Should the Bismarck be destroyed, or should it not?
I'll destroy it. After all, there's another under construction!
I'll destroy it. After all, there's another under construction!
Well then...
I... didn't see that coming. I thought ramming the Bismarck wouldn't work, or that news of their COs surrender might force the marines to capitulate so Aelya wouldn't have to ram them...
Now what do I do? I blew my ship up!!
Now what do I do? I blew my ship up!!
Terel wrote:
I... didn't see that coming. I thought ramming the Bismarck wouldn't work, or that news of their COs surrender might force the marines to capitulate so Aelya wouldn't have to ram them...
Now what do I do? I blew my ship up!!
Now what do I do? I blew my ship up!!
LOL I didn't either.
Um...lets see....
Oh! Did you launch escape craft? As I noted, the Valhalla didn't (and couldnt because of all the EM interference) pick up any escape craft from the Hand, though they could have.
In any event, I think, this "journey" is in the final stages of being wrapped up and seeds being sown for the next journey of Interstellar Wayfarers
OH! And another thing, if you dont want to follow the escape craft route there is something else you can do, THOUGH, it may be out of the sync with time.
What you can do, is a perspective shift to say another ship, or relay station or what ever that picked up the message from the Hand hours/days/weeks later, (I dont know how long messages take to travel in your verse >.<) and the results/actions/consequences following.
This could be a good lead up to what ever happens, after I use my almighty god mod powers and do a sort of time shift (maybe a few months or at maximum 2 years later; still debating) to start the new journey of Interstellar Wayfarers.
What you can do, is a perspective shift to say another ship, or relay station or what ever that picked up the message from the Hand hours/days/weeks later, (I dont know how long messages take to travel in your verse >.<) and the results/actions/consequences following.
This could be a good lead up to what ever happens, after I use my almighty god mod powers and do a sort of time shift (maybe a few months or at maximum 2 years later; still debating) to start the new journey of Interstellar Wayfarers.
I didn't want to actually kill the Revered Elders... but there was no time to get them to the escape pods.
They'd have launched as many escape pods as possible, no shuttles since there was no way to get to them...
I suppose the fighters and bombers survived but I don't know if they're still engaged with the HRA fighters...
I was originally planning to jump in a Terelain carrier that detected the Hand's transmission but it'd be a Tad useless now it's gone.
They'd have launched as many escape pods as possible, no shuttles since there was no way to get to them...
I suppose the fighters and bombers survived but I don't know if they're still engaged with the HRA fighters...
I was originally planning to jump in a Terelain carrier that detected the Hand's transmission but it'd be a Tad useless now it's gone.
maybe the new guys can pick up my men?
Terel wrote:
I didn't want to actually kill the Revered Elders... but there was no time to get them to the escape pods.
They'd have launched as many escape pods as possible, no shuttles since there was no way to get to them...
I suppose the fighters and bombers survived but I don't know if they're still engaged with the HRA fighters...
I was originally planning to jump in a Terelain carrier that detected the Hand's transmission but it'd be a Tad useless now it's gone.
They'd have launched as many escape pods as possible, no shuttles since there was no way to get to them...
I suppose the fighters and bombers survived but I don't know if they're still engaged with the HRA fighters...
I was originally planning to jump in a Terelain carrier that detected the Hand's transmission but it'd be a Tad useless now it's gone.
Actually. Im reading back now. There is some time before the order and initial ka-boom. Lynsander and Robbins "managed" (I believe so) to get off the Hand and onto a gunship, which for them would take considerable about of time to achieve. Even if they literally just ran down a few decks and had to blast a hole into the hull and launch themselves out for pickup. In that case, I would think the Elders, though wounded, (and theyd probably be helped too) would know the quickest route to an escape pod and manage to jump into one.
HRA wrote:
maybe the new guys can pick up my men?
Your guys are going right to calypso xD
Actually, he used his hammer, and forced his way out of the bridge. By forced, I mean, he literally tore a hole in the hull and jumped out.
I know that!
I know that!
Well.. Elder Nariel Amaar-Tynian is unconscious, and Nate is not leaving his wife behind on a ship about to go blooey.
Plus... the whole room is filled with poison gas thanks to Robbins. Still.. uhm... I suppose the automated systems would have been scrubbing the air as soon as they detected the poison, even if it couldn't have saved the ones whobreathed it in at the start of the battle, maybe Nariel and her husband would be able to escape if the others covered for them...
Hm...
Plus... the whole room is filled with poison gas thanks to Robbins. Still.. uhm... I suppose the automated systems would have been scrubbing the air as soon as they detected the poison, even if it couldn't have saved the ones whobreathed it in at the start of the battle, maybe Nariel and her husband would be able to escape if the others covered for them...
Hm...
Actually yeah... thre would be enough time since Lysander wasn't even ON the bridge when the order went out. So he had to have arived with his big hammer to get Robbins out in the first place.
Actually fun part:
After Lynsander, pop a whole in the command deck, the atmosphere got sucked out, including the poison gas...and maybe some of your people. In any event, it seems like your ship is one of those that would have structural integrity force fields and would cover that a few minutes afterward.
So with the deck all cleared, and the ship still moving towards the Bis (I did some make believe calculations of my own, you would have at max 15 minutes to get out there, after the initial ramming order), I wouldn't be all surprised if the Elder took his wife and shoved her into a pod, sacrificing himself or something.
My point is there is time between the protocol being initiated and the ship going kaboom, to get someone off.
After Lynsander, pop a whole in the command deck, the atmosphere got sucked out, including the poison gas...and maybe some of your people. In any event, it seems like your ship is one of those that would have structural integrity force fields and would cover that a few minutes afterward.
So with the deck all cleared, and the ship still moving towards the Bis (I did some make believe calculations of my own, you would have at max 15 minutes to get out there, after the initial ramming order), I wouldn't be all surprised if the Elder took his wife and shoved her into a pod, sacrificing himself or something.
My point is there is time between the protocol being initiated and the ship going kaboom, to get someone off.
I confused... I'm just waiting for the other guy to reply, so I don't have to do twice as much work.
We should make another thread that's for our war.
We should make another thread that's for our war.
Now I need to get all the stats together for the carrier... and a pic... yay...
Oh, don't worry! I have a fleet to work with!
The Aldareth is the home-carrier of the much-famed Jeria Eagles Squadron. The Eagles were originally an infantry regiment, and its history stretches back to the Late Scaterring Period when the city-state of Oberoth was exerting its control over th other Terelain city-states to refound the Terelain ccivilisation under the Second Kingdom... so there' been an organisation with the name fo at least thirty three thousand years.
The Aldareth holds ten squadrons; the Jeria Eagles Squadron itself and nine other elite squadrons drawn from the wider organisation built around the old regimental structure. Each Eagle has at least five centuries of combat experience, top marks in the Academy of War exams and has undergone a secret initiation rite called the Trial of the Blade, which is purported to be utterly gruelling.
As you can expect, the carrier itself is heavily armoured and shielded and herpoint-defense systems are the best on any single ship in the fleet.Her main armaments are designed to fend off enemy cruisers and capital ships whilst the squadrons take care of them, though really she should have an escort fleet with her... just like the Hand. Unlike the Hand she's a dedicated warship and if you thought the marines defeding her were tough...
The Aldareth holds ten squadrons; the Jeria Eagles Squadron itself and nine other elite squadrons drawn from the wider organisation built around the old regimental structure. Each Eagle has at least five centuries of combat experience, top marks in the Academy of War exams and has undergone a secret initiation rite called the Trial of the Blade, which is purported to be utterly gruelling.
As you can expect, the carrier itself is heavily armoured and shielded and herpoint-defense systems are the best on any single ship in the fleet.Her main armaments are designed to fend off enemy cruisers and capital ships whilst the squadrons take care of them, though really she should have an escort fleet with her... just like the Hand. Unlike the Hand she's a dedicated warship and if you thought the marines defeding her were tough...
Interesting. I hope you don't mind my ships, then? This is the rest of the fleet. What you saw was the Bismarck, the SS Flagship, and the Yorktown, the SS carrier. Well, friend, you didn't see the rest of the fleet.
This is the 1st SS Fleet, my friend:
Battle Barges: Arrogence, Führer, Czar, and Rogers
Battleships: Floyd, Arizona, Emperor, Renault, Kalishkonov, Nemisis, Taranis, Chaffee, Sherman, and Abrams
Super Carriers: Devastator, Andrews, Masterson, Matterson
250 Destroyers
300 Frigates
500 Patrol Craft (small 100 foot long ships with minimal weaponry)
50 Stealth "Submarines" (Destroyers that cannot be seen by sensors, radar, sonar, or any other of the type. Painted black, and can barely be seen by anything else. Gives off no heat, no light, and the engines are enclosed and prototyped.)
This is the 1st SS Fleet, my friend:
Battle Barges: Arrogence, Führer, Czar, and Rogers
Battleships: Floyd, Arizona, Emperor, Renault, Kalishkonov, Nemisis, Taranis, Chaffee, Sherman, and Abrams
Super Carriers: Devastator, Andrews, Masterson, Matterson
250 Destroyers
300 Frigates
500 Patrol Craft (small 100 foot long ships with minimal weaponry)
50 Stealth "Submarines" (Destroyers that cannot be seen by sensors, radar, sonar, or any other of the type. Painted black, and can barely be seen by anything else. Gives off no heat, no light, and the engines are enclosed and prototyped.)
HRA wrote:
Interesting. I hope you don't mind my ships, then? This is the rest of the fleet. What you saw was the Bismarck, the SS Flagship, and the Yorktown, the SS carrier. Well, friend, you didn't see the rest of the fleet.
This is the 1st SS Fleet, my friend:
Battle Barges: Arrogence, Führer, Czar, and Rogers
Battleships: Floyd, Arizona, Emperor, Renault, Kalishkonov, Nemisis, Taranis, Chaffee, Sherman, and Abrams
Super Carriers: Devastator, Andrews, Masterson, Matterson
250 Destroyers
300 Frigates
500 Patrol Craft (small 100 foot long ships with minimal weaponry)
50 Stealth "Submarines" (Destroyers that cannot be seen by sensors, radar, sonar, or any other of the type. Painted black, and can barely be seen by anything else. Gives off no heat, no light, and the engines are enclosed and prototyped.)
This is the 1st SS Fleet, my friend:
Battle Barges: Arrogence, Führer, Czar, and Rogers
Battleships: Floyd, Arizona, Emperor, Renault, Kalishkonov, Nemisis, Taranis, Chaffee, Sherman, and Abrams
Super Carriers: Devastator, Andrews, Masterson, Matterson
250 Destroyers
300 Frigates
500 Patrol Craft (small 100 foot long ships with minimal weaponry)
50 Stealth "Submarines" (Destroyers that cannot be seen by sensors, radar, sonar, or any other of the type. Painted black, and can barely be seen by anything else. Gives off no heat, no light, and the engines are enclosed and prototyped.)
Lol Im going to be picky and say that your subs will actually do the complete opposite....all because they are black
May work in atmo. But in space, the heat they ABSORB, will make them light up like a party on 4th of July.
And a little off topic, but I have to question their heat emission efficiency
And enclosed engines? O.O Ion varients? Theyll be extremely slow....but the only reasonable ones for low heat emission I believe.
Special kind of metal that doesn't absorb heat.
Something like that. Lets just say that it has something similar to Red October's Catipillar engines.
Something like that. Lets just say that it has something similar to Red October's Catipillar engines.
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