(He should have been flung out if he was in the cockpit,also account for the engine/reactor and its fuel)
((We should add die roles for risky moves like that so we dont all go and be OP.))
rolled 2d6 and got 9
(Its not really a risky move,Im in a tree behind the ship,theres nobody to see me)
Ember Kamura wrote:
(Its not really a risky move,Im in a tree behind the ship,theres nobody to see me)
(And the events could forward the plot,Also I would ask for you NOT to kill me immediately,Also I should have a higher roll due to everyone being against me)
(Also you were in the dashboard,There isn't much you can do from there)
((for rolls you place them low to high and the serino to witch what we'll happen high being a sussuce))
(Worst case scenario I miss,Im bound to have room to escape as I am far enough to run,But I will roll)
(I should have a modifier due to me being a antagonist,I am bound to have more people against me,killing me outright wouldn't be fun)
rolled 2d6 and got a natural 2. After the modifier of +3, got 5
I should get a mod as I am everyones enemy essentially
Ember would fire the rocket at the Ship Attempting to destroy it
rolled 2d6 and got a natural 5. After the modifier of +3, got 8
((yes so 1-3 is. Fail 4-6 is ok success 7-9 is successful with small hitch 10- 13 is successful
(The ship is bound to be damaged severely ,But so is my missile launcher)
(Realistically speaking,The ship would have its core and stuff blown out.Not completely destroying it,But severely damaging it,Making it unable to fly or something)
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