The party gets a scroll of protection. LL does not have this spell and pauses to copy it into her spellbook. She then memorizes the spell escape since she has a new slot. The party take time to rest before continuing on. Slappy will lead the exploration with a new event next round.
After a brief rest, the party continues on. Time for a new event.
Clues: 0
XP: 9/10
Rings recovered: 1/3
Clues: 0
XP: 9/10
Rings recovered: 1/3
rolled 1d6 and got a natural 6.
Note: Tens
rolled 1d6 and got a natural 3.
Note: Ones
Not far down the road, Slappy sees a large oak tree (1 of 3). The tree has a gnarled appearance, and the grass within a two foot radius of the roots seems withered and dried. Slappy decides to inspect the tree. Roll 1d6.
rolled 1d6 and got a natural 6.
Note: Checking the tree
There is an orc's arm, gnawed and covered with fungal growth. On a roll of 1 or 2, one of the fingers has one of the 3 rings belonging to Davanzu.
rolled 1d6 and got a natural 2.
Note: Ring?
Slappy removes the ring carefully. He inspects it. "Everyone! I think I found a ring!" Laralute approaches. She pulls out the one she found earlier and they fit together! The second ring has been found!
Clues: 0
XP: 9/10
Rings recovered: 2/3
Clues: 0
XP: 9/10
Rings recovered: 2/3
"Good job, halfling," Laralute says. She takes the first ring and puts it away. "Only one to go. I have a feeling we're getting close. Let's get moving."
Time for a new event.
Time for a new event.
rolled 1d6 and got a natural 3.
Note: Tens
rolled 1d6 and got a natural 3.
Note: Ones
A short while later, the party meets a halfling coming down the path. "Gradus, is the name," He tells them as he approaches.
"A fellow halfling! Glad to make your acquaintance," Slappy replies.
Laralute explains their quest. "Have you any information," the elf asks.
"Oh, perhaps. I am a teller of stories. For 5 gold, I'd be happy to tell one," Gladus answers.
LL hands over 5 gp.
Roll 1d6
"A fellow halfling! Glad to make your acquaintance," Slappy replies.
Laralute explains their quest. "Have you any information," the elf asks.
"Oh, perhaps. I am a teller of stories. For 5 gold, I'd be happy to tell one," Gladus answers.
LL hands over 5 gp.
Roll 1d6
rolled 1d6 and got a natural 2.
Note: The halfling's tale
The jolly halfling tells the party that he saw some orcs escape on an old path in the woods not far from where they are now. Laralute asks him to show the party the path he is referring to and he gladly leads the party to the trail. They gain a clue. As they set off again, the halfling waves and departs.
Clues: 1/3
XP: 9/10
Rings recovered: 2/3
Clues: 1/3
XP: 9/10
Rings recovered: 2/3
Time for a new event!
Clues: 1/3
XP: 9/10
Rings recovered: 2/3
Clues: 1/3
XP: 9/10
Rings recovered: 2/3
rolled 1d6 and got a natural 2.
Note: Tens
rolled 1d6 and got a natural 2.
Note: Ones
The party finds more tracks. On a roll of 5 or 6, the party gains another clue to finding the orc reavers and the final ring.
rolled 1d6 and got a natural 5.
Note: Ring clue?
Dru finds a crude necklace with a clan sign on it. It appears to belong to the orcs the party are tracking! The group follows the set of the tracks in that direction. Roll again for a new event
Clues: 2/3
XP: 9/10
Rings recovered: 2/3
Clues: 2/3
XP: 9/10
Rings recovered: 2/3
rolled 1d6 and got a natural 3.
Note: Tens
rolled 1d6 and got a natural 5.
Note: Ones
This event has already been played.
rolled 1d6 and got a natural 3.
Note: Tens
rolled 1d6 and got a natural 3.
Note: Ones
The Jolly halfling has already been met. Turn to event 14 instead.
A group of hungry wolves has circled the party. Since this is the first wolf encounter, the wolves go first. The party can use the phoenix carcass to bribe the wolves. 1-3 chance, other wise they attack.
Clues: 2/3
XP: 9/10
Rings recovered: 2/3
Keyword: Wolf
A group of hungry wolves has circled the party. Since this is the first wolf encounter, the wolves go first. The party can use the phoenix carcass to bribe the wolves. 1-3 chance, other wise they attack.
Clues: 2/3
XP: 9/10
Rings recovered: 2/3
Keyword: Wolf
rolled 1d6 and got a natural 4.
Note: 1 to 3, wolves go away
The wolves attack, ignoring the dead bird.
rolled 2d6 and got a natural 10.
4
6
Note: Wolves
There are 10 wolves
10/10
Level 4
Normal morale
Clues: 2/3
XP: 9/10
Rings recovered: 2/3
Keyword: Wolves
10/10
Level 4
Normal morale
Clues: 2/3
XP: 9/10
Rings recovered: 2/3
Keyword: Wolves
rolled 1d6 and got a natural 3. After the modifier of +1, got
4
Note: Olaf
rolled 1d6 and got a natural 6. After the modifier of +1, got
7
Note: Slappy
rolled 1d6 and got a natural 1. After the modifier of +1, got
2
Note: LL
rolled 1d6 and got a natural 1. After the modifier of +1, got
2
Note: Dru
rolled 1d6 and got a natural 4. After the modifier of +1, got
5
Note: Olaf
rolled 1d6 and got a natural 2. After the modifier of +1, got
3
Note: Slappy
rolled 1d6 and got a natural 2. After the modifier of +1, got
3
Note: LL
rolled 1d6 and got a natural 2. After the modifier of +1, got
3
Note: Dru
rolled 1d6 and got a natural 1. After the modifier of +1, got
2
Note: Olaf
rolled 1d6 and got a natural 3. After the modifier of +1, got
4
Note: Slappy
Olaf takes a wound, LL takes 2 wounds, Slappy takes 2 wounds, Dru takes 2 wounds.
Dru attacks with the sling.
Level 4
Wolves 10/10
Clues: 2/3
XP: 9/10
Rings recovered: 2/3
Keyword: Wolves
Dru attacks with the sling.
Level 4
Wolves 10/10
Clues: 2/3
XP: 9/10
Rings recovered: 2/3
Keyword: Wolves
rolled 1d6 and got a natural 6. After the modifier of -1, got
5
Note: Sling
Dru pops one wolf with the sling between the eyes and kills it.
Level 4
Wolves 9/10
Clues: 2/3
XP: 9/10
Rings recovered: 2/3
Keyword: Wolves
Level 4
Wolves 9/10
Clues: 2/3
XP: 9/10
Rings recovered: 2/3
Keyword: Wolves
Dru is out of spells but casts the healing scroll on Slappy.
Level 4
Wolves 9/10
Clues: 2/3
XP: 9/10
Rings recovered: 2/3
Keyword: Wolves
Level 4
Wolves 9/10
Clues: 2/3
XP: 9/10
Rings recovered: 2/3
Keyword: Wolves
healing on Slappy 1d6+4
rolled 1d6 and got a natural 1. After the modifier of +4, got
5
Note: Healing potion
"Wow, this is a lot of wolves, Teddy," Olaf remarks as he moves in with his ax. He has +6 to attack.
Level 4
Wolves 9/10
Clues: 2/3
XP: 9/10
Rings recovered: 2/3
Keyword: Wolves
Level 4
Wolves 9/10
Clues: 2/3
XP: 9/10
Rings recovered: 2/3
Keyword: Wolves
rolled 1d6 and got a natural 5. After the modifier of +6, got
11
Note: Axing the wolves
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