This Looking For RP topic is marked as closed, meaning it is no longer seeking new players.
Hey all! Sorenil was a group idea I had about 4 months ago. It was intended to be a group where players would interact with the world in many different ways through war, or politics. Unfortunately, many things got in the way of stuff actually starting. But thanks to someone joining the group, I’ve cleaned things up there and I want to try and get it going again.
A big fantasy world dominated by 4 kingdoms. It is your choice if you join a kingdom or remain a Wild One. You could be the cause of a war or you could be another commoner who gets wrapped up into an adventure! It all depends on your choices.
https://www.rprepository.com/g/sorenil/6832
Check us out here and apply if you’re interested!
A big fantasy world dominated by 4 kingdoms. It is your choice if you join a kingdom or remain a Wild One. You could be the cause of a war or you could be another commoner who gets wrapped up into an adventure! It all depends on your choices.
https://www.rprepository.com/g/sorenil/6832
Check us out here and apply if you’re interested!
Magic is very common. Magic-tech, grand floating islands, forests that sing, magical creatures may be an every-day occurrence.
Iron age
Combat is woven into the storyline and could come to the forefront if the characters seek it out.
Could you explain more about The Wild Ones? I am interested in making one to rp, but I would like as much information about them before I go ahead.
Seeker wrote:
Could you explain more about The Wild Ones? I am interested in making one to rp, but I would like as much information about them before I go ahead.
You can read more about the kingdoms here but to clarify about the Wild Ones; any entity or sentient creature not aligned with a kingdom is considered a Wild One. They have unrestricted access to pretty much any public location in the world and are seen as wanderers. Most bandits are Wild Ones however other more organized criminal groups belong to the kingdoms. You can also read a basic synopsis on the Wild Ones on the setting page of the group.
Interesting... I might join this...
Scratch that, I most likely will. Just as soon as I make a new Character. BTW, do you have a "shadowlands", so to speak. I'm thinking about making my character a shadow/nightmare manipulator kind of person- NOT a villain, though.
Also, do you allow light steampunk- I'm talking about wind-up clockwork, MAYBE flintlock or matchlock guns.
I also don't know which kingdom to join...
Scratch that, I most likely will. Just as soon as I make a new Character. BTW, do you have a "shadowlands", so to speak. I'm thinking about making my character a shadow/nightmare manipulator kind of person- NOT a villain, though.
Also, do you allow light steampunk- I'm talking about wind-up clockwork, MAYBE flintlock or matchlock guns.
I also don't know which kingdom to join...
darkborn202 wrote:
Interesting... I might join this...
Scratch that, I most likely will. Just as soon as I make a new Character. BTW, do you have a "shadowlands", so to speak. I'm thinking about making my character a shadow/nightmare manipulator kind of person- NOT a villain, though.
Also, do you allow light steampunk- I'm talking about wind-up clockwork, MAYBE flintlock or matchlock guns.
I also don't know which kingdom to join...
Scratch that, I most likely will. Just as soon as I make a new Character. BTW, do you have a "shadowlands", so to speak. I'm thinking about making my character a shadow/nightmare manipulator kind of person- NOT a villain, though.
Also, do you allow light steampunk- I'm talking about wind-up clockwork, MAYBE flintlock or matchlock guns.
I also don't know which kingdom to join...
As for the ‘shadowlands,’ there is one so to speak but it isn’t a place you can just walk over to. It’s more of an alternate version of the main world. You can’t access it without the right magic but it is where various forms of dark magic are drawn from.
As for the steampunk stuff; sorry but no not really. There aren’t any guns and the closest you’ll get to those are siege cannons or you could get creative with magic to replicate the effects of a gun.
As for which kingdom to join, you don’t have to pick one right away. You can wait until you find one that suits your character best or just remain a Wild One.
Would a Faun-like character be alright for a Wild One? Image linked is just a visual as to what I mean.
This seems pretty cool... the only problem I have is the design of the group page lol. So are there character sheets or do we make one on our profile?
Idk
Topkek23 r u still in here
Seeker wrote:
Would a Faun-like character be alright for a Wild One? Image linked is just a visual as to what I mean.
That will be perfectly fine. Keep in mind that there is no set race for the Wild Ones and instead it's composed of members of the other races who have not decided which kingdom to be affiliated with.
TopKek23 wrote:
This seems pretty cool... the only problem I have is the design of the group page lol. So are there character sheets or do we make one on our profile?
There isn't any sort of character sheet required for the group. If you'd like you can create one but I don't require one for you to join the group.
I have one right here if that's alright he's like a little guidance creature
Pathfinder wrote:
I have one right here if that's alright he's like a little guidance creature
Ooh he's really interesting! I'll leave the final choice up to you but I do have a few ideas for the role he could play in this RP.
Pathfinder wrote:
Hmm strange I can't join the group it thinks I'm under 16?
I'll send you an invite
Try it now
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