This is the official thread for Epic Week 2019 adventurers to discuss battling their way through the labyrinth!
This is a multiplayer game. Almost every monster is too strong for a solo warrior to defeat -- you'll need to coordinate with your friends and other warriors to make sure you all attack the same monster at once.
There's a new round every 5 minutes. Your stamina and (most) monster HP resets to full at the beginning of every round. Team up to defeat harder monsters before the round ends!
Monsters frequently spawn near the obelisks, preventing riddlers from concentrating on their work.
This is a multiplayer game. Almost every monster is too strong for a solo warrior to defeat -- you'll need to coordinate with your friends and other warriors to make sure you all attack the same monster at once.
There's a new round every 5 minutes. Your stamina and (most) monster HP resets to full at the beginning of every round. Team up to defeat harder monsters before the round ends!
Monsters frequently spawn near the obelisks, preventing riddlers from concentrating on their work.
Now that I've figured out its an ingredient I'm kinda sad but I still wanna display my super slug...
...all I know is it's super cute and I want it on my profile so it can be super cute there but I can't display it.
Also...IM READY TO STAB/SHOOT SOME MONSTERS!
Edit: lol first one to post besides Kim
...all I know is it's super cute and I want it on my profile so it can be super cute there but I can't display it.
Also...IM READY TO STAB/SHOOT SOME MONSTERS!
Edit: lol first one to post besides Kim
all I've seen as use for the slug o' super is a potion of tanking
also, I'm ready to punch a monster in the face as well
also, I'm ready to punch a monster in the face as well
TheYodelingBear wrote:
all I've seen as use for the slug o' super is a potion of tanking
also, I'm ready to punch a monster in the face as well
also, I'm ready to punch a monster in the face as well
Noticed that literally 45 seconds before I read your post but I wonder why I can't display it?
...one things for sure they are adorable and this proud warrior found his weak spot...a herd of super slugs.
How does one equip weapons? I just see unarmed combat.
Enall Tislith wrote:
How does one equip weapons? I just see unarmed combat.
You don't equip them but if you have one the option to use it appears by the unarmed attack option. If you need weapons you should join the group The epic armory.
Go to the Epic Week Armoury - become a member if you haven't already - if you are, you should have permission. Go to the Treasury, click Give Items, search your Username, and add weapons and whatever else to your inventory. Remember to share, not to hoard!
When you go to fight the baddies next time they pop up, the weapons in your inventory will show up.
When you go to fight the baddies next time they pop up, the weapons in your inventory will show up.
Enall Tislith wrote:
How does one equip weapons? I just see unarmed combat.
As you participate, you may get weapons just from browsing around the site. The more combat you do, the more likely you are to receive a random weapon.
Edit: You can also try gazing at ForOhFor Fortress every half hour or so for a damaged weapon.. Moa or her new competitor can help you repair them if you don't want to use it in that condition.
What are we targeting?
well done guys we're getting there
*brandishes an axe* Reporting for slicing-and-dicing duty, friends!
Welp...this is turning out to be a successful day so far. I love it!
welcome aboard dragonfire! 15 minutes to the next round
Alright, I'm ready with my *reaches in pocket and realizes that there's nothing there* ummmmm... nevermind. I'll still be fighting with my healing powers and any weapons I can find.
looks at nightmare... head to the Epic Armory group and grab some weaponry
Tusitala2017 dealt 46 damage to Angry Labyrinth Sentinel
go get them!
holy crabs that was fast.
Hey folks, just thought I'd share some of the data from last year. Doesn't have any info for this year, yet.
Weapons
Fists - Infinitely usable, but only deals straight 1d4 damage and may be resisted by any enemy.
Noble Rapier - Appears to be ideal against green enemies. Other enemies take reduced damage. Increased accuracy.
Energy Sword - Appears to be ideal against green enemies. Other enemies take reduced damage. Increased accuracy and dodging. Can come in different colors (wait until your sword has 1 use left before applying crystal for best effect!).
Wicked Battle Axe - Appears to be ideal against red enemies. Other enemies take reduced damage.
Alien Honor Blade - Appears to be ideal against red enemies. Other enemies take reduced damage. Appears to sometimes deal a couple points extra damage via insult to honor.
Flintlock Pistol - Appears to be ideal against blue enemies. Other enemies take reduced damage.
Hardest-hitting multi-use weapon.
Ray Gun - Appears to be ideal against blue enemies. Other enemies take reduced damage.
Hardest-hitting multi-use weapon.
Pineapple Grenade - One-use high-damage item. Equally useful against all enemies.
Portable Cannon - One-use high-damage item. Equally useful against all enemies.
Rocket Launcher - One-use high-damage item. Equally useful against all enemies.
Fists - Infinitely usable, but only deals straight 1d4 damage and may be resisted by any enemy.
Noble Rapier - Appears to be ideal against green enemies. Other enemies take reduced damage. Increased accuracy.
Stats
Damage type: Piercing
Attack bonus: 3
Damage Dice: 1d8
Damage Bonus: 2
Crit Threshold: 18
Crit Multiplier: 2
AC Bonus: 4
Attack bonus: 3
Damage Dice: 1d8
Damage Bonus: 2
Crit Threshold: 18
Crit Multiplier: 2
AC Bonus: 4
Energy Sword - Appears to be ideal against green enemies. Other enemies take reduced damage. Increased accuracy and dodging. Can come in different colors (wait until your sword has 1 use left before applying crystal for best effect!).
Stats
Damage type: Piercing
Attack bonus: 3
Damage Dice: 1d8
Damage Bonus: 2
Crit Threshold: 18
Crit Multiplier: 2
AC Bonus: 4
Attack bonus: 3
Damage Dice: 1d8
Damage Bonus: 2
Crit Threshold: 18
Crit Multiplier: 2
AC Bonus: 4
Wicked Battle Axe - Appears to be ideal against red enemies. Other enemies take reduced damage.
Stats
Damage type: Slashing
Attack bonus: 5
Damage Dice: 2d8
Damage Bonus: 3
Crit Threshold: 20
Crit Multiplier: 3
Attack bonus: 5
Damage Dice: 2d8
Damage Bonus: 3
Crit Threshold: 20
Crit Multiplier: 3
Alien Honor Blade - Appears to be ideal against red enemies. Other enemies take reduced damage. Appears to sometimes deal a couple points extra damage via insult to honor.
Stats
Damage type: Slashing
Attack bonus: 5
Damage Dice: 2d8
Damage Bonus: 3
Crit Threshold: 20
Crit Multiplier: 3
Attack bonus: 5
Damage Dice: 2d8
Damage Bonus: 3
Crit Threshold: 20
Crit Multiplier: 3
Flintlock Pistol - Appears to be ideal against blue enemies. Other enemies take reduced damage.
Hardest-hitting multi-use weapon.
Stats
Damage type: Energy
Attack bonus: 5
Damage Dice: 3d8
Damage Bonus: 4
Crit Threshold: 19
Crit Multiplier: 3
Attack bonus: 5
Damage Dice: 3d8
Damage Bonus: 4
Crit Threshold: 19
Crit Multiplier: 3
Ray Gun - Appears to be ideal against blue enemies. Other enemies take reduced damage.
Hardest-hitting multi-use weapon.
Stats
Damage type: Energy
Attack bonus: 5
Damage Dice: 3d8
Damage Bonus: 4
Crit Threshold: 19
Crit Multiplier: 3
Attack bonus: 5
Damage Dice: 3d8
Damage Bonus: 4
Crit Threshold: 19
Crit Multiplier: 3
Pineapple Grenade - One-use high-damage item. Equally useful against all enemies.
Stats
Damage type: All
Attack bonus: 10
Damage Dice: 6d8
Damage Bonus: 5
Crit Threshold: 20
Crit Multiplier: 3
Attack bonus: 10
Damage Dice: 6d8
Damage Bonus: 5
Crit Threshold: 20
Crit Multiplier: 3
Portable Cannon - One-use high-damage item. Equally useful against all enemies.
Stats
Damage type: All
Attack bonus: 10
Damage Dice: 8d10
Damage Bonus: 5
Crit Threshold: 19
Crit Multiplier: 3
Attack bonus: 10
Damage Dice: 8d10
Damage Bonus: 5
Crit Threshold: 19
Crit Multiplier: 3
Rocket Launcher - One-use high-damage item. Equally useful against all enemies.
Stats
Damage type: All
Attack bonus: 10
Damage Dice: 8d10
Damage Bonus: 5
Crit Threshold: 19
Crit Multiplier: 3
Attack bonus: 10
Damage Dice: 8d10
Damage Bonus: 5
Crit Threshold: 19
Crit Multiplier: 3
Healing/Protection
Party Hat of Healing - Heals 5-15 health.
Super Party Hat of Healing - Heals half your total health and a small bit of stamina.
Stimspray - Recovery from blight and poison. May sometimes be received when turning in scrap.
Medicinal Plant - Recovery from blight and poison.
Walrus - Not a usable item. A walrus in your inventory may randomly absorb some of the damage meant for you.
Party Hat of Healing - Heals 5-15 health.
Super Party Hat of Healing - Heals half your total health and a small bit of stamina.
Stimspray - Recovery from blight and poison. May sometimes be received when turning in scrap.
Medicinal Plant - Recovery from blight and poison.
Walrus - Not a usable item. A walrus in your inventory may randomly absorb some of the damage meant for you.
Boosts
A player can give another active player a boost from inside combat once per 10 stamina (after you've used 10 stamina total, you can give another boost so long as you have at least 1 stamina). Boosts replace each other, but those with oil boosts already will not be listed as an option.
Red Fish Oil - +4 to melee damage.
Blue Fish Oil - +4 to defense.
Yellow Fish Oil - +4 to damage reduction.
A +1 defense boost can be given without oil.
A player can give another active player a boost from inside combat once per 10 stamina (after you've used 10 stamina total, you can give another boost so long as you have at least 1 stamina). Boosts replace each other, but those with oil boosts already will not be listed as an option.
Red Fish Oil - +4 to melee damage.
Blue Fish Oil - +4 to defense.
Yellow Fish Oil - +4 to damage reduction.
A +1 defense boost can be given without oil.
Status Effects
Poison - Reduces accuracy, making it harder to hit enemies. Can be removed with a medicinal plant or stimspray.
Blight - Prevents normal healing users get every 5 minutes. Can be removed with a medicinal plant or stimspray.
Bleed - Drops HP by 1-5 points per round for 3 action rounds after infliction.
Poison - Reduces accuracy, making it harder to hit enemies. Can be removed with a medicinal plant or stimspray.
Blight - Prevents normal healing users get every 5 minutes. Can be removed with a medicinal plant or stimspray.
Bleed - Drops HP by 1-5 points per round for 3 action rounds after infliction.
... AND MY AXE!
(Time to release these axes back into the wild ... and by that I mean the armory)
(Time to release these axes back into the wild ... and by that I mean the armory)
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