Skip to main content

Forums » Looking for RP » Space Empire RP (closed)

This Looking For RP topic is marked as closed, meaning it is no longer seeking new players.

*The ready deployment alarm (think imperial alarm from star wars, kinda sounds like that) rings out and GSE Army Sentinels (Droids) board their dropships, GSE Army Troopers (Basically clones) board their shuttles. Waiting for the deployment signal*
Ulyre (played by Vodok) Topic Starter

The Council took command of the defense leading the underground citizens. Containing their psionic energy they now had contained in containers that would make them bombs of pure force. Meanwhile, the crew in their cells focused their meditation on the locks trying to work out the mechanism.

(1-5 Receive only a visual of the lock system.
6-10 Gain an understanding of the lock system.
11 Figure out how to open the cell barriers.)

rolled 1d10 and got a natural 4. After the modifier of +1, got 5
Natural Affinity for Technology

*The deployment alarm (think rapid, high pitch ringing, like a fire alarm bell) sounds and the dropships and shuttles zoom toward the surface*
Ulyre (played by Vodok) Topic Starter

The underground Cogniut kept amassing their psionic containers, some of the now assigned scouts using their abilities to reach out and make sure the Spartans or their forces landed before unleashing their new weapons. The Council and their crew still in their cells analyzing the now shared psychic image of the lock in order to prepare to escape once they could weaponize their own psychic energy.

(1-4 Figure out the law mechanics, but not how to use their abilities to unlock the doors.
5-7 Figure out how to use their abilities to unlock the door, but need to continue thinking on how to induce the image of them still in their cells into the Spartans mind.
8+ Figure out how to induce the illusion of them still in their cells after breaking out.)

rolled 1d10 and got a natural 7. After the modifier of +2, got 9
Team Collaboration and Natural Ability

*The dropships land first. The GSE Army Sentinels fan out, searching for remaining life signs to extinguish*

(1-4 no life signs detected
5-8 life signs detected unsure of location
9+ life signs detected, location pinpointed)

rolled 1d10 and got a natural 2. After the modifier of +2, got 4

Ulyre (played by Vodok) Topic Starter

The hiding Cogniut launched their energy containers from the underground entrances, the stored psionic energy incapacitating the Army Sentinels. Meanwhile, on the Dreadnought, the Council and their crew were glad their citizens were starting to handle the enemy army as they begun their escape. Reaching out their psionic energy to induce the illusion, and hopefully make them invisible to their enemies. Making sure they were building up their psionic energy.

(1-2 Escape, but don't fool the Spartans at all.
3-4 The illusion only covers up the fact they're building up a psionic blast. Keeping it a surprise.
5-6 Induce the illusion, but there are shimmers that make the smarter Spartants suspicious.
7-8 Make the Spartants believe the illusion, but still need to navigate the ship until they find a way to escape.
9-10 Pull off the illusion perfectly, and start heading to the best escape route.)

rolled 1d10 and got 1

*the first wave of GSE Army Sentinels is wiped out as the Main Wave of Sentinels equipped with psionic dampeners lands alongside 2 Armies of GSE Army Troopers* *Security forces on the Dreadnought 3 begin sweeping the ship for the Cognuit council*

(1st Roll:
1-4 Main Wave knows there are remaining life signs but doesn't know their location
5-8 life sign locations can be narrowed down
9+ life sign locations can be pinpointed

2nd Roll:
1-4 Security forces can't find the council
5-8 security forces can't find the council and lock down the Dreadnought 3
9+ Security forces find the council and slate them for execution)

rolled 1d10 and got a natural 7. After the modifier of +2, got 9
Ground forces

rolled 1d10 and got a natural 10. After the modifier of +2, got 12
Security forces

Ulyre (played by Vodok) Topic Starter

The Council and their crew, now cornered focused their psionic blast to knock out the ship security that was now after them.

In the Underground, the remaining Cogniut prepared their psionic blasts to knock out the main forces. The more creative members deciding that any that were captured they would figure out a way to harm their mental state.

(1-4 The blast knocks back the security forces.
5-7 The blast knocks out the security forces.
8-10 The blast incapacitates the security forces and the Council recovers enough to start escaping.)

(1-2 The blast knocks out some of the enemy soldiers. One soldier can be used to learn how to induce illusions.
3-4 The blast knocks out half of the enemy soldiers. Five soldiers can be used to learn how to induce illusions.
5-6 The blast knocks out most of the enemy soldiers. Ten soldiers can be used to learn how to induce illusions.
7-8 The blast knocks out all of the enemy soldiers. Twenty soldiers can be used to learn how to induce illusions.
9-10+ The blast knocks out all of the enemy soldiers. Illusion ability can be relayed to the council.)

rolled 1d10 and got a natural 4. After the modifier of +2, got 6
The Council and Crew

rolled 1d10 and got a natural 4. After the modifier of +2, got 6
Underground Cogniut

(( Hoi? Xp ))
Ulyre (played by Vodok) Topic Starter

TardisCatTwo wrote:
(( Hoi? Xp ))
((Yes?))
Ulyre wrote:
TardisCatTwo wrote:
(( Hoi? Xp ))
((Yes?))
(( Oh, hoi! :) So, what if it was Gallifrey after the Time War? That way, they wouldn't be so overpowering? :) ))
Ulyre (played by Vodok) Topic Starter

TardisCatTwo wrote:
Ulyre wrote:
TardisCatTwo wrote:
(( Hoi? Xp ))
((Yes?))
(( Oh, hoi! :) So, what if it was Gallifrey after the Time War? That way, they wouldn't be so overpowering? :) ))
((They'd still have all their technology and regeneration ability. Start them early off before Rasilon was even part of their history or create an original species.))
(( I have my own original speciess on the planet, too! Okay, before Rasilon then! :) ))
Ulyre (played by Vodok) Topic Starter

TardisCatTwo wrote:
(( I have my own original speciess on the planet, too! Okay, before Rasilon then! :) ))
((You still need to fill out the form so I have an idea of their territory, technology etc. They're going to start off with.))
Ulyre wrote:
TardisCatTwo wrote:
(( I have my own original speciess on the planet, too! Okay, before Rasilon then! :) ))
((You still need to fill out the form so I have an idea of their territory, technology etc. They're going to start off with.))
(( Okay. :) ))
((Um, guys, we can't RP here, cause it'll flood the forums. We gotta go to the Sci-Fi forum.))
(( Oh. I didn't see this RP in there when I checked, though.... Xp ))
Ulyre (played by Vodok) Topic Starter

Ender2639 wrote:
((Um, guys, we can't RP here, cause it'll flood the forums. We gotta go to the Sci-Fi forum.))
((Oh. Yeah, it'll be best to restart everyone there anyway. I'll set up the new group.))
Ulyre (played by Vodok) Topic Starter

https://www.rprepository.com/community/forumthread.php?t=54188

Everyone who has made a form, place a copy in the new thread. We will be starting over to account for all the members.
BREAKFAST PRETZELS!! XD

You are on: Forums » Looking for RP » Space Empire RP (closed)

Moderators: Mina, Keke, Cass, Claine, Sanne, Dragonfire, Ilmarinen, Darth_Angelus