Someone suggested Dragon Warriors to me as a substitute for Dungeons and Dragons. Apparently it's a very similar style of game but with higher stakes and more specialised class archetypes. In other words, it's like D&D but less Skyrim and more Tolkien.
I might consider running it one day. Has anyone else played a campaign of Dragon Warriors? What are your opinions of it?
I might consider running it one day. Has anyone else played a campaign of Dragon Warriors? What are your opinions of it?
Note - I played only a single adventure, not a full campaign.
It was... Okay. Had the familiar dice sets, similar skills and whatnot to D&D, but maybe it was just the DM but the adventure was far too combat oriented for my taste, and the mechanics seemed to back that up.
I don't know if the Skyrim feeling is unique to 5th Edition D&D, but I never got it with 3e or 3.5e. I can't comment on 4e or 5e, having never played them, but the benefit of the older editions, particularly 3.5e, is how easily it can be applied to pretty much any setting or tone, with rule books like Heroes of Horror and settings like Ravenloft there to spice up the generic high fantasy setting if the group/DM so desire.
I'd personally recommend 3.5e or Pathfinder in particular (being basically a modified 3.5e with way more freedom in terms of classes and customization and loads of great user-created content) for more of the Tolkien feel, but given the vast array of material out there for them it depends entirely on what the DM is running, whether it be generic Tolkien high fantasy, Lovecraftian Horror Fantasy, Urban Fantasy, etc
It was... Okay. Had the familiar dice sets, similar skills and whatnot to D&D, but maybe it was just the DM but the adventure was far too combat oriented for my taste, and the mechanics seemed to back that up.
I don't know if the Skyrim feeling is unique to 5th Edition D&D, but I never got it with 3e or 3.5e. I can't comment on 4e or 5e, having never played them, but the benefit of the older editions, particularly 3.5e, is how easily it can be applied to pretty much any setting or tone, with rule books like Heroes of Horror and settings like Ravenloft there to spice up the generic high fantasy setting if the group/DM so desire.
I'd personally recommend 3.5e or Pathfinder in particular (being basically a modified 3.5e with way more freedom in terms of classes and customization and loads of great user-created content) for more of the Tolkien feel, but given the vast array of material out there for them it depends entirely on what the DM is running, whether it be generic Tolkien high fantasy, Lovecraftian Horror Fantasy, Urban Fantasy, etc
KingCoriander wrote:
Note - I played only a single adventure, not a full campaign.
It was... Okay. Had the familiar dice sets, similar skills and whatnot to D&D, but maybe it was just the DM but the adventure was far too combat oriented for my taste, and the mechanics seemed to back that up.
I don't know if the Skyrim feeling is unique to 5th Edition D&D, but I never got it with 3e or 3.5e. I can't comment on 4e or 5e, having never played them, but the benefit of the older editions, particularly 3.5e, is how easily it can be applied to pretty much any setting or tone, with rule books like Heroes of Horror and settings like Ravenloft there to spice up the generic high fantasy setting if the group/DM so desire.
I'd personally recommend 3.5e or Pathfinder in particular (being basically a modified 3.5e with way more freedom in terms of classes and customization and loads of great user-created content) for more of the Tolkien feel, but given the vast array of material out there for them it depends entirely on what the DM is running, whether it be generic Tolkien high fantasy, Lovecraftian Horror Fantasy, Urban Fantasy, etc
It was... Okay. Had the familiar dice sets, similar skills and whatnot to D&D, but maybe it was just the DM but the adventure was far too combat oriented for my taste, and the mechanics seemed to back that up.
I don't know if the Skyrim feeling is unique to 5th Edition D&D, but I never got it with 3e or 3.5e. I can't comment on 4e or 5e, having never played them, but the benefit of the older editions, particularly 3.5e, is how easily it can be applied to pretty much any setting or tone, with rule books like Heroes of Horror and settings like Ravenloft there to spice up the generic high fantasy setting if the group/DM so desire.
I'd personally recommend 3.5e or Pathfinder in particular (being basically a modified 3.5e with way more freedom in terms of classes and customization and loads of great user-created content) for more of the Tolkien feel, but given the vast array of material out there for them it depends entirely on what the DM is running, whether it be generic Tolkien high fantasy, Lovecraftian Horror Fantasy, Urban Fantasy, etc
Hm. Thanks, good to know.
On Pathfinder though, I've actually been considering learning the rules buuuuut... it looks like a commitment to say the least.
As for 5e, it's a fun system and all but my problem is that it feels very gamy. As a spellcaster, it often feels more like I'm slinging around an eldritch gun instead of distorting the fabric of reality. Don't get me wrong, it's still a lot of fun. Just not quite the experience I'm looking for. Still worth checking out when you get the chance.
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