SUPER SLUGS
they’re so adorable! I don’t want to make them into potions LOOK AT THAT SMILE
...LETS GET 'EM!
Baddies that is, not the slugs lol
Good work everyone
Not sure I'm cut out for this warrior stuff:
8 damage done
107 damage taken
lol
Edit: Also, I need permissions for the armory please!
8 damage done
107 damage taken
lol
Edit: Also, I need permissions for the armory please!
FYI: This is what I've gathered so far between last year's data and what we've uncovered so far. (I have not updated boosts.) Let me know any corrections or confirmations, please, preferably by PM so I don't miss them. (There are a handful of others who are also able to edit the Armory, mostly people who have helped track data and arrange guides in the past.)
As we proceed, it is generally recommended to gang up on harder enemies first and work back through the weaker ones. This way, if monsters don't get cleared out before the next spawn, some spaces are already occupied by weaker monsters, leaving less room for stronger ones to appear!
As we proceed, it is generally recommended to gang up on harder enemies first and work back through the weaker ones. This way, if monsters don't get cleared out before the next spawn, some spaces are already occupied by weaker monsters, leaving less room for stronger ones to appear!
Weapons
Fists - Infinitely usable, but only deals straight 1d4 damage and may be resisted by any enemy.
Noble Rapier - (Probably) Appears to be ideal against green enemies. Other enemies take reduced damage. Increased accuracy. Max uses: 26?
Energy Sword - (Probably) Appears to be ideal against green enemies. Other enemies take reduced damage. Increased accuracy and dodging. Can come in different colors (wait until your sword has 1 use left before applying crystal for best effect!). Max uses: ?
High Tech Whip - (Probably) Appears to be ideal against green enemies. Other enemies take reduced damage. Increased accuracy and dodging. Max uses: ?
Wicked Battle Axe - (Probably) Appears to be ideal against red enemies. Other enemies take reduced damage. Max uses: 50?
Alien Honor Blade - (Probably) Appears to be ideal against red enemies. Other enemies take reduced damage. Appears to sometimes deal a couple points extra damage via insult to honor. Max uses: 50?
Flintlock Pistol - (Probably) Appears to be ideal against blue enemies. Other enemies take reduced damage. Hardest-hitting multi-use weapon. Max uses: ?
Ray Gun - (Probably) Appears to be ideal against blue enemies. Other enemies take reduced damage. Hardest-hitting multi-use weapon. Max uses: 20
Pineapple Grenade - One-use high-damage item. Equally useful against all enemies.
Portable Cannon - One-use high-damage item. Equally useful against all enemies.
Rocket Launcher - One-use high-damage item. Equally useful against all enemies.
Fists - Infinitely usable, but only deals straight 1d4 damage and may be resisted by any enemy.
Noble Rapier - (Probably) Appears to be ideal against green enemies. Other enemies take reduced damage. Increased accuracy. Max uses: 26?
Stats
Damage type: Piercing
Attack bonus: 3
Damage Dice: 1d8
Damage Bonus: 2
Crit Threshold: 18
Crit Multiplier: 2
AC Bonus: 4
Attack bonus: 3
Damage Dice: 1d8
Damage Bonus: 2
Crit Threshold: 18
Crit Multiplier: 2
AC Bonus: 4
Energy Sword - (Probably) Appears to be ideal against green enemies. Other enemies take reduced damage. Increased accuracy and dodging. Can come in different colors (wait until your sword has 1 use left before applying crystal for best effect!). Max uses: ?
Stats
Damage type: Piercing
Attack bonus: 3
Damage Dice: 1d8
Damage Bonus: 2
Crit Threshold: 18
Crit Multiplier: 2
AC Bonus: 4
Attack bonus: 3
Damage Dice: 1d8
Damage Bonus: 2
Crit Threshold: 18
Crit Multiplier: 2
AC Bonus: 4
High Tech Whip - (Probably) Appears to be ideal against green enemies. Other enemies take reduced damage. Increased accuracy and dodging. Max uses: ?
Stats
Damage type: Piercing
Attack bonus: 3
Damage Dice: 1d8
Damage Bonus: 2
Crit Threshold: 18
Crit Multiplier: 2
AC Bonus: 4
Attack bonus: 3
Damage Dice: 1d8
Damage Bonus: 2
Crit Threshold: 18
Crit Multiplier: 2
AC Bonus: 4
Wicked Battle Axe - (Probably) Appears to be ideal against red enemies. Other enemies take reduced damage. Max uses: 50?
Stats
Damage type: Slashing
Attack bonus: 5
Damage Dice: 2d8
Damage Bonus: 3
Crit Threshold: 20
Crit Multiplier: 3
Attack bonus: 5
Damage Dice: 2d8
Damage Bonus: 3
Crit Threshold: 20
Crit Multiplier: 3
Alien Honor Blade - (Probably) Appears to be ideal against red enemies. Other enemies take reduced damage. Appears to sometimes deal a couple points extra damage via insult to honor. Max uses: 50?
Stats
Damage type: Slashing
Attack bonus: 5
Damage Dice: 2d8
Damage Bonus: 3
Crit Threshold: 20
Crit Multiplier: 3
Attack bonus: 5
Damage Dice: 2d8
Damage Bonus: 3
Crit Threshold: 20
Crit Multiplier: 3
Flintlock Pistol - (Probably) Appears to be ideal against blue enemies. Other enemies take reduced damage. Hardest-hitting multi-use weapon. Max uses: ?
Stats
Damage type: Energy
Attack bonus: 5
Damage Dice: 3d8
Damage Bonus: 4
Crit Threshold: 19
Crit Multiplier: 3
Attack bonus: 5
Damage Dice: 3d8
Damage Bonus: 4
Crit Threshold: 19
Crit Multiplier: 3
Ray Gun - (Probably) Appears to be ideal against blue enemies. Other enemies take reduced damage. Hardest-hitting multi-use weapon. Max uses: 20
Stats
Damage type: Energy
Attack bonus: 5
Damage Dice: 3d8
Damage Bonus: 4
Crit Threshold: 19
Crit Multiplier: 3
Attack bonus: 5
Damage Dice: 3d8
Damage Bonus: 4
Crit Threshold: 19
Crit Multiplier: 3
Pineapple Grenade - One-use high-damage item. Equally useful against all enemies.
Stats
Damage type: All
Attack bonus: 10
Damage Dice: 6d8
Damage Bonus: 5
Crit Threshold: 20
Crit Multiplier: 3
Attack bonus: 10
Damage Dice: 6d8
Damage Bonus: 5
Crit Threshold: 20
Crit Multiplier: 3
Portable Cannon - One-use high-damage item. Equally useful against all enemies.
Stats
Damage type: All
Attack bonus: 10
Damage Dice: 8d10
Damage Bonus: 5
Crit Threshold: 19
Crit Multiplier: 3
Attack bonus: 10
Damage Dice: 8d10
Damage Bonus: 5
Crit Threshold: 19
Crit Multiplier: 3
Rocket Launcher - One-use high-damage item. Equally useful against all enemies.
Stats
Damage type: All
Attack bonus: 10
Damage Dice: 8d10
Damage Bonus: 5
Crit Threshold: 19
Crit Multiplier: 3
Attack bonus: 10
Damage Dice: 8d10
Damage Bonus: 5
Crit Threshold: 19
Crit Multiplier: 3
Healing/Protection
Party Hat of Healing - Heals 5-15 health.
Super Party Hat of Healing - Heals half your total health and a small bit of stamina.
Stimspray - Recovery from blight and poison. May sometimes be received when turning in scrap.
Medicinal Plant - Recovery from blight and poison.
Walrus - Not a usable item. A walrus in your inventory may randomly absorb some of the damage meant for you.
Party Hat of Healing - Heals 5-15 health.
Super Party Hat of Healing - Heals half your total health and a small bit of stamina.
Stimspray - Recovery from blight and poison. May sometimes be received when turning in scrap.
Medicinal Plant - Recovery from blight and poison.
Walrus - Not a usable item. A walrus in your inventory may randomly absorb some of the damage meant for you.
Boosts
A player can give another active player a boost from inside combat once per 10 stamina (after you've used 10 stamina total, you can give another boost so long as you have at least 1 stamina). Boosts replace each other, but those with oil boosts already will not be listed as an option.
Red Fish Oil - +4 to melee damage.
Blue Fish Oil - +4 to defense.
Yellow Fish Oil - +4 to damage reduction.
A +1 defense boost can be given without oil.
A player can give another active player a boost from inside combat once per 10 stamina (after you've used 10 stamina total, you can give another boost so long as you have at least 1 stamina). Boosts replace each other, but those with oil boosts already will not be listed as an option.
Red Fish Oil - +4 to melee damage.
Blue Fish Oil - +4 to defense.
Yellow Fish Oil - +4 to damage reduction.
A +1 defense boost can be given without oil.
Status Effects
Poison - Reduces accuracy, making it harder to hit enemies. Can be removed with a medicinal plant or stimspray.
Blight - Prevents normal healing users get every 5 minutes. Can be removed with a medicinal plant or stimspray.
Bleed - Drops HP by 1-5 points per round for 3 action rounds after infliction.
Poison - Reduces accuracy, making it harder to hit enemies. Can be removed with a medicinal plant or stimspray.
Blight - Prevents normal healing users get every 5 minutes. Can be removed with a medicinal plant or stimspray.
Bleed - Drops HP by 1-5 points per round for 3 action rounds after infliction.
Enemies
Most enemies require multiple people to kill it. All enemies except boss types will fully heal every 5 minutes (so don't start attacking a healthy one if there's just a minute or two left!). New enemies spawn at the top of every hour and whenever a symbol is correctly answered.
Labyrinth Sentinel Green. 25 HP. Probably weak to piercing damage (noble rapier and energy sword). Probably resistant to energy damage (ray gun and flintlock pistol).
Angry Labyrinth Sentinel Red. 75 HP. Probably weak to slashing damage (battle axe and alien honor blade). Probably resistant to piercing damage (noble rapier and energy sword). Requires minimum 3 appropriately armed players working together in a round.
Advanced Labyrinth Sentinel Blue. 100 HP. Weak to energy damage (ray gun and flintlock pistol). Probably resistant to slashing (battle axe and alien honor blade), and piercing (noble rapier and energy sword) is also not very effective. Requires minimum 4 appropriately armed players working together in a round.
Robot Scorpion (Non-arachnid image to come.) Green. 100? HP. Inflicts ? Weak to piercing damage (noble rapier and energy sword). Resistant to energy damage (ray gun and flintlock pistol).
Angry Robot Scorpion (Non-arachnid image to come) Red. 200? HP. Inflicts ? Weak to slashing damage (battle axe and alien honor blade). Resistant to piercing damage (noble rapier and energy sword).
Advanced? Robot Scorpion (Non-arachnid image to come) Blue. 300? HP. Inflicts ? Weak to energy damage (ray gun and flintlock pistol). Resistant to slashing (battle axe and alien honor blade), and piercing (noble rapier and energy sword) is also not very effective.
Most enemies require multiple people to kill it. All enemies except boss types will fully heal every 5 minutes (so don't start attacking a healthy one if there's just a minute or two left!). New enemies spawn at the top of every hour and whenever a symbol is correctly answered.
Labyrinth Sentinel Green. 25 HP. Probably weak to piercing damage (noble rapier and energy sword). Probably resistant to energy damage (ray gun and flintlock pistol).
Stats
AC: 10
Attack bonus: 0
Damage: 1d4
Attack bonus: 0
Damage: 1d4
Angry Labyrinth Sentinel Red. 75 HP. Probably weak to slashing damage (battle axe and alien honor blade). Probably resistant to piercing damage (noble rapier and energy sword). Requires minimum 3 appropriately armed players working together in a round.
Stats
AC: 11
Attack bonus: 1
Damage: 1d6
Crit Range: 20
Attack bonus: 1
Damage: 1d6
Crit Range: 20
Advanced Labyrinth Sentinel Blue. 100 HP. Weak to energy damage (ray gun and flintlock pistol). Probably resistant to slashing (battle axe and alien honor blade), and piercing (noble rapier and energy sword) is also not very effective. Requires minimum 4 appropriately armed players working together in a round.
Stats
AC: 11
Attack bonus: 2
Damage: 1d8
Crit Range: 20
Attack bonus: 2
Damage: 1d8
Crit Range: 20
Robot Scorpion (Non-arachnid image to come.) Green. 100? HP. Inflicts ? Weak to piercing damage (noble rapier and energy sword). Resistant to energy damage (ray gun and flintlock pistol).
Stats
AC: 11?
Attack bonus: 1?
Damage: 1d6?
Crit Range: 20?
Attack bonus: 1?
Damage: 1d6?
Crit Range: 20?
Angry Robot Scorpion (Non-arachnid image to come) Red. 200? HP. Inflicts ? Weak to slashing damage (battle axe and alien honor blade). Resistant to piercing damage (noble rapier and energy sword).
Stats
AC: 12
Attack bonus: 2
Damage: 1d8
Crit Range: 20
Attack bonus: 2
Damage: 1d8
Crit Range: 20
Advanced? Robot Scorpion (Non-arachnid image to come) Blue. 300? HP. Inflicts ? Weak to energy damage (ray gun and flintlock pistol). Resistant to slashing (battle axe and alien honor blade), and piercing (noble rapier and energy sword) is also not very effective.
Stats
AC: 13?
Attack bonus: 3?
Damage: 1d10?
Crit Range: 19?
Attack bonus: 3?
Damage: 1d10?
Crit Range: 19?
Critical hit! CHURP crushes Angry Robot Scorpion's armor with the heavy battle axe.
oops forgot to copy the part where I did 63 dmg???? O-o
I love this, it's so fun.
Also, can get armory permissions? I joined just haven't gotten access yet
oops forgot to copy the part where I did 63 dmg???? O-o
I love this, it's so fun.
Also, can get armory permissions? I joined just haven't gotten access yet
CHURP wrote:
Also, can get armory permissions? I joined just haven't gotten access yet
Hi! I'm around, lemme know who I can hulk smash
I did some damage just now to one of the orbie things that's left
One of the scorpions is just about a third the way dead if someone can take the rest; i'm out of stamina!
Red scorpion on the first/left obelisk is just about half dead, folks!
Could someone grant me permission to take stuff from the armory?
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