Yeeeyyy!!!!
out of stamina
Dead!
Updated this a little bit.
Novalyyn wrote:
And here we are... a rough guide to use for this year. Still missing a lot of data, and I am not going to be reliable for maintaining it this year. This guide is a haphazard mix of data from 2015, 2017, and scrapes of data from this year. It may have mistakes.
Weapons
Fists - Infinitely usable, but only deals straight 1d4 damage and may be resisted by any enemy.
Noble Rapier - Appears to be ideal against green enemies. Other enemies take reduced damage. Increased accuracy.
Energy Sword - Appears to be ideal against green enemies. Other enemies take reduced damage. Increased accuracy and dodging. Can come in different colors (wait until your sword has 1 use left before applying crystal for best effect!).
Wicked Battle Axe - Appears to be ideal against red enemies. Other enemies take reduced damage.
Alien Honor Blade - Appears to be ideal against red enemies. Other enemies take reduced damage. Appears to sometimes deal a couple points extra damage via insult to honor.
Flintlock Pistol - Appears to be ideal against blue enemies. Other enemies take reduced damage.
Hardest-hitting multi-use weapon.
Ray Gun - Appears to be ideal against blue enemies. Other enemies take reduced damage.
Hardest-hitting multi-use weapon.
Pineapple Grenade - One-use high-damage item. Equally useful against all enemies.
Portable Cannon - One-use high-damage item. Equally useful against all enemies.
Rocket Launcher - One-use high-damage item. Equally useful against all enemies.
Fists - Infinitely usable, but only deals straight 1d4 damage and may be resisted by any enemy.
Noble Rapier - Appears to be ideal against green enemies. Other enemies take reduced damage. Increased accuracy.
Stats
Damage type: Piercing
Attack bonus: 3
Damage Dice: 1d8
Damage Bonus: 2
Crit Threshold: 18
Crit Multiplier: 2
AC Bonus: 4
Attack bonus: 3
Damage Dice: 1d8
Damage Bonus: 2
Crit Threshold: 18
Crit Multiplier: 2
AC Bonus: 4
Energy Sword - Appears to be ideal against green enemies. Other enemies take reduced damage. Increased accuracy and dodging. Can come in different colors (wait until your sword has 1 use left before applying crystal for best effect!).
Stats
Damage type: Piercing
Attack bonus: 3
Damage Dice: 1d8
Damage Bonus: 2
Crit Threshold: 18
Crit Multiplier: 2
AC Bonus: 4
Attack bonus: 3
Damage Dice: 1d8
Damage Bonus: 2
Crit Threshold: 18
Crit Multiplier: 2
AC Bonus: 4
Wicked Battle Axe - Appears to be ideal against red enemies. Other enemies take reduced damage.
Stats
Damage type: Slashing
Attack bonus: 5
Damage Dice: 2d8
Damage Bonus: 3
Crit Threshold: 20
Crit Multiplier: 3
Attack bonus: 5
Damage Dice: 2d8
Damage Bonus: 3
Crit Threshold: 20
Crit Multiplier: 3
Alien Honor Blade - Appears to be ideal against red enemies. Other enemies take reduced damage. Appears to sometimes deal a couple points extra damage via insult to honor.
Stats
Damage type: Slashing
Attack bonus: 5
Damage Dice: 2d8
Damage Bonus: 3
Crit Threshold: 20
Crit Multiplier: 3
Attack bonus: 5
Damage Dice: 2d8
Damage Bonus: 3
Crit Threshold: 20
Crit Multiplier: 3
Flintlock Pistol - Appears to be ideal against blue enemies. Other enemies take reduced damage.
Hardest-hitting multi-use weapon.
Stats
Damage type: Energy
Attack bonus: 5
Damage Dice: 3d8
Damage Bonus: 4
Crit Threshold: 19
Crit Multiplier: 3
Attack bonus: 5
Damage Dice: 3d8
Damage Bonus: 4
Crit Threshold: 19
Crit Multiplier: 3
Ray Gun - Appears to be ideal against blue enemies. Other enemies take reduced damage.
Hardest-hitting multi-use weapon.
Stats
Damage type: Energy
Attack bonus: 5
Damage Dice: 3d8
Damage Bonus: 4
Crit Threshold: 19
Crit Multiplier: 3
Attack bonus: 5
Damage Dice: 3d8
Damage Bonus: 4
Crit Threshold: 19
Crit Multiplier: 3
Pineapple Grenade - One-use high-damage item. Equally useful against all enemies.
Stats
Damage type: All
Attack bonus: 10
Damage Dice: 6d8
Damage Bonus: 5
Crit Threshold: 20
Crit Multiplier: 3
Attack bonus: 10
Damage Dice: 6d8
Damage Bonus: 5
Crit Threshold: 20
Crit Multiplier: 3
Portable Cannon - One-use high-damage item. Equally useful against all enemies.
Stats
Damage type: All
Attack bonus: 10
Damage Dice: 8d10
Damage Bonus: 5
Crit Threshold: 19
Crit Multiplier: 3
Attack bonus: 10
Damage Dice: 8d10
Damage Bonus: 5
Crit Threshold: 19
Crit Multiplier: 3
Rocket Launcher - One-use high-damage item. Equally useful against all enemies.
Stats
Damage type: All
Attack bonus: 10
Damage Dice: 8d10
Damage Bonus: 5
Crit Threshold: 19
Crit Multiplier: 3
Attack bonus: 10
Damage Dice: 8d10
Damage Bonus: 5
Crit Threshold: 19
Crit Multiplier: 3
Healing/Protection
Party Hat of Healing - Heals 5-15 health.
Super Party Hat of Healing - Heals half your total health and a small bit of stamina.
Stimspray - Recovery from blight and poison. May sometimes be received when turning in scrap.
Medicinal Plant - Recovery from blight and poison.
Walrus - Not a usable item. A walrus in your inventory may randomly absorb some of the damage meant for you.
Party Hat of Healing - Heals 5-15 health.
Super Party Hat of Healing - Heals half your total health and a small bit of stamina.
Stimspray - Recovery from blight and poison. May sometimes be received when turning in scrap.
Medicinal Plant - Recovery from blight and poison.
Walrus - Not a usable item. A walrus in your inventory may randomly absorb some of the damage meant for you.
Status Effects
Poison - Reduces accuracy, making it harder to hit enemies and more likely you'll destroy scrap for the ships.
Blight - Prevents normal healing users get every 5 minutes.
To remove these, use a stimspray or a medicinal herb.
Poison - Reduces accuracy, making it harder to hit enemies and more likely you'll destroy scrap for the ships.
Blight - Prevents normal healing users get every 5 minutes.
To remove these, use a stimspray or a medicinal herb.
Enemies
Most enemies require multiple people to kill it. All enemies except boss types will fully heal every 5 minutes (so don't start attacking a healthy one if there's just a minute or two left!). New enemies spawn at the top of every hour (and whenever a symbol is correctly answered?).
Goblin Invader Green. 25 HP. Weak to piercing damage (noble rapier and energy sword). Resistant to energy damage (ray gun and flintlock pistol).
Fiendish Invader Red. 75 HP. Weak to slashing damage (battle axe and alien honor blade). Resistant to piercing damage (noble rapier and energy sword).
Invader Blue. X HP. Weak to energy damage (ray gun and flintlock pistol). Resistant to slashing (battle axe and alien honor blade), and piercing (noble rapier and energy sword) is also not very effective.
Goblin Mage Green. 75 HP. Weak to piercing damage (noble rapier and energy sword). Resistant to energy damage (ray gun and flintlock pistol). Can inflict poison/blight?
Fiendish Goblin Mage Red. 150 HP. Weak to slashing damage (battle axe and alien honor blade). Resistant to piercing damage (noble rapier and energy sword). Can inflict poison.
mage enemy name Blue. X HP. Weak to energy damage (ray gun and flintlock pistol). Resistant to slashing (battle axe and alien honor blade), and piercing (noble rapier and energy sword) is also not very effective. Can inflict poison/blight?
Wolf Rider Green. 125 HP. Weak to piercing damage (noble rapier and energy sword). Resistant to energy damage (ray gun and flintlock pistol).
Fiendish Wolf Rider Red. 250 HP. Weak to slashing damage (battle axe and alien honor blade). Resistant to piercing damage (noble rapier and energy sword).
wolf enemy name Blue. X HP. Weak to energy damage (ray gun and flintlock pistol). Resistant to slashing (battle axe and alien honor blade), and piercing (noble rapier and energy sword) is also not very effective.
Most enemies require multiple people to kill it. All enemies except boss types will fully heal every 5 minutes (so don't start attacking a healthy one if there's just a minute or two left!). New enemies spawn at the top of every hour (and whenever a symbol is correctly answered?).
Goblin Invader Green. 25 HP. Weak to piercing damage (noble rapier and energy sword). Resistant to energy damage (ray gun and flintlock pistol).
Stats
AC: 10
Attack bonus: 0
Damage: 1d4
Attack bonus: 0
Damage: 1d4
Fiendish Invader Red. 75 HP. Weak to slashing damage (battle axe and alien honor blade). Resistant to piercing damage (noble rapier and energy sword).
Stats
AC: 11
Attack bonus: 1
Damage: 1d6
Crit Range: 20
Attack bonus: 1
Damage: 1d6
Crit Range: 20
Invader Blue. X HP. Weak to energy damage (ray gun and flintlock pistol). Resistant to slashing (battle axe and alien honor blade), and piercing (noble rapier and energy sword) is also not very effective.
Stats
AC: X
Attack bonus: X
Damage: X
Attack bonus: X
Damage: X
Goblin Mage Green. 75 HP. Weak to piercing damage (noble rapier and energy sword). Resistant to energy damage (ray gun and flintlock pistol). Can inflict poison/blight?
Stats
AC: 11
Attack bonus: 1
Damage: 2d6
Crit Range: 19
Attack bonus: 1
Damage: 2d6
Crit Range: 19
Fiendish Goblin Mage Red. 150 HP. Weak to slashing damage (battle axe and alien honor blade). Resistant to piercing damage (noble rapier and energy sword). Can inflict poison.
Stats
AC: 12
Attack bonus: 2
Damage: 2d8
Crit Range: 19
Attack bonus: 2
Damage: 2d8
Crit Range: 19
mage enemy name Blue. X HP. Weak to energy damage (ray gun and flintlock pistol). Resistant to slashing (battle axe and alien honor blade), and piercing (noble rapier and energy sword) is also not very effective. Can inflict poison/blight?
Stats
AC: X
Attack bonus: X
Damage: X
Attack bonus: X
Damage: X
Wolf Rider Green. 125 HP. Weak to piercing damage (noble rapier and energy sword). Resistant to energy damage (ray gun and flintlock pistol).
Stats
AC: 11
Attack bonus: 1
Damage: 1d6
Crit Range: 20
Attack bonus: 1
Damage: 1d6
Crit Range: 20
Fiendish Wolf Rider Red. 250 HP. Weak to slashing damage (battle axe and alien honor blade). Resistant to piercing damage (noble rapier and energy sword).
Stats
AC: 12
Attack bonus: 2
Damage: 1d8
Crit Range: 20
Attack bonus: 2
Damage: 1d8
Crit Range: 20
wolf enemy name Blue. X HP. Weak to energy damage (ray gun and flintlock pistol). Resistant to slashing (battle axe and alien honor blade), and piercing (noble rapier and energy sword) is also not very effective.
Stats
AC: X
Attack bonus: X
Damage: X
Attack bonus: X
Damage: X
go for this one https://www.rprepository.com/events/epicweek2018/monster.php?m=1145
waiting for stamina...
waiting for stamina...
good job silovit "Silovit dealt 159 damage to Fiendish Wolf Rider"
Woo woo! Getting my warrior on! Hi folks!
kill this one guys https://www.rprepository.com/events/epicweek2018/monster.php?m=1142
Ben wrote:
Woo woo! Getting my warrior on! Hi folks!
Ben wrote:
Woo woo! Getting my warrior on! Hi folks!
hello mod! glad you joined us
Royal... thanks for the boost !
I have swords if anyone needs one
https://www.rprepository.com/events/epicweek2018/monster.php?m=1151
Couldn't quite kill him, but he's almost dead.
Couldn't quite kill him, but he's almost dead.
You are on: Forums » Epic Week 2018 » Warrior Chat
Moderators: Mina, Keke, Cass, Claine, Sanne, Dragonfire, Ilmarinen, Darth_Angelus