3.21.16
Sorry about the server downage; we had a pretty intense storm and the power went out, and I wasn't home to turn it back on after. Server's back in business!
So, Pooka and Gamers and Mori and I all got to talking, and we thought it would be a good idea to get one of these going! I happen to have a dedicated server at home, here, and am willing to loan it out to you folks.
But it sounds like — despite my typical experience with community servers — a few mods are in order! I can compile the mod pack ahead of time and publish it on the Technic Platform so none of you have to do any funky file editing to make it work, but it still affects performance if we put anything particularly fancy on.
So I'm here to ask: What kind of mods are you folks interested in having on the server?
v1.0
The Technic Platform is a simple modpack juggler. Go ahead and grab it and login with your Mojang credentials. Then, paste the link below into the search bar in the Modpacks tab.
http://api.technicpack.net/modpack/rpr-community-pack
And the server is located at the IP below.
24.21.79.94:25565
Sorry about the server downage; we had a pretty intense storm and the power went out, and I wasn't home to turn it back on after. Server's back in business!
So, Pooka and Gamers and Mori and I all got to talking, and we thought it would be a good idea to get one of these going! I happen to have a dedicated server at home, here, and am willing to loan it out to you folks.
But it sounds like — despite my typical experience with community servers — a few mods are in order! I can compile the mod pack ahead of time and publish it on the Technic Platform so none of you have to do any funky file editing to make it work, but it still affects performance if we put anything particularly fancy on.
So I'm here to ask: What kind of mods are you folks interested in having on the server?
v1.0
Server ForgeEssentials WorldEdit v1.1 Forge Microblocks |
Utilities Carpenter's Blocks Chisel MystCraft More Player Models OpenBlocks WAILA Secret Rooms Custom NPCs Hats Trade Booths |
Gameplay Tinker's Construct MC Alive Biomes O' Plenty Witchery Pam's Harvestcraft Cooking with Blockheads Botania MFR Thermal Foundation Bibliocraft |
Client Not Enough Items JourneyMap InventoryTweaks |
The Technic Platform is a simple modpack juggler. Go ahead and grab it and login with your Mojang credentials. Then, paste the link below into the search bar in the Modpacks tab.
http://api.technicpack.net/modpack/rpr-community-pack
And the server is located at the IP below.
24.21.79.94:25565
I highly recommend Pam's Harvestcraft and Cooking with Blockheads. They actually go together pretty well, and the latter is NEEDED for someone who hasn't played it, since it makes EVERYTHING that much easier. It's a huge mod about food and cooking. Something to look into at some point~ Another odd gem is the morph mod, which allows you to shapeshift into different mobs that you kill. Would be interesting to RP as a pig
Up next, since I see that you have picked out some decoration mods, I would recommend open blocks because it adds SOOO many little tweaks (like a gravestone on your death), as well as the awesome paint maker, which will paint ANY solid block from my understanding, and works well with the chisel mod. I also reccomend the secret rooms mod! It allows you hide a lot of things from doors to walkways to even redstone (which makes things more compact and easier to use ) Next, I would say decocraft, since it adds many little decoration type ideas that you can make in game
Also, biome o' plenty would be nice, but sometimes you never can find a nice biome
For gameplay I would say the witchery mod (which is one of my favorite mods since it's so indepth and fun to play with other people!) and Minecraft Comes Alive (SO THAT I CAN MARRY POOKA!) The first allows you to be a witch (as the name says) or to hunt witches ) The latter allows the villagers (not added by other mods) to look like players, and have a bit more depth (plus a marriage system that works with multiplayer, as well as kids and stuff)
LASTLY, and I SWEAR this is the last one, What Am I Looking AT? (or WAILA as a lot of people call it!) It might be included with Not Enough Ttems, but I'm not sure! It allows you to see what you are looking at, as well as in your inventory (I think!)
Also... I'm a bit confused about how to add the modpack to my Technic Launcher.
Up next, since I see that you have picked out some decoration mods, I would recommend open blocks because it adds SOOO many little tweaks (like a gravestone on your death), as well as the awesome paint maker, which will paint ANY solid block from my understanding, and works well with the chisel mod. I also reccomend the secret rooms mod! It allows you hide a lot of things from doors to walkways to even redstone (which makes things more compact and easier to use ) Next, I would say decocraft, since it adds many little decoration type ideas that you can make in game
Also, biome o' plenty would be nice, but sometimes you never can find a nice biome
For gameplay I would say the witchery mod (which is one of my favorite mods since it's so indepth and fun to play with other people!) and Minecraft Comes Alive (
LASTLY, and I SWEAR this is the last one, What Am I Looking AT? (or WAILA as a lot of people call it!) It might be included with Not Enough Ttems, but I'm not sure! It allows you to see what you are looking at, as well as in your inventory (I think!)
Also... I'm a bit confused about how to add the modpack to my Technic Launcher.
Oh, and forge microblocks! That's a HUGE one. It allows you to make blocks into smaller blocks, and place multiple small blocks (like four torches) in one space. Hard to explain, but it's pretty much useful for making roofs or whatever out of blocks that don't have stairs (raw stone, diamond blocks, dirt...)
WAILA is a good one.
also it turns out that after repeatedly dying and suffering from the server running out of memory, I am now stuck in the middle of the ocean without any resources.
Might want to make a dedicated spawn point with appropriate area.
also it turns out that after repeatedly dying and suffering from the server running out of memory, I am now stuck in the middle of the ocean without any resources.
Might want to make a dedicated spawn point with appropriate area.
Iwakura, why don't you log on again next time you get the chance and while I'm around, and we'll see about getting you put where the spawnpoint is.
WAILA does not come with NEI, but its features don't stick out from NEI's built-in tooltips option until we start having some tech mods and the like. Which appear to be on the list!
Pam's Harvestcraft and Cooking with Blockheads are some good food mods. Are we looking for some hardcore nutrition mechanics, or just more nuance to the game?
The Morph Mod is redundant in the RP respect; the More Player Models mod already allows you to appear as a mob. However, it doesn't give you the powers of those mobs!
OpenBlocks and Secret Rooms are great additions I'll certainly be grabbing, although Forge Essentials already comes equipped with item retrieval like OpenBlock's headstone does. However, DecoCraft has some strange collision box implementation, and causes the physics engine to bog down real fast. One DecoCraft item is worth a dozen or so entities, so that one's a no-go.
Biomes O'Plenty will be added, and I'll create a new world using exclusively its biomes.
Witchery is an awesome community mod. I'll definitely tack that on. MC Alive sounds neato and lightweight; I think I'll add that as well.
I had actually thought Forge Microblocks came with Forge Essentials, and when it hadn't, I stuck it on the todo list along with BiblioCraft. My only concern is its compatibility is limited, so I think I'm going to investigate alternatives first.
WAILA does not come with NEI, but its features don't stick out from NEI's built-in tooltips option until we start having some tech mods and the like. Which appear to be on the list!
Pam's Harvestcraft and Cooking with Blockheads are some good food mods. Are we looking for some hardcore nutrition mechanics, or just more nuance to the game?
The Morph Mod is redundant in the RP respect; the More Player Models mod already allows you to appear as a mob. However, it doesn't give you the powers of those mobs!
OpenBlocks and Secret Rooms are great additions I'll certainly be grabbing, although Forge Essentials already comes equipped with item retrieval like OpenBlock's headstone does. However, DecoCraft has some strange collision box implementation, and causes the physics engine to bog down real fast. One DecoCraft item is worth a dozen or so entities, so that one's a no-go.
Biomes O'Plenty will be added, and I'll create a new world using exclusively its biomes.
Witchery is an awesome community mod. I'll definitely tack that on. MC Alive sounds neato and lightweight; I think I'll add that as well.
I had actually thought Forge Microblocks came with Forge Essentials, and when it hadn't, I stuck it on the todo list along with BiblioCraft. My only concern is its compatibility is limited, so I think I'm going to investigate alternatives first.
Samster wrote:
Pam's Harvestcraft and Cooking with Blockheads are some good food mods. Are we looking for some hardcore nutrition mechanics, or just more nuance to the game?
The Morph Mod is redundant in the RP respect; the More Player Models mod already allows you to appear as a mob. However, it doesn't give you the powers of those mobs!
OpenBlocks and Secret Rooms are great additions I'll certainly be grabbing, although Forge Essentials already comes equipped with item retrieval like OpenBlock's headstone does. However, DecoCraft has some strange collision box implementation, and causes the physics engine to bog down real fast. One DecoCraft item is worth a dozen or so entities, so that one's a no-go.
Biomes O'Plenty will be added, and I'll create a new world using exclusively its biomes.
Witchery is an awesome community mod. I'll definitely tack that on. MC Alive sounds neato and lightweight; I think I'll add that as well.
The Morph Mod is redundant in the RP respect; the More Player Models mod already allows you to appear as a mob. However, it doesn't give you the powers of those mobs!
OpenBlocks and Secret Rooms are great additions I'll certainly be grabbing, although Forge Essentials already comes equipped with item retrieval like OpenBlock's headstone does. However, DecoCraft has some strange collision box implementation, and causes the physics engine to bog down real fast. One DecoCraft item is worth a dozen or so entities, so that one's a no-go.
Biomes O'Plenty will be added, and I'll create a new world using exclusively its biomes.
Witchery is an awesome community mod. I'll definitely tack that on. MC Alive sounds neato and lightweight; I think I'll add that as well.
The food mods basically creates an overhaul of how food works (in a sense!) It doesn't affect bread, or any of the other food items that are added by mods or vanilla, but it makes it so that EVERY raw food item (blueberries, tomato, etc) only gives half a thing of hunger (or 1 point out of 20) The idea is that you will need to gather a BUNCH of food, make things with said good, make tools to use to cook with (pots and pans, etc) and then those food items will give you more hunger. The more complex the recipe, the more hearts it will probably give you. A heavy meal/feast will keep you saturated like if you ate meat! It's pretty cool how it works, and you don't even have to use it if you don't want to (But I will say that it's hard not to when you can right click to harvest most crops and don't have to replant anything!)
I noticed that! I actually noticed that the snowmen make a trail of snow when you change into them, though But when you shapeshift with the Morph mod, it changes your hearts to that mob (bats only have 3, yet are 1x1 and can fly!) Of course you could always do something like /fly though
I noticed that. It puts your head on a pike which scared the crap out of me because when I died a fence popped out of nowhere I'm sure that you can remove either of the death things in the server config file. I'm sure that Open blocks has it for sure, though! As for decocraft, I thought that they changed it? Since 1.7, the blocks seem to be easier to place, and don't clip through walls. I only say it because you can make some really cool furniture things with it! On the other hand, I would say MrCrayfish's Furniture mod. Not as in depth, but the recipes are more realistic than using clay and ceramics to make a wooden crate
Noted~
I will be getting right into that as soon as it comes out. It might be fun to sell some death protection poppets, or even the other ones And the MCA would work WELL with the Custom NPC mod! Me and Pooka were talking about it in game, and we both agree that it is a good one for RPing sake! (I would love to make a spawn town for the overworld, equipped with possibly both MCA villagers, and CNPC characters runnin' around with funny things to say!
Lastly, I would like to suggest two more mods (maybe three.) Custom NPCs (as I said above), the trading booth mod (not sure if that is the name for it...) and a money mod (don't have a name for this!) I know that artifice has coins that you can find and craft, but that isn't as fun as another one! I'm not sure which mod it is, but it has an atm as well as shops in villages. This is probably my least helpful request, as I'm not sure on all of the mods (If I find out what the names are, I'll remember to tell you what they are ) Anyways, I'm pretty sure that the one with the ATM makes it so that hostile mobs drop coins when they die, as well as chests that spawn to have some in them. It's weird how it works, though, since the numbers don't fully add up, but it's pretty fun, though
I found a few more mods that I think you should look into, Sam-Sam~
*Botania:
A "tech" mod that is in the form of nature magic. I haven't really looked into it, but I feel like it would go GREATLY with Witchery, since the way to get the best altar power is to have a lot of nature around you, which is also the idea of this one. I haven't really... looked much into it, since it's pretty in depth, but it would be interesting to try it out, no?
You can find it here.
*Natura
Goes good alongside Biomes o' plenty. It also makes the nether look awesome as well
*Hats
Hats..... I don't know about you, but the funniest thing to ever see is to find a horse with a crown on it's backside while you are exploring.
*AtomicStryker's Battletowers
Adds towers that randomly spawn around the world. Which you can edit how often they spawn as well!
*Better Villages
From what I recall, it makes the spawn chance for a village more often, as well as makes them spawn better(?)
*Better Storage
Adds more chests into the game that have more space, which allows for much more compact storage chests!
*Minefactory Reloaded
You already know about this one
*Storage Drawers(?)
Another storage mod, haven't looked into it really but it seems like a good mod!
Also, I found the trade booth mod in case you wanted to look into it! Linky-Link! As for the money mod, I also found the name for it, which is Universal Coins
As you can see, most are either cosmetic or expand on the gameplay I feel that any good modpack should at LEAST have a basic tech mod if it has to do with a LOT of mining. Taking the time to make a better furnace that runs on power instead of coal (which some of the time it still does!) is SOOOO much better than having to shove a lava bucket of coal block in there all the time to cook all your stuff (A hopper can only get you so far anyways!)
So... I would recommend Thermal Expansion, or something similar (a lot of mods do the same thing, and I'm sure you're more wise on that subject than I am )
*Botania:
A "tech" mod that is in the form of nature magic. I haven't really looked into it, but I feel like it would go GREATLY with Witchery, since the way to get the best altar power is to have a lot of nature around you, which is also the idea of this one. I haven't really... looked much into it, since it's pretty in depth, but it would be interesting to try it out, no?
You can find it here.
*Natura
Goes good alongside Biomes o' plenty. It also makes the nether look awesome as well
*Hats
Hats..... I don't know about you, but the funniest thing to ever see is to find a horse with a crown on it's backside while you are exploring.
*AtomicStryker's Battletowers
Adds towers that randomly spawn around the world. Which you can edit how often they spawn as well!
*Better Villages
From what I recall, it makes the spawn chance for a village more often, as well as makes them spawn better(?)
*Better Storage
Adds more chests into the game that have more space, which allows for much more compact storage chests!
*Minefactory Reloaded
You already know about this one
*Storage Drawers(?)
Another storage mod, haven't looked into it really but it seems like a good mod!
Also, I found the trade booth mod in case you wanted to look into it! Linky-Link! As for the money mod, I also found the name for it, which is Universal Coins
As you can see, most are either cosmetic or expand on the gameplay I feel that any good modpack should at LEAST have a basic tech mod if it has to do with a LOT of mining. Taking the time to make a better furnace that runs on power instead of coal (which some of the time it still does!) is SOOOO much better than having to shove a lava bucket of coal block in there all the time to cook all your stuff (A hopper can only get you so far anyways!)
So... I would recommend Thermal Expansion, or something similar (a lot of mods do the same thing, and I'm sure you're more wise on that subject than I am )
Botania's a lot of fun, and although I think Vazkii has some unfun philosophies regarding mod interactivity and automation, I must admit I enjoyed learning this one in particular.
I'm loathe to mess a whole lot with worldgen because it adds a lot of fluff to the mod pack, but the Nether is so plain, and the adventure qualities of the overworld are very limited. I'll see if I can't find something to spice things up in addition to Natura.
Hats can be fun, and it doesn't overlap with More Player Models.
Better Villages was discontinued back in MC 1.6.2, so that's a no-go. I think MCA will be a sufficient substitute.
Storage mods are great on their own, but they're redundant when you have verbose tech mods like Thermal Foundation and MFR. The storage options supplied from those mods are more versatile, so I think we can do without the extra chests and drawers.
That trade booth mod is elegant and light-weight; I love it. Unfortunately, Universal Coins was abandoned in MC 1.5. I believe Simply Currency will work, but I won't know for certain until I compile the next modpack version to find out.
I'm loathe to mess a whole lot with worldgen because it adds a lot of fluff to the mod pack, but the Nether is so plain, and the adventure qualities of the overworld are very limited. I'll see if I can't find something to spice things up in addition to Natura.
Hats can be fun, and it doesn't overlap with More Player Models.
Better Villages was discontinued back in MC 1.6.2, so that's a no-go. I think MCA will be a sufficient substitute.
Storage mods are great on their own, but they're redundant when you have verbose tech mods like Thermal Foundation and MFR. The storage options supplied from those mods are more versatile, so I think we can do without the extra chests and drawers.
That trade booth mod is elegant and light-weight; I love it. Unfortunately, Universal Coins was abandoned in MC 1.5. I believe Simply Currency will work, but I won't know for certain until I compile the next modpack version to find out.
Samster wrote:
etter Villages was discontinued back in MC 1.6.2, so that's a no-go. I think MCA will be a sufficient substitute.
That trade booth mod is elegant and light-weight; I love it. Unfortunately, Universal Coins was abandoned in MC 1.5. I believe Simply Currency will work, but I won't know for certain until I compile the next modpack version to find out.
That trade booth mod is elegant and light-weight; I love it. Unfortunately, Universal Coins was abandoned in MC 1.5. I believe Simply Currency will work, but I won't know for certain until I compile the next modpack version to find out.
Err... Are you sure about that, because I've seen a release of both in a 1.7.10 mod pack "Revenge of the C Team."
Looking now, Better Villages has been even updated to 1.8....
As for universal coins, all the way up to 1.8.9
Also, Better Villages affects the way that villages spawn. MCA does NOT change the way that villages work, rather replaces the villagers with the MCA villagers (which come in male and female character models.) They go pretty well together, though!
Samster wrote:
Storage mods are great on their own, but they're redundant when you have verbose tech mods like Thermal Foundation and MFR. The storage options supplied from those mods are more versatile, so I think we can do without the extra chests and drawers.
Hmm... I suppose so, but I'm talking about cosmetics rather than function. If I were to talk about function, then I would have said that the better storage chests make BETTER storage systems than normal chests. They make the space more compact, and allows for more item storage!
I recall you saying that you wanted to add something else for storage wise, correct? If so, if it DOESN'T use chests with pipes, then I suppose we could all do without it, no?
Looks like some people aren't updating their CurseForge projects. Naughty, naughty. I'll take a closer look.
Thermal Foundation has Strongboxes, which do all the same things as the Better Storage mod and more, such as ignoring adjacency and collision with top blocks, absurd storage space, and so on. In addition, they have security features, they're portable with inventory intact, and are in-house with the Thermal Dynamics piping system, which means they're optimised.
As for aesthetics, I'm still looking for a nice furniture mod, and I think that will provide us with the things we need. I'm also going to tack Bibliocraft onto the list before I forget it again.
Thermal Foundation has Strongboxes, which do all the same things as the Better Storage mod and more, such as ignoring adjacency and collision with top blocks, absurd storage space, and so on. In addition, they have security features, they're portable with inventory intact, and are in-house with the Thermal Dynamics piping system, which means they're optimised.
As for aesthetics, I'm still looking for a nice furniture mod, and I think that will provide us with the things we need. I'm also going to tack Bibliocraft onto the list before I forget it again.
Samster wrote:
Looks like some people aren't updating their CurseForge projects. Naughty, naughty. I'll take a closer look.
Thermal Foundation has Strongboxes, which do all the same things as the Better Storage mod and more, such as ignoring adjacency and collision with top blocks, absurd storage space, and so on. In addition, they have security features, they're portable with inventory intact, and are in-house with the Thermal Dynamics piping system, which means they're optimised.
As for aesthetics, I'm still looking for a nice furniture mod, and I think that will provide us with the things we need. I'm also going to tack Bibliocraft onto the list before I forget it again.
Thermal Foundation has Strongboxes, which do all the same things as the Better Storage mod and more, such as ignoring adjacency and collision with top blocks, absurd storage space, and so on. In addition, they have security features, they're portable with inventory intact, and are in-house with the Thermal Dynamics piping system, which means they're optimised.
As for aesthetics, I'm still looking for a nice furniture mod, and I think that will provide us with the things we need. I'm also going to tack Bibliocraft onto the list before I forget it again.
Yeah... Some people tend to do that!
As for that, I totally forgot about those!
The only ones that I know of are Decocraft, MrCrayfish's Furniture mod, and Jammy's Furniture mod (which I believe is actually discontinued, but I'm not quite sure!)
Looks like the server's wrapped up!
I'll be leaving it online for another week in case anybody's still sticking around and I just haven't noticed, but it appears nobody's logged in since last week, so if you'd like me to maintain the server, let me know you're still active!
I'll be leaving it online for another week in case anybody's still sticking around and I just haven't noticed, but it appears nobody's logged in since last week, so if you'd like me to maintain the server, let me know you're still active!
Samster wrote:
Looks like the server's wrapped up!
I'll be leaving it online for another week in case anybody's still sticking around and I just haven't noticed, but it appears nobody's logged in since last week, so if you'd like me to maintain the server, let me know you're still active!
I'll be leaving it online for another week in case anybody's still sticking around and I just haven't noticed, but it appears nobody's logged in since last week, so if you'd like me to maintain the server, let me know you're still active!
I'm somewhat still active. I should still be once I'm done with my sketches and stuff. I'll try to hop on tonight, since I didn't get to last night (even though I really wanted to )
In that case, I'll leave the server up until further notice! I'll see about helping Iwakura fix their RAM issue at some point, and maybe figure out why Gamers can't even run vanilla (it seems to be a simple driver issue, which has been solved with a good old fashioned update). That way we may have more players soon!
Samster wrote:
In that case, I'll leave the server up until further notice! I'll see about helping Iwakura fix their RAM issue at some point, and maybe figure out why Gamers can't even run vanilla (it seems to be a simple driver issue, which has been solved with a good old fashioned update). That way we may have more players soon!
Sounds like a plan
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