This is for the guild Roleplay I am working on! (Also looking for developers, here)
So I'm currently in the process of writing the rules/laws of my group Roleplay. However, my mind has gone blank on rules to use for it. I don't know why, it just has.
Anybody got any suggestions?
So I'm currently in the process of writing the rules/laws of my group Roleplay. However, my mind has gone blank on rules to use for it. I don't know why, it just has.
Anybody got any suggestions?
Make it clear how in-character conflicts will be resolved. Is it defenders choice on hits? If so, does the attacker get to narrate it if there's no reply within a certain timeframe? Or does a GM handle it in that case?
Look through some other groups to see how they do rules and think about how some might fit to what you want.
Novalyyn wrote:
Look through some other groups to see how they do rules and think about how some might fit to what you want.
This is the best idea to boot, but I want to also suggest not copying and pasting anyone's rules from their groups. Some rules have specific group related rules in them and there are people who work really hard to make sure the language of their rules fits their world and the creator of that world. I am not meaning to suggest that you would do this! Not in any way, just simply stating it as a common courtesy thing that has been ignored in the past by users on this site and many others.
Most general rules like
No godmodding, no metagaming, and no invincible characters are quite common, but you should certainly free to look through large successful groups who have a healthy amount of members and see what their rules say to get a better idea on the less commonly thought of rules.
Thank you! I'm actually currently looking at one group who someone was nice enough to send me a link to so I could get a general idea.
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