This is a thread to help warrior-folks defend the batteries and time gates from the onslaught of the local wildlife! (Try not to get eaten!)
New waves of dinos spawn at the batteries and the gate at the top of the hour. Additionally, there's a new round every 5 minutes. Your stamina and monster HP resets to full at the beginning of every round. Team up to defeat harder monsters before the round ends!
Almost every dino is too strong for a solo warrior to defeat -- you'll need to coordinate with your friends and other warriors to make sure you all attack the same dino at once. (Use this thread for that! Or come pile into the Epic Week Discord server!)
New waves of dinos spawn at the batteries and the gate at the top of the hour. Additionally, there's a new round every 5 minutes. Your stamina and monster HP resets to full at the beginning of every round. Team up to defeat harder monsters before the round ends!
Almost every dino is too strong for a solo warrior to defeat -- you'll need to coordinate with your friends and other warriors to make sure you all attack the same dino at once. (Use this thread for that! Or come pile into the Epic Week Discord server!)
Helpful Stuff!
Weapons
You can try to punch dinos, but they've got scaly armored hides. Not recommended. Try grabbing a weapon and joining the fray!
In general, colours usually give you a hint about what weapons work best against what critter. Green, try swords or whips. Red, try axes. Blue, try guns! And if you have a grenade or rocket launcher, well... Those are pretty effective against just about anything.
Where to find weapons? Well...
Health and Healing
While your stamina regenerates fully each round, your HP will recover more slowly, 5 HP per round. If you want a little more of a boost, you'll need to get your hands on some Party Hats of Healing (or Super Party Hats!). You'll find these randomly around the site, or you can check the Epic Armory for some!
Watch out for status conditions! We've seen poison, blight, and bleed in the past, and it stands to reason we'll see 'em again. These conditions can interfere with your healing ability and ability to hit monsters! Poison and blight can be cured with medicinal healing herbs or stimsprays, or by waiting for four hours. The only cure for bleeding is to tough it out for a few rounds.
Bestiary
A list of monster stats that we've seen so far! Click their names for more information.
The Archys are pretty easy to take out! A solo, armed warrior might be able to handle one of them on their own.
We're also seeing a return of the Xenobeasts from 2017 as we fight through the hallways of the Die Star! Zelphyr's guide on the Epic Armory is a great reference for those.
Weapons
You can try to punch dinos, but they've got scaly armored hides. Not recommended. Try grabbing a weapon and joining the fray!
In general, colours usually give you a hint about what weapons work best against what critter. Green, try swords or whips. Red, try axes. Blue, try guns! And if you have a grenade or rocket launcher, well... Those are pretty effective against just about anything.
Where to find weapons? Well...
- Once folks start playing the Doubutt game a bit, you'll start seeing them show up as you navigate the site.
- You can try exploring the jungle, or gazing up at Forohfor Castle!
- Or you can join The Epic Armory group and take some weaponry from the armory treasury. It's all free to use!
Health and Healing
While your stamina regenerates fully each round, your HP will recover more slowly, 5 HP per round. If you want a little more of a boost, you'll need to get your hands on some Party Hats of Healing (or Super Party Hats!). You'll find these randomly around the site, or you can check the Epic Armory for some!
Watch out for status conditions! We've seen poison, blight, and bleed in the past, and it stands to reason we'll see 'em again. These conditions can interfere with your healing ability and ability to hit monsters! Poison and blight can be cured with medicinal healing herbs or stimsprays, or by waiting for four hours. The only cure for bleeding is to tough it out for a few rounds.
Bestiary
A list of monster stats that we've seen so far! Click their names for more information.
Archaeopteryx
HP: 25
AC: 10
Attack bonus: 0
Damage: 1d4
Crit Range: 20
AC: 10
Attack bonus: 0
Damage: 1d4
Crit Range: 20
Angry Archaeopteryx
HP: 75
AC: 11
Attack bonus: 1
Damage: 1d6
Crit Range: 20
AC: 11
Attack bonus: 1
Damage: 1d6
Crit Range: 20
Ancient Archaeopteryx
HP: 100
AC: 12
Attack bonus: 2
Damage: 1d8
Crit Range: 20
AC: 12
Attack bonus: 2
Damage: 1d8
Crit Range: 20
The Archys are pretty easy to take out! A solo, armed warrior might be able to handle one of them on their own.
Utah Raptor
HP: 75
AC: 11
Attack bonus: 1
Damage: 2d6
Crit Range: 19
AC: 11
Attack bonus: 1
Damage: 2d6
Crit Range: 19
Angry Utah Raptor
HP: 150
AC: 12
Attack bonus: 2
Damage: 2d8
Crit Range: 19
AC: 12
Attack bonus: 2
Damage: 2d8
Crit Range: 19
Wily Utah Raptor
Clever girls. Watch out for pack attacks. They can inflict bleeding wounds!HP: 225
AC: 13
Attack bonus: 3
Damage: 2d10
Crit Range: 18
AC: 13
Attack bonus: 3
Damage: 2d10
Crit Range: 18
Stegosaurus
HP: 125
AC: 11
Attack bonus: 1
Damage: 1d6
Crit Range: 20
AC: 11
Attack bonus: 1
Damage: 1d6
Crit Range: 20
Angry Stegosaurus
HP: 250
AC: 12
Attack bonus: 2
Damage: 1d8
Crit Range: 20
AC: 12
Attack bonus: 2
Damage: 1d8
Crit Range: 20
Ancient Stegosaurus
HP: 375
AC: 13
Attack bonus: 3
Damage: 1d10
Crit Range: 19
AC: 13
Attack bonus: 3
Damage: 1d10
Crit Range: 19
Pachycephalosaurus
HP: 200
AC: 11
Attack bonus: 1
Damage: 2d6
Crit Range: 19
AC: 11
Attack bonus: 1
Damage: 2d6
Crit Range: 19
Angry Pachycephalosaurus
HP: 300
AC: 12
Attack bonus: 2
Damage: 2d8
Crit Range: 19
AC: 12
Attack bonus: 2
Damage: 2d8
Crit Range: 19
Wily Pachycephalosaurus
Big ol' sacks of HP and hit like a freight train. You're going to need to co-ordinate to take these ones out!HP: 600
AC: 13
Attack bonus: 3
Damage: 2d10
Crit Range: 18
AC: 13
Attack bonus: 3
Damage: 2d10
Crit Range: 18
Tyrannosaurus Rex
Oh cripes, our first boss fight! T-rex can inflict bleeding, and also poison. (Did they have venomous teeth way back when? I'm sure archaeologists are dying to find out!)HP: 13000?
(stats as of 5000HP, likely to change as it gets enraged/weaker)
AC: 15
Attack bonus: 5
Damage: 5d8
Crit Range: 17
(stats as of 5000HP, likely to change as it gets enraged/weaker)
AC: 15
Attack bonus: 5
Damage: 5d8
Crit Range: 17
We're also seeing a return of the Xenobeasts from 2017 as we fight through the hallways of the Die Star! Zelphyr's guide on the Epic Armory is a great reference for those.
Ready to rock and roll! This is starting out a lot tougher than monsters last year! (Love it!)
He's down, but he critted me to uber death on the way out
Sorry, I'm just shuffling information into the guide above at the moment, hahah.
There is not, I don't think? But launching this forum thread as a chat would work well for co-ordinating attacks.
Graideds started on this one: https://www.rprepository.com/events/epicweek/monster/3060 Can we coordinate? There's a ton of dinos!
Ah well. Half the warriors probably haven't even noticed this thread yet. We'll get better coordinated!
Growing pains! It always takes a little while to get the rhythm.
Please do feel free to share around the thread, though! The more folks we can pull in here, the better our strikes can be.
Have you joined that group WGJ? Anyone can take weapons from there. I didn't really catch on to that until like halfway through the event last year
(The Epic Armory)
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