John Wade get to the floor, a pulls out his revolver. Then he crawls to the express car where the crate is. He knows that railway carriage bodyworks are flimsy and provide not much protection from gunshots.
((Is the train still going or has the driver brought it to a halt ?))
As John emerges onto the small platform at the back of the passenger car, Zeke comes out of the express car, Eddy's leatherbound book grasped in his hand. But as he sees one bandit riding next to the car, trying to get a hold of the railing, he freezes with fear and indecision.
He crawls over to where the boy is.
"Don't make any movements or antagonise them, and you're going to be alright' he reassures him.
He now regrets accepting the job from Mr Grainger. The tycoon probably knew there was a plot afoot to steal the contents of the crate. But having accepted the risk, it is now his duty to defend the goods from attack. He sees if he can get a clear shot at the bandit trying to grab hold of the railing.
His rifle, which had been leaning next to him, was now ready in his hands when he approached John and the boy. He didn't try to exchange any words, only took a lumbering step over them, with a small grunt, and was on his way to find Eddy being detained in the express car. Why was he in the express car?
Percy straightened up and eyed him briefly, not attentive enough to catch the disturbance of the crate, yet the hootin' and hollerin' turned his attention to the bandits again. He returned to his crouching position and made his way to a window, opening it if it weren't already, and would proceed to gauge his move and aim.
(( i'm not sure all the things i should be rolling for ))
rolled 1d20 and got 19
bandit hunting
From here Mr Wade has a clear shot at the man trying to grab ahold of the railing. His face is half-covered, but John can see he's got the dark skin of a Navajo, though he wears the cloths of a white man along with a bowler hat. Two feathers stuck into the brim of the hat the only indication of his heritage. Depending on if John takes notice of 'Wanted' posters, he might recognize the man as Sparrow Hawk, a well-known accomplice of One-Eyed Bobby.
On the other side of the tracks, another rider is drawing close to attempt the same thing from the other side. This one is a tall, plainly dressed white man with a patch over one eye. One-Eyed Bobby himself. The entrance to the express car certainly seems like it's going to be a popular area.
12+ to transfer from horse to train. )
rolled 1d20 and got 6
Sparrow Hawk boards train
rolled 1d20 and got 20
One-Eyed Bobby boards train
Lew looks about ready to shoot Eddy anyway as there's more commotion coming from behind him and he worries that he's letting himself get into a bad spot. But luckily, he's not the shoot-first-ask-questions-later sort. He approaches Eddy quickly as he fumbles to pull out his handcuffs one handed, a few nervous curse words escaping past his lips as he begins to secure his right wrist.
"Got one! Knocked that son-of-a-#$%@# right off his horse!" Dan says. That leaves three more on the south side of the train, including Sparrow Hawk.
The 4 small windows were already open to allow some air to flow through the car, as it's even warmer in here than it was in the passenger car. Percy looks out the opposite side (north, where One-Eyed Bobby is climbing aboard) to see 3 horses, two of which have masked bandits in the saddles and the third is missing its rider. His shot hits one of them square in the chest and the man slumps forward on his steed. The other shoots at Percy's window.
((The 19 all by itself is certainly enough to hit. But I see he has Above Average Shooting skill (+1), plus another +1 bonus for being 1st level. So more than enough for a great shot!))
rolled 1d20 and got a natural 14. After the modifier of -2, got 12
North-side Bandit shoots at Percy. -2 for cover.
rolled 1d20 and got a natural 9. After the modifier of -2, got 7
South bandit 1 shoots at Dan
rolled 1d20 and got a natural 8. After the modifier of -2, got 6
South bandit 2 shoots at Dan
rolled 1d8 and got 4
Pistol damage
rolled 1d20 and got 8
Shot.
She fiddles at her waist band for a moment before standing up. In those few seconds, she's assumes that Eddy may well be tied in with the bandits, given his seemingly timely disappearance. Hopefully, he isn't holding the kid hostage....
When she stands, the front of her skirt is gathered up above her knees, revealing a pair of leather britches to the knee and, perhaps more interestingly, a pair of swords strapped to her thighs. These she unsheathes as she makes her way quickly, and quite silently, down the aisle toward the express car.
((Should I reroll for Stealth since I'm moving now?))
The guards inside the passenger car, Hank and Ringo, each exchange a round of bullets with the bandits riding alongside and more glass shatters as another window is busted out. In the commotion, no one seems to notice Meg slipping toward the door leading to the express car.
She gets there just in time to see John Wade fire his revolver at SparrowHawk and the bullet takes off the feathers from his cap, though leaves the man undamaged, though he does back off from his efforts to grab ahold of the train, letting his horse fall back a little. To John's back, One-Eyed Bobby has just pulled himself up onto the platform. "Why don't you just toss that peashooter off into the desert, kid? That way, nobody gets hurt," he says from beneath his bandana.
rolled 1d20 and got a natural 2. After the modifier of +3, got 5
Fighting
Another few shots are fired. Some from the guards. Some from the bandits, most of them simply keeping the express car guards occupied while One-Eyed Bobby and Sparrow Hawk get onto the express car. Though there's also one attempting to get onto the passenger car.
"Smart move..." Bobby says as John Wade drops his revolver.
He just begins to step around Wade and Zeke when the hilt of Meg's sword suddenly catches the brim of his hat and knocks it off where it falls down onto the train tracks, demolished a moment later.
"You #$%#-in' ...." He turns, angered and starts to point his pistol in her direction though the fact that it's a woman catches him momentarily off guard. "This is just business folks. No need to get shot over it, right?"
Edit: Both riders unsuccessful in their attempts to board the train.
rolled 1d20 and got 9
Sparrow Hawk still trying to get on board the express car
rolled 1d20 and got 2
Henchman tries to board passenger car
He hoped that the goings-on near him wouldn't affect him. At least not yet.
"What do you want?" says John Wade, trying to distract one-eyed Bobby.
The instant John addresses the bandit, she jolts into action. Hoping to at least render him unable to concentrate for a few precious seconds, she slams her knee upward between his legs.
((Edit: Well, that's a sigh of relief. I was beginning to think the bandits had paid these dice off or something...))
rolled 1d20 and got a natural 16. After the modifier of +3, got 19
Fighting
Lew finishes getting the handcuffs on Eddy and locked. He then crawls over to Percy, and helps him get the blood flow stopped. He doesn't seem to realize Percy and Eddy were working together, or maybe just the fact that Percy took a bullet is enough to convince him whose side the man is on.
"Here, you cover the door," he said, hoping Percy can still point his gun toward the door while Lew is holding pressure to the wound.
Meanwhile, Dan is reloading.
Between train cars:
"The bank tran..." One Eyed Bobby starts to reply. Even behind the bandana, she can tell he's smirking until Meg's knee unexpectedly finds his groin. He doubles over with a groan, unable to act for the moment. Only feet away, Sparrow Hawk is reaching again for the train. Transferring from horse to train is no easy feat.
Edit: He's able to grab hold this time and begins to swing himself over.
rolled 1d20 and got 13
Sparrow Hawk still trying to get on board the express car
"'Course," he nodded, aiming his pistol at the door with his good, albeit left, hand. "Thank you."
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