"Hey you there! Stop in the name of the law!" The one guard said, drawing the attention of others. He began walking over to Sepatazi as he drew his sword from his side.
Sepatazi saw the guard walking towards him, and noticed out of the corner of his eyes as more began to follow. His heart sank. He attempted to persuade the guard.
"Sir! Please I didn't kill that guard there, on the contrary, me and my friend are looking to help you catch her." He said, feigning fear.
rolled 1d20 and got a natural 9. After the modifier of +3, got 12
+3 proficiency bonus for persuasion.
((Added:)) Before Klaus could realize he had something in his teeth he looked up in time to see the Theif bounding up Top the roofs, "Mr. S, there she is!!" The guards pulled out their crossbows and began firing. Perhaps seeing now that these two could help Klaus bolted like lightning in a silver chest Plate down the street, following Grey from the ground. Hoping Sepatazi would take the roof tops!
rolled 1d20 and got a natural 2. After the modifier of -1, got 1
Charisma -1
rolled 1d20 and got a natural 16. After the modifier of +4, got 20
Perception to see Grey Wis 1+Prof 3
"Get them!!" He yelled.
rolled 1d20 and got 19
Rolled for initiative.
rolled 1d20 and got 1
Guard's initiative roll.
"Please sir, believe me, I could kill you right now but I am not going to. We want to help, sincerely and truthfully. Assassin's honor." He said to the guard who was starting to get up.
rolled 2d20 and got a natural 9. After the modifier of +3, got 12
Disadvantage on persuasion roll due to the guard being enraged.
rolled 1d20 and got a natural 18. After the modifier of +3, got 21
+3 bonus for stealth
((Let's say we each have 20+1D6 Health, and you guys wearing leather have an AC of 15, and Klaus in Chest Plate has an AC of 17... Fair?))
rolled 1d20 and got a natural 2. After the modifier of +6, got 8
Need a 15 to hit. 3Int+3Prof
rolled 1d6 and got a natural 5. After the modifier of +3, got 8
Fire Damage.
*Upon seeing Klaus shout and shoot a magical fireball, one of the guards turn their attention towards him.*
Seeing how the guard was still trying to attack him, Sepatazi went in for a quick slash at throught.
rolled 1d6 and got a natural 5. After the modifier of +20, got 25
My health roll
rolled 1d20 and got a natural 14. After the modifier of +3, got 17
Slashing shot with proficiency
Grey was thrown off of the roof, letting out a small scream as she flew backwards and crashed into the street below. She fell on her back, the fall knocking the air out of her lungs and pain shooting through her shoulder. She gasped for air and lay still for a few seconds, panting. She managed to sit up and crawl a few meters through the alley. She leaned against the wall of a building, panting quietly. Closing her eyes, she began to concentrate, trying to control the shadows around her. Despite the pain, she was able to wrap the shadows around her, becoming invisible as she sat there. She leaned backwards, grunting in pain and resting her head against the wall. She opened her eyes slightly and watched the alleyway, preparing to run if she needed too.
rolled 1d6 and got a natural 6. After the modifier of +20, got 26
my health role
rolled 1d20 and got 20
stealth role, disadvantage because she is injured
Despite missing an artery, the man stumbled to the ground and hit his head on a rock.
rolled 1d6 and got a natural 4. After the modifier of +6, got 10
Sepatazi slashes at the guard.
((Yeah that makes sense Grey, and sure Sepatazi that can be the guards stats...
Hey since my character is a knight would you two object to 2D6+20Health? Or 1D10+20Health??))
Edit: The guard says Klaus is good to go but they must take down the well known assassin, this is when Klaus face palms at his low rolls. "But he was trying to help you guys..." But to stick to his Lawful Neutral, Klaus can not attack the guards as they attack his new friend Sepatazi...
rolled 1d20 and got a natural 2. After the modifier of -1, got 1
Advantage because Klaus is in the Lords Alliance.
rolled 1d20 and got a natural 2. After the modifier of -1, got 1
Edit: Sepatazi flips into the alleyway and slips away undetected by the guards.
rolled 1d20 and got a natural 20. After the modifier of +3, got 23
Dexterity check for disengage, must be 16 or higher.
Grey saw Sepatazi slip into the alleyway. She stayed absolutely still, hoping that he would not detect her. Although she was invisible, she was worried that he might be able to hear her breathing. She prayed that he would continue walking and leave the alleyway.
((Do a contest dexerity check to see if I detect you or not))
Edit: ((Never mind he didn't see you)) Sepetazi continued to walk through the shadows, only focused on avoiding another encounter with the gaurds.
rolled 1d20 and got 2
Perception check
She stepped out into the main street. Using her the shadows around her, she focused on creating an illusion that would help her blend in. The illusion changed made it look like she had long black hair and tan skin. She wrapped it around her forming a long dark dress that covered her damaged clothing. The illusion was quite convincing from a distance, but if someone were to look at her closely, they would be able to see the flaws in her disguise and could easily tell it was her. She lowered her head, staring at her feet and walking in the towards the edge of the town, limping slightly.
rolled 1d20 and got a natural 12. After the modifier of +3, got 15
Controlling shadows
((Sry were trying to get you Grey, you are a very polite adversary and I enjoy RPing with you both.))
rolled 1d10 and got a natural 2. After the modifier of +20, got 22
Health Roll
rolled 1d20 and got a natural 8. After the modifier of +6, got 14
Investigation Int3+Prof3
He walked into the open street where the guards had cleared an area around the body, and he saw Klaus standing around the outer edge. When the guards saw him step out of the shadows, they all drew thier swords. Sepatazi put his hands up and walked into the middle.
"I'm so very sorry about this situation," He said, taking the Red Bands Leader Insignia out of his pocket. "You see, this is all a terrible misunderstanding. I am sure you have heard of the Red Bands, well I am thier guild Leader and I am here to on thier behalf to talk with the Lord about the dragon problem." He said very convincingly.
rolled 1d20 and got a natural 10. After the modifier of +5, got 15
Deception roll to fool the guards, must be higher than 15.
The guard was taken by surprise and did not even have time to shout for help as she slit his throat. He collapsed to the ground and Grey knelt beside him, quickly stealing his coin pouch. She turned and ran out of the town, hoping that she would be able to hide from any other threats in the forest beyond the town. She reached the forest and climbed a small tree, perching on one of the branches and looking back at the town.
((No worries, I am really enjoying this rp))
rolled 2d20 and got a natural 18. After the modifier of +6, got 24
Advantage because the guard was taken by surprise. Need 18 or more to kill
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