I got my first weapon! Woo! ---How do I even use it?
Rhythm wrote:
I got my first weapon! Woo! ---How do I even use it?
If it's in your inventory (not on display), it will appear as an option when you are in combat with a monster.
Kim wrote:
Rhythm wrote:
I got my first weapon! Woo! ---How do I even use it?
If it's in your inventory (not on display), it will appear as an option when you are in combat with a monster.
Ah! Okay!
Swagnakor wrote:
Tailbone wrote:
Hey, everyone! I am here to help stat collect and slay. I'm nearly out of weapon uses, though - will use what I have left for testing.
This is fantastic, I was actually compiling the very same information now that I was awake for the day.
I love the rapier for the riders, but its low damage output does prove difficult.
What I'm considering, is starting a thread for a concerted weapon gathering push.
Operation Pineapple Express.
Intentionally losing or restarting the game and only pushing out grenades. Because those are going to be essential for the sake of taking out the big baddies.
Sent out a grenade, but I think I will also push rayguns because I hardly seem to see them in the game.
Katia wrote:
Swagnakor wrote:
Tailbone wrote:
Hey, everyone! I am here to help stat collect and slay. I'm nearly out of weapon uses, though - will use what I have left for testing.
This is fantastic, I was actually compiling the very same information now that I was awake for the day.
I love the rapier for the riders, but its low damage output does prove difficult.
What I'm considering, is starting a thread for a concerted weapon gathering push.
Operation Pineapple Express.
Intentionally losing or restarting the game and only pushing out grenades. Because those are going to be essential for the sake of taking out the big baddies.
Sent out a grenade, but I think I will also push rayguns because I hardly seem to see them in the game.
Swagnakor wrote:
I think that Ray Guns and Grenades are going to be the most useful for the later enemies.
We're in mostly green/red territory right now, but as seals unlock we are definitely seeing more blues.
http://www.rprepository.com/events/epicweek2015/monster.php?m=432
Dropped him down to 89. Not great, but still.
Dropped him down to 89. Not great, but still.
Yeah, we should stockpile grenades for sure if they do large amounts of damage to any enemy. I'll save mine!
Novalyyn wrote:
I sort of wish we had some little donation bank fills could just take what they need from as it's available.
Maybe we could set up a group for that, and grant everyone item access? We couldn't really limit anyhow, I guess, but those going out or getting more stuff than they alive can use could more easily share, at least!
Maybe we could set up a group for that, and grant everyone item access? We couldn't really limit anyhow, I guess, but those going out or getting more stuff than they alive can use could more easily share, at least!
So I threw a group together. I won't be able to do much management myself, though, but I figured everyone could be granted the ability to manage other members (or the group itself) so anyone can get/give access to the treasury. I welcome refinements/additions to my very minimal thing.
http://www.rprepository.com/group/group.php?gID=1278
Katia wrote:
http://www.rprepository.com/events/epicweek2015/monster.php?m=432
Dropped him down to 89. Not great, but still.
Dropped him down to 89. Not great, but still.
Finished him off!
My battle axe is running out, but I'll welcome any weapon right now. It's my last one.
Novalyyn wrote:
Novalyyn wrote:
I sort of wish we had some little donation bank fills could just take what they need from as it's available.
Maybe we could set up a group for that, and grant everyone item access? We couldn't really limit anyhow, I guess, but those going out or getting more stuff than they alive can use could more easily share, at least!
Maybe we could set up a group for that, and grant everyone item access? We couldn't really limit anyhow, I guess, but those going out or getting more stuff than they alive can use could more easily share, at least!
So I threw a group together. I won't be able to do much management myself, though, but I figured everyone could be granted the ability to manage other members (or the group itself) so anyone can get/give access to the treasury. I welcome refinements/additions to my very minimal thing.
http://www.rprepository.com/group/group.php?gID=1278
Amazing idea. I put a few weapons into the vault!
I'm going to try and take out this one http://www.rprepository.com/events/epicweek2015/monster.php?m=373 next turn with an axe - red ones are weak to slashing, it seems. Anyone care to join me starting 15 minutes past whatever hour it is in your time zone right now?
Down to 155 after point reset.
A couple minor edits! If anyone has anything to confirm here, let me know and I'll fix this some more. I've confirmed that "fiendish" types shrug off a large chunk of rapier damage, but can only assume that the ray gun does slightly better. Also assuming that the green mages are weak to piercing like their colored counterparts.
After that I think this is complete? Am I missing any enemies or weapons?
Blue Wolf Riders, Blue Goblin Mages, and Blue Invaders - aka blue enemies - are weak to Energy Weapons. All three are resistant to Slashing and Piercing - in that order! Slashing will be less resisted, but still lack full effect. The rapier is almost useless and they will shrug off most of the damage.
Wolf Riders and Mech-Pilot Goblin - aka green enemies - are the exact opposite and shrug off damage from Energy Weapons and to a lesser degree also Slashing. However, they are devastated by the speed of Piercing.
Fiendfish Wolf Riders, Fiendish Goblin Mage, and Fiendish-Pilot Mech - aka red enemies - are weak to Slashing. The rapier is also no use here - they shrug off the bulk of Piercing damage and to a lesser degree also resist Energy damage.
I haven't seen a regular green mage in a while to test on, but I assume they follow suit with this pattern and grenades as an "all" damage type are a glorious wildcard of destruction.
After that I think this is complete? Am I missing any enemies or weapons?
Tailbone wrote:
Ray Gun wrote:
Damage type: Energy
Attack bonus: 5 Damage Dice: 3d8 Damage Bonus: 4 Crit Threshold: 19 Crit Multiplier: 3 |
Wicked Battle Axe wrote:
Damage type: Slashing
Attack bonus: 5 Damage Dice: 2d8 Damage Bonus: 3 Crit Threshold: 20 Crit Multiplier: 3 |
Noble Rapier wrote:
Damage type: Piercing
Attack bonus: 3 Damage Dice: 1d8 Damage Bonus: 2 Crit Threshold: 18 Crit Multiplier: 2 AC Bonus: 4 |
Pineapple Grenade wrote:
Damage type: All
Attack bonus: 10 Damage Dice: 6d8 Damage Bonus: 5 Crit Threshold: 20 Crit Multiplier: 3 |
Blue Wolf Riders, Blue Goblin Mages, and Blue Invaders - aka blue enemies - are weak to Energy Weapons. All three are resistant to Slashing and Piercing - in that order! Slashing will be less resisted, but still lack full effect. The rapier is almost useless and they will shrug off most of the damage.
Wolf Riders and Mech-Pilot Goblin - aka green enemies - are the exact opposite and shrug off damage from Energy Weapons and to a lesser degree also Slashing. However, they are devastated by the speed of Piercing.
Fiendfish Wolf Riders, Fiendish Goblin Mage, and Fiendish-Pilot Mech - aka red enemies - are weak to Slashing. The rapier is also no use here - they shrug off the bulk of Piercing damage and to a lesser degree also resist Energy damage.
I haven't seen a regular green mage in a while to test on, but I assume they follow suit with this pattern and grenades as an "all" damage type are a glorious wildcard of destruction.
Hey Tailbone, maybe you cold volunteer for the page 1 slot to keep us updated with this info? You're being so helpful!
Oh, sure! I forgot that was even there, hahaha. I'm basically doing that already!
If you do manage it up there, Tailbone, maybe you could include a link to our little armory group?
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