Skip to main content

Forums » Looking for RP » The Magical Dillema (closed)

This Looking For RP topic is marked as closed, meaning it is no longer seeking new players.

SpectersBreath

The story
A war has started, a war that is unending. though some people still have hope that it will end soon, the battle ended up going into a 1v1v1 battle, with the newest enemy being one who summons dead mages and Templars to attack their own family, friends, and comrades in arms. You've enlisted in one of these three armies, despite your birth, for one of many reasons, which I do not care to hear from you. You're now a soldier or a slave in these armies, which leads to where we are now.
Mechanics/ Rules of the Role-play
1) When speaking, you must have it set up as:
Name>> "text" or: Name>> *action* w/ "text"
2) When speaking out of roleplaying you must set it up as
( "Text" )
3) Be kind to everyone in the role-play

4) Since magic is common-place, there are still people who wield little-to-no magical abilities, including people whom are or are not related to the characters we play, respect everyone's decision on how they play their role, they made it themselves.

5) There are multiple factions, some of which are ripped out of history, anime and games, please deal with it, my creativity is limited...
Factions and Faction Roles

Templars
Magic is meant to serve man, and never to harm him. Thus is the Templars motto and their code.
Their ability to combat and win against strong mages and demons is astonishing, Templars don not wield magic, instead, harness it's core and completely destroy it through contact. Mages beware of these cavalry which serve under their so called "High-Honored Order"
Strengths:
    Strong against mages/ magic users
    Destroys magic through contact
    Remembers old sword fighting techniques
    Strong armor
    Many units (roughly 5,500-6,000)
Weakness'
    Heavy Armor, less mobility
    Not good with people, less intel on mage positions
    No connections to the army, cannot touch military personnel
    Weak against lightning (including magic, their armor is their strength and downfall
Mage's Guild
Magic was given to us for a reason, we choose what that reason is. And now mages have free roam of what they do with their abilities, this order deals with mages who want permission to do studies, tests, or training with their abilities behind the Templars' backs. They deal with themselves and refuse to get in contact with the Templars. The highest ranked mages formed a treaty among other organizations called "The Golden Treaty" which allowed mages to have the same rights as any other being in a specified territory.
Strengths:
    Strong against non-magic wielders (other than Templars)
    Wide variety of magic (Lightning, Fire, Rock, Snow, etc. (full list in the works))
    Able to summon demons at a price (frowned upon by mages everywhere)
    Light armor (generally cloth/ linen robes) better mobility
    Military connections, Templars cannot touch and access to intel
    Many units (roughly 4,000-4,500
Weakness':
    Templars can destroy magic (if surprised, the mage guild also includes criminals)
    Not Popular, less intel (backed by military connections)
    Demons can destroy their minds (if one is so summoned)
    Monarchs can sentence to death (like anyone in a kingdom)
    Sometimes called "Heretics" or "Witches" olden customs are still held against these people.
Paladinian Heximorphian
We stand for what others despise, bring on destruction and the next golden age will appear before us! The Paladinian Heximorphians are a cult of mages and Ex-Templars who've gathered together to bring on pure destruction that they think no one can stop. They may be right, unless you help stop it. These are the "bad guys" of this role-play
Strengths:
    Uses forbidden magic arts
    Uses Templars strengths to fight and kill anyone who opposes them
    Uses intimidation to get intel (military or otherwise)
    Doesn't care whom they harm
Weakness':
    Well known and intel is used against them
    Fear can tell where their agents are
    They don't have many units (roughly 1,000-1,700)


    Rp Starts at roughly 5:00 PM PST
    A Discord server is currently up and running
    https://discord.gg/fW3faZH
    (Discord is a free service where you can talk to others at anytime, even mid-game.)
Magic 100%
Mundane? What's that? Magic permeates every part of the setting. Almost everyone has access to strong magic.
Technology 40%
Industrial revolution
Combat 70%
More combat than not. The setting may be at war, and the characters will likely get involved whether or not they seek it out.

Details: Freeform, concise post-length, long-term RP partner preferred.

You are on: Forums » Looking for RP » The Magical Dillema (closed)

Moderators: Mina, Keke, Cass, Claine, Sanne, Ilmarinen, Darth_Angelus