From the game info at Ongoing Worlds:
"This is "The End" a Text based role playing game set in what most would consider to be a sort of purgatory, based somewhat loosely off of Fallen London. Here death is only the beginning, and it's all fun and games till you sign your soul away for a spiffing new residence, and a slay-ride with that special someone."
More info was posted by the game's GM John Bromin in an OOC Notice/FAQ:
You can post in whatever Style that you want, but personally I'd like if we could go with more of a memoirs sort of style, as if all of this has already happened, and it's just people recounting there past experiences. If you don't want to that's fine, just make sure that the narrative has some semblance of sense to it, and you fallow some set of common seance.
If you have any questions, just shoot me an email, and feel free to join. It dosen't have to be an epic, as long as it's fun to read.
I'd also like to cover some things that have not been made clear in the slightest by anything on this, that may make the game more understandable. (Sorry if it is confusing, this is not mandatory, but should tell you anything you might want to know about the game.)
Misc Info (Will be sorted later)
This game is set in a world with 1890's sensibilities, and technology, mixed in with a bit of magic.
The Devils in this game aren't big and red, the main ways you can spot them, are normally there pitch black eyes, and incredibly overconfident, charming nature.
There is no electricity in The End, so most places are lit solely by candle, the sole exception being the brass embassy, which for the most part has its own mysterious glow to it.
The currency format is as such 100 pence=1 Echo, 100 Echo's= 1 Fate. In general the average wage for a dockworker is five pence a day.It costs about two pence for a white-bread sandwich, and it costs 50 pence for a cheep suit.
Souls, & Spirifers
You can still live without your soul in The End, but it isn't really living, if you loose your soul, you will become less energetic, more tired, and basically loose a lot of the enjoyment that you would get from life otherwise, without hefty stimulants.
The journey to The End is one which greatly loosens the ties which hold soul to body, and vice verse a. When one experiences a particularly traumatic event, such as the true death of a loved one, or an injury that would be fatal in the living world, then those binds are all but torn, then beginning to hang by only the smallest of threads.
Spirifers understand this phenomena more then anyone bar the devils themselves, thanks to years of training, and a thorough disregard for the will of others. For the most part a Spirifer will spend several hours stalking out a target, to ascertain the kind of soul that they will receive from the recently deceased.
Once they come to an understanding of the souls value, they simply swoop in during the dead of 'night'. As soon as they find sure that they are alone, they wind the soul from the host, using a complex set of tools, all of which are of the utmost illegality. The process tends to take only minuets, most hosts not even noticing the procedure, until it is too late.
The Spirifer will then proceed to move the soul into an enchanted jar. Each jar is special enchanted for the specific type of soul which will be contained inside of it, and is sealed with a large cork.
The different souls are as fallows (In ascending order of rarity.):
Green An average soul, with no special qualities, these can be found in almost any common folk, and as such fetches the lowest price of all the souls.
Grey A Stained soul, these generally belong to Spirifers, or those who have done a fair amount of wrong, they are less common then green, but still relatively easy to come by.
Blue A bohemian, an artist, or a similar person of artistic inclination, prices vary depending on who the soul belongs to.
Purple A Person of somewhat grand importance. The causality of these is somewhat debatable, but for the most part they seem to come from any who have made a large difference in The End.
Black The rarest of souls, these are only found in one who has caused so much death, so much evil in The End that they have no chance of redemption. These are so rare that they border on being priceless. To hold a black soul, is to hold the very essence of pure evil in ones hands. There containers are made from the strongest of materials, bound by the strongest of enchantments. The very act of holding a black soul in ones hand, can turn a green to a grey.
True Death
There are several ways that one can meet there true death in the end: Decapitation, Cremation, Old Age, or being buried on enchanted grounds. Anything less will simply lead to a temporary state of death, where you are not quiet dead or alive, having no pulse, and not having consciousness, until someone brings you back through the use of special salts.
Other things will be added, as I think of them. I might even throw a wiki up sometime, with all this background info I've got sitting about.
The game is currently seeking players and can be accessed at http://www.ongoingworlds.com/games/372
Thank you,
MnMike
"This is "The End" a Text based role playing game set in what most would consider to be a sort of purgatory, based somewhat loosely off of Fallen London. Here death is only the beginning, and it's all fun and games till you sign your soul away for a spiffing new residence, and a slay-ride with that special someone."
More info was posted by the game's GM John Bromin in an OOC Notice/FAQ:
You can post in whatever Style that you want, but personally I'd like if we could go with more of a memoirs sort of style, as if all of this has already happened, and it's just people recounting there past experiences. If you don't want to that's fine, just make sure that the narrative has some semblance of sense to it, and you fallow some set of common seance.
If you have any questions, just shoot me an email, and feel free to join. It dosen't have to be an epic, as long as it's fun to read.
I'd also like to cover some things that have not been made clear in the slightest by anything on this, that may make the game more understandable. (Sorry if it is confusing, this is not mandatory, but should tell you anything you might want to know about the game.)
Misc Info (Will be sorted later)
This game is set in a world with 1890's sensibilities, and technology, mixed in with a bit of magic.
The Devils in this game aren't big and red, the main ways you can spot them, are normally there pitch black eyes, and incredibly overconfident, charming nature.
There is no electricity in The End, so most places are lit solely by candle, the sole exception being the brass embassy, which for the most part has its own mysterious glow to it.
The currency format is as such 100 pence=1 Echo, 100 Echo's= 1 Fate. In general the average wage for a dockworker is five pence a day.It costs about two pence for a white-bread sandwich, and it costs 50 pence for a cheep suit.
Souls, & Spirifers
You can still live without your soul in The End, but it isn't really living, if you loose your soul, you will become less energetic, more tired, and basically loose a lot of the enjoyment that you would get from life otherwise, without hefty stimulants.
The journey to The End is one which greatly loosens the ties which hold soul to body, and vice verse a. When one experiences a particularly traumatic event, such as the true death of a loved one, or an injury that would be fatal in the living world, then those binds are all but torn, then beginning to hang by only the smallest of threads.
Spirifers understand this phenomena more then anyone bar the devils themselves, thanks to years of training, and a thorough disregard for the will of others. For the most part a Spirifer will spend several hours stalking out a target, to ascertain the kind of soul that they will receive from the recently deceased.
Once they come to an understanding of the souls value, they simply swoop in during the dead of 'night'. As soon as they find sure that they are alone, they wind the soul from the host, using a complex set of tools, all of which are of the utmost illegality. The process tends to take only minuets, most hosts not even noticing the procedure, until it is too late.
The Spirifer will then proceed to move the soul into an enchanted jar. Each jar is special enchanted for the specific type of soul which will be contained inside of it, and is sealed with a large cork.
The different souls are as fallows (In ascending order of rarity.):
Green An average soul, with no special qualities, these can be found in almost any common folk, and as such fetches the lowest price of all the souls.
Grey A Stained soul, these generally belong to Spirifers, or those who have done a fair amount of wrong, they are less common then green, but still relatively easy to come by.
Blue A bohemian, an artist, or a similar person of artistic inclination, prices vary depending on who the soul belongs to.
Purple A Person of somewhat grand importance. The causality of these is somewhat debatable, but for the most part they seem to come from any who have made a large difference in The End.
Black The rarest of souls, these are only found in one who has caused so much death, so much evil in The End that they have no chance of redemption. These are so rare that they border on being priceless. To hold a black soul, is to hold the very essence of pure evil in ones hands. There containers are made from the strongest of materials, bound by the strongest of enchantments. The very act of holding a black soul in ones hand, can turn a green to a grey.
True Death
There are several ways that one can meet there true death in the end: Decapitation, Cremation, Old Age, or being buried on enchanted grounds. Anything less will simply lead to a temporary state of death, where you are not quiet dead or alive, having no pulse, and not having consciousness, until someone brings you back through the use of special salts.
Other things will be added, as I think of them. I might even throw a wiki up sometime, with all this background info I've got sitting about.
The game is currently seeking players and can be accessed at http://www.ongoingworlds.com/games/372
Thank you,
MnMike
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