The dragon breaths gas. Everyone must save at 5 or higher or take 1 point of damage:
Olaf
Slappy
LL
Dru
Olaf
Slappy
LL
Dru
rolled 1d6 and got a natural 6.
Note: Olaf
rolled 1d6 and got a natural 1.
Note: Slappy
rolled 1d6 and got a natural 4.
Note: Laralute
rolled 1d6 and got a natural 4.
Note: Drusella
Everyone but Olaf takes a point of damage. The Dragon has 1 hitpoint left!
Olaf Level 2 Barbarian
Life: 7/9
Treasure: 2 gp
+2 for level to attacks, +1 for a 2 handed weapon (+3 total)
No magic allowed (can accept healing spells and use holy water)
Rage once per game (roll 3 attacks, use best) Rage does 2 wounds on a boss -USED
Defense roll= 1d6+1
Slappy Level 1 Halfling
Life: 1/4
Treasure: 32 gp
Attack: 1d6-1
Defense: 1d6+1 (+2 against ogres, giants, trolls)
Luck: 1/2
Laralute Level 1 elf
Life: 4/5
Treasure: 1 pendant, 3 gp
Spells: Sleep (x1)
+1 to attack and spell rolls, +2 when fighting orcs
Defense 1d6+1
Drusella Level 2 cleric
Life: 5/6
Treasure: 26 gp
Healing: 1/3
Blessings: 3/3
Defense: 1d6+1
Adds +1 for attacks to normal creatures, +2 if undead (level bonus)
Armor: light, shield
Weapons: Mace
Spells: Healing x3, Blessing x3
Other items: Bandage x1
Undead Dragon
Level: 6
Life: 1/6
1-3 dragon breaths gas with a save of 5 or better. Any failed save is -1 life
4-6 Bite attack against 1 random character. -2 life
Next round!
Olaf Level 2 Barbarian
Life: 7/9
Treasure: 2 gp
+2 for level to attacks, +1 for a 2 handed weapon (+3 total)
No magic allowed (can accept healing spells and use holy water)
Rage once per game (roll 3 attacks, use best) Rage does 2 wounds on a boss -USED
Defense roll= 1d6+1
Slappy Level 1 Halfling
Life: 1/4
Treasure: 32 gp
Attack: 1d6-1
Defense: 1d6+1 (+2 against ogres, giants, trolls)
Luck: 1/2
Laralute Level 1 elf
Life: 4/5
Treasure: 1 pendant, 3 gp
Spells: Sleep (x1)
+1 to attack and spell rolls, +2 when fighting orcs
Defense 1d6+1
Drusella Level 2 cleric
Life: 5/6
Treasure: 26 gp
Healing: 1/3
Blessings: 3/3
Defense: 1d6+1
Adds +1 for attacks to normal creatures, +2 if undead (level bonus)
Armor: light, shield
Weapons: Mace
Spells: Healing x3, Blessing x3
Other items: Bandage x1
Undead Dragon
Level: 6
Life: 1/6
1-3 dragon breaths gas with a save of 5 or better. Any failed save is -1 life
4-6 Bite attack against 1 random character. -2 life
Next round!
Olaf learned from his mistake and didn't try to talk to the dragon this time. Instead, he lunged at it with his ax giving his full focus to killing the beast off. His friend Slappy was injured and couldn't take another hit. Therefore, it was crucial he didn't miss.
Olaf Level 2 Barbarian
Life: 7/9
Treasure: 2 gp
+2 for level to attacks, +1 for a 2 handed weapon (+3 total)
No magic allowed (can accept healing spells and use holy water)
Rage once per game (roll 3 attacks, use best) Rage does 2 wounds on a boss -USED
Defense roll= 1d6+1
Undead Dragon
Level: 6
Life: 1/6
1-3 dragon breaths gas with a save of 5 or better. Any failed save is -1 life
4-6 Bite attack against 1 random character. -2 life
Olaf Level 2 Barbarian
Life: 7/9
Treasure: 2 gp
+2 for level to attacks, +1 for a 2 handed weapon (+3 total)
No magic allowed (can accept healing spells and use holy water)
Rage once per game (roll 3 attacks, use best) Rage does 2 wounds on a boss -USED
Defense roll= 1d6+1
Undead Dragon
Level: 6
Life: 1/6
1-3 dragon breaths gas with a save of 5 or better. Any failed save is -1 life
4-6 Bite attack against 1 random character. -2 life
rolled 1d6 and got a natural 3. After the modifier of +3, got
6
Note: Attack on the dragon
He barely manages to hit, but Olaf embeds his ax deep in the base of the dragon's neck. With a final roar, it crumbles to dust. "Hey everybody! We did it! We beat the dragon!" The ogre hurries to get Teddy so he can show him.
Having beaten the dragon, 2 party members get a roll to level up. The roll must be higher than the characters current level (2 or higher)..
rolled 1d6 and got a natural 1.
Note: Slappy Level up
Slappy fails to level up.
The party also gets 120 gp and gets to roll on the treasure table:
The party also gets 120 gp and gets to roll on the treasure table:
rolled 1d6 and got a natural 4.
Note: treasure table
It's a healing potion. Slappy will go ahead and use it since he only has 1 remaining life point left. He is back to full health.
Laralute also gets a roll too level up. She needs a 2 or higher.
Olaf Level 2 Barbarian
Life: 7/9
Treasure: 32 gp
+2 for level to attacks, +1 for a 2 handed weapon (+3 total)
No magic allowed (can accept healing spells and use holy water)
Rage once per game (roll 3 attacks, use best) Rage does 2 wounds on a boss -USED
Defense roll= 1d6+1
Slappy Level 1 Halfling
Life: 4/4
Treasure: 62 gp
Attack: 1d6-1
Defense: 1d6+1 (+2 against ogres, giants, trolls)
Luck: 1/2
Laralute Level 2 elf
Life: 4/5
Treasure: 1 pendant, 33 gp
Spells: Sleep (x1), Fireball (x1)
+2 to attack and spell rolls, +2 when fighting orcs
Defense 1d6+1
Drusella Level 2 cleric
Life: 5/6
Treasure: 56 gp
Healing: 1/3
Blessings: 3/3
Defense: 1d6+1
Adds +1 for attacks to normal creatures, +2 if undead (level bonus)
Armor: light, shield
Weapons: Mace
Spells: Healing x3, Blessing x3
Other items: Bandage x1
Olaf Level 2 Barbarian
Life: 7/9
Treasure: 32 gp
+2 for level to attacks, +1 for a 2 handed weapon (+3 total)
No magic allowed (can accept healing spells and use holy water)
Rage once per game (roll 3 attacks, use best) Rage does 2 wounds on a boss -USED
Defense roll= 1d6+1
Slappy Level 1 Halfling
Life: 4/4
Treasure: 62 gp
Attack: 1d6-1
Defense: 1d6+1 (+2 against ogres, giants, trolls)
Luck: 1/2
Laralute Level 2 elf
Life: 4/5
Treasure: 1 pendant, 33 gp
Spells: Sleep (x1), Fireball (x1)
+2 to attack and spell rolls, +2 when fighting orcs
Defense 1d6+1
Drusella Level 2 cleric
Life: 5/6
Treasure: 56 gp
Healing: 1/3
Blessings: 3/3
Defense: 1d6+1
Adds +1 for attacks to normal creatures, +2 if undead (level bonus)
Armor: light, shield
Weapons: Mace
Spells: Healing x3, Blessing x3
Other items: Bandage x1
rolled 1d6 and got a natural 6.
Note: Level up?
Dru gathers up the dragon's coins and distributes them so each party member gets 30 gp each. Since the halfling found the potion, he is back to full health. Everyone is slightly injured, but she only has one healing spell left. After checking out each of the party members, Dru decides to save it for now.
After recouping briefly, the party continue on. There is another door further down the beach from the door the party entered and fought the dragon. Olaf forces the door open. Inside are 8 kobolds with whips and swords. Elvyn is chained to the wall in the back. The kobolds turn to face the party.
"You give us 200 gold and we give you back prisoner or we kills you," the leader says.
"We will never pay you! Give us back our friend," Olaf demands.
The minute the ogre declines, the kobolds rush the party as the group charge to engage and go first.
Each party member gets attacked twice. The first one has a sword. The second has a whip. If a party member gets a 1 on an attack against a kobold with a whip, they are disarmed.
Attack 1: Olaf- sword kobold
Attack 2: Olaf- whip kobold
Attack 3: Slappy- sword kobold
Attack 4: Slappy- whip kobold
Attack 5: Laralute- sword kobold
Attack 6: Laralute- whip kobold
Attack 7: Dru- sword kobold
Attack 8: Dru- whip kobold
Olaf is not hit either time.
Slappy is hit once and takes 1 wound. Since he got a natural 1 from the kobold with a whip, he is disarmed.
Laralute is hit twice and takes 2 wounds.
Drusilla is hit once and takes a wound.
Life points need to be adjusted for each character post when they attack.
Party XP: 1/10
"You give us 200 gold and we give you back prisoner or we kills you," the leader says.
"We will never pay you! Give us back our friend," Olaf demands.
The minute the ogre declines, the kobolds rush the party as the group charge to engage and go first.
Each party member gets attacked twice. The first one has a sword. The second has a whip. If a party member gets a 1 on an attack against a kobold with a whip, they are disarmed.
Attack 1: Olaf- sword kobold
Attack 2: Olaf- whip kobold
Attack 3: Slappy- sword kobold
Attack 4: Slappy- whip kobold
Attack 5: Laralute- sword kobold
Attack 6: Laralute- whip kobold
Attack 7: Dru- sword kobold
Attack 8: Dru- whip kobold
Olaf is not hit either time.
Slappy is hit once and takes 1 wound. Since he got a natural 1 from the kobold with a whip, he is disarmed.
Laralute is hit twice and takes 2 wounds.
Drusilla is hit once and takes a wound.
Life points need to be adjusted for each character post when they attack.
Party XP: 1/10
rolled 1d6 and got a natural 4. After the modifier of +1, got
5
Note: Olaf sword kobold
rolled 1d6 and got a natural 6. After the modifier of +1, got
7
Note: Olaf whip kobold
rolled 1d6 and got a natural 4. After the modifier of +1, got
5
Note: Slappy sword
rolled 1d6 and got a natural 1. After the modifier of +1, got
2
Note: Slappy whip
rolled 1d6 and got a natural 1. After the modifier of +1, got
2
Note: LL Sword
rolled 1d6 and got a natural 2. After the modifier of +1, got
3
Note: LL whip
rolled 1d6 and got a natural 1. After the modifier of +1, got
2
Note: Dru sword
rolled 1d6 and got a natural 5. After the modifier of +1, got
6
Note: Dru whip
"Hey! You need to be more careful! You almost hit my friend Teddy! You also hurt my friends and we need our friend Elwyn back," Olaf says as he swings his ax at the nearest kobold. "My friend here wants to ax you a few things."
rolled 1d6 and got a natural 5. After the modifier of +3, got
8
Note: Olaf attack
Olaf kills one of the kobolds. Odd # kobolds have swords. Even have whips.
Kobolds 7/8
3 have whips
4 have swords
Kobolds 7/8
3 have whips
4 have swords
rolled 1d2 and got a natural 2.
Note: Even odd
The kobolds attacked quickly and without mercy when Olaf refused their demands. One of them had lashed out at Slappy with a whip, striking him in the wrist and opening a nasty gash. It had also sent his dagger flying and it clattered to the ground a few feet away. Realizing he'd be vulnerable picking it up, the halfling steps back slowly behind the party and raised the lantern so they had ample light to keep fighting while not making himself vulnerable to an attack of opportunity hopefully.
Slappy Level 1 Halfling
Life: 3/4
Treasure: 62 gp
Attack: 1d6-1
Defense: 1d6+1 (+2 against ogres, giants, trolls)
Luck: 1/2
Slappy Level 1 Halfling
Life: 3/4
Treasure: 62 gp
Attack: 1d6-1
Defense: 1d6+1 (+2 against ogres, giants, trolls)
Luck: 1/2
Attack 2: Olaf- whip kobold
Attack 3: Slappy- sword kobold
Attack 4: Slappy- whip kobold
Attack 5: Laralute- sword kobold
Attack 6: Laralute- whip kobold
Attack 7: Dru- sword kobold
Attack 8: Dru- whip kobold
Laralute Level 2 elf
Life: 2/5
Treasure: 1 pendant, 33 gp
Spells: Sleep (x1), Fireball (x1)
+2 to attack and spell rolls, +2 when fighting orcs
Defense 1d6+1
Despite being injured, LL casts sleep at the group, hoping to take down as many of their number as she can.
Attack 3: Slappy- sword kobold
Attack 4: Slappy- whip kobold
Attack 5: Laralute- sword kobold
Attack 6: Laralute- whip kobold
Attack 7: Dru- sword kobold
Attack 8: Dru- whip kobold
Laralute Level 2 elf
Life: 2/5
Treasure: 1 pendant, 33 gp
Spells: Sleep (x1), Fireball (x1)
+2 to attack and spell rolls, +2 when fighting orcs
Defense 1d6+1
Despite being injured, LL casts sleep at the group, hoping to take down as many of their number as she can.
Sleep spell:
1d6+2 for her level
1d6+2 for her level
rolled 1d6 and got a natural 4. After the modifier of +2, got
6
Note: Sleep spell roll
Attack 2: Olaf- whip kobold
Attack 3: Slappy- sword kobold
Attack 4: Slappy- whip kobold
Attack 5: Laralute- sword kobold
Attack 6: Laralute- whip kobold
Attack 7: Dru- sword kobold
Only one kobold remains. Since they fight to the death, the fight must continue.
Attack 3: Slappy- sword kobold
Attack 4: Slappy- whip kobold
Attack 5: Laralute- sword kobold
Attack 6: Laralute- whip kobold
Attack 7: Dru- sword kobold
Only one kobold remains. Since they fight to the death, the fight must continue.
Dru was going to heal Laralute. She's in bad shape, but with only one kobold left, she decided to attack since her injuries are life threatening. Elvyn looks to be in rough shape anyway and might need treatment. Hoping to finish the job, the cleric tries to bash in the skull of the remaining kobold.
Drusella Level 2 cleric
Life: 4/6
Treasure: 56 gp
Healing: 1/3
Blessings: 3/3
Defense: 1d6+1
Adds +2 for attacks to normal creatures, +3 if undead (level bonus)
Armor: light, shield
Weapons: Mace
Spells: Healing x3, Blessing x3
Other items: Bandage x1
Drusella Level 2 cleric
Life: 4/6
Treasure: 56 gp
Healing: 1/3
Blessings: 3/3
Defense: 1d6+1
Adds +2 for attacks to normal creatures, +3 if undead (level bonus)
Armor: light, shield
Weapons: Mace
Spells: Healing x3, Blessing x3
Other items: Bandage x1
rolled 1d6 and got a natural 6. After the modifier of +2, got
8
Note: Final kobold
Dru splatters the kobold. If it was still alive, she could try again for extra damage, but she did what she needed to. "Are you okay," she asks the elderly adventurer. "Everyone, split up and search for the keys to his chains!" Dru begins examining him for injury.
Party XP 2/10
Party XP 2/10
Slappy begins checking the kobolds and the room. "I can't seem to find the key for Elvyn's chains anywhere," the halfling says. He does find a healing potion and another item.
rolled 1d6 and got a natural 4.
Note: Treasure roll
type of weapon:
1. crushing light hand weapon
2. slashing light hand weapon
3. crushing hand weapon
4.-5. Slashing hand weapon
6. Bow
The weapon is +1
1. crushing light hand weapon
2. slashing light hand weapon
3. crushing hand weapon
4.-5. Slashing hand weapon
6. Bow
The weapon is +1
rolled 1d6 and got a natural 6.
Note: weapon type
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