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TheLily Topic Starter

I want to stray away from large retailers. Too much opportunity to be overrun. Have you ever played Mall of Horror? In the supermarket after three zombie tokens show up, you're overrun. Too many doors, too many hiding spots. They're good for stocking up, but not for hiding in.
It was just an idea, whatever you want is fine with me.
Either way works for me. Besides, the only difference I can see is being together from the start would save on introductions. Probably better to go with whatever suits the scenario you have in mind.

Also, Athina reset in L4D mode: http://www.rprepository.com/site.php?char=10426&page=24132
So when can we expect the zombies to start coming lily?
Here is a link to my guy. if i need to change anything lemme know.
http://www.rprepository.com/site.php?char=11144&page=24162
TheLily Topic Starter

Lemme wake up from my nap and then I'll get on an opening post tonight. I just made the horrible mistake of having an evening nap.
TheLily wrote:
Lemme wake up from my nap and then I'll get on an opening post tonight. I just made the horrible mistake of having an evening nap.

HURRY!
TheLily Topic Starter

http://www.rprepository.com/community/forumthread.php?t=2487 Here we go, boys and girls, I decided (as did the dice) to start us off with a bang!
TheLily wrote:
http://www.rprepository.com/community/forumthread.php?t=2487 Here we go, boys and girls, I decided (as did the dice) to start us off with a bang!

Good evening everyone I will be your ST for this scenario... hopefully I can do well. It's time for Left 4 Dead!
Just so you know I'm not going to be joining the rp after all. Maybe it's just because I'm super exhausted but I didn't understand a thing I just read about how to prep the character and just thinking about it makes me really nervous mainly because I've never roleplayed this way before so I don't have an inkling of what's going on.

Prob for the better that I just drop it so I don't slow it down especially since it has started. Sorry.
TheLily Topic Starter

Quickly, to clarify:

Dice do not need to be rolled in "safe-houses" or when we are fighting a "boss" zombie (Witch/Tank). When you roll the dice, you are rolling a 50/50 chance the first time to see if you spot something or attract something. The second one tells you what you spot/summoned. Shooting is done based out of 10, called shots for head, a "stopping" shot and misses.

Roll 1D100 in the first post (if it is either your forced roll turn, or your choice)
1-50 = You spot something!
51-100 = You summon a zombie!

Post your second time to get the roll and then edit based on what you see/summon.

You Spot something!
1-25 = Food/Water!
26-50 = Medical supplies.
51-75 = Bomb components.
76-100 = Player choice, within reason!

You summon a zombie!
1-25 = Smoker
26-50 = Hunter
51-75 = Boomer
76-100 = Horde

You don't have to roll on every post. Only every third person has to roll, but everyone can if you want this to be harder.

Is this a little clearer?
TheLily wrote:
Quickly, to clarify:

Dice do not need to be rolled in "safe-houses" or when we are fighting a "boss" zombie (Witch/Tank). When you roll the dice, you are rolling a 50/50 chance the first time to see if you spot something or attract something. The second one tells you what you spot/summoned. Shooting is done based out of 10, called shots for head, a "stopping" shot and misses.

Roll 1D100 in the first post (if it is either your forced roll turn, or your choice)
1-50 = You spot something!
51-100 = You summon a zombie!

Post your second time to get the roll and then edit based on what you see/summon.

You Spot something!
1-25 = Food/Water!
26-50 = Medical supplies.
51-75 = Bomb components.
76-100 = Player choice, within reason!

You summon a zombie!
1-25 = Smoker
26-50 = Hunter
51-75 = Boomer
76-100 = Horde

You don't have to roll on every post. Only every third person has to roll, but everyone can if you want this to be harder.

Is this a little clearer?

Almost...only question I have left is how are the bosses brought in? Is 'The boss' the one going to bring them in?
TheLily Topic Starter

The Boss is our ST, who knows where the Witches and Tanks are - he has the map and knows the basic plan. :)
The main problem is I don't have a character for the rp and it would have to wait until the weekend when I have enough free time to fully comprehend everything and then develop and set up the actual character.
I looked over the rules and everything (when it wasn't midnight) and came up with a list of questions that I couldn't find the answers to. I know it's really nit-picky but I'd rather ask my questions now rather then wait until something happens in the rp (after I make my character). So here they are:'

How does the shooting work? If you want to shoot a zombie, can you only shoot at 1 per turn? I'm assuming you roll a die to see what kind of shot you get, but how does that work? Does aim determine what kind of shot you get and if you hit or not? If you roll (for example) a 1-8, is that just a body shot, 9 a head shot, and then 10 a miss seeing as you can only have 9 points going towards aim (this example is assuming that the person shooting has all 9 aim points)? I read over the different posts a few times and didn't understand it.

If a zombie comes up to you, what determines if you push it away/punch/kick/etc. I'm also assuming this is a dice roll out of 10? And if you push a zombie away, in the same turn (not the same post) can you shoot a zombie?

Where does the speed come into play? Is that just with the normal zombies? What is the speed of the normal zombie?

Does a lack of strength affect your ability to brawl? I mean, if you aren't strong that would imply you wouldn't be able to fight hand-to-hand combat as well as a stronger person.
TheLily wrote:
and there will be two numbers that mean a horde, two for a smoker, three for a hunter, and three for a boomer. Tanks and Witches will be pre-placed in the map by my husband so that I don't see them (hopefully).
As far as this quote goes, What are the numbers that summon the zombies or does only the ST (Or w/e he is called) know the numbers? Because if someone rolls and we don't know what the numbers that summon them, how do we know what to post? I thought it was just the range of the dice roll at first but when you said three numbers for hunters and boomers you confused me.

Do the witches walk around like someone said they do in the rp or are we going to stick to the traditional sense of the witch and just have her stay in one place like the game? (Just so i know for when I jump in).

Can you shoot if you are the one to summon a zombie/horde or do you have to rely on the next person to take care of that?

How do you gain skills? I mean, over time you would get better at things like aim and strength. I didn't know if you were just going to have us stick to the same points until we all die or the rp is over.

And lastly, how do the days work? Is it just whenever we want the day or end or is it every so many posts? For example, is every (i dunno...) 50 posts an hour?

I posted this list on here because I didn't know if anyone else had the same questions and just wasn't asking plus this information benefits everyone else in the rp.
Ok best answers I got, hopefully the right ones.

Question 1:You get to choose your own gun. I chose the shotgun because of my very low shooting skills. Thus my chances of hitting increase. Depending on the gun, distance and what kind of zombie (and how many) you can roll a die.
Lets take my fight scene because I seemed to got it right. The Hunter jumped at me, meaning he got really close, and with my shotgun I shot him almost point blank range. I simply made it out of ten. Remember my aim is low. (1-5 is a miss, 6-8 hit, no kill, but made him stop(It's a shotgun, if smaller caliber may have to include, hit but no stop) 9-10 kill shot) I got a ten and went with it. Saying his head blew up, I could've said it hit him anywhere if I want to, but went with the head

Question two. You decide if you hit kick or whatever when a zombie gets close to you, then you could try shooting or go for a melee kill. Roll a die to see if it's a kill, or what kind of injury.

Question 3: Lily will have to answer the speed of the zombie, but speed allows you to run away I guess. You could try saying. "I'm running to the safe house, trying to get away from zombie." Then you roll a die. depending on if your injured, what your speed is, and what kind of zombie it is you roll a die. I guess out of 10 or maybe 100

(1-25 I got to safe house without injury, 26-50, got to door when zombie caught up, 51-75 got half way before zombie got me, and 76 -100, barely made it 5 steps)
question 4: Having greater strength will come in handy when fighting. But only if you use a heavier weapon like mine, a fire fighters axe. If you have to push something out of the way, you may have to roll a die to see if your strong enough.

"There's a big crate in my way, I'll have to push it to get to the hole behind it."
(1-5 can push it, 6-10 can't)

That's for normal strength. Mines a bit higher so it would be more like

(1-7 can, 8-10 can't)

question 5: Yeah, I don't know

question 6: we already had this done. The witches can walk around like in L4D2. We almost had to fight it, but it walked past us.

question 7: I believe you can, though you'll have to roll a die, and if you miss, then you'll have to relay on your partners.

question 8: I think they stay the same, but don't know for sure. Ask Lily

question 9: I thought it was whenever Lily, her husband or when we enter a safe house determines the time. Don't know for sure though.

If I got any of these wrong then sorry, but this is what I understand
TheLily Topic Starter

The quote was something I fsk'd up when I was editting. Disregard that quote, as the bold section is the correct numbers.

As for gaining Skills - this will be completely dependant on ST deciding. We could always influence RP towards gaining skills (ie, staying up late in the safe room playing "Head Shots" - taking turns aiming for Zombie heads until someone is the winner and gets something like the extra bag of chips or something). For now it's up to him to decide who is going to be levelling up and when. We might each get a point to spend as we see fit.

Example! TheLily has been given a point to spend on her character. While it has not been shown in the RP, she has been doing push-ups while the others have been asleep. Thus, she chooses to spend her skill point in strength. Once she uses the point, it is spent and cannot be used or changed again.

The skill points do go up to 10, but I wanted to keep a character from choosing to spent all of their points in a single area. My first draft of the skills and points had only four areas and only 6 points to spend. This changed, but I still opted to keep the idea of only 9 points to start, rather than 10. Does this make sense?

Time is based on players, actually. When one player decides that the next logical step is "Night has fallen" or "The sun has begun to crest the horizon, casting an eerie orange glow through the thin morning fog. Day has come..." If someone opts to skip several days because we'll be holed up in a safe-house healing up, then we just go with the flow. This offers opportunity for conversations that don't have to be held with everyone, btw.

Mostly Berserker has gotten the answers right. As for weapon damage, you can mail me or Krieg_005 directly, since he and I are still working out the weapon issue on our end. This is all the first round of play testing for a system I am developing for table-top zombie rpg, so these questions are pretty well invaluable to me. Is that the word I want? Either way - THANK YOU for the questions. It shows me where I need to work and develop better! :)
TheLily Topic Starter

Strength! - I almost forgot. Strength is important for other things, like how much you can carry. My character has a very small amount of strength. She can move fast, but will be slowed if she carries too much. She'll have to rely on another character to help her carry her portion of supplies. There are no two ways about it. Another character can have a great advantage to being stronger in this. If someone goes down, and you already have their supplies - you're set. You acquired their supplies without much work.
TheLily Topic Starter

I won't be replying until I have a zombie damage system in place. If you guys want to continue without me, just assume I'm searching the phone book still. :) I should be back either later today or tomorrow.

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