He answers, and prepares a spell in case other undead attacked.
rolled 1d20 and got a natural 2. After the modifier of +1, got 3
Spell - Arcane Projectile
"It's probably them, grrr." Says the Hobgoblin to Galiena who seems to connect the dots about the three missing friends of Josh and the three corpses in the entrance of the tomb. "I ain't no forensic expert, grrrr, but those were three human heads at the entrance and we had three missing men that came to the tomb, grrr. Seems too much of a coincidence to me, grrr." Guess they would have to ask Josh directly, though he doubts the boy would recognize the skulls of his comrades.
Anywho, with that distraction out of the way, Xepil takes point behind Rae and clambers up the shaft, leaning down to help Galiena up behind him. "Upsie daisy now people, grrr. The more we procrastinate the more time the Hound has to recover."
"Well, it wouldn't hurt to try." He ambled over to it and beckoned Iraco to follow him.
"Ready?" He asks.
((If Archer helps try to move it, roll a d20.))
"This one still has his head though, along with a skull," Galiena said once she finished the short prayer over the body.
Regardless, there seems to be nothing more to be done about it now other than be on guard against more undead. So she lets Xepil help her up into the tunnel, then offers a hand down to help John climb up behind.
The small passage is only 2 feet in height and width, with a rough stone floor and a ceiling built of branches and roots. It goes south for about 10 feet, then turns to the west. Rae, being in front with the lantern, is the only one who can see much of anything.
rolled 1d20 and got 20
Iraco Strength
rolled 1d6 and got 6
secret GM reasons... ;)
She waves her hand at the offered dagger. "Best yeh keep it in case o' somethin' sneckin' up from b'hind, I ken."
And then she hurries off as quickly as possible with a lantern, hammer, and bag of supplies to move along as well.
Turning the corner, she pauses to double check for any hidden problems ahead.
((Edit: Well, this is one time I'm quite glad to see a 1.))
rolled 1d6 and got 1
Investigating. Success on 1-4
When the tunnel turns north again, she can see it opens up into another chamber ahead. Almost at the same time, she prods the ceiling to find a spot where nothing stops her hammer from pushing up through the weave of sticks and roots that make up the ceiling, crudely disguising a chimney-like passage above.
She places the lantern on the floor of the tunnel and peers up through the ceiling, looking for daylight.
((Approximately how wide is the chimney-like passage? And how tight are the roots/branches? Would Rae be able to stand up in it without difficulty?))
rolled 1d20 and got 1
Archer - Strength
The stone starts to move, but then Archer's grip slips off the large round stone, sending the falconer back into the shallow water on his butt. Just beneath the sandy bottom, his hand finds a leather bundle. Iraco laughs and puts a hand down to help Archer back up.
The bundle, if investigated, is nearly identical to the 3 that were discovered by the first group (and are still in the pool, though not buried in the sand). It's secured with rotting leather straps and contains a nicked and pitted bronze sword, a few tin coins, and a cracked, humanoid skull.
"Let's try that again," Iraco says. "If we can't get it, I'll have Hadden tie that bard to a tree or something and come help us."
The chimney has similar dimensions to the tunnel. About 2' by 2'. The roots and branches, while probably once upon a time were fairly tight, are now brittle and dry. Though as Rae parts the roots and looks up, hoping to see daylight, she sees instead a dull pair of eyes staring back: another ghoul crawling down head first toward her...
rolled 1d20 and got 6
Iraco - attempt #2
She turns herself about in the passageway so that both she and the Hobgoblin are facing the foul creature. A wildness flares into her eyes as she stares at Xepil for a second or two.
"If we light a torch up there, th'airflow'll pull the flames upward an' away from us...," she whispers as she glances upward again and reaches for her pack.
"Ah, whatever." He grins, getting up and sighing at the wetness cascading down his back. "If I catch a chill, it won't matter."
He walks back over with the bag.
"Should we keep this or not?" He asks. "I don't think there's anything too important, but...you never know."
-
I nod and walk out of the door with the two. I make my way through each of the streets, passing houses that gave chills. The place seemed so empty. The grain beneath my feet even felt scared somehow. I almost felt sad about it, but at the same time, I felt like an imposter to feel that way. I was gone for so long and came back to this. I couldn't blame myself, I am not that person. I just hoped the rumors weren't true about this hag.
"Graaa! Dang it, Rae! You're too tight!" He says as he tries to squeeze past the dwarf to confront the ghoul-- not really paying any attention to his words.
When the dwarven woman turns to him with fire in her eyes though, the Hobgoblin stares at her with wide eyes. "Wait what? Now? Grrr.. well alright." He closes his eyes and purses his lips clearly thinking that Rae was going to kiss him, and then sputters when Rae suggests that they set fire to the thing.
"Right! That's exactly what I thought you were going to propose, grrrhehe! Good plan!" He thinks its a terrible plan, but at this point he's glad to change the topic. So much that he actually tries to scramble past Rae and push his buckler onto the Ghoul, making himself a large target to distract the Ghoul away from Rae. He brings his knife down on it too for good person. "Hey ugly!! GRAAAH!!"
rolled 1d20 and got a natural 6. After the modifier of +1, got 7
Distracting Attack
Huddled in the shadow of the Jarl’s great hall, the home of the Mad Widow Ymae seems a world apart from the rest of Hirot. It's a small mud hut with a thatched roof. A messy and weed-filled garden sits out front.
As Vilod, Catkins, and Oleen approach, they hear a voice from within. "Come!" says the old crone's voice before anyone has even had a chance to knock. Catkins looks nervously at the other two, then slowly pushes the door open.
The interior of the hovel seems oddly larger than its exterior would indicate. A lively fire burns in a fire pit in the center of the floor, and a mottled cat sleeps atop a shelf laden with unrecognizable bits of dried animals. The Widow sits with a spindle and distaff, spinning flames from the fire into golden threads.
"Come in ... come in" she invites, eyeing the 3 standing in her doorway...
(( ))
The ghoul climbs down the chimney head first and moves quickly, its dirt caked fingernails raking down toward the two targets below.
In the tight quarters, Xepil's knife scrapes the dirt sides of the tunnel rather than finding its intended target.
Edit: Despite the hobgoblin's chivalrous attempts to draw its attention, it was already honed in on Rae, but can't seem to get past the buckler shield suddenly jammed into its path.
rolled 1d4 and got 4
1-3 Attack Xepil; 4 attacks Rae
rolled 1d20 and got 3
Ghoul's attack
rolled 1d4 and got 1
claw damage - if applicable
"Who knows what's important with ghosts, huh?" Iraco said to Archer, trying to hide any sign of the unease he felt over the whole thing as he eyed the bundle with the human skull.
"Hey!" he shouts over to where they left the two guards with the bard and the boy. "We might need some help with this thing!"
Droggo and Hadden exchange a quick 'not it' look before Hadden finally relents. "Sit down here, Lloré," he orders and binds the bard's ankles to ensure he doesn't try to run off.
"What's it this time? A damned snake or a ghoul?" he asked as he prepared another spell. However, the tunnel was too tight to be sure an arcane projectile would hit the target instead of his companions, so he prepared an Orb of Light to blind the creature, or whatever it was.
rolled 1d20 and got a natural 8. After the modifier of +1, got 9
Spell - Orb of Light
"I can't carry it without loosing a lot of my agility." He states, sighing and giving a small stretch before walking back over to the rock. "Let the next idiotic soul who finds it here use it."
He braces himself against the large rock and shoves again.
I swear, if I fall again, I'm resigning. He gripes to himself.
rolled 1d20 and got 5
Archer - Strength
With the help of a third man, the large stone finally rolls to the side, revealing a dark, narrow passage that's supported by walls of stone slabs. The low ceiling is made of similar slabs, each inscribed with dense spirals.
But there is barely time to take of that in before the pool itself seems to awaken. The silvery waters rush together to form the head and neck of an enormous snake that strikes toward Archer, attempting to "swallow" him in its watery grasp.
rolled 1d6 and got 1
1-2 Archer; 3-4 Iraco; 5-6 Hadden
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