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AlyMyles Topic Starter

Animatonica wrote:
AlyMyles wrote:
A couple of the pet peeves I have found come from a couple of years of perhaps countless roleplaying. Not that it gives me any more standing on the issue; just that I have met with a wide array of roleplayers of different types. Now then let me list them! Many of these Pet Peeves may seem controversial so... sorry if it bugs you.

1.) The generic "Bad Boy" this come in multiple variants but for the most part when a character is just automatically expected to be respected or adored by fellow roleplayers (most often of the opposite sex). It is the type that literally walk into a roleplay chat and either cause fights, act snarky, or never act as team players.

2.) The "Vampire Boy" variant of the "bad boy". I may have a theory as to why it is so widely used and is effective but to some it may sound "sexist" and by all means if I sound that way I apologize... Anyways, the vampire boy. Immortal, good looks, godly powers, always dawning a shit grin and lastly exploiting the non-consensual/consensual loop. I have noticed many ( NOT ALL/NOT MOST) girls have either a fetish or a desire to become either ravished or the like by a sexual partner but in a vampires case it seems to fulfill that fantasy by using blood in liue of sex. Vampire boys seem to acknowledge that their method in preying involves FORCEFUL action by extension, that being said it appears to me that since the forceful act is to satisfy a blood lust as opposed to a sexual desire, it provides a mutual medium that doesn't take away innocence or virginity but also certifies PG ratings suitable for any roleplay.

3.) The "Yes Men". Again, this may sound "sexist" and believe me if this sounds that way to you I apologize; you're entitled to your opinions and I am entitled to mine. Anyways the yes men are the kinds of guys who seem to buddy up with (in many cases) a roleplayer or a character of the opposite sex. The kind of yes man whom chooses to argue for the sake or behalf of a girl/boy/whatever (or interest) just on the premise that they are a girl/boy/whatever (or interest) rather than deciding the best course of action between a dispute, argument, or debate. These yes men almost make the roleplay or OOC chat an inhospitable battlefield which can escalate to either bullying or the all to illogical majority rules method of settling. This method of settling is especially corrupt when their is multiple yes men attached to perhaps one roleplayer or character of the opposite sex. For obvious reasons. Also "Yes Men" interchangeable with "woman" or "whatever".

4.) The "Passively Dismissive Admin". It has come to my attention that many roleplayers enjoy inviting friends or prior roleplay partners to a new large roleplay. This isn't normally a problem but the creator of said roleplay has personal attachments to many of the individuals in the RP thus making it difficult for them to make solid and confident decisions in the face of a dispute, argument, or debate. It seems that the passively dismissive admin just wants to sweep the issue under the rug because they may feel compelled to preserve the partnership and relationship that they had established prior to the incident. That said the "Passively Dismissive Admin" is not attached or reserved to the scenario mentioned; they can come from anywhere and are conceived from a variety of ways.

5.) The "Home Wrecker". This is an individual that is introduced to a roleplay and almost immediately begins to disrupt the natural current of the roleplay in a negative manner. Whether starting fights, asserting themselves in roleplay situations, or serving a "heavy hand" in the pace or flow of the roleplay by simultaneously downplaying other roleplayers. It is also noteworthy that these "Home Wreckers" are often difficult to snuff out.

6.) The "Cock Measuring Contest". This is far too common in roleplays. Two males, two egos, no winners. Unfortunately this happens a lot when the ratio of "boys, girls, or whatever" isn't of equal balance and competition between interests become so bad, one could cut the testosterone in the air with a spoon. However this Cock Measuring Contest is not literal; it often has to do with Egos and is a way to "size up" the competition-again not literal. This competition usually leaves the roleplayers involved in a static state of awkwardness and, at its worst even prevents the roleplay or OOC chat from progressing. Once recognizing the social quagmire the two disputing males seem to feign an agreement for the sake of the roleplay or the interest in mind (and this is when it become the most critical). Afterwards it appears as though both participating males use purposefully vague undertones to continue their Cock Measuring Contest in the RP which leads to an awkward and lingering subtext.

7.)The "Grammar Nazi". Perhaps the most well known mention. Hell if anyone reading this prides themselves on being one than HAIL the fictitious and possibly hateful grammar leader who cannot or refuses to see the bigger picture of a concept past the way it is presented. Grammer Nazi's can place a roleplay to a dead halt and anyone with the audacity to outright avoid a response to a roleplay just to mention certain grammatical errors are probably not worth roleplaying with. I cannot stress enough how many times I have dropped a roleplay because of this. It makes the roleplay thoroughly unenjoyable and creates a separation between both people involved making the individual who made the error feel like sh*t. Oh I know I am going to get hell for this I just know it.

8.) The "Standby". This is when only ONE person involved in a roleplay has to, by default create the pace of the roleplay while the other roleplay partner is on standby. The standby makes no attempt to change pace, reach out, make a plot twist, or simply progress the scene past mindless over descriptive jargon just to match the "Pace Maker's" response length. A standby easily drops the idea of a creative roleplay considering that the imagination, scenery, plot is all reliant on one individual which can create stagnation and ultimately collapse the roleplay altogether.

9.) The "Damsel in Distress". This is when someone regardless of gender; in this case, refuses to get themselves out of a sticky situation or purposefully places themselves in dangerous situations that they themselves cannot overcome. The damsel in distress places pressure and unnecessary amounts of focus on one character which often neglects others involved in the roleplay by its very nature. Not to mention any sort of personality or character development seems to be the almighty "cookie-cutter" character archetype with no redeeming value whatsoever.

10.) The "Alpha Male". A self proclaimed dominant individual, often times using a godmodded character or godmodding methods to "overwhelm" any and all potential competition. The alpha male seeks and attempts to challenge anyone willing to "intervene" on "his" interests. They are often times the pinnacle of having delusions of grandeur, going so far as to using select tactics mentioned above to try and hammer their falsified beliefs onto others. It is almost paradoxical how these alpha males demand so much respect and empowerment from others but are often times filled with exploitable insecurities.

Ah, someone explores deeper into the territories. I must say I mostly agree with all of those and have experienced them all at least once (on various levels). I have some strong emotions towards certain ones though:

I have to agree with the "Damsel in Distress" - this one has haunted me for a while and has angered me the longest due to a very old role-player partner I had that had to always repeat the same thing over and over again - always dying and someone had to 'revive' her using medical techniques and it has gotten so repetitive that I wished I never was her partner in the first place. Thank god that was years behind me. People should never do this stuff just to 'get attention', it literally feels as thought the player thinks his character deserves all the attention. So selfish.

I also dislike the "Standby" people. These people literally give me no reassurance that they are into the RP or even interested in getting the plot going and always make me lose my motivation. Usually I know they are stagnant in the RP if they write a few lines eventually, thus I discontinue the RP and the story idea unfortunately dies away. I don't want to do all the work! Help me, help you. That's how I work best.

As for Grammer Nazi's, I never really met with an extremist one, but I hope that I do not meet an extremist Grammer Nazi anytime soon because that's going to end the RP if any writing mistakes happen. I don't like being too critical and I hope my partners are the same. Being open-minded is how I just do. Sure, you can point out an autocorrect word and make a laugh out of it, I'll laugh too! But you're still probably going to understand what I mean.



Why thank you for saying I explore deeper into the territories, I intended to intertwine this roleplay list with very subtle happenings that can occur during any social order; in this case it just so happens to be in roleplay. Yeah, it is so strange that roleplays could ever exist in such a world where everything mentioned not only in my list but in other people's list and pet peeves. I am also kind of happy that others could sympathize with my list and understand what I am talking about because it assures me that I am not conjuring my own delusional banter.
Also, people who have nothing to contribute with regards to ideation, either wanting you to decide everything (especially when they say "You start us off!" and then all further replies are "That sounds good to me!") or disagreeing with and/or rejecting your ideas, but offering no alternatives.

Don't be boring. Give me your thoughts. Agreement is not necessarily contribution.
AlyMyles wrote:
Random wrote:
Animatonica wrote:
AlyMyles wrote:
A couple of the pet peeves I have found come from a couple of years of perhaps countless roleplaying. Not that it gives me any more standing on the issue; just that I have met with a wide array of roleplayers of different types. Now then let me list them! Many of these Pet Peeves may seem controversial so... sorry if it bugs you.

1.) The generic "Bad Boy" this come in multiple variants but for the most part when a character is just automatically expected to be respected or adored by fellow roleplayers (most often of the opposite sex). It is the type that literally walk into a roleplay chat and either cause fights, act snarky, or never act as team players.

2.) The "Vampire Boy" variant of the "bad boy". I may have a theory as to why it is so widely used and is effective but to some it may sound "sexist" and by all means if I sound that way I apologize... Anyways, the vampire boy. Immortal, good looks, godly powers, always dawning a shit grin and lastly exploiting the non-consensual/consensual loop. I have noticed many ( NOT ALL/NOT MOST) girls have either a fetish or a desire to become either ravished or the like by a sexual partner but in a vampires case it seems to fulfill that fantasy by using blood in liue of sex. Vampire boys seem to acknowledge that their method in preying involves FORCEFUL action by extension, that being said it appears to me that since the forceful act is to satisfy a blood lust as opposed to a sexual desire, it provides a mutual medium that doesn't take away innocence or virginity but also certifies PG ratings suitable for any roleplay.

3.) The "Yes Men". Again, this may sound "sexist" and believe me if this sounds that way to you I apologize; you're entitled to your opinions and I am entitled to mine. Anyways the yes men are the kinds of guys who seem to buddy up with (in many cases) a roleplayer or a character of the opposite sex. The kind of yes man whom chooses to argue for the sake or behalf of a girl/boy/whatever (or interest) just on the premise that they are a girl/boy/whatever (or interest) rather than deciding the best course of action between a dispute, argument, or debate. These yes men almost make the roleplay or OOC chat an inhospitable battlefield which can escalate to either bullying or the all to illogical majority rules method of settling. This method of settling is especially corrupt when their is multiple yes men attached to perhaps one roleplayer or character of the opposite sex. For obvious reasons. Also "Yes Men" interchangeable with "woman" or "whatever".

4.) The "Passively Dismissive Admin". It has come to my attention that many roleplayers enjoy inviting friends or prior roleplay partners to a new large roleplay. This isn't normally a problem but the creator of said roleplay has personal attachments to many of the individuals in the RP thus making it difficult for them to make solid and confident decisions in the face of a dispute, argument, or debate. It seems that the passively dismissive admin just wants to sweep the issue under the rug because they may feel compelled to preserve the partnership and relationship that they had established prior to the incident. That said the "Passively Dismissive Admin" is not attached or reserved to the scenario mentioned; they can come from anywhere and are conceived from a variety of ways.

5.) The "Home Wrecker". This is an individual that is introduced to a roleplay and almost immediately begins to disrupt the natural current of the roleplay in a negative manner. Whether starting fights, asserting themselves in roleplay situations, or serving a "heavy hand" in the pace or flow of the roleplay by simultaneously downplaying other roleplayers. It is also noteworthy that these "Home Wreckers" are often difficult to snuff out.

6.) The "Cock Measuring Contest". This is far too common in roleplays. Two males, two egos, no winners. Unfortunately this happens a lot when the ratio of "boys, girls, or whatever" isn't of equal balance and competition between interests become so bad, one could cut the testosterone in the air with a spoon. However this Cock Measuring Contest is not literal; it often has to do with Egos and is a way to "size up" the competition-again not literal. This competition usually leaves the roleplayers involved in a static state of awkwardness and, at its worst even prevents the roleplay or OOC chat from progressing. Once recognizing the social quagmire the two disputing males seem to feign an agreement for the sake of the roleplay or the interest in mind (and this is when it become the most critical). Afterwards it appears as though both participating males use purposefully vague undertones to continue their Cock Measuring Contest in the RP which leads to an awkward and lingering subtext.

7.)The "Grammar Nazi". Perhaps the most well known mention. Hell if anyone reading this prides themselves on being one than HAIL the fictitious and possibly hateful grammar leader who cannot or refuses to see the bigger picture of a concept past the way it is presented. Grammer Nazi's can place a roleplay to a dead halt and anyone with the audacity to outright avoid a response to a roleplay just to mention certain grammatical errors are probably not worth roleplaying with. I cannot stress enough how many times I have dropped a roleplay because of this. It makes the roleplay thoroughly unenjoyable and creates a separation between both people involved making the individual who made the error feel like sh*t. Oh I know I am going to get hell for this I just know it.

8.) The "Standby". This is when only ONE person involved in a roleplay has to, by default create the pace of the roleplay while the other roleplay partner is on standby. The standby makes no attempt to change pace, reach out, make a plot twist, or simply progress the scene past mindless over descriptive jargon just to match the "Pace Maker's" response length. A standby easily drops the idea of a creative roleplay considering that the imagination, scenery, plot is all reliant on one individual which can create stagnation and ultimately collapse the roleplay altogether.

9.) The "Damsel in Distress". This is when someone regardless of gender; in this case, refuses to get themselves out of a sticky situation or purposefully places themselves in dangerous situations that they themselves cannot overcome. The damsel in distress places pressure and unnecessary amounts of focus on one character which often neglects others involved in the roleplay by its very nature. Not to mention any sort of personality or character development seems to be the almighty "cookie-cutter" character archetype with no redeeming value whatsoever.

10.) The "Alpha Male". A self proclaimed dominant individual, often times using a godmodded character or godmodding methods to "overwhelm" any and all potential competition. The alpha male seeks and attempts to challenge anyone willing to "intervene" on "his" interests. They are often times the pinnacle of having delusions of grandeur, going so far as to using select tactics mentioned above to try and hammer their falsified beliefs onto others. It is almost paradoxical how these alpha males demand so much respect and empowerment from others but are often times filled with exploitable insecurities.

Ah, someone explores deeper into the territories. I must say I mostly agree with all of those and have experienced them all at least once (on various levels). I have some strong emotions towards certain ones though:

I have to agree with the "Damsel in Distress" - this one has haunted me for a while and has angered me the longest due to a very old role-player partner I had that had to always repeat the same thing over and over again - always dying and someone had to 'revive' her using medical techniques and it has gotten so repetitive that I wished I never was her partner in the first place. Thank god that was years behind me. People should never do this stuff just to 'get attention', it literally feels as thought the player thinks his character deserves all the attention. So selfish.

I also dislike the "Standby" people. These people literally give me no reassurance that they are into the RP or even interested in getting the plot going and always make me lose my motivation. Usually I know they are stagnant in the RP if they write a few lines eventually, thus I discontinue the RP and the story idea unfortunately dies away. I don't want to do all the work! Help me, help you. That's how I work best.

As for Grammer Nazi's, I never really met with an extremist one, but I hope that I do not meet an extremist Grammer Nazi anytime soon because that's going to end the RP if any writing mistakes happen. I don't like being too critical and I hope my partners are the same. Being open-minded is how I just do. Sure, you can point out an autocorrect word and make a laugh out of it, I'll laugh too! But you're still probably going to understand what I mean.
There was this girl in an old group who constantly had to have attention on her character. She would do this by making her be diagnosed with cancer and get seriously injured and fall into comas. And she was everywhere. I could not find a single group that she didn't have a part in and it drove me up the wall. Eventually I had enough of her and told the admin that I couldn't handle her character having lung cancer because someone who practically raised me and saved me from probably getting raped eventually had died from it and she could do whatever disease for attention, but that's going too far for me (I was still in the healing process of it all and I was really depressed about it, I didn't get help for my problems until October 2017 so this lasted for years but I slowly managed to be able to handle role-playing with characters who had lung cancer although characters with cancer in general still bugs me to an extent). I don't remember what happened but I'm thankful I don't roleplay with her anymore. I've always dealt with people who constantly needed revival and that drove me up the wall too.


Hey, I am terribly sorry for your loss but at least you're doing what you can to seek out help. As for roleplayers that want to call attention to themselves through intentionally placing an affliction to their character thereby causing the roleplay to orbit around them, are the worst.
Thank you, I appreciate it. My first roleplay worked on that but that's because I learned role-playing from that partner so it was a team effort all in all, which I can argue has the potential to make it fun if you're really open minded. But when it's one person that constantly has something wrong with them, it makes everyone miserable accept for the "yes men" which happened to surround that girl I mentioned before so no one could really say anything or she would act innocent and the yes men would automatically attack you for it.
Kolas wrote:
Also, people who have nothing to contribute with regards to ideation, either wanting you to decide everything (especially when they say "You start us off!" and then all further replies are "That sounds good to me!") or disagreeing with and/or rejecting your ideas, but offering no alternatives.

Don't be boring. Give me your thoughts. Agreement is not necessarily contribution.
I am currently dealing with people like that actually. This also can be linked to being the pace maker and it can lead to it as well. Nothing happens if you don't make it happen. It's really aggravating. I like role-playing more than just my ideas, but I need help to make the roleplay good too from more than just me, myself, and I.
Random wrote:
Kolas wrote:
Also, people who have nothing to contribute with regards to ideation, either wanting you to decide everything (especially when they say "You start us off!" and then all further replies are "That sounds good to me!") or disagreeing with and/or rejecting your ideas, but offering no alternatives.

Don't be boring. Give me your thoughts. Agreement is not necessarily contribution.
I am currently dealing with people like that actually. This also can be linked to being the pace maker and it can lead to it as well. Nothing happens if you don't make it happen. It's really aggravating. I like role-playing more than just my ideas, but I need help to make the roleplay good too from more than just me, myself, and I.

^^^ This one gets it.
Kolas wrote:
Random wrote:
Kolas wrote:
Also, people who have nothing to contribute with regards to ideation, either wanting you to decide everything (especially when they say "You start us off!" and then all further replies are "That sounds good to me!") or disagreeing with and/or rejecting your ideas, but offering no alternatives.

Don't be boring. Give me your thoughts. Agreement is not necessarily contribution.
I am currently dealing with people like that actually. This also can be linked to being the pace maker and it can lead to it as well. Nothing happens if you don't make it happen. It's really aggravating. I like role-playing more than just my ideas, but I need help to make the roleplay good too from more than just me, myself, and I.

^^^ This one gets it.
Haha as much as I hate it, yes I do. XD
AlyMyles Topic Starter

Kolas wrote:
Also, people who have nothing to contribute with regards to ideation, either wanting you to decide everything (especially when they say "You start us off!" and then all further replies are "That sounds good to me!") or disagreeing with and/or rejecting your ideas, but offering no alternatives.

Don't be boring. Give me your thoughts. Agreement is not necessarily contribution.


"nothing to contribute with regards to ideation" I am very fond with the way you put that. Now if you don't mind I would like to make that an addition to my personal roleplay pet peeves list. I just am wondering what kind of euphemistic tittle that you would give these people. Kind of like how I listed everything as The "Blah Blah Blah" or whatever. It is a very sharp observation you've made there I am thoroughly happy you pointed that out.
AlyMyles wrote:
Kolas wrote:
Also, people who have nothing to contribute with regards to ideation, either wanting you to decide everything (especially when they say "You start us off!" and then all further replies are "That sounds good to me!") or disagreeing with and/or rejecting your ideas, but offering no alternatives.

Don't be boring. Give me your thoughts. Agreement is not necessarily contribution.


"nothing to contribute with regards to ideation" I am very fond with the way you put that. Now if you don't mind I would like to make that an addition to my personal roleplay pet peeves list. I just am wondering what kind of euphemistic tittle that you would give these people. Kind of like how I listed everything as The "Blah Blah Blah" or whatever. It is a very sharp observation you've made there I am thoroughly happy you pointed that out.

Aww, thank you! Feel free! My own infinite creativity has given me the super accurate title "The Bad Project Partner", as these people remind me of classmates in school that do no work when planning a group effort. Alternatively, "The Indifferent."
Kolas wrote:
AlyMyles wrote:
Kolas wrote:
Also, people who have nothing to contribute with regards to ideation, either wanting you to decide everything (especially when they say "You start us off!" and then all further replies are "That sounds good to me!") or disagreeing with and/or rejecting your ideas, but offering no alternatives.

Don't be boring. Give me your thoughts. Agreement is not necessarily contribution.


"nothing to contribute with regards to ideation" I am very fond with the way you put that. Now if you don't mind I would like to make that an addition to my personal roleplay pet peeves list. I just am wondering what kind of euphemistic tittle that you would give these people. Kind of like how I listed everything as The "Blah Blah Blah" or whatever. It is a very sharp observation you've made there I am thoroughly happy you pointed that out.

Aww, thank you! Feel free! My own infinite creativity has given me the super accurate title "The Bad Project Partner", as these people remind me of classmates in school that do no work when planning a group effort. Alternatively, "The Indifferent."
Agreed ^^^^ That's beautiful haha.
Thank you guys you’ve given me a ton of really useful information and I’m going to try to change my characters and rp style. While I don’t really do demon or random powers or stuff, I can always find some ways to improve. Thank you
i'm not the type to say "you're doing this wrong and your character that you've put thought into sucks because it follows this trope that mildly irritates me," but regardless - angel and demon characters that are obviously within the christian lore of angels and demons are usually a pretty safe bet for me not to play with. they're never adherent to christian lore.

angels are most commonly male. they're terrifying to see. they're huge and ultra-powerful. christian sources have said that people's eyes would have burned out if they looked upon certain angels. they've been described as having six wings and galaxies for heads and eyes all over their skin. they have singing voices so beautiful that brains can't comprehend them. your character, who is small, shy-spoken and has two tiny wings, is a pale comparison - hardly a comparison at all, in fact.

also - fallen angels... aren't fallen angels. i mean, strictly speaking, okay; but they're demons once they've fallen, and demons' jobs are to corrupt human beings. angels fall because they don't agree with heaven's rules.

i've only ever seen a demon that's obviously based off of christian ideas of what a demon is played well once; the player played them as a corrupter, as someone that looks fun and exciting but will really just take your character on a wild goose chase and give them problems. i've literally never seen someone play a full-fledged angel well and accurately, though.

half-angels are sometimes okay. nephilim were described in christian lore as real things; angels came to earth and liked how women looked and Did That, but i hardly think a small, skinny boy could be the result of the biblical angel of anything at all's coupling with someone.

i dunno, it just kinda bothers me. don't corrupt your source material that much, y'know? i have a character based off of celtic mythology, but i have him described pretty accurately, and i did hours of research to make sure i knew what i was doing and what he was supposed to be doing. i read the whole of "the dialogue of gwyddno garanhir and gwyn ap nudd" to make sure i could justify the attributes i was tacking onto him. i just - respect some people's religion, to begin with, and research your character's lore.
Gab

Don't mind me just jumping on here!

1. Uninteresting/unbelievable characters. I try to keep my characters believable and interesting, each one being different from each other and it gets on my nerves a bit when it seems my partner doesn't do the same. If your character is deathly afraid of spiders, make 'em run away shrieking like a little girl if they see one! Don't make them have this sudden change where they're not afraid of spiders any longer for no reason! At the very least, make up a reason for them not to be scared any more!

3. People wanting to change my characters. I'm not talking about small tweaks, like changing their age a bit for the rp for possible romance or possibly making a non-human character human for the sake of having them suit the rp plot, I'm talking about major changes like personality, relationship, and backstory changes. Don't even try to get me to change those. This will be an immediate no. My characters are who they are for a reason and I'm not gonna change major things about them because you don't think your character would like them that much.

4. People who don't read character profiles or even my own profile. At least get to know me and my characters, even if it's just a glance at my rules and my character's basics before rping with me.

Luckily, I haven't found anyone who got on these pet peeves
Ben Moderator

Hi there folks!

So I just wanted to stop by and mention a couple of things. No one is in trouble, buuuuuut I want to ask everyone to be a little careful about what we put in these threads. I haven't gone through the thread with a fine-toothed comb (yet), and so I'm not referring to anyone in particular. If you feel like I'm talking about your post, that might be an indicator that you should edit it to be more friendly. Here are a few things I'd like you all to consider:

RPR is a community for players of all skill-levels and posting styles.

If you don't like one-liners or are picky about punctuation, that is absolutely your prerogative and you are encouraged to seek out folks with similar preferences. The site has a suite of tools designed to match you with players who have compatible posting styles and interests. However I ask that you please don't actively berate one-line players, or players with technical errors in their grammar and spelling. Our community includes ESL, folks with disability, folks with not a lot of time on their hands, and young learners.

Be careful when naming specific character styles and tropes.

You can absolutely express your preferences for or against certain types of character, plot archs, and tropes, but please avoid bashing on people's choices too much. We're all here to play the things we want, to be part of the escapism, and enjoy ourselves. Again, you're free to express your preferences, but let's not condemn people for enjoying things that we consider tired or overdone. Avoid absolute value judgments about character types and themes.

We don't subtweet here!

If you're writing a pet peeve and you have a specific person in mind: don't. Not naming someone doesn't make it not passive-aggressive.

Please try and find ways to channel your frustrations into positive action.

Poor behaviour isn't always malicious. I would much rather see a thread approaching the question of how to handle rulebreakers, godmoders, and inexperienced roleplayers in positive, community-minded ways.

Thanks for your attention :)
Understood!
AlyMyles Topic Starter

Asroc wrote:
I have allot.

1. Dump and Run type Rprers. Ones who either reply once or twice and then dump their character or reply to others, leaving an RP hanging. I can see if you are busy, but dump and runners are annoying.

2. Canon vs OC drama. Not all canons RP in their set universe. Not all OC Rpers are snooty. There is a grey area. Both can get along.

3. Like with what Kitten said, random powers that magically happen on a character.

4. Zero research on something that happened on a character. If you want your character to suffer from some trauma, research on it and back it up.

5. Minor peeve. Characters with overly dramatic back stories such as abused by parents, parents killed (Such as father or mother). A lot of these characters are either emo and moody or goody two shoes who want justice.

6. Canon Rpers who do no research on their character. Yeah there is "Let people RP how they want to RP", but reason why a lot of canon Rpers get snuffed is because the person never puts in effort into their character or hardly does research. I highly doubt Sephiroth from FF7 would prance around in a flower field while riding a unicorn farting a rainbow. (That be hilarious, though.)

7. Metagaming. My character does not know yours. You would not know them until you met them.

8. Combat hungry people. Many people dislike RP combat due to god modders.

9. Abusive GMs/Admins/Staff. I seen this happen on smaller, user/friend ran forums or chats where the admin would do nothing on an issue. Or they play favourites with a user. Or not let you have a hiatus due to issues and would bark for activity. I have seen things from mod abuse where they public shame a person.

10. People who try to pressure people into certain RPs. Sexual, fetishes, etc. I seen this behaviour with 18+ Rpers who target younger Rpers (Not here, but elsewhere) where they don't know the consequences if they do such activities with a minor.

@ Kitten. With demons, what about demons or youkai from other lore? Japanese and Asian culture? Some can be just mischievous or just so something for the lulz.


Your #9 Pet Peeve is similar to my The "Passively Dismissive Admin". I just wanted to state that because I ran into a situation where my list has angered someone and well; to be quite frank since you mentioned something similar I want to just reference this to show that I am not the only one who feels this way. That you have noticed this kinda thing happening in roleplay before too!
AlyMyles Topic Starter

Kitten wrote:
Oh, I've got tons....Lemme number them.
1. When you have rules for roleplay stated in your profile and they just completely ignore them. Okay, I get it if I put a LFRP topic out and didn't mention my personal rules but if they're sending me a PM, I'd prefer if the person would read my profile.
2. Illogical roleplay. Backstories that don't make sense, or making people do things that are out of character for plot convenience, also random powers that make zero sense.
3. Power problems. When they magically have powers that the owner didn't mention before to get them out of a situation...And the GM allows it. This is one of the main reasons I've quit roleplays.
Another power problem is of course, OP characters. And the owner doesn't think they are. Most powers have a potential to be OP, but these people give them no limits.
4. When people try to criticize my characters even though theirs are terrible. I know how to appreciate good advice, I do. But it's disrespectful to try and point out problems with my characters when I didn't ask and when I'm not even roleplaying with you.
5. I strongly dislike when my partner tries to make it about romance. I don't like that. It's boring, and I don't understand why people make their characters attracted to others so easily, especially when they've just met.
And also, when they get upset mine don't like them back. My characters will only like other characters I actually think they'd like.
6. Demons. I'm sorry, but these guys get on my nerves. Demons can't be 'good'. They're demons. And their powers don't make sense.
7. Metagamers. So. Horrible. I despise when they try and use OOC info to help them. I've had one partner desperately try and get Gwen to like his and attempted to gender bend her. He failed, of course.



Hey, I was wondering if I could use certain Pet Peeves of your list as additions to my own? I will write it in my style but preserve the integrity! Though I have noticed that my list mentions a euphemistic title behind everything like The "Blah Blah" or The "Such and Such". Normally I would mention which numbers I am interested in and ask that the generator of the mentioned Pet Peeve create a tittle but I have a strong belief that this thread won't hang around much longer so I may make my own and save the list and possibly send it to those interested.

#3 and #5 By the way!
AlyMyles Topic Starter

Asroc wrote:
I have allot.

1. Dump and Run type Rprers. Ones who either reply once or twice and then dump their character or reply to others, leaving an RP hanging. I can see if you are busy, but dump and runners are annoying.

2. Canon vs OC drama. Not all canons RP in their set universe. Not all OC Rpers are snooty. There is a grey area. Both can get along.

3. Like with what Kitten said, random powers that magically happen on a character.

4. Zero research on something that happened on a character. If you want your character to suffer from some trauma, research on it and back it up.

5. Minor peeve. Characters with overly dramatic back stories such as abused by parents, parents killed (Such as father or mother). A lot of these characters are either emo and moody or goody two shoes who want justice.

6. Canon Rpers who do no research on their character. Yeah there is "Let people RP how they want to RP", but reason why a lot of canon Rpers get snuffed is because the person never puts in effort into their character or hardly does research. I highly doubt Sephiroth from FF7 would prance around in a flower field while riding a unicorn farting a rainbow. (That be hilarious, though.)

7. Metagaming. My character does not know yours. You would not know them until you met them.

8. Combat hungry people. Many people dislike RP combat due to god modders.

9. Abusive GMs/Admins/Staff. I seen this happen on smaller, user/friend ran forums or chats where the admin would do nothing on an issue. Or they play favourites with a user. Or not let you have a hiatus due to issues and would bark for activity. I have seen things from mod abuse where they public shame a person.

10. People who try to pressure people into certain RPs. Sexual, fetishes, etc. I seen this behaviour with 18+ Rpers who target younger Rpers (Not here, but elsewhere) where they don't know the consequences if they do such activities with a minor.

@ Kitten. With demons, what about demons or youkai from other lore? Japanese and Asian culture? Some can be just mischievous or just so something for the lulz.


Hey, I like your #1 on your list and would like to make an addition on my list dubbed The "Dump and Runner" I may reword some things but I will try and keep its original integrity!
AlyMyles Topic Starter

Kolas wrote:
Eli_Broady wrote:
Skipbab wrote:
Kolas wrote:
And don't get me started on half angel/half demon roleplayers.

Please start.

I had two NPCs in my last campaign. Not EXACTLY half-breeds, but a race which has blood of outsiders mixed. They are brothers... And one of the players has an angel-blooded aasimar as a player character.
So, fire away, Kolas.

Oh Eli, a half-angel or a half-demon are fine! I love supernatural half-breeds as much as the next nebulous cloud.

I am talking about a character who is one-half demon, and one-half angel.

A character who has all the edge, gloom, cold-bloodedness and dark magic of the fiends themselves, and the gentleness, objective purity, and beauty of the holy celestials, coupled with how they have a dark and grim struggle within themselves to reconcile their impossibly divided nature, except that said conflict is never done well and only serves to give them the best of both worlds, so to speak.

It's not enough to be a fallen angel. Has to be the one-of-a-kind union between angel and demon that will inevitably lead to some kind of ultra powerful magic lord.

It's a lazy aesthetic that I've only seen in roleplay for the sake of being able to say you have angel powers and demon powers, and to make the character seem conflicted without putting in work.


Holy Mother of goodness...May I copy-paste that onto my list? The "Half-Bred Half-effort" sounds amazing. You have excellently described this situation and I must say I am genuinely satisfied and would feel honored to include it on my ever expanding list?
AlyMyles Topic Starter

Skipbab wrote:
The "Demon Bad Boy" Not necessarily a boy, just the trope.

It's a trope used to the point of it being drier than Sahara. It makes my eyebrows frown and dangle at the site of another son or daughter of Satan, with a dead mother or some shit on the side to make them sound super tragic, but will in the end make them sound even more stupid.


Hey, can I reference this? This proves that there are other variants to the "Bad Boy" trope! I just wanted to justify the fact that other people notice these kinds of things :).
AlyMyles Topic Starter

A couple of the pet peeves I have found come from a couple of years of perhaps countless roleplaying. Not that it gives me any more standing on the issue; just that I have met with a wide array of roleplayers of different types. Now then let me list them! Many of these Pet Peeves may seem controversial so... sorry if it bugs you.

I also intend on expanding this list using more of your entries! I will do my best to persevere their integrity but also list them with a euphemistic title of some sort. Remember, that this is simply a learning experience intended to find commonality among the rp community. This is of course not intended to serve as a bash thread! Hopefully this list would provide as easy reference material to express in future roleplays that anyone may encounter.


1.) The generic "Bad Boy" this come in multiple variants but for the most part when a character is just automatically expected to be respected or adored by fellow roleplayers (most often of the opposite sex). It is the type that literally walk into a roleplay chat and either cause fights, act snarky, or never act as team players.

2.) The "Vampire Boy" variant of the "bad boy". I may have a theory as to why it is so widely used and is effective but to some it may sound "sexist" and by all means if I sound that way I apologize... Anyways, the vampire boy. Immortal, good looks, godly powers, always dawning a shit grin and lastly exploiting the non-consensual/consensual loop. I have noticed many ( NOT ALL/NOT MOST) girls have either a fetish or a desire to become either ravished or the like by a sexual partner but in a vampires case it seems to fulfill that fantasy by using blood in liue of sex. Vampire boys seem to acknowledge that their method in preying involves FORCEFUL action by extension, that being said it appears to me that since the forceful act is to satisfy a blood lust as opposed to a sexual desire, it provides a mutual medium that doesn't take away innocence or virginity but also certifies PG ratings suitable for any roleplay.

3.) The "Yes Men". Again, this may sound "sexist" and believe me if this sounds that way to you I apologize; you're entitled to your opinions and I am entitled to mine. Anyways the yes men are the kinds of guys who seem to buddy up with (in many cases) a roleplayer or a character of the opposite sex. The kind of yes man whom chooses to argue for the sake or behalf of a girl/boy/whatever (or interest) just on the premise that they are a girl/boy/whatever (or interest) rather than deciding the best course of action between a dispute, argument, or debate. These yes men almost make the roleplay or OOC chat an inhospitable battlefield which can escalate to either bullying or the all to illogical majority rules method of settling. This method of settling is especially corrupt when their is multiple yes men attached to perhaps one roleplayer or character of the opposite sex. For obvious reasons. Also "Yes Men" interchangeable with "woman" or "whatever".

4.) The "Passively Dismissive Admin". It has come to my attention that many roleplayers enjoy inviting friends or prior roleplay partners to a new large roleplay. This isn't normally a problem but the creator of said roleplay has personal attachments to many of the individuals in the RP thus making it difficult for them to make solid and confident decisions in the face of a dispute, argument, or debate. It seems that the passively dismissive admin just wants to sweep the issue under the rug because they may feel compelled to preserve the partnership and relationship that they had established prior to the incident. That said the "Passively Dismissive Admin" is not attached or reserved to the scenario mentioned; they can come from anywhere and are conceived from a variety of ways.

5.) The "Home Wrecker". This is an individual that is introduced to a roleplay and almost immediately begins to disrupt the natural current of the roleplay in a negative manner. Whether starting fights, asserting themselves in roleplay situations, or serving a "heavy hand" in the pace or flow of the roleplay by simultaneously downplaying other roleplayers. It is also noteworthy that these "Home Wreckers" are often difficult to snuff out.

6.) The "Cock Measuring Contest". This is far too common in roleplays. Two males, two egos, no winners. Unfortunately this happens a lot when the ratio of "boys, girls, or whatever" isn't of equal balance and competition between interests become so bad, one could cut the testosterone in the air with a spoon. However this Cock Measuring Contest is not literal; it often has to do with Egos and is a way to "size up" the competition-again not literal. This competition usually leaves the roleplayers involved in a static state of awkwardness and, at its worst even prevents the roleplay or OOC chat from progressing. Once recognizing the social quagmire the two disputing males seem to feign an agreement for the sake of the roleplay or the interest in mind (and this is when it become the most critical). Afterwards it appears as though both participating males use purposefully vague undertones to continue their Cock Measuring Contest in the RP which leads to an awkward and lingering subtext.

7.)The "Grammar Nazi". Perhaps the most well known mention. Hell if anyone reading this prides themselves on being one than HAIL the fictitious and possibly hateful grammar leader who cannot or refuses to see the bigger picture of a concept past the way it is presented. Grammer Nazi's can place a roleplay to a dead halt and anyone with the audacity to outright avoid a response to a roleplay just to mention certain grammatical errors are probably not worth roleplaying with. I cannot stress enough how many times I have dropped a roleplay because of this. It makes the roleplay thoroughly unenjoyable and creates a separation between both people involved making the individual who made the error feel like sh*t. Oh I know I am going to get hell for this I just know it.

8.) The "Standby". This is when only ONE person involved in a roleplay has to, by default create the pace of the roleplay while the other roleplay partner is on standby. The standby makes no attempt to change pace, reach out, make a plot twist, or simply progress the scene past mindless over descriptive jargon just to match the "Pace Maker's" response length. A standby easily drops the idea of a creative roleplay considering that the imagination, scenery, plot is all reliant on one individual which can create stagnation and ultimately collapse the roleplay altogether.

9.) The "Damsel in Distress". This is when someone regardless of gender; in this case, refuses to get themselves out of a sticky situation or purposefully places themselves in dangerous situations that they themselves cannot overcome. The damsel in distress places pressure and unnecessary amounts of focus on one character which often neglects others involved in the roleplay by its very nature. Not to mention any sort of personality or character development seems to be the almighty "cookie-cutter" character archetype with no redeeming value whatsoever.

10.) The "Alpha Male". A self proclaimed dominant individual, often times using a godmodded character or godmodding methods to "overwhelm" any and all potential competition. The alpha male seeks and attempts to challenge anyone willing to "intervene" on "his" interests. They are often times the pinnacle of having delusions of grandeur, going so far as to using select tactics mentioned above to try and hammer their falsified beliefs onto others. It is almost paradoxical how these alpha males demand so much respect and empowerment from others but are often times filled with exploitable insecurities.

11.) The "Convenience-er" Usually a character who has spontaneously attained powers, abilities, or items that the roleplayer did not previously mention in the sake of conveniently altering a situation for their benefit. For instance, A character suddenly finds themselves in a spider-anthro's trap and is soon to be consumed however the Convenience-er has materialized a knife or generated a focused magical strike to cut themselves free from their binds.

12.) The "Romantic" Often a title used in a positive light; though much to the contrary in a roleplay. Most often times a romantic in a roleplay tries to tip the scales of a roleplay to bring them closer to a potential partner, change its intended goal to assert a relationship, or mindlessly assume relation between an interest taking part in the roleplay. Romantics seemingly have utter disregards for the logistics or build up of tension or character interaction in favor of using the "love at first sight" ideology to express their reasoning. This in-turn quickly disrupts the roleplay and could possibly make the other roleplayer uncomfortable or disinterested in the roleplay and fellow roleplayer.

13.) The "Bad Project Partner" In essence a roleplayer who often have nothing to contribute with regards to ideation, either wanting the fellow roleplayer to decide everything (especially when they say "You start us off!" and then all further replies are "That sounds good to me!") or disagreeing with and/or rejecting your ideas, but offering no alternatives. The elemental note to detract from this is that agreement is not necessarily contribution.

14.) The "Dump and Runner" Dump and Run type roleplayers either reply once or twice and then dump the roleplay, their character personality, or their response length without mention. Usually the reason is favoring other roleplays or other roleplayers. These individuals usually give no forewarning about their intentions to leave and sometimes result in unwarranted blocks or ignores.

15.) The “Half-Bred Half-Effort” Directly reserved for half breed roleplay characters. A character who has all the edge, gloom, cold-bloodedness and dark magic of the fiends themselves, and the gentleness, objective purity, and beauty of the holy celestials, coupled with how they have a dark and grim struggle within themselves to reconcile their impossibly divided nature, EXCEPT that said conflict is never done well, and only serves to give them the best of both worlds usually serving as an edge when regarding magic, powers, and resources in a roleplay.


16.) The "GodModder" In essence when someone’s character has the ability to do practically anything without limits or boundaries. Usually they simply cannot be harmed by any and all means other roleplayers attempt. A godmodder uses a varying arsenal of liberties including but not limited to:
-Killing or injuring a character without the player's express permission.
-They simply can’t be hit and dodge all attacks or anything for this matter aimed at them.
-It can also be using other characters involved in the roleplay that other roleplayers have direct control over.

17.) The "One Liner" Pretty much a self explaining tittle. A one liner is a roleplayer who either chooses to or does not have the will to respond past one line. These roleplays usually end quickly due to the stagnation of the roleplay and the assertion of actual effort on the corresponding roleplayers behalf. The corresponding roleplayer most often times prematurely end the roleplay as a result.

18.) The "Entitled Roleplayer" Often times an exquisite roleplayer with extraordinary writing talent and creative process AND THEY KNOW IT. Though the entitled roleplayer is terribly difficult to ever engage with considering they are the individuals requesting that they be presented with a starter; and a good one. An entitled roleplayer would go as far as neglecting to go OOC, refusing to read friendly introductory messages, and absolute desertion without any response to any starter seemingly sub-par to their standards. It is without mistake that an encounter with one of these individuals usually leaves to ignored/read messages gone without notice of any kind.

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