guys i see land !
Cid: hey good job you guys wanna try out my latest Addition to the Iron Maiden?
Crowman: ooh i know i do what do you guys think, wanna land normally or try out cid's idea?
Cid: hey good job you guys wanna try out my latest Addition to the Iron Maiden?
Crowman: ooh i know i do what do you guys think, wanna land normally or try out cid's idea?
"Cid's idea, because I'm curious as to what it is." Archer said.
Cid: well we could deploy via a little contraption i like to call a BeachCrasher a nifty armored little speed boat built to hold up to 10 people and it's built like a bunker (metal) and with it's 6 and half inches of iron and it's twin 4 cylender steam-electric engine this thing takes you from a boat less then 300km off the coast to the beach and slightly beyond in 2mins, you can't keep the boat but i'll meet back up with you later in berlin when your ready to head back. wanna try?
"Sounds awesome." Archer said, smiling. "Let's do this."
Crowman: okay every one pile in....
cid: guys wait a minute i don't think you wanna head out just yet
crowman: why?
Cid: because their is a really big group of ships that just poped up (uncloaked-think of 3 national court magicians it's a massive spell) and there are about a hundred tiny boats 10 as big as our and about 4 that are 3 times bigger then ours that are just ahead of us who are pounding the shoreline with thier massive cannons.
Crow: well this just got interesting, hey guys i have a warrior ghost spell we can try out that will make the attacking army not fire at us, but the defending army will have no mercy as we try to cross the beach....so you wanna try the spell or go around? ((hey i'm sorry i'm making you guys wait so long i have a lot of homework))
cid: guys wait a minute i don't think you wanna head out just yet
crowman: why?
Cid: because their is a really big group of ships that just poped up (uncloaked-think of 3 national court magicians it's a massive spell) and there are about a hundred tiny boats 10 as big as our and about 4 that are 3 times bigger then ours that are just ahead of us who are pounding the shoreline with thier massive cannons.
Crow: well this just got interesting, hey guys i have a warrior ghost spell we can try out that will make the attacking army not fire at us, but the defending army will have no mercy as we try to cross the beach....so you wanna try the spell or go around? ((hey i'm sorry i'm making you guys wait so long i have a lot of homework))
"Going around seems like it would take too long. Let's use the spell." Archer said.
okay everyone channel together !
LINK U THE ENERGY AND AIM at the lander then we get on and hunker down behind the ghosts, who if we pump enough magic into them they will spawn temporarily invulnerable for one whole minute and will be bullet proof for 2 which will give us enought time to sprint for s wall without a bunker and start climbing, don't climb in the Exact same spot though, these are mob type ghosts (they will follow us) and the enemy army will see and open fire.
OKAY IN 3...2...1...GO!
the magic spell shoots forward and hundreds of civil war grunts apear in tiny boats alongside our boat plus 7 in ours as the boats charge ahead the 2-inch iron plates start catching high-velocity musket rounds and early bullets as we start approaching the beach head which is using Early Machine-gun type weapons ( over heat easily so we should move when they stop firing or during a reload). keep those hints in mind and we'll be fine.
Cid's ship starts going toward the beach slowly-which means when we land he can give us Artillery cover until we reach the town, then if we want his help we need to wait until w get to the northern shore-he'll drop off troops to help us if we need them, we just need to use a spell similar to a flare gun shot
LINK U THE ENERGY AND AIM at the lander then we get on and hunker down behind the ghosts, who if we pump enough magic into them they will spawn temporarily invulnerable for one whole minute and will be bullet proof for 2 which will give us enought time to sprint for s wall without a bunker and start climbing, don't climb in the Exact same spot though, these are mob type ghosts (they will follow us) and the enemy army will see and open fire.
OKAY IN 3...2...1...GO!
the magic spell shoots forward and hundreds of civil war grunts apear in tiny boats alongside our boat plus 7 in ours as the boats charge ahead the 2-inch iron plates start catching high-velocity musket rounds and early bullets as we start approaching the beach head which is using Early Machine-gun type weapons ( over heat easily so we should move when they stop firing or during a reload). keep those hints in mind and we'll be fine.
Cid's ship starts going toward the beach slowly-which means when we land he can give us Artillery cover until we reach the town, then if we want his help we need to wait until w get to the northern shore-he'll drop off troops to help us if we need them, we just need to use a spell similar to a flare gun shot
((sorry for the wait guys))
NOW!!!!!!!
(if you could hear all of the WHAT THE BLOODY HELL's being said you'd be amazed)
almost a hundred ghostly (invulnerable) boats started speeding toward the beaches faster then the real boats and that sent the Enemy into a panick which fortunatly for the attacking infantry gave them a small window of time (where they are not being shot) so they took that time to try to zero in the enemy fortifacations and open fire and soften up the shoreline (for these Helpful soldiers who just seemed to pop up) {the invaders were originally hopelessly outnumbered and out gunned} and now with a decent fighting chance no one notices as we hit the shore and our lander heads back as the 7 ghosts that are following us take quick and very accurate pot-shots at the enemy that go unoticed while they cover us while we ascend. (we wait a minute for them so they can keep up) {we will need them to make one last distraction before we leave the battle completly} ((spoiler alert)) there is a [Boss battle] that they will help us evade.
((like i said if you guys want to we can continue this rp or try a new one without me being the leader, i would like to not be the leader of the story next time, i like leading but it gets boring to me.))
NOW!!!!!!!
(if you could hear all of the WHAT THE BLOODY HELL's being said you'd be amazed)
almost a hundred ghostly (invulnerable) boats started speeding toward the beaches faster then the real boats and that sent the Enemy into a panick which fortunatly for the attacking infantry gave them a small window of time (where they are not being shot) so they took that time to try to zero in the enemy fortifacations and open fire and soften up the shoreline (for these Helpful soldiers who just seemed to pop up) {the invaders were originally hopelessly outnumbered and out gunned} and now with a decent fighting chance no one notices as we hit the shore and our lander heads back as the 7 ghosts that are following us take quick and very accurate pot-shots at the enemy that go unoticed while they cover us while we ascend. (we wait a minute for them so they can keep up) {we will need them to make one last distraction before we leave the battle completly} ((spoiler alert)) there is a [Boss battle] that they will help us evade.
((like i said if you guys want to we can continue this rp or try a new one without me being the leader, i would like to not be the leader of the story next time, i like leading but it gets boring to me.))
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