Slappy fails to level up.
The party also gets 120 gp and gets to roll on the treasure table:
The party also gets 120 gp and gets to roll on the treasure table:
rolled 1d6 and got a natural 4.
Note: treasure table
It's a healing potion. Slappy will go ahead and use it since he only has 1 remaining life point left. He is back to full health.
Laralute also gets a roll too level up. She needs a 2 or higher.
Olaf Level 2 Barbarian
Life: 7/9
Treasure: 32 gp
+2 for level to attacks, +1 for a 2 handed weapon (+3 total)
No magic allowed (can accept healing spells and use holy water)
Rage once per game (roll 3 attacks, use best) Rage does 2 wounds on a boss -USED
Defense roll= 1d6+1
Slappy Level 1 Halfling
Life: 4/4
Treasure: 62 gp
Attack: 1d6-1
Defense: 1d6+1 (+2 against ogres, giants, trolls)
Luck: 1/2
Laralute Level 2 elf
Life: 4/5
Treasure: 1 pendant, 33 gp
Spells: Sleep (x1), Fireball (x1)
+2 to attack and spell rolls, +2 when fighting orcs
Defense 1d6+1
Drusella Level 2 cleric
Life: 5/6
Treasure: 56 gp
Healing: 1/3
Blessings: 3/3
Defense: 1d6+1
Adds +1 for attacks to normal creatures, +2 if undead (level bonus)
Armor: light, shield
Weapons: Mace
Spells: Healing x3, Blessing x3
Other items: Bandage x1
Olaf Level 2 Barbarian
Life: 7/9
Treasure: 32 gp
+2 for level to attacks, +1 for a 2 handed weapon (+3 total)
No magic allowed (can accept healing spells and use holy water)
Rage once per game (roll 3 attacks, use best) Rage does 2 wounds on a boss -USED
Defense roll= 1d6+1
Slappy Level 1 Halfling
Life: 4/4
Treasure: 62 gp
Attack: 1d6-1
Defense: 1d6+1 (+2 against ogres, giants, trolls)
Luck: 1/2
Laralute Level 2 elf
Life: 4/5
Treasure: 1 pendant, 33 gp
Spells: Sleep (x1), Fireball (x1)
+2 to attack and spell rolls, +2 when fighting orcs
Defense 1d6+1
Drusella Level 2 cleric
Life: 5/6
Treasure: 56 gp
Healing: 1/3
Blessings: 3/3
Defense: 1d6+1
Adds +1 for attacks to normal creatures, +2 if undead (level bonus)
Armor: light, shield
Weapons: Mace
Spells: Healing x3, Blessing x3
Other items: Bandage x1
rolled 1d6 and got a natural 6.
Note: Level up?
Dru gathers up the dragon's coins and distributes them so each party member gets 30 gp each. Since the halfling found the potion, he is back to full health. Everyone is slightly injured, but she only has one healing spell left. After checking out each of the party members, Dru decides to save it for now.
"Hey! You need to be more careful! You almost hit my friend Teddy! You also hurt my friends and we need our friend Elwyn back," Olaf says as he swings his ax at the nearest kobold. "My friend here wants to ax you a few things."
rolled 1d6 and got a natural 5. After the modifier of +3, got
8
Note: Olaf attack
Olaf kills one of the kobolds. Odd # kobolds have swords. Even have whips.
Kobolds 7/8
3 have whips
4 have swords
Kobolds 7/8
3 have whips
4 have swords
rolled 1d2 and got a natural 2.
Note: Even odd
The kobolds attacked quickly and without mercy when Olaf refused their demands. One of them had lashed out at Slappy with a whip, striking him in the wrist and opening a nasty gash. It had also sent his dagger flying and it clattered to the ground a few feet away. Realizing he'd be vulnerable picking it up, the halfling steps back slowly behind the party and raised the lantern so they had ample light to keep fighting while not making himself vulnerable to an attack of opportunity hopefully.
Slappy Level 1 Halfling
Life: 3/4
Treasure: 62 gp
Attack: 1d6-1
Defense: 1d6+1 (+2 against ogres, giants, trolls)
Luck: 1/2
Slappy Level 1 Halfling
Life: 3/4
Treasure: 62 gp
Attack: 1d6-1
Defense: 1d6+1 (+2 against ogres, giants, trolls)
Luck: 1/2
Attack 2: Olaf- whip kobold
Attack 3: Slappy- sword kobold
Attack 4: Slappy- whip kobold
Attack 5: Laralute- sword kobold
Attack 6: Laralute- whip kobold
Attack 7: Dru- sword kobold
Attack 8: Dru- whip kobold
Laralute Level 2 elf
Life: 2/5
Treasure: 1 pendant, 33 gp
Spells: Sleep (x1), Fireball (x1)
+2 to attack and spell rolls, +2 when fighting orcs
Defense 1d6+1
Despite being injured, LL casts sleep at the group, hoping to take down as many of their number as she can.
Attack 3: Slappy- sword kobold
Attack 4: Slappy- whip kobold
Attack 5: Laralute- sword kobold
Attack 6: Laralute- whip kobold
Attack 7: Dru- sword kobold
Attack 8: Dru- whip kobold
Laralute Level 2 elf
Life: 2/5
Treasure: 1 pendant, 33 gp
Spells: Sleep (x1), Fireball (x1)
+2 to attack and spell rolls, +2 when fighting orcs
Defense 1d6+1
Despite being injured, LL casts sleep at the group, hoping to take down as many of their number as she can.
Sleep spell:
1d6+2 for her level
1d6+2 for her level
rolled 1d6 and got a natural 4. After the modifier of +2, got
6
Note: Sleep spell roll
Attack 2: Olaf- whip kobold
Attack 3: Slappy- sword kobold
Attack 4: Slappy- whip kobold
Attack 5: Laralute- sword kobold
Attack 6: Laralute- whip kobold
Attack 7: Dru- sword kobold
Only one kobold remains. Since they fight to the death, the fight must continue.
Attack 3: Slappy- sword kobold
Attack 4: Slappy- whip kobold
Attack 5: Laralute- sword kobold
Attack 6: Laralute- whip kobold
Attack 7: Dru- sword kobold
Only one kobold remains. Since they fight to the death, the fight must continue.
Dru was going to heal Laralute. She's in bad shape, but with only one kobold left, she decided to attack since her injuries are life threatening. Elvyn looks to be in rough shape anyway and might need treatment. Hoping to finish the job, the cleric tries to bash in the skull of the remaining kobold.
Drusella Level 2 cleric
Life: 4/6
Treasure: 56 gp
Healing: 1/3
Blessings: 3/3
Defense: 1d6+1
Adds +2 for attacks to normal creatures, +3 if undead (level bonus)
Armor: light, shield
Weapons: Mace
Spells: Healing x3, Blessing x3
Other items: Bandage x1
Drusella Level 2 cleric
Life: 4/6
Treasure: 56 gp
Healing: 1/3
Blessings: 3/3
Defense: 1d6+1
Adds +2 for attacks to normal creatures, +3 if undead (level bonus)
Armor: light, shield
Weapons: Mace
Spells: Healing x3, Blessing x3
Other items: Bandage x1
rolled 1d6 and got a natural 6. After the modifier of +2, got
8
Note: Final kobold
Dru splatters the kobold. If it was still alive, she could try again for extra damage, but she did what she needed to. "Are you okay," she asks the elderly adventurer. "Everyone, split up and search for the keys to his chains!" Dru begins examining him for injury.
Party XP 2/10
Party XP 2/10
Slappy begins checking the kobolds and the room. "I can't seem to find the key for Elvyn's chains anywhere," the halfling says. He does find a healing potion and another item.
rolled 1d6 and got a natural 4.
Note: Treasure roll
type of weapon:
1. crushing light hand weapon
2. slashing light hand weapon
3. crushing hand weapon
4.-5. Slashing hand weapon
6. Bow
The weapon is +1
1. crushing light hand weapon
2. slashing light hand weapon
3. crushing hand weapon
4.-5. Slashing hand weapon
6. Bow
The weapon is +1
rolled 1d6 and got a natural 6.
Note: weapon type
It is a magic +1 bow that is given to Laralute. She is also given the potion .
Slappy gets a roll to level up
Slappy gets a roll to level up
rolled 1d6 and got a natural 2.
Note: level up
Slappy is now a level 2 halfling.
Slappy Level 2 Halfling
Life: 5/5
Treasure: 62 gp
Attack: 1d6-1
Defense: 1d6+2 (+3 against ogres, giants, trolls)
Luck: 2/3
Slappy Level 2 Halfling
Life: 5/5
Treasure: 62 gp
Attack: 1d6-1
Defense: 1d6+2 (+3 against ogres, giants, trolls)
Luck: 2/3
Laralute accepts the healing potion and drinks it, bringing her back to full health. She takes the bow and examines it. It is elven and very high quality. She can sell her old bow later.
Laralute Level 2 elf
Life: 5/5
Treasure: 1 pendant, 33 gp
Long sword, bow +1
Spells: Sleep (x1), Fireball (x1)
+2 to attack and spell rolls, +2 when fighting orcs +3 when using her bow
Defense 1d6+1
Laralute Level 2 elf
Life: 5/5
Treasure: 1 pendant, 33 gp
Long sword, bow +1
Spells: Sleep (x1), Fireball (x1)
+2 to attack and spell rolls, +2 when fighting orcs +3 when using her bow
Defense 1d6+1
Dru checks over Elvyn. He's exhausted and bruised up, but no serious injuries that warrant a healing spell. Since Laralute found a healing potion and is back to full strength, the cleric can save her spell. When the others can't find the keys to the shackles, she realizes their only choice is to smash the locks. Realizing that Olaf is better suited to the task, Drusilla offers the ogre her mace and steps aside.
Drusilla Level 2 cleric
Life: 5/6
Treasure: 56 gp
Healing: 1/3
Blessings: 3/3
Defense: 1d6+1
Adds +1 for attacks to normal creatures, +2 if undead (level bonus)
Armor: light, shield
Weapons: Mace
Spells: Healing x3, Blessing x3
Other items: Bandage x1
Drusilla Level 2 cleric
Life: 5/6
Treasure: 56 gp
Healing: 1/3
Blessings: 3/3
Defense: 1d6+1
Adds +1 for attacks to normal creatures, +2 if undead (level bonus)
Armor: light, shield
Weapons: Mace
Spells: Healing x3, Blessing x3
Other items: Bandage x1
When the keys are not found to the chains, Olaf takes Dru's hammer and tries to break them. He has a +2 to the attack roll and needs 6 or better.
Olaf Level 2 Barbarian
Life: 7/9
Treasure: 2 gp
+2 for level to attacks, +1 for a 2 handed weapon (+3 total)
No magic allowed (can accept healing spells and use holy water)
Rage once per game (roll 3 attacks, use best) Rage does 2 wounds on a boss -USED
Defense roll= 1d6+1
Olaf Level 2 Barbarian
Life: 7/9
Treasure: 2 gp
+2 for level to attacks, +1 for a 2 handed weapon (+3 total)
No magic allowed (can accept healing spells and use holy water)
Rage once per game (roll 3 attacks, use best) Rage does 2 wounds on a boss -USED
Defense roll= 1d6+1
rolled 1d6 and got a natural 6. After the modifier of +2, got
8
Note: Chains
With one swift blow, the chains shatter and Elvyn is free. Now the party have to make it back out. Fortunately, the noise of the chains being broken did not attract any wandering monsters. The party must now make it to the exit of the cave.
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