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Olaf the Ogre (played by AgentMilkshake) Topic Starter

Slappy and Laralute are on the porch and are able to leap from the collapsing house. "Olaf," Laralute yells as the house falls in. A moment later, the ogre emerges from the rubble. He holds Teddy above his head. "We're okay! Teddy saved me," he says.

Olaf takes 1d3 damage points. 4 will be treated like a 1, 5 is a 2, 6 is a 3.
rolled 1d6 and got a natural 3.

Note: Damage to Olaf

Slappy the halfling (played by AgentMilkshake) Topic Starter

After Olaf catches his breath and Dru looks him over, the group is ready to move on. Time for a new event...

Clues: 0/3
XP: 0/10
Rings recovered: 2/3
Keyword: Wolves (20 wolves are left in the forest)
rolled 1d6 and got a natural 3.

Note: Tens

rolled 1d6 and got a natural 1.

Note: Ones

Slappy the halfling (played by AgentMilkshake) Topic Starter

As the group moves down the road, Slappy sets off a snare. He must save vs. level 5 or is caught in a snare that causes 1d3 damage from being thrown into a tree. Being a halfling, he has +1 bonus.

Clues: 0/3
XP: 0/10
Rings recovered: 2/3
Keyword: Wolves (20 wolves are left in the forest)
rolled 1d6 and got a natural 3. After the modifier of +1, got 4

Note: Saving throw

Slappy the halfling (played by AgentMilkshake) Topic Starter

Using a luck point to try again.
rolled 1d6 and got a natural 3. After the modifier of +1, got 4

Note: Reroll

Slappy the halfling (played by AgentMilkshake) Topic Starter

Damage: 1d6 (4 is 1, 5 is 2, 6 is 3)
rolled 1d6 and got a natural 3.

Note: Damage

Slappy the halfling (played by AgentMilkshake) Topic Starter

Slappy is snatched up by a snare that snags his ankle, yanks him upward and causes him to slam into the trunk of the tree roughly. He takes 3 life points of damage! OOC Note: Slappy has used all of his luck points for the adventure.

Clues: 0/3
XP: 0/10
Rings recovered: 2/3
Keyword: Wolves (20 wolves are left in the forest)
Laralute (played by AgentMilkshake) Topic Starter

After Dru looks over Slappy's injuries, the group are ready to pick up the trail. It's time for a new event!

Clues: 0/3
XP: 0/10
Rings recovered: 2/3
Keyword: Wolves (20 wolves are left in the forest)
rolled 1d6 and got a natural 4.

Note: Tens

rolled 1d6 and got a natural 5.

Note: Ones

Laralute (played by AgentMilkshake) Topic Starter

The party stumble upon a large pile of human-looking skulls in a clearing. LL will investigate carefully. Roll 1d6

Clues: 0/3
XP: 0/10
Rings recovered: 2/3
Keyword: Wolves (20 wolves are left in the forest)
rolled 1d6 and got a natural 1.

Note: Searching the pile

Laralute (played by AgentMilkshake) Topic Starter

LL is bitten on the hand by a small creature. It begins to swell up. Save vs. poison level 3.
rolled 1d6 and got a natural 5.

Note: Saving throw

Laralute (played by AgentMilkshake) Topic Starter

She passes, but there is an ugly bruise. Laralute curses and kicks the skulls. There does not appear to be anything else of interest here.

Clues: 0/3
XP: 0/10
Rings recovered: 2/3
Keyword: Wolves (20 wolves are left in the forest)
Drusilla (played by AgentMilkshake) Topic Starter

After Dru checks Laralute and determines her hand is okay, the group once again picks up the trail. It's time to roll for a new event!

Clues: 0/3
XP: 0/10
Rings recovered: 2/3
Keyword: Wolves (20 wolves are left in the forest)
rolled 1d6 and got a natural 1.

Note: Tens

rolled 1d6 and got a natural 3.

Note: Ones

Drusilla (played by AgentMilkshake) Topic Starter

Another traveling merchant comes down the road. The friendly merchant offers to buy any gems or jewelry the party is carrying.

They have the following treasure to sell:

Laralute: gem worth 45 gp

Slappy: bracelet worth 90 gp, gem (45 gp), gem (25 gp)

Olaf: gem worth 15 gp

Dru does not have any gems or jewelry
rolled 1d6 and got a natural 2.

Note: LL Gem

rolled 1d6 and got a natural 1.

Note: Slappy bracelet

rolled 1d6 and got a natural 3.

Note: Slappy gem 1

rolled 1d6 and got a natural 4.

Note: Slappy gem 2

rolled 1d6 and got a natural 4.

Note: Olaf gem

Drusilla (played by AgentMilkshake) Topic Starter

Laralute's gets 10% less on her treasure. Everyone else gets full market value. Sheets updated.

gem worth 15 gp
Olaf the Ogre (played by AgentMilkshake) Topic Starter

The merchant and his escorts head on down the road. Time for a new event!

Clues: 0/3
XP: 0/10
Rings recovered: 2/3
Keyword: Wolves (20 wolves are left in the forest)
rolled 1d6 and got a natural 6.

Note: Tens

rolled 1d6 and got a natural 3.

Note: Ones

Olaf the Ogre (played by AgentMilkshake) Topic Starter

The party finds another oak tree, similar to the previous one they found. Olaf decides to investigate since they got lucky and found one of the other rings in the last one.

Roll 1d6
rolled 1d6 and got a natural 2.

Note: Tree results

Olaf the Ogre (played by AgentMilkshake) Topic Starter

A group of orcs happens by about this point and sees the party and they attack!

Level 4
-1 to morale check
No treasure
rolled 1d6 and got a natural 1.

Note: # of orcs

Olaf the Ogre (played by AgentMilkshake) Topic Starter

Never mind, It is a single orc. It makes a morale check due to being alone.
rolled 1d6 and got a natural 1. After the modifier of -1, got 0

Note: morale

Olaf the Ogre (played by AgentMilkshake) Topic Starter

The orc flees in terror instead of attacking. The party gets 1 XP since the orc is considered to be defeated.

Clues: 0/3
XP:1/10
Rings recovered: 2/3
Keyword: Wolves (20 wolves are left in the forest)
2 out of 3 oak trees found.
Slappy the halfling (played by AgentMilkshake) Topic Starter

The orc flees and Olaf checks around carefully. There is nothing here. Time for a new event!
rolled 1d6 and got a natural 1.

Note: Tens

rolled 1d6 and got a natural 2.

Note: Ones

Slappy the halfling (played by AgentMilkshake) Topic Starter

The party meet a young woodsmen (ranger). Slappy talks to him a few minutes and he is very knowledgeable about the area. He offers to temporarily join the party for 10 gp since the group is going the same way he is traveling. Slappy agrees. The ranger's name is Lark. He stays with the party for next three rolls allowing them to be previewed and the event can be modified by +1 or -1 allowing choice of which one happens (see entry 12).

Lark
Level 1 scout
Life 3/3
Slashing weapon 1d6
Light armor 1d6+1

Clues: 0/3
XP:1/10
Rings recovered: 2/3
Keyword: Wolves (20 wolves are left in the forest)
2 out of 3 oak trees found.

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