the modifier of -1, got
0
Note: Attack on spider
Not being familiar with the new weapon, Dru fumbles her shot and misses by quite a bit!
Level: 4
Life: 1/3
2 attacks
2 treasure rolls
Always fights, no morale roll
Characters who take a wound must save vs. poison at 3
Clues: 0
XP: 8/10
Rings recovered: 1/3
Level: 4
Life: 1/3
2 attacks
2 treasure rolls
Always fights, no morale roll
Characters who take a wound must save vs. poison at 3
Clues: 0
XP: 8/10
Rings recovered: 1/3
Olaf attacks the spider. He has +5 to hit.
Level: 4
Life: 1/3
2 attacks
2 treasure rolls
Always fights, no morale roll
Characters who take a wound must save vs. poison at 3
Clues: 0
XP: 8/10
Rings recovered: 1/3
Level: 4
Life: 1/3
2 attacks
2 treasure rolls
Always fights, no morale roll
Characters who take a wound must save vs. poison at 3
Clues: 0
XP: 8/10
Rings recovered: 1/3
rolled 1d6 and got a natural 6. After the modifier of +5, got
11
Note: Attack
Olaf slays the spider. There are 2 treasure rolls.
Clues: 0
XP: 9/10
Rings recovered: 1/3
Clues: 0
XP: 9/10
Rings recovered: 1/3
rolled 1d6 and got a natural 4.
Note: First treasure roll
Gem worth 2d6x5
rolled 2d6 and got a natural 3.
1
2
Note: Gem value
The gem is worth 15 gp.
Secound treasure roll:
Secound treasure roll:
rolled 1d6 and got a natural 1.
Note: Second treasure
1d6 gold
rolled 1d6 and got a natural 5.
Note: Number of gold
The party exits the cave. Time for a new event.
rolled 1d6 and got a natural 4.
Note: Tens
rolled 1d6 and got a natural 6.
Note: Ones
After continuing a short distance, Slappy spies a cabin in the woods off the path. "Let's check it out," The halfling suggests.
rolled 1d6 and got a natural 1.
Note: Cabin encounter
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