Time for a new event. Because I have a scout, I can look at that entry before choosing it or pick the one above or below it.
rolled 1d6 and got a natural 1.
Note: Tens
rolled 1d6 and got a natural 6.
Note: Ones
I'm going with #17, a special event only accessible with a scout.
Laralute is now in the lead. Lark tells the party of a secret stone stair case he knows of. Laralute asks Lark to lead the group to it. It is a stone ramp of stairs that descends in a large hole in the ground. She decides the group should investigate it.
Clues: 0/3
XP:1/10
Rings recovered: 2/3
Keyword: Wolves (20 wolves are left in the forest)
2 out of 3 oak trees found.
Laralute is now in the lead. Lark tells the party of a secret stone stair case he knows of. Laralute asks Lark to lead the group to it. It is a stone ramp of stairs that descends in a large hole in the ground. She decides the group should investigate it.
Clues: 0/3
XP:1/10
Rings recovered: 2/3
Keyword: Wolves (20 wolves are left in the forest)
2 out of 3 oak trees found.
Excited, she has Slappy light the lantern and leads the party downward. It is a long, dark corridor leading to a single room.
Note: Roll for room type and contents. There are no entries or exits. If it is a boss, it is an orc reaver with the ring.
Note: Roll for room type and contents. There are no entries or exits. If it is a boss, it is an orc reaver with the ring.
rolled 1d6 and got a natural 4.
Note: Tens
rolled 1d6 and got a natural 6.
Note: Ones
rolled 2d6 and got a natural 5.
2
3
Note: Room contents
The room is a 30 x 30 square with a single door leading in. The room is empty. Use the special event table.
rolled 1d6 and got a natural 2.
Note: What is here?
It is a sacred temple. One character gets a +1 against demons or undead monsters. This is used one time. Since Dru doesn't have a very good weapon right now, Laralute accepts the blessing.
Clues: 0/3
XP:1/10
Rings recovered: 2/3
Keyword: Wolves (20 wolves are left in the forest)
2 out of 3 oak trees found.
Laralute has +1 when attacking a demon or undead (one time only)
Clues: 0/3
XP:1/10
Rings recovered: 2/3
Keyword: Wolves (20 wolves are left in the forest)
2 out of 3 oak trees found.
Laralute has +1 when attacking a demon or undead (one time only)
Finding nothing else, the group heads out. Time for a new event.
Clues: 0/3
XP:1/10
Rings recovered: 2/3
Keyword: Wolves (20 wolves are left in the forest)
2 out of 3 oak trees found.
Laralute has +1 when attacking a demon or undead (one time only)
Clues: 0/3
XP:1/10
Rings recovered: 2/3
Keyword: Wolves (20 wolves are left in the forest)
2 out of 3 oak trees found.
Laralute has +1 when attacking a demon or undead (one time only)
rolled 1d6 and got a natural 1.
Note: Tens
rolled 1d6 and got a natural 4.
Note: Ones
14 is another wolf attack. Using Lark the scout, it becomes entry #15, a roadside shrine.
Roll 1d6
Roll 1d6
rolled 1d6 and got a natural 5.
Note: Type
It is a shrine to a local spirit. The party can rest and get more bandages. Dru will get a few more since hers were lost earlier. Lark will stick around for one more encounter.
Clues: 0/3
XP:1/10
Rings recovered: 2/3
Keyword: Wolves (20 wolves are left in the forest)
2 out of 3 oak trees found.
Laralute has +1 when attacking a demon or undead (one time only)
Clues: 0/3
XP:1/10
Rings recovered: 2/3
Keyword: Wolves (20 wolves are left in the forest)
2 out of 3 oak trees found.
Laralute has +1 when attacking a demon or undead (one time only)
Time for a new event.
Clues: 0/3
XP:1/10
Rings recovered: 2/3
Keyword: Wolves (20 wolves are left in the forest)
2 out of 3 oak trees found.
Laralute has +1 when attacking a demon or undead (one time only)
Clues: 0/3
XP:1/10
Rings recovered: 2/3
Keyword: Wolves (20 wolves are left in the forest)
2 out of 3 oak trees found.
Laralute has +1 when attacking a demon or undead (one time only)
rolled 1d6 and got a natural 5.
Note: Tens
rolled 1d6 and got a natural 5.
Note: Ones
OOC:CUsing entry 55 (none of these are good encounters, but this one is slightly better with a Barbarian)
Ahead the party sees what looks like a giant dinosaur. "These creatures are common from where I come from," The ogre says. "Keep your heads down and don't make eye contact. We don't want to confront it if we don't have to." He shields Teddy's eyes as he lowers his head.
The group must roll 7 or higher. They get a plus 5 from Olaf's level. If they fail, the creature attacks.
Ahead the party sees what looks like a giant dinosaur. "These creatures are common from where I come from," The ogre says. "Keep your heads down and don't make eye contact. We don't want to confront it if we don't have to." He shields Teddy's eyes as he lowers his head.
The group must roll 7 or higher. They get a plus 5 from Olaf's level. If they fail, the creature attacks.
rolled 1d6 and got a natural 2. After the modifier of +5, got
7
Note: Avoid?
The group barely makes it past the spiked tailed beast without incident. It does look their direction for a moment but moves on. Ahead the trail forks. "Safe travels my friends," Lark says with a friendly wave. He heads in a different direction from the group.
OOC: Entries can no longer be previewed or chosen ahead of time.
Clues: 0/3
XP:1/10
Rings recovered: 2/3
Keyword: Wolves (20 wolves are left in the forest)
2 out of 3 oak trees found.
Laralute has +1 when attacking a demon or undead (one time only)
OOC: Entries can no longer be previewed or chosen ahead of time.
Clues: 0/3
XP:1/10
Rings recovered: 2/3
Keyword: Wolves (20 wolves are left in the forest)
2 out of 3 oak trees found.
Laralute has +1 when attacking a demon or undead (one time only)
Time for a new event:
rolled 1d6 and got a natural 5.
Note: Tens
rolled 1d6 and got a natural 5.
Note: Ones
It starts to rain once again. Any tracks nearby will be harder to follow. It begins to lightning. Laralute could have absorbed the energy in the air with a lightning bolt spell, however she does not have one prepared now having used it earlier for this purpose. There is a 1-6 chance a character will be struck by lightning.
rolled 1d6 and got a natural 5.
Note: lightning
Fortunately, no one is struck. The party hurries along hoping to find somewhere to get away from the storm while not losing the trail of the final ring.
Clues: 0/3
XP:1/10
Rings recovered: 2/3
Keyword: Wolves (20 wolves are left in the forest)
2 out of 3 oak trees found.
Laralute has +1 when attacking a demon or undead (one time only)
Clues: 0/3
XP:1/10
Rings recovered: 2/3
Keyword: Wolves (20 wolves are left in the forest)
2 out of 3 oak trees found.
Laralute has +1 when attacking a demon or undead (one time only)
Eager to get to safety and out of the storm, the group hurries on. It's time for a new event.
Clues: 0/3
XP:1/10
Rings recovered: 2/3
Keyword: Wolves (20 wolves are left in the forest)
2 out of 3 oak trees found.
Laralute has +1 when attacking a demon or undead (one time only)
Clues: 0/3
XP:1/10
Rings recovered: 2/3
Keyword: Wolves (20 wolves are left in the forest)
2 out of 3 oak trees found.
Laralute has +1 when attacking a demon or undead (one time only)
rolled 1d6 and got a natural 1.
Note: Tens
rolled 1d6 and got a natural 3.
Note: Ones
It's another merchant encounter. We've done several and the party has nothing to sell. Reroll....
rolled 1d6 and got a natural 4.
Note: Tens
rolled 1d6 and got a natural 5.
Note: Ones
The party pauses to inspect another pile of skulls it finds. Things didn't go well last time Laralute searched a pile of skulls but she has a healing potion and decides to test her luck again. Roll 1d6.
rolled 1d6 and got a natural 5.
Note: Skulls
The pile explodes! Everyone must save vs. level 5 or lose 2 life.
rolled 1d6 and got a natural 1.
Note: Olaf
rolled 1d6 and got a natural 2.
Note: Slappy
rolled 1d6 and got a natural 1.
Note: LL
rolled 1d6 and got a natural 4.
Note: Dru
Everyone takes 2 points of damage. The party is not looking good! Laralute will use her healing potion. Several gems are found among the bone segments.
Gems: 1d6
Gems: 1d6
rolled 1d6 and got a natural 6.
Note: # of Gems
Gem value:
rolled 3d6 and got a natural 7.
4
2
1
Note: Gem value
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