Lets see what sort of character this becomes.
rolled 2d100 and got 78
Body Form Mutation
So his first Mutation is that he's a Hopper. Let's see what bodily function he has mutated.
rolled 2d100 and got a natural 132. After the modifier of +200, got 332
Bodily Function Mutation
Bodily Function Mutation is powerful legs, makes sense for a guy with mad hops. Okay, next, a behavioral mutation.
rolled 1d100 and got a natural 70. After the modifier of +400, got 470
Behavioral Mutation
So he's a Paranoid guy, guess I can work with that. Okay, Metamorphica, what's next on the chart? A cognitive Mutation? Alrighty, go mighty number generator.
rolled 1d100 and got a natural 21. After the modifier of +500, got 521
So guy's brain has developed an instinctive directional sense. That's a handy survival power. Next table is psychic power. Dunno if I want a psychic ability, but I will roll it and maybe discard the result if it turns out too powerful or unsuitable to the character.
rolled 1d100 and got a natural 57. After the modifier of +600, got 657
Psychic POWAAAHH!
A mental blast. Hrrmm, Might be handy with a guy in a survival situation. Seems like it might be too powerful. We'll see how it works out.
What's next? Supernatural Power?
Okay, I will pick between psychic power or supernatural depending on what fits better to the character.
What's next? Supernatural Power?
Okay, I will pick between psychic power or supernatural depending on what fits better to the character.
rolled 3d100 and got a natural 185. After the modifier of +700, got 885
So there's No Shadow. Yeah, I can more demonstrate that a kinda buggy hopper mutant having a mind blast when he clicks together his antennae, than I can see him having a lack of shadow.
Right, so the list of mutations...
Hopper: This mutant has one large, powerful leg that it hops around on. Maybe two legs.
Powerful Legs: Because of its powerful leg muscles, this mutant can move at double normal speed and jump three times as high and far as normal.
Paranoia: This mutant is prone to fits of paranoid delusions that it is being persecuted.
Directional Sense: This mutant is always aware of its spatial position, which way is north, and where objects in its presence are located. The mutant can also detect what has moved in an area it has been to.
Mental Blast: Need to roll a d6 for rank of power.
Right, so the list of mutations...
Hopper: This mutant has one large, powerful leg that it hops around on. Maybe two legs.
Powerful Legs: Because of its powerful leg muscles, this mutant can move at double normal speed and jump three times as high and far as normal.
Paranoia: This mutant is prone to fits of paranoid delusions that it is being persecuted.
Directional Sense: This mutant is always aware of its spatial position, which way is north, and where objects in its presence are located. The mutant can also detect what has moved in an area it has been to.
Mental Blast: Need to roll a d6 for rank of power.
How powerful is my Mind Blast? Okay, so limited to sight line.
rolled 1d6 and got 4
Power of Mind Blast
If you're just rolling for a character, you can actually roll in PMs sent to yourself. Less clutter that way.
Oh really? I did not know that.
You can do that, but I secretly enjoy spying on people's character creation processes.
Well, this I am going all from within the confines of a book I got off Drive Thru RPG called the Metamorphica. It's basically got tables after tables for making freaks, magical creatures, and mutants.
You are on: Forums » Smalltalk » Random Rolling a Mutant
Moderators: Mina, Keke, Cass, Claine, Sanne, Dragonfire, Ilmarinen, Darth_Angelus