Keep a couple to hack away at those foes, Heimdall
Not entirely sure as to why am I sooo tempted to go for this
https://www.rprepository.com/events/epicweek2019/chaostrainer.php
https://www.rprepository.com/events/epicweek2019/chaostrainer.php
Hi all! I'm popping in and out today, but I aim to help with fighting some baddies as much as possible
Ha-boom.
Corrections and confirmations appreciated, preferably by PM so I don't miss them.
Enemies
Most enemies require multiple people to kill it. All enemies except boss types will fully heal every 5 minutes (so don't start attacking a healthy one if there's just a minute or two left!). New enemies spawn at the top of every hour and whenever a symbol is correctly answered.
Sentinel Green. 25? HP. Probably weak to piercing damage (noble rapier and energy sword). Probably resistant to energy damage (ray gun and flintlock pistol).
Angry Sentinel Red. 75 HP. Probably weak to slashing damage (battle axe and alien honor blade). Probably resistant to piercing damage (noble rapier and energy sword).
--- Blue. 100? HP. Probably weak to energy damage (ray gun and flintlock pistol). Probably resistant to slashing (battle axe and alien honor blade), and piercing (noble rapier and energy sword) is also not very effective.
Most enemies require multiple people to kill it. All enemies except boss types will fully heal every 5 minutes (so don't start attacking a healthy one if there's just a minute or two left!). New enemies spawn at the top of every hour and whenever a symbol is correctly answered.
Sentinel Green. 25? HP. Probably weak to piercing damage (noble rapier and energy sword). Probably resistant to energy damage (ray gun and flintlock pistol).
Stats
AC: 10?
Attack bonus: 0?
Damage: 1d4?
Attack bonus: 0?
Damage: 1d4?
Angry Sentinel Red. 75 HP. Probably weak to slashing damage (battle axe and alien honor blade). Probably resistant to piercing damage (noble rapier and energy sword).
Stats
AC: 11
Attack bonus: 1
Damage: 1d6
Crit Range: 20
Attack bonus: 1
Damage: 1d6
Crit Range: 20
--- Blue. 100? HP. Probably weak to energy damage (ray gun and flintlock pistol). Probably resistant to slashing (battle axe and alien honor blade), and piercing (noble rapier and energy sword) is also not very effective.
Stats
AC: 11?
Attack bonus: 2?
Damage: 1d8?
Crit Range: 20?
Attack bonus: 2?
Damage: 1d8?
Crit Range: 20?
Corrections and confirmations appreciated, preferably by PM so I don't miss them.
Way to go Novalyyn!
I requested before the event. Maybe those didn't count. I'll try another.
Edit: I took one off display. It says it has two uses. Maybe it'll show up now. If that's the case, I should have enough weapons to get a few uses from.
Edit: I took one off display. It says it has two uses. Maybe it'll show up now. If that's the case, I should have enough weapons to get a few uses from.
Items on display will not show up for use in combat.
Okay so; I'm gonna ask really nicely-
Can people NOT kill one monster? I'm trying to unlock a clue, which means I need to take 500+ damage. So .. please please please please leave one monster alive for me.
Please.
Can people NOT kill one monster? I'm trying to unlock a clue, which means I need to take 500+ damage. So .. please please please please leave one monster alive for me.
Please.
We need to organize a little better.
Please get in the habit of checking in here for specific directions before attacking! It'll help with solving the riddles. Thanks!
Please get in the habit of checking in here for specific directions before attacking! It'll help with solving the riddles. Thanks!
Somehow I gained more HP instead of losing it.
But imma say again: when it gets to monster time, please leave at least one monster alive. I need this clue
But imma say again: when it gets to monster time, please leave at least one monster alive. I need this clue
Please leave at least one monster for Static to punch until they (Static) die! Blue is preferred
The sooner we unlock clues and solve riddles, the sooner we get the tougher monsters!
The sooner we unlock clues and solve riddles, the sooner we get the tougher monsters!
Looks at StaticNightmares and suggests getting Super Party Hats
Super Party Hats give stamina back as well as health points which allow players to continue punching the monsters once the normal HP/Stamina is finished
It will take longer to die which means more punches / more damage received
Super Party Hats give stamina back as well as health points which allow players to continue punching the monsters once the normal HP/Stamina is finished
It will take longer to die which means more punches / more damage received
Tusitala2017 wrote:
Looks at StaticNightmares and suggests getting Super Party Hats
Super Party Hats give stamina back as well as health points which allow players to continue punching the monsters once the normal HP/Stamina is finished
It will take longer to die which means more punches / more damage received
Super Party Hats give stamina back as well as health points which allow players to continue punching the monsters once the normal HP/Stamina is finished
It will take longer to die which means more punches / more damage received
I have a bunch all lined up to used! I'm prepared, thanks to Nova, Kim and a bunch of others
I'm just asking people to spare one monster for me to face alone so I can take a lot of damage without someone else quickly murdering it.
Soon as the 500 mark is hit, we can unlock the clue!
https://www.rprepository.com/community/forumthread.php?t=70538&p=2
https://www.rprepository.com/community/forumthread.php?t=70538&p=2
Hey guys! Has anyone here trained their powers yet? We need a handful of people with super dodging for one seal, and super strength for another!
Super dodgers, please visit: https://www.rprepository.com/community/forumthread.php?t=70538
Super strengthers, please visit: https://www.rprepository.com/community/forumthread.php?t=70536
Heimdall have you trained on any super strength yet?
I just find the Chaotic option soooo tempting
I just find the Chaotic option soooo tempting
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