Eli_Broady wrote:
Skipbab wrote:
Kolas wrote:
And don't get me started on half angel/half demon roleplayers.
Please start.
I had two NPCs in my last campaign. Not EXACTLY half-breeds, but a race which has blood of outsiders mixed. They are brothers... And one of the players has an angel-blooded aasimar as a player character.
So, fire away, Kolas.
Oh Eli, a half-angel or a half-demon are fine! I love supernatural half-breeds as much as the next nebulous cloud.
I am talking about a character who is one-half demon, and one-half angel.
A character who has all the edge, gloom, cold-bloodedness and dark magic of the fiends themselves, and the gentleness, objective purity, and beauty of the holy celestials, coupled with how they have a dark and grim struggle within themselves to reconcile their impossibly divided nature, except that said conflict is never done well and only serves to give them the best of both worlds, so to speak.
It's not enough to be a fallen angel. Has to be the one-of-a-kind union between angel and demon that will inevitably lead to some kind of ultra powerful magic lord.
It's a lazy aesthetic that I've only seen in roleplay for the sake of being able to say you have angel powers and demon powers, and to make the character seem conflicted without putting in work.
One that's haunted me for a while: unrealistic reactions.
In the past, I've played literal monsters, hideous unpredictable beasts, and some players just don't want their character to show weakness so... fearless reactions, especially from child characters, take the wind out of my sails.
I try to play an antagonistic force to shake things up, but some players take it as a chance to show "my character is the most pure-hearted/non-judgmental/bravest" so things just never advance and quickly return to the status quo. That isn't to say I don't think characters can befriend monsters or eventually come to understand them, but when it's right off the bat it kills the plot.
In the past, I've played literal monsters, hideous unpredictable beasts, and some players just don't want their character to show weakness so... fearless reactions, especially from child characters, take the wind out of my sails.
I try to play an antagonistic force to shake things up, but some players take it as a chance to show "my character is the most pure-hearted/non-judgmental/bravest" so things just never advance and quickly return to the status quo. That isn't to say I don't think characters can befriend monsters or eventually come to understand them, but when it's right off the bat it kills the plot.
My biggest RP pet peeve:
Not roleplaying.
Unfortunately, I have to eat, sleep, and survive in order to keep roleplaying. Such a conundrum...
Not roleplaying.
Unfortunately, I have to eat, sleep, and survive in order to keep roleplaying. Such a conundrum...
A couple of the pet peeves I have found come from a couple of years of perhaps countless roleplaying. Not that it gives me any more standing on the issue; just that I have met with a wide array of roleplayers of different types. Now then let me list them! Many of these Pet Peeves may seem controversial so... sorry if it bugs you.
1.) The generic "Bad Boy" this come in multiple variants but for the most part when a character is just automatically expected to be respected or adored by fellow roleplayers (most often of the opposite sex). It is the type that literally walk into a roleplay chat and either cause fights, act snarky, or never act as team players.
2.) The "Vampire Boy" variant of the "bad boy". I may have a theory as to why it is so widely used and is effective but to some it may sound "sexist" and by all means if I sound that way I apologize... Anyways, the vampire boy. Immortal, good looks, godly powers, always dawning a shit grin and lastly exploiting the non-consensual/consensual loop. I have noticed many ( NOT ALL/NOT MOST) girls have either a fetish or a desire to become either ravished or the like by a sexual partner but in a vampires case it seems to fulfill that fantasy by using blood in liue of sex. Vampire boys seem to acknowledge that their method in preying involves FORCEFUL action by extension, that being said it appears to me that since the forceful act is to satisfy a blood lust as opposed to a sexual desire, it provides a mutual medium that doesn't take away innocence or virginity but also certifies PG ratings suitable for any roleplay.
3.) The "Yes Men". Again, this may sound "sexist" and believe me if this sounds that way to you I apologize; you're entitled to your opinions and I am entitled to mine. Anyways the yes men are the kinds of guys who seem to buddy up with (in many cases) a roleplayer or a character of the opposite sex. The kind of yes man whom chooses to argue for the sake or behalf of a girl/boy/whatever (or interest) just on the premise that they are a girl/boy/whatever (or interest) rather than deciding the best course of action between a dispute, argument, or debate. These yes men almost make the roleplay or OOC chat an inhospitable battlefield which can escalate to either bullying or the all to illogical majority rules method of settling. This method of settling is especially corrupt when their is multiple yes men attached to perhaps one roleplayer or character of the opposite sex. For obvious reasons. Also "Yes Men" interchangeable with "woman" or "whatever".
4.) The "Passively Dismissive Admin". It has come to my attention that many roleplayers enjoy inviting friends or prior roleplay partners to a new large roleplay. This isn't normally a problem but the creator of said roleplay has personal attachments to many of the individuals in the RP thus making it difficult for them to make solid and confident decisions in the face of a dispute, argument, or debate. It seems that the passively dismissive admin just wants to sweep the issue under the rug because they may feel compelled to preserve the partnership and relationship that they had established prior to the incident. That said the "Passively Dismissive Admin" is not attached or reserved to the scenario mentioned; they can come from anywhere and are conceived from a variety of ways.
5.) The "Home Wrecker". This is an individual that is introduced to a roleplay and almost immediately begins to disrupt the natural current of the roleplay in a negative manner. Whether starting fights, asserting themselves in roleplay situations, or serving a "heavy hand" in the pace or flow of the roleplay by simultaneously downplaying other roleplayers. It is also noteworthy that these "Home Wreckers" are often difficult to snuff out.
6.) The "Cock Measuring Contest". This is far too common in roleplays. Two males, two egos, no winners. Unfortunately this happens a lot when the ratio of "boys, girls, or whatever" isn't of equal balance and competition between interests become so bad, one could cut the testosterone in the air with a spoon. However this Cock Measuring Contest is not literal; it often has to do with Egos and is a way to "size up" the competition-again not literal. This competition usually leaves the roleplayers involved in a static state of awkwardness and, at its worst even prevents the roleplay or OOC chat from progressing. Once recognizing the social quagmire the two disputing males seem to feign an agreement for the sake of the roleplay or the interest in mind (and this is when it become the most critical). Afterwards it appears as though both participating males use purposefully vague undertones to continue their Cock Measuring Contest in the RP which leads to an awkward and lingering subtext.
7.)The "Grammar Nazi". Perhaps the most well known mention. Hell if anyone reading this prides themselves on being one than HAIL the fictitious and possibly hateful grammar leader who cannot or refuses to see the bigger picture of a concept past the way it is presented. Grammer Nazi's can place a roleplay to a dead halt and anyone with the audacity to outright avoid a response to a roleplay just to mention certain grammatical errors are probably not worth roleplaying with. I cannot stress enough how many times I have dropped a roleplay because of this. It makes the roleplay thoroughly unenjoyable and creates a separation between both people involved making the individual who made the error feel like sh*t. Oh I know I am going to get hell for this I just know it.
8.) The "Standby". This is when only ONE person involved in a roleplay has to, by default create the pace of the roleplay while the other roleplay partner is on standby. The standby makes no attempt to change pace, reach out, make a plot twist, or simply progress the scene past mindless over descriptive jargon just to match the "Pace Maker's" response length. A standby easily drops the idea of a creative roleplay considering that the imagination, scenery, plot is all reliant on one individual which can create stagnation and ultimately collapse the roleplay altogether.
9.) The "Damsel in Distress". This is when someone regardless of gender; in this case, refuses to get themselves out of a sticky situation or purposefully places themselves in dangerous situations that they themselves cannot overcome. The damsel in distress places pressure and unnecessary amounts of focus on one character which often neglects others involved in the roleplay by its very nature. Not to mention any sort of personality or character development seems to be the almighty "cookie-cutter" character archetype with no redeeming value whatsoever.
10.) The "Alpha Male". A self proclaimed dominant individual, often times using a godmodded character or godmodding methods to "overwhelm" any and all potential competition. The alpha male seeks and attempts to challenge anyone willing to "intervene" on "his" interests. They are often times the pinnacle of having delusions of grandeur, going so far as to using select tactics mentioned above to try and hammer their falsified beliefs onto others. It is almost paradoxical how these alpha males demand so much respect and empowerment from others but are often times filled with exploitable insecurities.
1.) The generic "Bad Boy" this come in multiple variants but for the most part when a character is just automatically expected to be respected or adored by fellow roleplayers (most often of the opposite sex). It is the type that literally walk into a roleplay chat and either cause fights, act snarky, or never act as team players.
2.) The "Vampire Boy" variant of the "bad boy". I may have a theory as to why it is so widely used and is effective but to some it may sound "sexist" and by all means if I sound that way I apologize... Anyways, the vampire boy. Immortal, good looks, godly powers, always dawning a shit grin and lastly exploiting the non-consensual/consensual loop. I have noticed many ( NOT ALL/NOT MOST) girls have either a fetish or a desire to become either ravished or the like by a sexual partner but in a vampires case it seems to fulfill that fantasy by using blood in liue of sex. Vampire boys seem to acknowledge that their method in preying involves FORCEFUL action by extension, that being said it appears to me that since the forceful act is to satisfy a blood lust as opposed to a sexual desire, it provides a mutual medium that doesn't take away innocence or virginity but also certifies PG ratings suitable for any roleplay.
3.) The "Yes Men". Again, this may sound "sexist" and believe me if this sounds that way to you I apologize; you're entitled to your opinions and I am entitled to mine. Anyways the yes men are the kinds of guys who seem to buddy up with (in many cases) a roleplayer or a character of the opposite sex. The kind of yes man whom chooses to argue for the sake or behalf of a girl/boy/whatever (or interest) just on the premise that they are a girl/boy/whatever (or interest) rather than deciding the best course of action between a dispute, argument, or debate. These yes men almost make the roleplay or OOC chat an inhospitable battlefield which can escalate to either bullying or the all to illogical majority rules method of settling. This method of settling is especially corrupt when their is multiple yes men attached to perhaps one roleplayer or character of the opposite sex. For obvious reasons. Also "Yes Men" interchangeable with "woman" or "whatever".
4.) The "Passively Dismissive Admin". It has come to my attention that many roleplayers enjoy inviting friends or prior roleplay partners to a new large roleplay. This isn't normally a problem but the creator of said roleplay has personal attachments to many of the individuals in the RP thus making it difficult for them to make solid and confident decisions in the face of a dispute, argument, or debate. It seems that the passively dismissive admin just wants to sweep the issue under the rug because they may feel compelled to preserve the partnership and relationship that they had established prior to the incident. That said the "Passively Dismissive Admin" is not attached or reserved to the scenario mentioned; they can come from anywhere and are conceived from a variety of ways.
5.) The "Home Wrecker". This is an individual that is introduced to a roleplay and almost immediately begins to disrupt the natural current of the roleplay in a negative manner. Whether starting fights, asserting themselves in roleplay situations, or serving a "heavy hand" in the pace or flow of the roleplay by simultaneously downplaying other roleplayers. It is also noteworthy that these "Home Wreckers" are often difficult to snuff out.
6.) The "Cock Measuring Contest". This is far too common in roleplays. Two males, two egos, no winners. Unfortunately this happens a lot when the ratio of "boys, girls, or whatever" isn't of equal balance and competition between interests become so bad, one could cut the testosterone in the air with a spoon. However this Cock Measuring Contest is not literal; it often has to do with Egos and is a way to "size up" the competition-again not literal. This competition usually leaves the roleplayers involved in a static state of awkwardness and, at its worst even prevents the roleplay or OOC chat from progressing. Once recognizing the social quagmire the two disputing males seem to feign an agreement for the sake of the roleplay or the interest in mind (and this is when it become the most critical). Afterwards it appears as though both participating males use purposefully vague undertones to continue their Cock Measuring Contest in the RP which leads to an awkward and lingering subtext.
7.)The "Grammar Nazi". Perhaps the most well known mention. Hell if anyone reading this prides themselves on being one than HAIL the fictitious and possibly hateful grammar leader who cannot or refuses to see the bigger picture of a concept past the way it is presented. Grammer Nazi's can place a roleplay to a dead halt and anyone with the audacity to outright avoid a response to a roleplay just to mention certain grammatical errors are probably not worth roleplaying with. I cannot stress enough how many times I have dropped a roleplay because of this. It makes the roleplay thoroughly unenjoyable and creates a separation between both people involved making the individual who made the error feel like sh*t. Oh I know I am going to get hell for this I just know it.
8.) The "Standby". This is when only ONE person involved in a roleplay has to, by default create the pace of the roleplay while the other roleplay partner is on standby. The standby makes no attempt to change pace, reach out, make a plot twist, or simply progress the scene past mindless over descriptive jargon just to match the "Pace Maker's" response length. A standby easily drops the idea of a creative roleplay considering that the imagination, scenery, plot is all reliant on one individual which can create stagnation and ultimately collapse the roleplay altogether.
9.) The "Damsel in Distress". This is when someone regardless of gender; in this case, refuses to get themselves out of a sticky situation or purposefully places themselves in dangerous situations that they themselves cannot overcome. The damsel in distress places pressure and unnecessary amounts of focus on one character which often neglects others involved in the roleplay by its very nature. Not to mention any sort of personality or character development seems to be the almighty "cookie-cutter" character archetype with no redeeming value whatsoever.
10.) The "Alpha Male". A self proclaimed dominant individual, often times using a godmodded character or godmodding methods to "overwhelm" any and all potential competition. The alpha male seeks and attempts to challenge anyone willing to "intervene" on "his" interests. They are often times the pinnacle of having delusions of grandeur, going so far as to using select tactics mentioned above to try and hammer their falsified beliefs onto others. It is almost paradoxical how these alpha males demand so much respect and empowerment from others but are often times filled with exploitable insecurities.
AlyMyles wrote:
A couple of the pet peeves I have found come from a couple of years of perhaps countless roleplaying. Not that it gives me any more standing on the issue; just that I have met with a wide array of roleplayers of different types. Now then let me list them! Many of these Pet Peeves may seem controversial so... sorry if it bugs you.
1.) The generic "Bad Boy" this come in multiple variants but for the most part when a character is just automatically expected to be respected or adored by fellow roleplayers (most often of the opposite sex). It is the type that literally walk into a roleplay chat and either cause fights, act snarky, or never act as team players.
2.) The "Vampire Boy" variant of the "bad boy". I may have a theory as to why it is so widely used and is effective but to some it may sound "sexist" and by all means if I sound that way I apologize... Anyways, the vampire boy. Immortal, good looks, godly powers, always dawning a shit grin and lastly exploiting the non-consensual/consensual loop. I have noticed many ( NOT ALL/NOT MOST) girls have either a fetish or a desire to become either ravished or the like by a sexual partner but in a vampires case it seems to fulfill that fantasy by using blood in liue of sex. Vampire boys seem to acknowledge that their method in preying involves FORCEFUL action by extension, that being said it appears to me that since the forceful act is to satisfy a blood lust as opposed to a sexual desire, it provides a mutual medium that doesn't take away innocence or virginity but also certifies PG ratings suitable for any roleplay.
3.) The "Yes Men". Again, this may sound "sexist" and believe me if this sounds that way to you I apologize; you're entitled to your opinions and I am entitled to mine. Anyways the yes men are the kinds of guys who seem to buddy up with (in many cases) a roleplayer or a character of the opposite sex. The kind of yes man whom chooses to argue for the sake or behalf of a girl/boy/whatever (or interest) just on the premise that they are a girl/boy/whatever (or interest) rather than deciding the best course of action between a dispute, argument, or debate. These yes men almost make the roleplay or OOC chat an inhospitable battlefield which can escalate to either bullying or the all to illogical majority rules method of settling. This method of settling is especially corrupt when their is multiple yes men attached to perhaps one roleplayer or character of the opposite sex. For obvious reasons. Also "Yes Men" interchangeable with "woman" or "whatever".
4.) The "Passively Dismissive Admin". It has come to my attention that many roleplayers enjoy inviting friends or prior roleplay partners to a new large roleplay. This isn't normally a problem but the creator of said roleplay has personal attachments to many of the individuals in the RP thus making it difficult for them to make solid and confident decisions in the face of a dispute, argument, or debate. It seems that the passively dismissive admin just wants to sweep the issue under the rug because they may feel compelled to preserve the partnership and relationship that they had established prior to the incident. That said the "Passively Dismissive Admin" is not attached or reserved to the scenario mentioned; they can come from anywhere and are conceived from a variety of ways.
5.) The "Home Wrecker". This is an individual that is introduced to a roleplay and almost immediately begins to disrupt the natural current of the roleplay in a negative manner. Whether starting fights, asserting themselves in roleplay situations, or serving a "heavy hand" in the pace or flow of the roleplay by simultaneously downplaying other roleplayers. It is also noteworthy that these "Home Wreckers" are often difficult to snuff out.
6.) The "Cock Measuring Contest". This is far too common in roleplays. Two males, two egos, no winners. Unfortunately this happens a lot when the ratio of "boys, girls, or whatever" isn't of equal balance and competition between interests become so bad, one could cut the testosterone in the air with a spoon. However this Cock Measuring Contest is not literal; it often has to do with Egos and is a way to "size up" the competition-again not literal. This competition usually leaves the roleplayers involved in a static state of awkwardness and, at its worst even prevents the roleplay or OOC chat from progressing. Once recognizing the social quagmire the two disputing males seem to feign an agreement for the sake of the roleplay or the interest in mind (and this is when it become the most critical). Afterwards it appears as though both participating males use purposefully vague undertones to continue their Cock Measuring Contest in the RP which leads to an awkward and lingering subtext.
7.)The "Grammar Nazi". Perhaps the most well known mention. Hell if anyone reading this prides themselves on being one than HAIL the fictitious and possibly hateful grammar leader who cannot or refuses to see the bigger picture of a concept past the way it is presented. Grammer Nazi's can place a roleplay to a dead halt and anyone with the audacity to outright avoid a response to a roleplay just to mention certain grammatical errors are probably not worth roleplaying with. I cannot stress enough how many times I have dropped a roleplay because of this. It makes the roleplay thoroughly unenjoyable and creates a separation between both people involved making the individual who made the error feel like sh*t. Oh I know I am going to get hell for this I just know it.
8.) The "Standby". This is when only ONE person involved in a roleplay has to, by default create the pace of the roleplay while the other roleplay partner is on standby. The standby makes no attempt to change pace, reach out, make a plot twist, or simply progress the scene past mindless over descriptive jargon just to match the "Pace Maker's" response length. A standby easily drops the idea of a creative roleplay considering that the imagination, scenery, plot is all reliant on one individual which can create stagnation and ultimately collapse the roleplay altogether.
9.) The "Damsel in Distress". This is when someone regardless of gender; in this case, refuses to get themselves out of a sticky situation or purposefully places themselves in dangerous situations that they themselves cannot overcome. The damsel in distress places pressure and unnecessary amounts of focus on one character which often neglects others involved in the roleplay by its very nature. Not to mention any sort of personality or character development seems to be the almighty "cookie-cutter" character archetype with no redeeming value whatsoever.
10.) The "Alpha Male". A self proclaimed dominant individual, often times using a godmodded character or godmodding methods to "overwhelm" any and all potential competition. The alpha male seeks and attempts to challenge anyone willing to "intervene" on "his" interests. They are often times the pinnacle of having delusions of grandeur, going so far as to using select tactics mentioned above to try and hammer their falsified beliefs onto others. It is almost paradoxical how these alpha males demand so much respect and empowerment from others but are often times filled with exploitable insecurities.
1.) The generic "Bad Boy" this come in multiple variants but for the most part when a character is just automatically expected to be respected or adored by fellow roleplayers (most often of the opposite sex). It is the type that literally walk into a roleplay chat and either cause fights, act snarky, or never act as team players.
2.) The "Vampire Boy" variant of the "bad boy". I may have a theory as to why it is so widely used and is effective but to some it may sound "sexist" and by all means if I sound that way I apologize... Anyways, the vampire boy. Immortal, good looks, godly powers, always dawning a shit grin and lastly exploiting the non-consensual/consensual loop. I have noticed many ( NOT ALL/NOT MOST) girls have either a fetish or a desire to become either ravished or the like by a sexual partner but in a vampires case it seems to fulfill that fantasy by using blood in liue of sex. Vampire boys seem to acknowledge that their method in preying involves FORCEFUL action by extension, that being said it appears to me that since the forceful act is to satisfy a blood lust as opposed to a sexual desire, it provides a mutual medium that doesn't take away innocence or virginity but also certifies PG ratings suitable for any roleplay.
3.) The "Yes Men". Again, this may sound "sexist" and believe me if this sounds that way to you I apologize; you're entitled to your opinions and I am entitled to mine. Anyways the yes men are the kinds of guys who seem to buddy up with (in many cases) a roleplayer or a character of the opposite sex. The kind of yes man whom chooses to argue for the sake or behalf of a girl/boy/whatever (or interest) just on the premise that they are a girl/boy/whatever (or interest) rather than deciding the best course of action between a dispute, argument, or debate. These yes men almost make the roleplay or OOC chat an inhospitable battlefield which can escalate to either bullying or the all to illogical majority rules method of settling. This method of settling is especially corrupt when their is multiple yes men attached to perhaps one roleplayer or character of the opposite sex. For obvious reasons. Also "Yes Men" interchangeable with "woman" or "whatever".
4.) The "Passively Dismissive Admin". It has come to my attention that many roleplayers enjoy inviting friends or prior roleplay partners to a new large roleplay. This isn't normally a problem but the creator of said roleplay has personal attachments to many of the individuals in the RP thus making it difficult for them to make solid and confident decisions in the face of a dispute, argument, or debate. It seems that the passively dismissive admin just wants to sweep the issue under the rug because they may feel compelled to preserve the partnership and relationship that they had established prior to the incident. That said the "Passively Dismissive Admin" is not attached or reserved to the scenario mentioned; they can come from anywhere and are conceived from a variety of ways.
5.) The "Home Wrecker". This is an individual that is introduced to a roleplay and almost immediately begins to disrupt the natural current of the roleplay in a negative manner. Whether starting fights, asserting themselves in roleplay situations, or serving a "heavy hand" in the pace or flow of the roleplay by simultaneously downplaying other roleplayers. It is also noteworthy that these "Home Wreckers" are often difficult to snuff out.
6.) The "Cock Measuring Contest". This is far too common in roleplays. Two males, two egos, no winners. Unfortunately this happens a lot when the ratio of "boys, girls, or whatever" isn't of equal balance and competition between interests become so bad, one could cut the testosterone in the air with a spoon. However this Cock Measuring Contest is not literal; it often has to do with Egos and is a way to "size up" the competition-again not literal. This competition usually leaves the roleplayers involved in a static state of awkwardness and, at its worst even prevents the roleplay or OOC chat from progressing. Once recognizing the social quagmire the two disputing males seem to feign an agreement for the sake of the roleplay or the interest in mind (and this is when it become the most critical). Afterwards it appears as though both participating males use purposefully vague undertones to continue their Cock Measuring Contest in the RP which leads to an awkward and lingering subtext.
7.)The "Grammar Nazi". Perhaps the most well known mention. Hell if anyone reading this prides themselves on being one than HAIL the fictitious and possibly hateful grammar leader who cannot or refuses to see the bigger picture of a concept past the way it is presented. Grammer Nazi's can place a roleplay to a dead halt and anyone with the audacity to outright avoid a response to a roleplay just to mention certain grammatical errors are probably not worth roleplaying with. I cannot stress enough how many times I have dropped a roleplay because of this. It makes the roleplay thoroughly unenjoyable and creates a separation between both people involved making the individual who made the error feel like sh*t. Oh I know I am going to get hell for this I just know it.
8.) The "Standby". This is when only ONE person involved in a roleplay has to, by default create the pace of the roleplay while the other roleplay partner is on standby. The standby makes no attempt to change pace, reach out, make a plot twist, or simply progress the scene past mindless over descriptive jargon just to match the "Pace Maker's" response length. A standby easily drops the idea of a creative roleplay considering that the imagination, scenery, plot is all reliant on one individual which can create stagnation and ultimately collapse the roleplay altogether.
9.) The "Damsel in Distress". This is when someone regardless of gender; in this case, refuses to get themselves out of a sticky situation or purposefully places themselves in dangerous situations that they themselves cannot overcome. The damsel in distress places pressure and unnecessary amounts of focus on one character which often neglects others involved in the roleplay by its very nature. Not to mention any sort of personality or character development seems to be the almighty "cookie-cutter" character archetype with no redeeming value whatsoever.
10.) The "Alpha Male". A self proclaimed dominant individual, often times using a godmodded character or godmodding methods to "overwhelm" any and all potential competition. The alpha male seeks and attempts to challenge anyone willing to "intervene" on "his" interests. They are often times the pinnacle of having delusions of grandeur, going so far as to using select tactics mentioned above to try and hammer their falsified beliefs onto others. It is almost paradoxical how these alpha males demand so much respect and empowerment from others but are often times filled with exploitable insecurities.
Ah, someone explores deeper into the territories. I must say I mostly agree with all of those and have experienced them all at least once (on various levels). I have some strong emotions towards certain ones though:
I have to agree with the "Damsel in Distress" - this one has haunted me for a while and has angered me the longest due to a very old role-player partner I had that had to always repeat the same thing over and over again - always dying and someone had to 'revive' her using medical techniques and it has gotten so repetitive that I wished I never was her partner in the first place. Thank god that was years behind me. People should never do this stuff just to 'get attention', it literally feels as thought the player thinks his character deserves all the attention. So selfish.
I also dislike the "Standby" people. These people literally give me no reassurance that they are into the RP or even interested in getting the plot going and always make me lose my motivation. Usually I know they are stagnant in the RP if they write a few lines eventually, thus I discontinue the RP and the story idea unfortunately dies away. I don't want to do all the work! Help me, help you. That's how I work best.
As for Grammer Nazi's, I never really met with an extremist one, but I hope that I do not meet an extremist Grammer Nazi anytime soon because that's going to end the RP if any writing mistakes happen. I don't like being too critical and I hope my partners are the same. Being open-minded is how I just do. Sure, you can point out an autocorrect word and make a laugh out of it, I'll laugh too! But you're still probably going to understand what I mean.
Ah, yes. Than you, AlyMyles, for putting it so eloquently.
The third point is what plagued lots of games I took part in. And it was compounded by the fact that the "Yes Man" was a friend of DM. Then it happened in my game and I just stopped DMing because talking led nowhere.
The third point is what plagued lots of games I took part in. And it was compounded by the fact that the "Yes Man" was a friend of DM. Then it happened in my game and I just stopped DMing because talking led nowhere.
RedLantern wrote:
When the medium I'm using crash in the middle of my writing!
Eli_Broady wrote:
RedLantern wrote:
When the medium I'm using crash in the middle of my writing!
Should but can't, my phone van juste crash when I couldn't even finish a pour sentence! Trust me, it happend! And I got this habit on the computer, unfortunatelly.
It also annoys me when I haven't replied in two days the person blocked me. Not on this site, somewhere else.
I mean, I have life to attend to. And it wasn't like I had been gone for a week, but two days. Sheesh.
I mean, I have life to attend to. And it wasn't like I had been gone for a week, but two days. Sheesh.
Kitten wrote:
It also annoys me when I haven't replied in two days the person blocked me. Not on this site, somewhere else.
I mean, I have life to attend to. And it wasn't like I had been gone for a week, but two days. Sheesh.
I mean, I have life to attend to. And it wasn't like I had been gone for a week, but two days. Sheesh.
*Gasping for air*
H-h-ow d-dare you?... How dare you?! Should've reconsidered your priorities! You are no roleplayer, if you allow your LIFE to stand in a way of posting an answer!
jk
On a more serious note - I've been pestered by one of the players in my group, who blamed me and other players for not spending enough time on the game, when all other people had the usual things life gets - family and personal life, job and other ways to spend free time, and that player failed to understand it, due to not having worked much and having too much free time available.
It annoys me when you put effort into a starter, they don't reply or write a very short reply. Another thing that annoys me is they tell you how to roleplay example..
shawn: "Runs down the road and picks a rose..handing it to you."
shelly://um...she doesn't like roses.
Good grief tell him in character that she doesn't like roses would of been.
Shelly takes the rose, smelling it though she is more of a Lily person.
shawn: "Runs down the road and picks a rose..handing it to you."
shelly://um...she doesn't like roses.
Good grief tell him in character that she doesn't like roses would of been.
Shelly takes the rose, smelling it though she is more of a Lily person.
Yes.
That. So annoying...it also annoys me when they refer to my character as a "bully" or insult them OOC or when narrating, even when they aren't 'being a bully'.
That. So annoying...it also annoys me when they refer to my character as a "bully" or insult them OOC or when narrating, even when they aren't 'being a bully'.
The "Demon Bad Boy" Not necessarily a boy, just the trope.
It's a trope used to the point of it being drier than Sahara. It makes my eyebrows frown and dangle at the site of another son or daughter of Satan, with a dead mother or some shit on the side to make them sound super tragic, but will in the end make them sound even more stupid.
It's a trope used to the point of it being drier than Sahara. It makes my eyebrows frown and dangle at the site of another son or daughter of Satan, with a dead mother or some shit on the side to make them sound super tragic, but will in the end make them sound even more stupid.
AlyMyles wrote:
A couple of the pet peeves I have found come from a couple of years of perhaps countless roleplaying. Not that it gives me any more standing on the issue; just that I have met with a wide array of roleplayers of different types. Now then let me list them! Many of these Pet Peeves may seem controversial so... sorry if it bugs you.
1.) The generic "Bad Boy" this come in multiple variants but for the most part when a character is just automatically expected to be respected or adored by fellow roleplayers (most often of the opposite sex). It is the type that literally walk into a roleplay chat and either cause fights, act snarky, or never act as team players.
2.) The "Vampire Boy" variant of the "bad boy". I may have a theory as to why it is so widely used and is effective but to some it may sound "sexist" and by all means if I sound that way I apologize... Anyways, the vampire boy. Immortal, good looks, godly powers, always dawning a shit grin and lastly exploiting the non-consensual/consensual loop. I have noticed many ( NOT ALL/NOT MOST) girls have either a fetish or a desire to become either ravished or the like by a sexual partner but in a vampires case it seems to fulfill that fantasy by using blood in liue of sex. Vampire boys seem to acknowledge that their method in preying involves FORCEFUL action by extension, that being said it appears to me that since the forceful act is to satisfy a blood lust as opposed to a sexual desire, it provides a mutual medium that doesn't take away innocence or virginity but also certifies PG ratings suitable for any roleplay.
3.) The "Yes Men". Again, this may sound "sexist" and believe me if this sounds that way to you I apologize; you're entitled to your opinions and I am entitled to mine. Anyways the yes men are the kinds of guys who seem to buddy up with (in many cases) a roleplayer or a character of the opposite sex. The kind of yes man whom chooses to argue for the sake or behalf of a girl/boy/whatever (or interest) just on the premise that they are a girl/boy/whatever (or interest) rather than deciding the best course of action between a dispute, argument, or debate. These yes men almost make the roleplay or OOC chat an inhospitable battlefield which can escalate to either bullying or the all to illogical majority rules method of settling. This method of settling is especially corrupt when their is multiple yes men attached to perhaps one roleplayer or character of the opposite sex. For obvious reasons. Also "Yes Men" interchangeable with "woman" or "whatever".
4.) The "Passively Dismissive Admin". It has come to my attention that many roleplayers enjoy inviting friends or prior roleplay partners to a new large roleplay. This isn't normally a problem but the creator of said roleplay has personal attachments to many of the individuals in the RP thus making it difficult for them to make solid and confident decisions in the face of a dispute, argument, or debate. It seems that the passively dismissive admin just wants to sweep the issue under the rug because they may feel compelled to preserve the partnership and relationship that they had established prior to the incident. That said the "Passively Dismissive Admin" is not attached or reserved to the scenario mentioned; they can come from anywhere and are conceived from a variety of ways.
5.) The "Home Wrecker". This is an individual that is introduced to a roleplay and almost immediately begins to disrupt the natural current of the roleplay in a negative manner. Whether starting fights, asserting themselves in roleplay situations, or serving a "heavy hand" in the pace or flow of the roleplay by simultaneously downplaying other roleplayers. It is also noteworthy that these "Home Wreckers" are often difficult to snuff out.
6.) The "Cock Measuring Contest". This is far too common in roleplays. Two males, two egos, no winners. Unfortunately this happens a lot when the ratio of "boys, girls, or whatever" isn't of equal balance and competition between interests become so bad, one could cut the testosterone in the air with a spoon. However this Cock Measuring Contest is not literal; it often has to do with Egos and is a way to "size up" the competition-again not literal. This competition usually leaves the roleplayers involved in a static state of awkwardness and, at its worst even prevents the roleplay or OOC chat from progressing. Once recognizing the social quagmire the two disputing males seem to feign an agreement for the sake of the roleplay or the interest in mind (and this is when it become the most critical). Afterwards it appears as though both participating males use purposefully vague undertones to continue their Cock Measuring Contest in the RP which leads to an awkward and lingering subtext.
7.)The "Grammar Nazi". Perhaps the most well known mention. Hell if anyone reading this prides themselves on being one than HAIL the fictitious and possibly hateful grammar leader who cannot or refuses to see the bigger picture of a concept past the way it is presented. Grammer Nazi's can place a roleplay to a dead halt and anyone with the audacity to outright avoid a response to a roleplay just to mention certain grammatical errors are probably not worth roleplaying with. I cannot stress enough how many times I have dropped a roleplay because of this. It makes the roleplay thoroughly unenjoyable and creates a separation between both people involved making the individual who made the error feel like sh*t. Oh I know I am going to get hell for this I just know it.
8.) The "Standby". This is when only ONE person involved in a roleplay has to, by default create the pace of the roleplay while the other roleplay partner is on standby. The standby makes no attempt to change pace, reach out, make a plot twist, or simply progress the scene past mindless over descriptive jargon just to match the "Pace Maker's" response length. A standby easily drops the idea of a creative roleplay considering that the imagination, scenery, plot is all reliant on one individual which can create stagnation and ultimately collapse the roleplay altogether.
9.) The "Damsel in Distress". This is when someone regardless of gender; in this case, refuses to get themselves out of a sticky situation or purposefully places themselves in dangerous situations that they themselves cannot overcome. The damsel in distress places pressure and unnecessary amounts of focus on one character which often neglects others involved in the roleplay by its very nature. Not to mention any sort of personality or character development seems to be the almighty "cookie-cutter" character archetype with no redeeming value whatsoever.
10.) The "Alpha Male". A self proclaimed dominant individual, often times using a godmodded character or godmodding methods to "overwhelm" any and all potential competition. The alpha male seeks and attempts to challenge anyone willing to "intervene" on "his" interests. They are often times the pinnacle of having delusions of grandeur, going so far as to using select tactics mentioned above to try and hammer their falsified beliefs onto others. It is almost paradoxical how these alpha males demand so much respect and empowerment from others but are often times filled with exploitable insecurities.
1.) The generic "Bad Boy" this come in multiple variants but for the most part when a character is just automatically expected to be respected or adored by fellow roleplayers (most often of the opposite sex). It is the type that literally walk into a roleplay chat and either cause fights, act snarky, or never act as team players.
2.) The "Vampire Boy" variant of the "bad boy". I may have a theory as to why it is so widely used and is effective but to some it may sound "sexist" and by all means if I sound that way I apologize... Anyways, the vampire boy. Immortal, good looks, godly powers, always dawning a shit grin and lastly exploiting the non-consensual/consensual loop. I have noticed many ( NOT ALL/NOT MOST) girls have either a fetish or a desire to become either ravished or the like by a sexual partner but in a vampires case it seems to fulfill that fantasy by using blood in liue of sex. Vampire boys seem to acknowledge that their method in preying involves FORCEFUL action by extension, that being said it appears to me that since the forceful act is to satisfy a blood lust as opposed to a sexual desire, it provides a mutual medium that doesn't take away innocence or virginity but also certifies PG ratings suitable for any roleplay.
3.) The "Yes Men". Again, this may sound "sexist" and believe me if this sounds that way to you I apologize; you're entitled to your opinions and I am entitled to mine. Anyways the yes men are the kinds of guys who seem to buddy up with (in many cases) a roleplayer or a character of the opposite sex. The kind of yes man whom chooses to argue for the sake or behalf of a girl/boy/whatever (or interest) just on the premise that they are a girl/boy/whatever (or interest) rather than deciding the best course of action between a dispute, argument, or debate. These yes men almost make the roleplay or OOC chat an inhospitable battlefield which can escalate to either bullying or the all to illogical majority rules method of settling. This method of settling is especially corrupt when their is multiple yes men attached to perhaps one roleplayer or character of the opposite sex. For obvious reasons. Also "Yes Men" interchangeable with "woman" or "whatever".
4.) The "Passively Dismissive Admin". It has come to my attention that many roleplayers enjoy inviting friends or prior roleplay partners to a new large roleplay. This isn't normally a problem but the creator of said roleplay has personal attachments to many of the individuals in the RP thus making it difficult for them to make solid and confident decisions in the face of a dispute, argument, or debate. It seems that the passively dismissive admin just wants to sweep the issue under the rug because they may feel compelled to preserve the partnership and relationship that they had established prior to the incident. That said the "Passively Dismissive Admin" is not attached or reserved to the scenario mentioned; they can come from anywhere and are conceived from a variety of ways.
5.) The "Home Wrecker". This is an individual that is introduced to a roleplay and almost immediately begins to disrupt the natural current of the roleplay in a negative manner. Whether starting fights, asserting themselves in roleplay situations, or serving a "heavy hand" in the pace or flow of the roleplay by simultaneously downplaying other roleplayers. It is also noteworthy that these "Home Wreckers" are often difficult to snuff out.
6.) The "Cock Measuring Contest". This is far too common in roleplays. Two males, two egos, no winners. Unfortunately this happens a lot when the ratio of "boys, girls, or whatever" isn't of equal balance and competition between interests become so bad, one could cut the testosterone in the air with a spoon. However this Cock Measuring Contest is not literal; it often has to do with Egos and is a way to "size up" the competition-again not literal. This competition usually leaves the roleplayers involved in a static state of awkwardness and, at its worst even prevents the roleplay or OOC chat from progressing. Once recognizing the social quagmire the two disputing males seem to feign an agreement for the sake of the roleplay or the interest in mind (and this is when it become the most critical). Afterwards it appears as though both participating males use purposefully vague undertones to continue their Cock Measuring Contest in the RP which leads to an awkward and lingering subtext.
7.)The "Grammar Nazi". Perhaps the most well known mention. Hell if anyone reading this prides themselves on being one than HAIL the fictitious and possibly hateful grammar leader who cannot or refuses to see the bigger picture of a concept past the way it is presented. Grammer Nazi's can place a roleplay to a dead halt and anyone with the audacity to outright avoid a response to a roleplay just to mention certain grammatical errors are probably not worth roleplaying with. I cannot stress enough how many times I have dropped a roleplay because of this. It makes the roleplay thoroughly unenjoyable and creates a separation between both people involved making the individual who made the error feel like sh*t. Oh I know I am going to get hell for this I just know it.
8.) The "Standby". This is when only ONE person involved in a roleplay has to, by default create the pace of the roleplay while the other roleplay partner is on standby. The standby makes no attempt to change pace, reach out, make a plot twist, or simply progress the scene past mindless over descriptive jargon just to match the "Pace Maker's" response length. A standby easily drops the idea of a creative roleplay considering that the imagination, scenery, plot is all reliant on one individual which can create stagnation and ultimately collapse the roleplay altogether.
9.) The "Damsel in Distress". This is when someone regardless of gender; in this case, refuses to get themselves out of a sticky situation or purposefully places themselves in dangerous situations that they themselves cannot overcome. The damsel in distress places pressure and unnecessary amounts of focus on one character which often neglects others involved in the roleplay by its very nature. Not to mention any sort of personality or character development seems to be the almighty "cookie-cutter" character archetype with no redeeming value whatsoever.
10.) The "Alpha Male". A self proclaimed dominant individual, often times using a godmodded character or godmodding methods to "overwhelm" any and all potential competition. The alpha male seeks and attempts to challenge anyone willing to "intervene" on "his" interests. They are often times the pinnacle of having delusions of grandeur, going so far as to using select tactics mentioned above to try and hammer their falsified beliefs onto others. It is almost paradoxical how these alpha males demand so much respect and empowerment from others but are often times filled with exploitable insecurities.
For the "stand by" I am always the pace maker and it's normally why I drop roleplays because it kills me and crushes my will to live.
The damsel in distress is kinda funny to me because in my first roleplay my partner and I constantly fought over this position through our characters and it just turned into a hilarious mess that I would redo in a heart beat because of how interesting the roleplay turned.
I roleplayed with an old pen pal who was a huge grammar Nazi and she constantly picked fights with me over grammar and it was horrible. I had so many anxiety attacks it's not even funny. She's a huge perfectionist and really uptight too to top it off. She drove me nuts and I don't even know how we got along for so many years. She always would say after we decided to continue the roleplay that I had to go back and find out what was last said because SHE would have an attack and get pissed off if she saw any of the argument so I always had to go back through all of it and keep myself calm through it. I hate grammar Nazi's with a passion now because of it.
Animatonica wrote:
AlyMyles wrote:
A couple of the pet peeves I have found come from a couple of years of perhaps countless roleplaying. Not that it gives me any more standing on the issue; just that I have met with a wide array of roleplayers of different types. Now then let me list them! Many of these Pet Peeves may seem controversial so... sorry if it bugs you.
1.) The generic "Bad Boy" this come in multiple variants but for the most part when a character is just automatically expected to be respected or adored by fellow roleplayers (most often of the opposite sex). It is the type that literally walk into a roleplay chat and either cause fights, act snarky, or never act as team players.
2.) The "Vampire Boy" variant of the "bad boy". I may have a theory as to why it is so widely used and is effective but to some it may sound "sexist" and by all means if I sound that way I apologize... Anyways, the vampire boy. Immortal, good looks, godly powers, always dawning a shit grin and lastly exploiting the non-consensual/consensual loop. I have noticed many ( NOT ALL/NOT MOST) girls have either a fetish or a desire to become either ravished or the like by a sexual partner but in a vampires case it seems to fulfill that fantasy by using blood in liue of sex. Vampire boys seem to acknowledge that their method in preying involves FORCEFUL action by extension, that being said it appears to me that since the forceful act is to satisfy a blood lust as opposed to a sexual desire, it provides a mutual medium that doesn't take away innocence or virginity but also certifies PG ratings suitable for any roleplay.
3.) The "Yes Men". Again, this may sound "sexist" and believe me if this sounds that way to you I apologize; you're entitled to your opinions and I am entitled to mine. Anyways the yes men are the kinds of guys who seem to buddy up with (in many cases) a roleplayer or a character of the opposite sex. The kind of yes man whom chooses to argue for the sake or behalf of a girl/boy/whatever (or interest) just on the premise that they are a girl/boy/whatever (or interest) rather than deciding the best course of action between a dispute, argument, or debate. These yes men almost make the roleplay or OOC chat an inhospitable battlefield which can escalate to either bullying or the all to illogical majority rules method of settling. This method of settling is especially corrupt when their is multiple yes men attached to perhaps one roleplayer or character of the opposite sex. For obvious reasons. Also "Yes Men" interchangeable with "woman" or "whatever".
4.) The "Passively Dismissive Admin". It has come to my attention that many roleplayers enjoy inviting friends or prior roleplay partners to a new large roleplay. This isn't normally a problem but the creator of said roleplay has personal attachments to many of the individuals in the RP thus making it difficult for them to make solid and confident decisions in the face of a dispute, argument, or debate. It seems that the passively dismissive admin just wants to sweep the issue under the rug because they may feel compelled to preserve the partnership and relationship that they had established prior to the incident. That said the "Passively Dismissive Admin" is not attached or reserved to the scenario mentioned; they can come from anywhere and are conceived from a variety of ways.
5.) The "Home Wrecker". This is an individual that is introduced to a roleplay and almost immediately begins to disrupt the natural current of the roleplay in a negative manner. Whether starting fights, asserting themselves in roleplay situations, or serving a "heavy hand" in the pace or flow of the roleplay by simultaneously downplaying other roleplayers. It is also noteworthy that these "Home Wreckers" are often difficult to snuff out.
6.) The "Cock Measuring Contest". This is far too common in roleplays. Two males, two egos, no winners. Unfortunately this happens a lot when the ratio of "boys, girls, or whatever" isn't of equal balance and competition between interests become so bad, one could cut the testosterone in the air with a spoon. However this Cock Measuring Contest is not literal; it often has to do with Egos and is a way to "size up" the competition-again not literal. This competition usually leaves the roleplayers involved in a static state of awkwardness and, at its worst even prevents the roleplay or OOC chat from progressing. Once recognizing the social quagmire the two disputing males seem to feign an agreement for the sake of the roleplay or the interest in mind (and this is when it become the most critical). Afterwards it appears as though both participating males use purposefully vague undertones to continue their Cock Measuring Contest in the RP which leads to an awkward and lingering subtext.
7.)The "Grammar Nazi". Perhaps the most well known mention. Hell if anyone reading this prides themselves on being one than HAIL the fictitious and possibly hateful grammar leader who cannot or refuses to see the bigger picture of a concept past the way it is presented. Grammer Nazi's can place a roleplay to a dead halt and anyone with the audacity to outright avoid a response to a roleplay just to mention certain grammatical errors are probably not worth roleplaying with. I cannot stress enough how many times I have dropped a roleplay because of this. It makes the roleplay thoroughly unenjoyable and creates a separation between both people involved making the individual who made the error feel like sh*t. Oh I know I am going to get hell for this I just know it.
8.) The "Standby". This is when only ONE person involved in a roleplay has to, by default create the pace of the roleplay while the other roleplay partner is on standby. The standby makes no attempt to change pace, reach out, make a plot twist, or simply progress the scene past mindless over descriptive jargon just to match the "Pace Maker's" response length. A standby easily drops the idea of a creative roleplay considering that the imagination, scenery, plot is all reliant on one individual which can create stagnation and ultimately collapse the roleplay altogether.
9.) The "Damsel in Distress". This is when someone regardless of gender; in this case, refuses to get themselves out of a sticky situation or purposefully places themselves in dangerous situations that they themselves cannot overcome. The damsel in distress places pressure and unnecessary amounts of focus on one character which often neglects others involved in the roleplay by its very nature. Not to mention any sort of personality or character development seems to be the almighty "cookie-cutter" character archetype with no redeeming value whatsoever.
10.) The "Alpha Male". A self proclaimed dominant individual, often times using a godmodded character or godmodding methods to "overwhelm" any and all potential competition. The alpha male seeks and attempts to challenge anyone willing to "intervene" on "his" interests. They are often times the pinnacle of having delusions of grandeur, going so far as to using select tactics mentioned above to try and hammer their falsified beliefs onto others. It is almost paradoxical how these alpha males demand so much respect and empowerment from others but are often times filled with exploitable insecurities.
1.) The generic "Bad Boy" this come in multiple variants but for the most part when a character is just automatically expected to be respected or adored by fellow roleplayers (most often of the opposite sex). It is the type that literally walk into a roleplay chat and either cause fights, act snarky, or never act as team players.
2.) The "Vampire Boy" variant of the "bad boy". I may have a theory as to why it is so widely used and is effective but to some it may sound "sexist" and by all means if I sound that way I apologize... Anyways, the vampire boy. Immortal, good looks, godly powers, always dawning a shit grin and lastly exploiting the non-consensual/consensual loop. I have noticed many ( NOT ALL/NOT MOST) girls have either a fetish or a desire to become either ravished or the like by a sexual partner but in a vampires case it seems to fulfill that fantasy by using blood in liue of sex. Vampire boys seem to acknowledge that their method in preying involves FORCEFUL action by extension, that being said it appears to me that since the forceful act is to satisfy a blood lust as opposed to a sexual desire, it provides a mutual medium that doesn't take away innocence or virginity but also certifies PG ratings suitable for any roleplay.
3.) The "Yes Men". Again, this may sound "sexist" and believe me if this sounds that way to you I apologize; you're entitled to your opinions and I am entitled to mine. Anyways the yes men are the kinds of guys who seem to buddy up with (in many cases) a roleplayer or a character of the opposite sex. The kind of yes man whom chooses to argue for the sake or behalf of a girl/boy/whatever (or interest) just on the premise that they are a girl/boy/whatever (or interest) rather than deciding the best course of action between a dispute, argument, or debate. These yes men almost make the roleplay or OOC chat an inhospitable battlefield which can escalate to either bullying or the all to illogical majority rules method of settling. This method of settling is especially corrupt when their is multiple yes men attached to perhaps one roleplayer or character of the opposite sex. For obvious reasons. Also "Yes Men" interchangeable with "woman" or "whatever".
4.) The "Passively Dismissive Admin". It has come to my attention that many roleplayers enjoy inviting friends or prior roleplay partners to a new large roleplay. This isn't normally a problem but the creator of said roleplay has personal attachments to many of the individuals in the RP thus making it difficult for them to make solid and confident decisions in the face of a dispute, argument, or debate. It seems that the passively dismissive admin just wants to sweep the issue under the rug because they may feel compelled to preserve the partnership and relationship that they had established prior to the incident. That said the "Passively Dismissive Admin" is not attached or reserved to the scenario mentioned; they can come from anywhere and are conceived from a variety of ways.
5.) The "Home Wrecker". This is an individual that is introduced to a roleplay and almost immediately begins to disrupt the natural current of the roleplay in a negative manner. Whether starting fights, asserting themselves in roleplay situations, or serving a "heavy hand" in the pace or flow of the roleplay by simultaneously downplaying other roleplayers. It is also noteworthy that these "Home Wreckers" are often difficult to snuff out.
6.) The "Cock Measuring Contest". This is far too common in roleplays. Two males, two egos, no winners. Unfortunately this happens a lot when the ratio of "boys, girls, or whatever" isn't of equal balance and competition between interests become so bad, one could cut the testosterone in the air with a spoon. However this Cock Measuring Contest is not literal; it often has to do with Egos and is a way to "size up" the competition-again not literal. This competition usually leaves the roleplayers involved in a static state of awkwardness and, at its worst even prevents the roleplay or OOC chat from progressing. Once recognizing the social quagmire the two disputing males seem to feign an agreement for the sake of the roleplay or the interest in mind (and this is when it become the most critical). Afterwards it appears as though both participating males use purposefully vague undertones to continue their Cock Measuring Contest in the RP which leads to an awkward and lingering subtext.
7.)The "Grammar Nazi". Perhaps the most well known mention. Hell if anyone reading this prides themselves on being one than HAIL the fictitious and possibly hateful grammar leader who cannot or refuses to see the bigger picture of a concept past the way it is presented. Grammer Nazi's can place a roleplay to a dead halt and anyone with the audacity to outright avoid a response to a roleplay just to mention certain grammatical errors are probably not worth roleplaying with. I cannot stress enough how many times I have dropped a roleplay because of this. It makes the roleplay thoroughly unenjoyable and creates a separation between both people involved making the individual who made the error feel like sh*t. Oh I know I am going to get hell for this I just know it.
8.) The "Standby". This is when only ONE person involved in a roleplay has to, by default create the pace of the roleplay while the other roleplay partner is on standby. The standby makes no attempt to change pace, reach out, make a plot twist, or simply progress the scene past mindless over descriptive jargon just to match the "Pace Maker's" response length. A standby easily drops the idea of a creative roleplay considering that the imagination, scenery, plot is all reliant on one individual which can create stagnation and ultimately collapse the roleplay altogether.
9.) The "Damsel in Distress". This is when someone regardless of gender; in this case, refuses to get themselves out of a sticky situation or purposefully places themselves in dangerous situations that they themselves cannot overcome. The damsel in distress places pressure and unnecessary amounts of focus on one character which often neglects others involved in the roleplay by its very nature. Not to mention any sort of personality or character development seems to be the almighty "cookie-cutter" character archetype with no redeeming value whatsoever.
10.) The "Alpha Male". A self proclaimed dominant individual, often times using a godmodded character or godmodding methods to "overwhelm" any and all potential competition. The alpha male seeks and attempts to challenge anyone willing to "intervene" on "his" interests. They are often times the pinnacle of having delusions of grandeur, going so far as to using select tactics mentioned above to try and hammer their falsified beliefs onto others. It is almost paradoxical how these alpha males demand so much respect and empowerment from others but are often times filled with exploitable insecurities.
Ah, someone explores deeper into the territories. I must say I mostly agree with all of those and have experienced them all at least once (on various levels). I have some strong emotions towards certain ones though:
I have to agree with the "Damsel in Distress" - this one has haunted me for a while and has angered me the longest due to a very old role-player partner I had that had to always repeat the same thing over and over again - always dying and someone had to 'revive' her using medical techniques and it has gotten so repetitive that I wished I never was her partner in the first place. Thank god that was years behind me. People should never do this stuff just to 'get attention', it literally feels as thought the player thinks his character deserves all the attention. So selfish.
I also dislike the "Standby" people. These people literally give me no reassurance that they are into the RP or even interested in getting the plot going and always make me lose my motivation. Usually I know they are stagnant in the RP if they write a few lines eventually, thus I discontinue the RP and the story idea unfortunately dies away. I don't want to do all the work! Help me, help you. That's how I work best.
As for Grammer Nazi's, I never really met with an extremist one, but I hope that I do not meet an extremist Grammer Nazi anytime soon because that's going to end the RP if any writing mistakes happen. I don't like being too critical and I hope my partners are the same. Being open-minded is how I just do. Sure, you can point out an autocorrect word and make a laugh out of it, I'll laugh too! But you're still probably going to understand what I mean.
I am glad that people could sympathize because I thought I would be berated for most of my pet peeves. I had recently been part of a roleplay group that had invited a "Home Wrecker" who doubled as a "Alpha Male" and the roleplay creator didn't want to do sh*t because they were of course "new" and new is exciting I suppose. Eh, if you ask me anyone willing to discard roleplayers that have been around since the creation of the group for someone new; all the power to them. I am just happy I was able to project this list in a comprehensive enough way. I'll consider making more because this list will expand for sure and with permission, using some Pet Peeves everyone has mentioned so far. Though this is including but not limited to the RPR I have many ongoing roleplays with similar situations described above.
AlyMyles wrote:
I am glad that people could sympathize because I thought I would be berated for most of my pet peeves. I ha recently been part of a roleplay group that had invited a "Home Wrecker" who doubled as a "Alpha Male" and the roleplay creator didn't want to do sh*t because they were of course "new" and new is exciting I suppose. Eh, if you ask me anyone willing to discard roleplayers that have been around since the creation of the group for someone new; all the power to them. I am just happy I was able to project this list in a comprehensive enough way. I'll consider making more because this list will expand for sure and with permission, using some Pet Peeves everyone has mentioned so far.
Random wrote:
Animatonica wrote:
AlyMyles wrote:
A couple of the pet peeves I have found come from a couple of years of perhaps countless roleplaying. Not that it gives me any more standing on the issue; just that I have met with a wide array of roleplayers of different types. Now then let me list them! Many of these Pet Peeves may seem controversial so... sorry if it bugs you.
1.) The generic "Bad Boy" this come in multiple variants but for the most part when a character is just automatically expected to be respected or adored by fellow roleplayers (most often of the opposite sex). It is the type that literally walk into a roleplay chat and either cause fights, act snarky, or never act as team players.
2.) The "Vampire Boy" variant of the "bad boy". I may have a theory as to why it is so widely used and is effective but to some it may sound "sexist" and by all means if I sound that way I apologize... Anyways, the vampire boy. Immortal, good looks, godly powers, always dawning a shit grin and lastly exploiting the non-consensual/consensual loop. I have noticed many ( NOT ALL/NOT MOST) girls have either a fetish or a desire to become either ravished or the like by a sexual partner but in a vampires case it seems to fulfill that fantasy by using blood in liue of sex. Vampire boys seem to acknowledge that their method in preying involves FORCEFUL action by extension, that being said it appears to me that since the forceful act is to satisfy a blood lust as opposed to a sexual desire, it provides a mutual medium that doesn't take away innocence or virginity but also certifies PG ratings suitable for any roleplay.
3.) The "Yes Men". Again, this may sound "sexist" and believe me if this sounds that way to you I apologize; you're entitled to your opinions and I am entitled to mine. Anyways the yes men are the kinds of guys who seem to buddy up with (in many cases) a roleplayer or a character of the opposite sex. The kind of yes man whom chooses to argue for the sake or behalf of a girl/boy/whatever (or interest) just on the premise that they are a girl/boy/whatever (or interest) rather than deciding the best course of action between a dispute, argument, or debate. These yes men almost make the roleplay or OOC chat an inhospitable battlefield which can escalate to either bullying or the all to illogical majority rules method of settling. This method of settling is especially corrupt when their is multiple yes men attached to perhaps one roleplayer or character of the opposite sex. For obvious reasons. Also "Yes Men" interchangeable with "woman" or "whatever".
4.) The "Passively Dismissive Admin". It has come to my attention that many roleplayers enjoy inviting friends or prior roleplay partners to a new large roleplay. This isn't normally a problem but the creator of said roleplay has personal attachments to many of the individuals in the RP thus making it difficult for them to make solid and confident decisions in the face of a dispute, argument, or debate. It seems that the passively dismissive admin just wants to sweep the issue under the rug because they may feel compelled to preserve the partnership and relationship that they had established prior to the incident. That said the "Passively Dismissive Admin" is not attached or reserved to the scenario mentioned; they can come from anywhere and are conceived from a variety of ways.
5.) The "Home Wrecker". This is an individual that is introduced to a roleplay and almost immediately begins to disrupt the natural current of the roleplay in a negative manner. Whether starting fights, asserting themselves in roleplay situations, or serving a "heavy hand" in the pace or flow of the roleplay by simultaneously downplaying other roleplayers. It is also noteworthy that these "Home Wreckers" are often difficult to snuff out.
6.) The "Cock Measuring Contest". This is far too common in roleplays. Two males, two egos, no winners. Unfortunately this happens a lot when the ratio of "boys, girls, or whatever" isn't of equal balance and competition between interests become so bad, one could cut the testosterone in the air with a spoon. However this Cock Measuring Contest is not literal; it often has to do with Egos and is a way to "size up" the competition-again not literal. This competition usually leaves the roleplayers involved in a static state of awkwardness and, at its worst even prevents the roleplay or OOC chat from progressing. Once recognizing the social quagmire the two disputing males seem to feign an agreement for the sake of the roleplay or the interest in mind (and this is when it become the most critical). Afterwards it appears as though both participating males use purposefully vague undertones to continue their Cock Measuring Contest in the RP which leads to an awkward and lingering subtext.
7.)The "Grammar Nazi". Perhaps the most well known mention. Hell if anyone reading this prides themselves on being one than HAIL the fictitious and possibly hateful grammar leader who cannot or refuses to see the bigger picture of a concept past the way it is presented. Grammer Nazi's can place a roleplay to a dead halt and anyone with the audacity to outright avoid a response to a roleplay just to mention certain grammatical errors are probably not worth roleplaying with. I cannot stress enough how many times I have dropped a roleplay because of this. It makes the roleplay thoroughly unenjoyable and creates a separation between both people involved making the individual who made the error feel like sh*t. Oh I know I am going to get hell for this I just know it.
8.) The "Standby". This is when only ONE person involved in a roleplay has to, by default create the pace of the roleplay while the other roleplay partner is on standby. The standby makes no attempt to change pace, reach out, make a plot twist, or simply progress the scene past mindless over descriptive jargon just to match the "Pace Maker's" response length. A standby easily drops the idea of a creative roleplay considering that the imagination, scenery, plot is all reliant on one individual which can create stagnation and ultimately collapse the roleplay altogether.
9.) The "Damsel in Distress". This is when someone regardless of gender; in this case, refuses to get themselves out of a sticky situation or purposefully places themselves in dangerous situations that they themselves cannot overcome. The damsel in distress places pressure and unnecessary amounts of focus on one character which often neglects others involved in the roleplay by its very nature. Not to mention any sort of personality or character development seems to be the almighty "cookie-cutter" character archetype with no redeeming value whatsoever.
10.) The "Alpha Male". A self proclaimed dominant individual, often times using a godmodded character or godmodding methods to "overwhelm" any and all potential competition. The alpha male seeks and attempts to challenge anyone willing to "intervene" on "his" interests. They are often times the pinnacle of having delusions of grandeur, going so far as to using select tactics mentioned above to try and hammer their falsified beliefs onto others. It is almost paradoxical how these alpha males demand so much respect and empowerment from others but are often times filled with exploitable insecurities.
1.) The generic "Bad Boy" this come in multiple variants but for the most part when a character is just automatically expected to be respected or adored by fellow roleplayers (most often of the opposite sex). It is the type that literally walk into a roleplay chat and either cause fights, act snarky, or never act as team players.
2.) The "Vampire Boy" variant of the "bad boy". I may have a theory as to why it is so widely used and is effective but to some it may sound "sexist" and by all means if I sound that way I apologize... Anyways, the vampire boy. Immortal, good looks, godly powers, always dawning a shit grin and lastly exploiting the non-consensual/consensual loop. I have noticed many ( NOT ALL/NOT MOST) girls have either a fetish or a desire to become either ravished or the like by a sexual partner but in a vampires case it seems to fulfill that fantasy by using blood in liue of sex. Vampire boys seem to acknowledge that their method in preying involves FORCEFUL action by extension, that being said it appears to me that since the forceful act is to satisfy a blood lust as opposed to a sexual desire, it provides a mutual medium that doesn't take away innocence or virginity but also certifies PG ratings suitable for any roleplay.
3.) The "Yes Men". Again, this may sound "sexist" and believe me if this sounds that way to you I apologize; you're entitled to your opinions and I am entitled to mine. Anyways the yes men are the kinds of guys who seem to buddy up with (in many cases) a roleplayer or a character of the opposite sex. The kind of yes man whom chooses to argue for the sake or behalf of a girl/boy/whatever (or interest) just on the premise that they are a girl/boy/whatever (or interest) rather than deciding the best course of action between a dispute, argument, or debate. These yes men almost make the roleplay or OOC chat an inhospitable battlefield which can escalate to either bullying or the all to illogical majority rules method of settling. This method of settling is especially corrupt when their is multiple yes men attached to perhaps one roleplayer or character of the opposite sex. For obvious reasons. Also "Yes Men" interchangeable with "woman" or "whatever".
4.) The "Passively Dismissive Admin". It has come to my attention that many roleplayers enjoy inviting friends or prior roleplay partners to a new large roleplay. This isn't normally a problem but the creator of said roleplay has personal attachments to many of the individuals in the RP thus making it difficult for them to make solid and confident decisions in the face of a dispute, argument, or debate. It seems that the passively dismissive admin just wants to sweep the issue under the rug because they may feel compelled to preserve the partnership and relationship that they had established prior to the incident. That said the "Passively Dismissive Admin" is not attached or reserved to the scenario mentioned; they can come from anywhere and are conceived from a variety of ways.
5.) The "Home Wrecker". This is an individual that is introduced to a roleplay and almost immediately begins to disrupt the natural current of the roleplay in a negative manner. Whether starting fights, asserting themselves in roleplay situations, or serving a "heavy hand" in the pace or flow of the roleplay by simultaneously downplaying other roleplayers. It is also noteworthy that these "Home Wreckers" are often difficult to snuff out.
6.) The "Cock Measuring Contest". This is far too common in roleplays. Two males, two egos, no winners. Unfortunately this happens a lot when the ratio of "boys, girls, or whatever" isn't of equal balance and competition between interests become so bad, one could cut the testosterone in the air with a spoon. However this Cock Measuring Contest is not literal; it often has to do with Egos and is a way to "size up" the competition-again not literal. This competition usually leaves the roleplayers involved in a static state of awkwardness and, at its worst even prevents the roleplay or OOC chat from progressing. Once recognizing the social quagmire the two disputing males seem to feign an agreement for the sake of the roleplay or the interest in mind (and this is when it become the most critical). Afterwards it appears as though both participating males use purposefully vague undertones to continue their Cock Measuring Contest in the RP which leads to an awkward and lingering subtext.
7.)The "Grammar Nazi". Perhaps the most well known mention. Hell if anyone reading this prides themselves on being one than HAIL the fictitious and possibly hateful grammar leader who cannot or refuses to see the bigger picture of a concept past the way it is presented. Grammer Nazi's can place a roleplay to a dead halt and anyone with the audacity to outright avoid a response to a roleplay just to mention certain grammatical errors are probably not worth roleplaying with. I cannot stress enough how many times I have dropped a roleplay because of this. It makes the roleplay thoroughly unenjoyable and creates a separation between both people involved making the individual who made the error feel like sh*t. Oh I know I am going to get hell for this I just know it.
8.) The "Standby". This is when only ONE person involved in a roleplay has to, by default create the pace of the roleplay while the other roleplay partner is on standby. The standby makes no attempt to change pace, reach out, make a plot twist, or simply progress the scene past mindless over descriptive jargon just to match the "Pace Maker's" response length. A standby easily drops the idea of a creative roleplay considering that the imagination, scenery, plot is all reliant on one individual which can create stagnation and ultimately collapse the roleplay altogether.
9.) The "Damsel in Distress". This is when someone regardless of gender; in this case, refuses to get themselves out of a sticky situation or purposefully places themselves in dangerous situations that they themselves cannot overcome. The damsel in distress places pressure and unnecessary amounts of focus on one character which often neglects others involved in the roleplay by its very nature. Not to mention any sort of personality or character development seems to be the almighty "cookie-cutter" character archetype with no redeeming value whatsoever.
10.) The "Alpha Male". A self proclaimed dominant individual, often times using a godmodded character or godmodding methods to "overwhelm" any and all potential competition. The alpha male seeks and attempts to challenge anyone willing to "intervene" on "his" interests. They are often times the pinnacle of having delusions of grandeur, going so far as to using select tactics mentioned above to try and hammer their falsified beliefs onto others. It is almost paradoxical how these alpha males demand so much respect and empowerment from others but are often times filled with exploitable insecurities.
Ah, someone explores deeper into the territories. I must say I mostly agree with all of those and have experienced them all at least once (on various levels). I have some strong emotions towards certain ones though:
I have to agree with the "Damsel in Distress" - this one has haunted me for a while and has angered me the longest due to a very old role-player partner I had that had to always repeat the same thing over and over again - always dying and someone had to 'revive' her using medical techniques and it has gotten so repetitive that I wished I never was her partner in the first place. Thank god that was years behind me. People should never do this stuff just to 'get attention', it literally feels as thought the player thinks his character deserves all the attention. So selfish.
I also dislike the "Standby" people. These people literally give me no reassurance that they are into the RP or even interested in getting the plot going and always make me lose my motivation. Usually I know they are stagnant in the RP if they write a few lines eventually, thus I discontinue the RP and the story idea unfortunately dies away. I don't want to do all the work! Help me, help you. That's how I work best.
As for Grammer Nazi's, I never really met with an extremist one, but I hope that I do not meet an extremist Grammer Nazi anytime soon because that's going to end the RP if any writing mistakes happen. I don't like being too critical and I hope my partners are the same. Being open-minded is how I just do. Sure, you can point out an autocorrect word and make a laugh out of it, I'll laugh too! But you're still probably going to understand what I mean.
Hey, I am terribly sorry for your loss but at least you're doing what you can to seek out help. As for roleplayers that want to call attention to themselves through intentionally placing an affliction to their character thereby causing the roleplay to orbit around them, are the worst.
Eli_Broady wrote:
Ah, yes. Than you, AlyMyles, for putting it so eloquently.
The third point is what plagued lots of games I took part in. And it was compounded by the fact that the "Yes Man" was a friend of DM. Then it happened in my game and I just stopped DMing because talking led nowhere.
The third point is what plagued lots of games I took part in. And it was compounded by the fact that the "Yes Man" was a friend of DM. Then it happened in my game and I just stopped DMing because talking led nowhere.
Well thank you so much for enjoying what I had to present! makes me feel a ton more confident that others have also dealt with these issues before!
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