((For next time around (or two or three if needed, no rush!) ... which camp gets a visitor during the night?))
rolled 1d2 and got a natural 2.
Note: 1-Conner Jack Dotty, 2-Sydney & Gollers
((Roll to determine the outcome of Jack attempting to knock Hank out, in order for them to hide better.
1: Completely ineffective, Hank starts screaming/swearing bloody murder and attempts to alert the rider.
2: Somewhat ineffective, one louder outburst followed by lower moaning/groaning
3: Somewhat effective, moaning and groaning but an additional punch knocks him out
4: Completely successful, one-punch knockout ))
1: Completely ineffective, Hank starts screaming/swearing bloody murder and attempts to alert the rider.
2: Somewhat ineffective, one louder outburst followed by lower moaning/groaning
3: Somewhat effective, moaning and groaning but an additional punch knocks him out
4: Completely successful, one-punch knockout ))
rolled 1d4 and got a natural 3.
Note: Outcome of Jack’s attempt to knock Hank out
((Roll to determine the outcome of Jack’s encounter with Bones
1: Bones only sees the shadow of Jack, and doesn’t hit him, should he draw.
2: Bones only sees the shadow, but does hit Jack, should he draw.
3: Bones and Jack gets face to face, misses Jack if he shoots.
4: Bones and Jack gets face to face, hits Jack in case of shots fired))
1: Bones only sees the shadow of Jack, and doesn’t hit him, should he draw.
2: Bones only sees the shadow, but does hit Jack, should he draw.
3: Bones and Jack gets face to face, misses Jack if he shoots.
4: Bones and Jack gets face to face, hits Jack in case of shots fired))
rolled 1d4 and got a natural 3.
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