Hi,
my name is Arianrhod and I have been working on a really great roleplay idea for the past two years. The problem is I am absolutely inept at recruiting and really want to know what I am doing wrong. I think the problem is that while I have a lot of ideas I have difficulty communicating them to other people. Is there something I am doing wrong?
(I think I am also way to shy - even when I message people with an invite I think it looks more like annoying spam than something interesting )
my name is Arianrhod and I have been working on a really great roleplay idea for the past two years. The problem is I am absolutely inept at recruiting and really want to know what I am doing wrong. I think the problem is that while I have a lot of ideas I have difficulty communicating them to other people. Is there something I am doing wrong?
(I think I am also way to shy - even when I message people with an invite I think it looks more like annoying spam than something interesting )
Oooh! Should I maybe post my ideas in this forum, or will that get me in trouble with the mods?
One thing I noticed about your RP request, at least when I read it, was that it was packed with an unreal amount of detail. Most players are looking for something that hooks their interest first, and will want to discover detail once they've committed to the basic idea. Perhaps finding a really general way to describe the world in one paragraph would help.
I also have a large universe that I tend to over describe in rp requests. Once I found ways to shrink it to simpler terms, however, I saw more replies come in.
Expressing a willingness to help prospect players understand the world within the request can also help attract people who might find your world daunting. We spoke a lot about attracting new roleplayers during the most recent community discussion. I recommend skimming through it and giving a look at what we came up with!
I also have a large universe that I tend to over describe in rp requests. Once I found ways to shrink it to simpler terms, however, I saw more replies come in.
Expressing a willingness to help prospect players understand the world within the request can also help attract people who might find your world daunting. We spoke a lot about attracting new roleplayers during the most recent community discussion. I recommend skimming through it and giving a look at what we came up with!
Aside from seconding what the good Master said, on all counts, let me offer an example.
Say I have a lovingly handcrafted fantasy-ish world, where nothing is knowingly taken from another source, everything from the economy to politics to racial interaction has been painstakingly worked and fiddled. I'd first write a small synopsis, something along the lines of "High-fantazy setting with very loose shades of <insert game or novel names here>, but only in the lightest possible sense. Story idea best geared for <rank range, race range, et cetera>."
Something like that, I feel, is great because it gives people enough information to decide whether they want to know more or not. People not interested in high fantasy can nod and continue looking. People wanting a stricter concept, like straight from Advanced Dungeons and Dragons or the like, know that's not what's being offered so can decide if they want to expand their own tastes, so on and so on.
Once you get someone interested, I still wouldn't suggest offering a ten-thousand-word thesis. Offer more details, but of specific things. Something like, "Take the dragons, for instance. We're throwing the gold-hoarding, personality-by-chromatographic-scheme stuff right out the window. They're grouped in something like a 'feral tribalism' structure..." and so on.
I think something like those points might help, though I hope others chime in with their opinions as well.
Say I have a lovingly handcrafted fantasy-ish world, where nothing is knowingly taken from another source, everything from the economy to politics to racial interaction has been painstakingly worked and fiddled. I'd first write a small synopsis, something along the lines of "High-fantazy setting with very loose shades of <insert game or novel names here>, but only in the lightest possible sense. Story idea best geared for <rank range, race range, et cetera>."
Something like that, I feel, is great because it gives people enough information to decide whether they want to know more or not. People not interested in high fantasy can nod and continue looking. People wanting a stricter concept, like straight from Advanced Dungeons and Dragons or the like, know that's not what's being offered so can decide if they want to expand their own tastes, so on and so on.
Once you get someone interested, I still wouldn't suggest offering a ten-thousand-word thesis. Offer more details, but of specific things. Something like, "Take the dragons, for instance. We're throwing the gold-hoarding, personality-by-chromatographic-scheme stuff right out the window. They're grouped in something like a 'feral tribalism' structure..." and so on.
I think something like those points might help, though I hope others chime in with their opinions as well.
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