Yeah, chaos is just that. Chaos. I'm better off just having powerful hits.
*tumbles into the chat*
Hi Kim!
Kim wrote:
*tumbles into the chat*
Ello Kim-sama!
Hello!
Chaos as skill is soo chaotic, one minute it kills you with self-damage and then the next round it uber blows the enemy... totally unpredictable
At least no one can say I didn't warn you
Yeah... I'm better off just having stronger but predictable hits. I would go for insta-healing, but I feel like that's not my style of play.
Kim wrote:
At least no one can say I didn't warn you
That's the problem... it said NOT TO choose it, so I clearly felt compelled to choose it
I've been enjoying the chaos. It's occasionally frustrating, but I think most of the time its bonuses have been great.
Shame we can only change powers once. I was hoping it would be something we could do 48 hours, try them all out.
I can't help that!
I agree with Trickster. I wanted to try out the focused blast, but since it locks me into it if I retrain, I decided against it.
Tusitala2017 wrote:
Kim wrote:
At least no one can say I didn't warn you
That's the problem... it said NOT TO choose it, so I clearly felt compelled to choose it
^ Ditto...and I'm not talking about the Pokemon lol
Yeah, when something says that you shouldn't choose something, I feel like it's my solemn duty to select it and keep it. Also, healing wasn't what I thought it was.
Do the healing powers kick in with the same dice rolls necessary, or is it just every time you get in that 85ish-100 range on the d100 without the second d10 roll?
(or strength, or blast, or whatnot)
The latter
Training in a specific type drops out the need for a second level of randomization
Ahaaa, right. So definitely more reliable.
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