The King of Oraclos has just been assassinated, and monsters from the mirror world Miraclos have swarmed the land. They're lead by a demon-like man, bent on corrupting the power of the Goddess Ora and killing her. To do this, he needs the sacred artifact she left to the hero Cassius long ago. However, it's currently in the hands of the prince of Oraclos, Kiro, who's fled the castle, unsure about the fate of his kingdom.
The Goddess Ora looked down upon the scene, intrigued by the circularity of fate. However, she couldn't tolerate the audacity of the man aiming to kill her, and so she searched other worlds for those with the greatest affinity with her own power. She found six, matching tradition, and plucked them from their worlds, dropping them in her own.
"You will be granted great power if you follow these rules:
1. Obey the laws of the land and its future king.
2. By no means threaten any of your allies.
3. Do not try to match the power of a Goddess, you will always fail.
4. If you abandon the quest, you will be expelled from this world and replaced without question.
5. There shall be no graphic depictions of romantic encounters or wounds in battle or otherwise.
6. If the quest veers off course or does not please you, send a message to the prince suggesting a better course of action."
With these words, six heroes awaken to find themselves in a large forest clearing, having no memory of how they got there.
Shadow - Knight Vallus
Light - Adawolfa de Monte Gormerico
Wind - Max the Great
Earth - Hara
Fire - Soren Salvatore
Water - Jace De Blancherive
The Goddess Ora looked down upon the scene, intrigued by the circularity of fate. However, she couldn't tolerate the audacity of the man aiming to kill her, and so she searched other worlds for those with the greatest affinity with her own power. She found six, matching tradition, and plucked them from their worlds, dropping them in her own.
"You will be granted great power if you follow these rules:
1. Obey the laws of the land and its future king.
2. By no means threaten any of your allies.
3. Do not try to match the power of a Goddess, you will always fail.
4. If you abandon the quest, you will be expelled from this world and replaced without question.
5. There shall be no graphic depictions of romantic encounters or wounds in battle or otherwise.
6. If the quest veers off course or does not please you, send a message to the prince suggesting a better course of action."
With these words, six heroes awaken to find themselves in a large forest clearing, having no memory of how they got there.
Shadow - Knight Vallus
Light - Adawolfa de Monte Gormerico
Wind - Max the Great
Earth - Hara
Fire - Soren Salvatore
Water - Jace De Blancherive
Here is the spell list again:
Shadow (Guardian of the Swamp)
1. Hide - Hide things from others.
2. Nightmare - Freeze an enemy in their tracks by projecting their worst Nightmare. Reactions may vary.
3. Shadow Weapon - Turns the caster's own shadow into whatever weapon they desire. Remember, a weapon is only as good as the one who wields it.
4. Shadow Puppetry - Control a person by manipulating their shadow. The one controlled mimics what the one controlling them does. Spell does not work if the area is too dark or too bright to the point where no shadow is cast.
5. Transmit Matter - Caster touches an object and uses a portal to transmit the matter between its intended target. The intended target must be visible.
6. Decay - With the touch of a finger, the caster can completely disintegrate one large target. If trying to use the spell outside of its bounds (say, disintegrate a larger object than what is normally allowed) the caster will experience drawbacks. Can only cast once a day.
Light (Guardian of the Desert)
1. See Truth - See through illusions/hidden intentions.
2. Mirage - Projects enemy's greatest desire, can coerce the enemy.
3. Mirror - Makes clones that are physical, but very delicate, like glass. When destroyed, they flash and explode, harming those who had destroyed them.
4. Refract - Anything coming in the direction of the caster is immediately redirected. The caster must be looking at the thing approaching them.
5. Heal - Heals wounds, but cnnot heal mortal wounds.
6. Purify - Calls a large pillar of light down to the battlefield and smites everything caught within a 20 foot radius. Can only be used once a day.
Wind (Guardian of the Valley)
1. Cool Breeze - Summon a light breeze to carry objects 20 pounds or less. Also used to trigger traps, cast sails, or make projectiles fly faster.
2. Breath - Purifies toxins in the air and can allow breathing where you can't normally.
3. Air cutters - Throw small intense gusts of winds, like throwing knives or shuriken.
4. Feather Light - Walk on air, move with incredible speed, all the while uninhibited. However, if you run into a wall, splat is definitely a possibility.
5. Wind Storm - Calls a harsh storm of wind to cause general destruction. Creates larger air blades, and destroys the area around it.
6. Suffocation - Steals the breath of one target. But, if concentration concentration is broken, so is the spell. Can only be used once a day.
Fire (Guardian of the Mountain)
1. Warm Fuzzies - Can generate warmth from your core to endure cold environments. Also warms a small area around the caster, and causes you to glow.
2. Flame Tongue - Breathe fire with the intensity of a mechanical torch.
3. Fireball - Mobile fire. The intensity of the flames depends on the caster's body temperature. Use with Warm Fuzzies to get maximum potential.
4. Lightning - Summons a bolt of lightning from the sky. Must be used around conductive materials or risk self harm.
5. Heat Wave - Send out waves of fire and heat, pulsing along with the caster's heartbeat.
6. Hell Fire - An eruption of Rock and Flame from the earth akin to a mini volcano. Difficult to control, and must be let to run wild and extinguish itself, so its dangerous to use. Can only be used once a day.
Earth (Guardian of the Forest)
1. Sproutling - Grow any full-sized plant from a seed instantly.
2. Natural Armor - Create instant armor, while wearing it, breathing is difficult and movement is almost impossible. But, you're practically impenetrable.
3. Spike - Create rock spires to jut out of the ground. Can also make flat walls to block attacks.
4. Malleable - Reform rock or metal into a crude, usable weapon with a touch. Also works to change enemy weapons, but they must be reformed into some other solid object, not just a puddle. Cannot use on organic material.
5. Leech Roots - Control plants at your will, but to do so means letting them feed off of you. However, you can also use others as their fodder.
6. Tectonic - Create earthquakes or faults in the earth to a certain extent. Can only be used once a day.
Water (Guardian of the Sea)
1. Create Water - Take water from the air, but not from organic material. Can cool the water to act like warm fuzzies, but to cool off in warm environments. Once control over the water is let go, it cannot be used again.
2. Water Hazard - Pools water beneath enemies, dropping them into the giant puddle. If frozen over, can trap them and drown them.
3. Ice Spikes/Weapons - Make ice in an form instantly. Used properly with Create water to make any form you wish, even ice prisons.
4. Siren's Reverberation - All ice on the field instant shatters, shooting out shrapnel. Can hurt enemies and allies alike. If an enemy themselves is frozen, can shatter them. If unable to use voice, spell does not work.
5. Vapor Gun - Shoots pressurized water vapor/steam like darts.
6. Dead Man's Mist - A mist that oversaturates cells if in the mist too long. Eventually, can drown the enemy. Can hurt enemies or friends alike. Lasts for 1 hour, and takes about 30 minutes to kill an average human. Can only be used once a day.
Shadow (Guardian of the Swamp)
1. Hide - Hide things from others.
2. Nightmare - Freeze an enemy in their tracks by projecting their worst Nightmare. Reactions may vary.
3. Shadow Weapon - Turns the caster's own shadow into whatever weapon they desire. Remember, a weapon is only as good as the one who wields it.
4. Shadow Puppetry - Control a person by manipulating their shadow. The one controlled mimics what the one controlling them does. Spell does not work if the area is too dark or too bright to the point where no shadow is cast.
5. Transmit Matter - Caster touches an object and uses a portal to transmit the matter between its intended target. The intended target must be visible.
6. Decay - With the touch of a finger, the caster can completely disintegrate one large target. If trying to use the spell outside of its bounds (say, disintegrate a larger object than what is normally allowed) the caster will experience drawbacks. Can only cast once a day.
Light (Guardian of the Desert)
1. See Truth - See through illusions/hidden intentions.
2. Mirage - Projects enemy's greatest desire, can coerce the enemy.
3. Mirror - Makes clones that are physical, but very delicate, like glass. When destroyed, they flash and explode, harming those who had destroyed them.
4. Refract - Anything coming in the direction of the caster is immediately redirected. The caster must be looking at the thing approaching them.
5. Heal - Heals wounds, but cnnot heal mortal wounds.
6. Purify - Calls a large pillar of light down to the battlefield and smites everything caught within a 20 foot radius. Can only be used once a day.
Wind (Guardian of the Valley)
1. Cool Breeze - Summon a light breeze to carry objects 20 pounds or less. Also used to trigger traps, cast sails, or make projectiles fly faster.
2. Breath - Purifies toxins in the air and can allow breathing where you can't normally.
3. Air cutters - Throw small intense gusts of winds, like throwing knives or shuriken.
4. Feather Light - Walk on air, move with incredible speed, all the while uninhibited. However, if you run into a wall, splat is definitely a possibility.
5. Wind Storm - Calls a harsh storm of wind to cause general destruction. Creates larger air blades, and destroys the area around it.
6. Suffocation - Steals the breath of one target. But, if concentration concentration is broken, so is the spell. Can only be used once a day.
Fire (Guardian of the Mountain)
1. Warm Fuzzies - Can generate warmth from your core to endure cold environments. Also warms a small area around the caster, and causes you to glow.
2. Flame Tongue - Breathe fire with the intensity of a mechanical torch.
3. Fireball - Mobile fire. The intensity of the flames depends on the caster's body temperature. Use with Warm Fuzzies to get maximum potential.
4. Lightning - Summons a bolt of lightning from the sky. Must be used around conductive materials or risk self harm.
5. Heat Wave - Send out waves of fire and heat, pulsing along with the caster's heartbeat.
6. Hell Fire - An eruption of Rock and Flame from the earth akin to a mini volcano. Difficult to control, and must be let to run wild and extinguish itself, so its dangerous to use. Can only be used once a day.
Earth (Guardian of the Forest)
1. Sproutling - Grow any full-sized plant from a seed instantly.
2. Natural Armor - Create instant armor, while wearing it, breathing is difficult and movement is almost impossible. But, you're practically impenetrable.
3. Spike - Create rock spires to jut out of the ground. Can also make flat walls to block attacks.
4. Malleable - Reform rock or metal into a crude, usable weapon with a touch. Also works to change enemy weapons, but they must be reformed into some other solid object, not just a puddle. Cannot use on organic material.
5. Leech Roots - Control plants at your will, but to do so means letting them feed off of you. However, you can also use others as their fodder.
6. Tectonic - Create earthquakes or faults in the earth to a certain extent. Can only be used once a day.
Water (Guardian of the Sea)
1. Create Water - Take water from the air, but not from organic material. Can cool the water to act like warm fuzzies, but to cool off in warm environments. Once control over the water is let go, it cannot be used again.
2. Water Hazard - Pools water beneath enemies, dropping them into the giant puddle. If frozen over, can trap them and drown them.
3. Ice Spikes/Weapons - Make ice in an form instantly. Used properly with Create water to make any form you wish, even ice prisons.
4. Siren's Reverberation - All ice on the field instant shatters, shooting out shrapnel. Can hurt enemies and allies alike. If an enemy themselves is frozen, can shatter them. If unable to use voice, spell does not work.
5. Vapor Gun - Shoots pressurized water vapor/steam like darts.
6. Dead Man's Mist - A mist that oversaturates cells if in the mist too long. Eventually, can drown the enemy. Can hurt enemies or friends alike. Lasts for 1 hour, and takes about 30 minutes to kill an average human. Can only be used once a day.
Pyronnis had no earthly, heavenly, or even hellish idea where she was at this moment.
Just seconds ago, she'd been charging through the foliage surrounding her palace home, her wild curling red tendrils of hair flying our behind her, and now she was... Where, exactly? She looked around, examining the scene.
She found herself in a macroscopic forest clearing, though it was not her own. Thick green foliage blocked out the light, leaving what sun could trickle through a soft mint greenish color. She was sure it was not the forest she had grown up in. Something about the atmosphere... She walks forward slowly. The plants were different, as well, and the mosses seen here were unlike any other she had seen in her home.
She crouches, slowly, on high alert, and places her hand on the hilt of the enchanted dagger strapped to her thigh. Her large green eyes slowly fade to yellow, and sparks fly from the ends of her thick mane, each stemming from her anxiety of being in such a strange situation.
"Hello...?," she calls out, catiously, waiting for something - anything - to happen.
Just seconds ago, she'd been charging through the foliage surrounding her palace home, her wild curling red tendrils of hair flying our behind her, and now she was... Where, exactly? She looked around, examining the scene.
She found herself in a macroscopic forest clearing, though it was not her own. Thick green foliage blocked out the light, leaving what sun could trickle through a soft mint greenish color. She was sure it was not the forest she had grown up in. Something about the atmosphere... She walks forward slowly. The plants were different, as well, and the mosses seen here were unlike any other she had seen in her home.
She crouches, slowly, on high alert, and places her hand on the hilt of the enchanted dagger strapped to her thigh. Her large green eyes slowly fade to yellow, and sparks fly from the ends of her thick mane, each stemming from her anxiety of being in such a strange situation.
"Hello...?," she calls out, catiously, waiting for something - anything - to happen.
He had not seconds before been fighting in a dark dungeon only to have blanked out. Now he was down on one knee with his sword stuck in the ground in front of him and his shield laying on his back. Slowly he raises his head to look at his surroundings, open, green, lively Great Vallus thought to himself. This titan of a man had somehow found himself encompassed within a forest with no memory of how he got to be here and without thinking he stood up and cupped his hands around his face plate where his mouth would be "Hello!" He shouts at the top of his lungs, hoping for a response.
And suddenly... Forest..
Hara awoke with a start, on a wide and dense forest floor. Their body realized that the wind had just been knocked out of them, so they began to have a coughing fit. Despite not wanting to alert the whole forest of his presence, Hara had to cough. Their body wouldn't let them suppress it. Then his brain realized what his sudden emission of sound might bring on, triggering his heart to beat all the much faster. Hara discovered a sudden fear that they might be alone, or worse... They might not be alone...
They realized that laying or sitting around wasn't going to help their situation at all, so he got up, chose a direction, and began to walk. While doing so, their three eyes scanned the forest. Past the trees... At the ground... Anywhere plausible. Hara wanted to be aware of anything that might cause them any degree of harm.
All the while... The dense and dark forest held a certain... Homely feeling. Eventually, Hara couldn't help but feel sort of comfortable in his current state.
(( Even though Hara uses both 'they' and 'he' pronouns, I'll mainly still with 'he' pronouns. ))
Hara awoke with a start, on a wide and dense forest floor. Their body realized that the wind had just been knocked out of them, so they began to have a coughing fit. Despite not wanting to alert the whole forest of his presence, Hara had to cough. Their body wouldn't let them suppress it. Then his brain realized what his sudden emission of sound might bring on, triggering his heart to beat all the much faster. Hara discovered a sudden fear that they might be alone, or worse... They might not be alone...
They realized that laying or sitting around wasn't going to help their situation at all, so he got up, chose a direction, and began to walk. While doing so, their three eyes scanned the forest. Past the trees... At the ground... Anywhere plausible. Hara wanted to be aware of anything that might cause them any degree of harm.
All the while... The dense and dark forest held a certain... Homely feeling. Eventually, Hara couldn't help but feel sort of comfortable in his current state.
(( Even though Hara uses both 'they' and 'he' pronouns, I'll mainly still with 'he' pronouns. ))
Eliza wasn't one for danger but yet being the adventurous spirit she is she looked around this new lush green forest and sprouted her wings from her back not the normal more elegent ones that most expected when they thought of a fairy such as herself but more akin to that of a bee.She then checked to make sure her dress made of fresh autum leaves (or leafs lol) was still on her and luckily was still only down to her knees before she took to the sky in a rush of wind
Pyronnis stiffens, the echoing call pounding into her eardrums seemingly from every direction. She glances down to the dagger and frowns, before freeing her chakram from its leather pouch at her waist.
Low to the ground, she hides the weapon,still in her hand, within a patch of weeds, before glancing around once again. The women looked like something out of a painting, an Amazonian ready to attack. Clothed in her usual way of vibrant red gypsy like attire, her smooth stomach practically glistening, she though about this strange land with gritted teeth.
I look like a sitting duck if I've never seen one before, she thinks, and a savage grin spreads onto her face. Why would she hide? She had at the very least enough skill to protect herself, and that in itself was an understatement.
Taking a deep breath, she opened her mouth and speaks, calling out to the male voice.
"Hello? Im here! Where are you?!"
Low to the ground, she hides the weapon,still in her hand, within a patch of weeds, before glancing around once again. The women looked like something out of a painting, an Amazonian ready to attack. Clothed in her usual way of vibrant red gypsy like attire, her smooth stomach practically glistening, she though about this strange land with gritted teeth.
I look like a sitting duck if I've never seen one before, she thinks, and a savage grin spreads onto her face. Why would she hide? She had at the very least enough skill to protect herself, and that in itself was an understatement.
Taking a deep breath, she opened her mouth and speaks, calling out to the male voice.
"Hello? Im here! Where are you?!"
For Adalwofla wondering from place to place, she never saw anything but could tell where she was by smell alone. The thing that troubled her the most was that she was walking but at one point was on the ground smelling grass.
As she got up she allowed rest of her senses to adjust to the new environment she was. "Has Lord Ramos summoned me here?" She questioned herself as she takes in the new environment. "I wonder what the reason is..." She thought to herself as she began once more walking in what direction she doesn't exactly know. The only thing she does know is that she is surround by trees because of the smell of the bark and so she assumes she is in a forest of some kind.
As she got up she allowed rest of her senses to adjust to the new environment she was. "Has Lord Ramos summoned me here?" She questioned herself as she takes in the new environment. "I wonder what the reason is..." She thought to herself as she began once more walking in what direction she doesn't exactly know. The only thing she does know is that she is surround by trees because of the smell of the bark and so she assumes she is in a forest of some kind.
Vallus lifted his sword out of the ground and began shouting once again "I'm..." He stopped to think, he wasn't sure where he was "I'm not sure, somewhere near you that's for certain" he called. Stopping to look around he saw green vegetation for miles round. Seemingly no end but it was a stunning view for what it was. If he could've he'd stop everything and just sit there for eternity. "I'll come to you! Just keep yelling!" He stated and began walking, his armor clanking on itself as his stomps began pounding on the ground and he placed his sword into it's sheath on his back underneath the shield.
Pyronnis frowns, wanting to object, and come to him, but how could she? She was no good with navigation; the only reason she could traverse the forest of her home with ease was because she knew each of its leaves by heart.
She opens her mouth, and then closes it, unsure what to say. She decided a simple introduction would do.
"My name is Pri - well, titles don't matter very much when you don't know where you are, do they? Nevermind that then, you may call me Pyronnis. I... Do you know where we are? Because I certainly don't, nor so I know how I got here." Some nearby foliage rustles, and she tightens her grip on the weapon, though she makes no move.
"Do you know I'd we are alone? Or are there others? Do you live here? In this forest, a nearby town... Anything?"
She opens her mouth, and then closes it, unsure what to say. She decided a simple introduction would do.
"My name is Pri - well, titles don't matter very much when you don't know where you are, do they? Nevermind that then, you may call me Pyronnis. I... Do you know where we are? Because I certainly don't, nor so I know how I got here." Some nearby foliage rustles, and she tightens her grip on the weapon, though she makes no move.
"Do you know I'd we are alone? Or are there others? Do you live here? In this forest, a nearby town... Anything?"
Hara's multiple eyes widened,' Voices!' He thought to himself, there were others! Hara cupped his hands around his mouth and called out,
" Hey!! Who's there? I hear you!" He attempted to mask the sudden excitement in his voice but it proved difficult. They began to talk faster, in whichever direction he thought the voices were coming from. It wasn't easy but it wasn't too hard either.
" Hey!! Who's there? I hear you!" He attempted to mask the sudden excitement in his voice but it proved difficult. They began to talk faster, in whichever direction he thought the voices were coming from. It wasn't easy but it wasn't too hard either.
Eliza looked below her many voices could be heard but no one could be seen through the trees "hello?!" She called out below her hoping for a reply so that she may know her where abouts
As she walks, Adawolfa soon began hearing voices, four of them to be exact, three on the ground and one above in the trees. She took pause and waited until at least some of voices converge into one place so it will be easier to hear.
In waiting for them to come to one place, goes onto her knees and starts to pray.
In waiting for them to come to one place, goes onto her knees and starts to pray.
Pyronnis frowns, sheathing both her chakram and her dagger. It seemed as if none of them knew what was going on here; each voice sounded just as lost and confused as the next. She looks to her left, then her right, the ruby jewel on her golden circlet sparkling in the sunlight.
Everyone's voices seemed to be coming from every direction, and it would be impossible to locate them, so she focuses on allowing them to come to her.
"Yes! Hello? Over here! Does anyone know where we are?"
She was unsure as to if the foilage's reflection of all their voices was confusing them, as well.
Everyone's voices seemed to be coming from every direction, and it would be impossible to locate them, so she focuses on allowing them to come to her.
"Yes! Hello? Over here! Does anyone know where we are?"
She was unsure as to if the foilage's reflection of all their voices was confusing them, as well.
Vallus kept walking, the sounds of his stomps kept on going with his titanic body. Mere men of average size would think him to be an eternal being if they didn't look hard enough under the armor. As he moved closer to Pyronnis he shouted back at her "I'm Vallus, warrior with no home, fighter with no fear" he said and eventually cleared through some bushes to see Pyronnis. As he stood over the bushes he was stunned at who he was looking at, never had he seen someone quite like this one but he knew they were probably dangerous one way or another.
Pyronnis watched the man appear through the bushes, in awe of what she was seeing. Her head tilted to the side,and she rose from her hunches, moving slow, though for what reason she wasn't sure. Perhaps it was his size she found worrying... After all, being a mere five one, even averagely sized people seemed to tower over her.
"Hello, Vallus," she greets him, both formal and warmly. "You neednt stand so far away, you know. After all, what harm could I truly do?"
The latter question was both rhetorical and untrue, though she hoped the lie would put him at ease. Not that is was a lie, exactly. She truly meant him no harm, but should the need ever come... She'd rip his head from his shoulders and fashion his skull into a bowl.
"There are others,"she says, holding her ground, and letting him come to her. A soft breeze blows through the trees, genially nudging strands of hair into her face, as she stared up at him through thick lashes.
"Hello, Vallus," she greets him, both formal and warmly. "You neednt stand so far away, you know. After all, what harm could I truly do?"
The latter question was both rhetorical and untrue, though she hoped the lie would put him at ease. Not that is was a lie, exactly. She truly meant him no harm, but should the need ever come... She'd rip his head from his shoulders and fashion his skull into a bowl.
"There are others,"she says, holding her ground, and letting him come to her. A soft breeze blows through the trees, genially nudging strands of hair into her face, as she stared up at him through thick lashes.
Continuing their trek through the forest, Hara stumbled upon a crouching figure.. They were white a peaceful, or seemed to be anyhow. " Hello? Who are you?" He asked softly but tensely in case this figure was a threat. There were a few bushes and and trees that separated the two but Hara slowly made his way about the obstacles.
As he drew closer, it was a woman who seemed to be praying.. Perhaps she was a priest? Like.. A medieval priestess. That was a more accurate assumption.
As he drew closer, it was a woman who seemed to be praying.. Perhaps she was a priest? Like.. A medieval priestess. That was a more accurate assumption.
Vallus stood and stared for a second not knowing whether to trust her, or to not. Soon though he raised a hand to his helmet and yelled "If anyone else can hear me, follow the noise!" at the top of his lungs and when he stopped shouting he looked back at Pyronnis and stepped out from behind the bushes, as he got himself out of the shrubbery he sat down and kept his attention focused on Pyronnis, making sure they weren't going to try anything funny even though he was heavily armored and well equipped with sword and shield.
Soon enough Eliza heard voices and quickly descended unto the three people down below.Her current form child like yet she still exposed her insect like wings that hung behind her "hello?"
Adalwofla tilts her head up in the direction of the greeting from Hara. She slowly stand up and smiles in the direction of the individual and bows gently "Greetings my child, I am Adalwofla de Monte Gormerico, Head Prietess of the church of Lord Ramos, God of the Sun. I do believe you are lost in this forest?" She says as she tilts her head to the side.
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