This Looking For RP topic is marked as closed, meaning it is no longer seeking new players.
UPDATE: 3/20 || Our slots filled pretty quickly, but don't be discouraged if you missed this! I'm going to leave this open until Monday morning in case one more person trickles in. If you'd still like to join, don't hesitate to reply with which character you had in mind. A few players have mentioned they'd be ok with changing places (I certainly don't mind doing some re-arranging either). Plus, we have an extra virtue slot if you're feeling bold enough to create your own virtue.
TIDINGS, TRAVELER What's kickin', chickens? I'm looking for 4-5 players who enjoy fantasy, adventure and some good ole' party bonding shenanigans. Players should be able to write novella style responses (several paragraphs). While this will be a chill and 'respond when you can' type roleplay, players should be relatively active as you'll have other players depending on you for responses! The general rating for this RP is PG to PG-13 so that our younger players and characters can join in on the fun. For more housekeeping info, check out the Part Four section of this thread. Thank you for our interest in this group role-play! If you have any questions, please don't hesitate to reply to this thread or shoot me a PM!
As for me, I have a variety of characters who could be fit to play any of these virtues so I'll pick last or choose the one that no one wants lol (I won't lie, Wisdom would probably be my weakest one but I will try my darn diddly darndest if I'm left with that one). Note this isn't first come first serve either!
PART ONE || THE PREMISE
THE FIRST DAWN AWOKE TO HER WARMTH. . . In the first dawn of an infant world, the continent of Ardunia stood tall and alone for none had known of what lay beyond the endless seas. But Ardunia began its infancy as a beautiful oasis crafted by an earth goddess mortal kind called Enya. In the safe shadow of her wings, every man, elf, orc and beastman thrived in their sacred Eden.
BUT THE AGE OF MEN IS ENDING. . . Yet as time passed, the whims of man overwhelmed their desire to be good. As selfish princes became ruthless kings who oppressed their people, monks sworn to serve Enya lined their pockets with bribes and blood money. Slave markets lined the streets in place of fruit stalls and the narcotics trade became more valuable than water. This promised land that was once Ardunia had grown into nothing more than a den of thieves and cutthroats, heathens and defilers.
When Enya looked upon the valley to see what had become of her children, the goddess wept. Her sorrow sizzle into seething hate as she realized that what she had made who no desire followed the ways of the good any longer. The sky darkened as Enya vowed to wipe clean the slime
YET, WHAT IS THIS FADING LIGHT I SEE. . . But there was one who saw light within the growing darkness. A creature named Cyphos, a spirit of mischief, searched for the source of this light and stumbled upon five special persons whom not even he could justify their destruction.Their mortal natures left them flawed and imperfect, yet Cyphos found each of their light was powered through the strength of their virtuous hearts.
And thus, Cyphos relayed what he had found to his mistress Enya and named to her the five lights whose purity remained intact. He pleaded with the irate goddess to spare the world for the sake of the five, but Enya would not listen for she believed that mankind was tainted by nature and that any soul regardless of their purity would eventually fall to corruption. When Cyphos saw that he could not persuade his mistress to cease the world’s end, he instead proposed a test. A wager. A prospect of a second Dawn.
THE TRUE TEST IS STILL YET TO COME. . . If these five souls could carry the beauty of humanity through their good deeds, then Enya would spare them and any they saw worthy to live in the wake of a new world’s creation. If they could not, then they would be justified to perish with the rest of mortalkind. Enya anger subsided and she took favor from her servant’s quick wit and steadfast determination. And so, the goddess agreed to give him and the five lights one year to prove themselves.
Cyphos began preparations to bring the five lights together and set them forth on their quest. Yet his work was still unfinished. In the vastness of eternity, Cyphos searched through Enya’s infinite mind and found a bounty of memories she still held dear. Through further mischief and an ounce of luck, Cyphoe stole five of these memories and sculpted their magic into forms that mortal eyes could both see and understand.
I KNOW YOU BEAR A HEAVY BURDEN, CHILDREN OF DAWN. . . He carried them to the mortal world below and lured the five lights together on dark night while the sinful world slept. And upon each light, he placed a memory in the form of a gift:
To one, a silver star that shines even in the darkest nights.
To one, a golden flower that gives healing through sacrifice.
To one, a flame that burned at the sight of cruelty and injustice.
To one, a bestial strength that is untamed and wild in unbridled glory.
To one, a foresight that is heightened by humbleness and cautious pursuits.
BUT YOU WOULD NOT BE HERE IF YOU COULD NOT BEAR IT. . . Each gift was designed to match for its keeper, to act as a guide to aid them and protect them. Yet their true power were fueled by the will of their own virtue. The five lights were instructed to pave the path to the new dawn through their good deeds. And by doing good, the path to paradise would be opened to them; a mythical land above the mountains and below the sea that Cyphos called the Everdawn. It was a place untainted by wickedness, made for them and any they believed were worth saving. For one year and one year only, they have the task of proving the truth worth of humanity.
PART TWO || THE CHARACTERS
For this role-play, your character can be any of the four races (or two half races) below. I'm definitely willing to hear ideas for additional races, though I don't think we should add too many for the sake of our own sanities. Because this role-play could potentially have kid or teen characters, I ask that we keep the RP's rating SFW. Romance between characters who are 18 and older are perfectly fine, though no sexual content please. Violence should expected in this story, though I would classify it more as "Lord of the Rings" type violence (centered around battle, injuries, monsters, etc) vs say any "Game of Thrones" type violence. No needless gore , torture or violence will be present in our story!
You can use either a character you've already pre-made and RP'd with before or you can make up a character specifically for this role-play! Please ensure that your character isn't OP, has sensible strengths/flaws and could into the shoes of relatively virtuous persona.
PART THREE || THE LORE
Here you can find the starter lore I have for this world so far. It includes world map, kingdoms, demographics, and guilds. This certainly doesn't have to be set in stone if everyone wants to do their own world-building once the group comes together! But, this should hopefully be a good base for us regardless of how much or how little world building we do.
The current year is 1375 and Ardunia has been held within a societal dark age for almost 300 years. It's not only a time of great economic and social deterioration, but the strength of the church has reached its highest power in over a thousand years due to its religious perversions and not to subtle hand within the slave trade. There are currently eight realms, each one is ruled by one ruling house (or greater house) with several noble houses (or lesser houses) underneath them. Ardunia follows a in feudal caste system similar to medieval hierarchies, where the lower class serfs are governed by nobles (enforced by knights) who in return, swear fealty to the royals of each realm.
FALLEN EMPIRES. . . The year 1375 began the aftermaths of two collapsed empires - the Snow Elves of the Old Illyia and the Wolfmen of the Caessian Empire. The invasion of Orcish tribeswas the final factor to the fall of the Snow Elves, who were already engaged in internal conflicts over poor leadership, religious conflicts from wood elf diaspora in their southern regions and the divisions of its once enormous size (they once spread through the entirety of the northern realms of Ardunia.) This conflict is referred to as the Greygore Invasions or the Sacking of Vyrthur. The Orcish invaders forced the remnants of the Snow Elves into their final safe settlement of Neorn beyond the frozen wastelands. The Snow Elves remain willfully ignorant to the current state of the world, knowing that their people could not survive another war.
The Wolfmen of Caessia on the other hand fell due to conflicts within themselves that had been building up for nearly 500 years. In a shorter (yet far more bloody) war labeled as the War of Thorns, the survivors of this war of succession would eventually split themselves into three tribes (representing the three colors of Vecathaar) living under one banner under a new kingdom of Gourne. Yet the unrest continues to this day.
ACTIVE WARFARE. . . At the time of our story, there are three main conflicts that plague the land of Ardunia. The Normandy Crusades, named after the third king of Gloria - Normandy (The Lionheart) Lachance, are a series of religious wars spurred by the Church of Emporem. These campaigns' objectives are religiously and racial based, with the objective of securing the holy lands of Ardunia from Elven rule and their pagan gods. The Church of Emporem is a religious sect branching from the teachings of the Old Word, who corrupted Enya's ancient text by advocating the beliefs of human supremacy over that of elves, orcs and beasts. While they also promote the balance of the crown and the church, it's evident that the church holds the true power. Influenced by of Emporem Teachings, the realms of Gloria and Kodaline pushed the borders of Aria to the west and Del Varde to the east. House Corvus and House Rosewood were made accidental allies.
The War of the Three Kings is a civil conflict between the three wolfmen tribes of Gourne. After the fall of their empire (the Caessian Empire), the three remaining people groups vie for power over what's left of their territory. The three kings are Aldrun the Ash Lord, Urvos the Scourge and Daodurn Bloodbone (also known as the King of Bones).
Following the sack of the Vyrthur Empire, The 2nd Cerulean Conquest was spurred by the bloodlust of the young Orcish princess Shaegora Greygore. Unlike her mother, whom she saw as weak for integrating many influence Snow Elf and Fox Folk customs, she sought to return to her people to their old roots as coastal raiders through a realm wide conquest of all of Eastern Ardunia. With Neorn as the last hold for their elven enemies, the Orcs of Aubergine have turned to the Seracosa Fox Folk as their next target of invasion. The Junn Sao are unable to turn to their wood elf neighbors for aid and they fear the stories of the warring Wolfmen across the Hollaen sea.
GUILDS AND COLLECTIVES. . .
PART FOUR || THE FAQ
TIDINGS, TRAVELER What's kickin', chickens? I'm looking for 4-5 players who enjoy fantasy, adventure and some good ole' party bonding shenanigans. Players should be able to write novella style responses (several paragraphs). While this will be a chill and 'respond when you can' type roleplay, players should be relatively active as you'll have other players depending on you for responses! The general rating for this RP is PG to PG-13 so that our younger players and characters can join in on the fun. For more housekeeping info, check out the Part Four section of this thread. Thank you for our interest in this group role-play! If you have any questions, please don't hesitate to reply to this thread or shoot me a PM!
As for me, I have a variety of characters who could be fit to play any of these virtues so I'll pick last or choose the one that no one wants lol (I won't lie, Wisdom would probably be my weakest one but I will try my darn diddly darndest if I'm left with that one). Note this isn't first come first serve either!
SIGN UP SLOTS 1. [CLOSED] | Valiance | Isolus 2. [CLOSED] | Hope | 2pointO 3. [CLOSED] | Kindness | DearCharlie 4. [CLOSED] | Wisdom | jolybean 5. [CLOSED] | Freedom | Darkmier 6. [CLOSED] | Faith | EtherealNova |
QUICKIES Group Size: We'll have up to 5 to 6 players Writing Length: Novella Style (paragraphs) RP Location: PMs, Discord or Private Group. Dice: GM will use dice. Players won't need to. Rating: PG-13 violence. But no sexual content. OC Age: Anyone from child to elder is allowed. |
HOW TO APPLY Please post the following: ▹ Character (Name, Idea or Profile) ▹ Virtue They'd Fit Best ▹ Age (# or age group) ▹ Class or Occupation ▹ RP Location Preference |
PART ONE || THE PREMISE
THE FIRST DAWN AWOKE TO HER WARMTH. . . In the first dawn of an infant world, the continent of Ardunia stood tall and alone for none had known of what lay beyond the endless seas. But Ardunia began its infancy as a beautiful oasis crafted by an earth goddess mortal kind called Enya. In the safe shadow of her wings, every man, elf, orc and beastman thrived in their sacred Eden.
BUT THE AGE OF MEN IS ENDING. . . Yet as time passed, the whims of man overwhelmed their desire to be good. As selfish princes became ruthless kings who oppressed their people, monks sworn to serve Enya lined their pockets with bribes and blood money. Slave markets lined the streets in place of fruit stalls and the narcotics trade became more valuable than water. This promised land that was once Ardunia had grown into nothing more than a den of thieves and cutthroats, heathens and defilers.
When Enya looked upon the valley to see what had become of her children, the goddess wept. Her sorrow sizzle into seething hate as she realized that what she had made who no desire followed the ways of the good any longer. The sky darkened as Enya vowed to wipe clean the slime
YET, WHAT IS THIS FADING LIGHT I SEE. . . But there was one who saw light within the growing darkness. A creature named Cyphos, a spirit of mischief, searched for the source of this light and stumbled upon five special persons whom not even he could justify their destruction.Their mortal natures left them flawed and imperfect, yet Cyphos found each of their light was powered through the strength of their virtuous hearts.
And thus, Cyphos relayed what he had found to his mistress Enya and named to her the five lights whose purity remained intact. He pleaded with the irate goddess to spare the world for the sake of the five, but Enya would not listen for she believed that mankind was tainted by nature and that any soul regardless of their purity would eventually fall to corruption. When Cyphos saw that he could not persuade his mistress to cease the world’s end, he instead proposed a test. A wager. A prospect of a second Dawn.
THE TRUE TEST IS STILL YET TO COME. . . If these five souls could carry the beauty of humanity through their good deeds, then Enya would spare them and any they saw worthy to live in the wake of a new world’s creation. If they could not, then they would be justified to perish with the rest of mortalkind. Enya anger subsided and she took favor from her servant’s quick wit and steadfast determination. And so, the goddess agreed to give him and the five lights one year to prove themselves.
Cyphos began preparations to bring the five lights together and set them forth on their quest. Yet his work was still unfinished. In the vastness of eternity, Cyphos searched through Enya’s infinite mind and found a bounty of memories she still held dear. Through further mischief and an ounce of luck, Cyphoe stole five of these memories and sculpted their magic into forms that mortal eyes could both see and understand.
I KNOW YOU BEAR A HEAVY BURDEN, CHILDREN OF DAWN. . . He carried them to the mortal world below and lured the five lights together on dark night while the sinful world slept. And upon each light, he placed a memory in the form of a gift:
To one, a silver star that shines even in the darkest nights.
To one, a golden flower that gives healing through sacrifice.
To one, a flame that burned at the sight of cruelty and injustice.
To one, a bestial strength that is untamed and wild in unbridled glory.
To one, a foresight that is heightened by humbleness and cautious pursuits.
BUT YOU WOULD NOT BE HERE IF YOU COULD NOT BEAR IT. . . Each gift was designed to match for its keeper, to act as a guide to aid them and protect them. Yet their true power were fueled by the will of their own virtue. The five lights were instructed to pave the path to the new dawn through their good deeds. And by doing good, the path to paradise would be opened to them; a mythical land above the mountains and below the sea that Cyphos called the Everdawn. It was a place untainted by wickedness, made for them and any they believed were worth saving. For one year and one year only, they have the task of proving the truth worth of humanity.
PART TWO || THE CHARACTERS
For this role-play, your character can be any of the four races (or two half races) below. I'm definitely willing to hear ideas for additional races, though I don't think we should add too many for the sake of our own sanities. Because this role-play could potentially have kid or teen characters, I ask that we keep the RP's rating SFW. Romance between characters who are 18 and older are perfectly fine, though no sexual content please. Violence should expected in this story, though I would classify it more as "Lord of the Rings" type violence (centered around battle, injuries, monsters, etc) vs say any "Game of Thrones" type violence. No needless gore , torture or violence will be present in our story!
You can use either a character you've already pre-made and RP'd with before or you can make up a character specifically for this role-play! Please ensure that your character isn't OP, has sensible strengths/flaws and could into the shoes of relatively virtuous persona.
RACES ▹ Humans ▹ Elves (Any Ethnicity is Welcome) ▹ Orcs (Goblin, Hobgoblin, Orgres) ▹ Beastfolk (Wolf, Lynx, Fox, Scalesmen) ▹ Half Elves ▹ Half Orcs |
AGES ▹ Child ▹ Young Teen ▹ Teen ▹ Young Adult ▹ Adult ▹ Elder |
CYPHOS' GIFTS Here's some gift ideas for each virtue: ▹ Valiance: Fire Magic or Legendary Weapon ▹ Hope: Light Magic or Charmed Item ▹ Kindness: Earth Magic or Enchanted Flower ▹ Wisdom: Spacial Magic or Ethereal Staff ▹ Freedom: Bestial Magic or Gilded Amulet |
PART THREE || THE LORE
Here you can find the starter lore I have for this world so far. It includes world map, kingdoms, demographics, and guilds. This certainly doesn't have to be set in stone if everyone wants to do their own world-building once the group comes together! But, this should hopefully be a good base for us regardless of how much or how little world building we do.
art (c) me
Kodaline
House Verayne
Humans |
Aubergine
House Greygore
Hobgoblins |
Del Varde
House Rosewood
Wood Elves |
Seracosa
House Junn Sao
Fox Folk |
Aria
House Corvus
Dark Elves |
Neorn
House Faerwyn
Snow Elves |
Gloria
House Lachance
Humans |
Gourne
House Vecathaar
Wolfmen |
The current year is 1375 and Ardunia has been held within a societal dark age for almost 300 years. It's not only a time of great economic and social deterioration, but the strength of the church has reached its highest power in over a thousand years due to its religious perversions and not to subtle hand within the slave trade. There are currently eight realms, each one is ruled by one ruling house (or greater house) with several noble houses (or lesser houses) underneath them. Ardunia follows a in feudal caste system similar to medieval hierarchies, where the lower class serfs are governed by nobles (enforced by knights) who in return, swear fealty to the royals of each realm.
FALLEN EMPIRES. . . The year 1375 began the aftermaths of two collapsed empires - the Snow Elves of the Old Illyia and the Wolfmen of the Caessian Empire. The invasion of Orcish tribeswas the final factor to the fall of the Snow Elves, who were already engaged in internal conflicts over poor leadership, religious conflicts from wood elf diaspora in their southern regions and the divisions of its once enormous size (they once spread through the entirety of the northern realms of Ardunia.) This conflict is referred to as the Greygore Invasions or the Sacking of Vyrthur. The Orcish invaders forced the remnants of the Snow Elves into their final safe settlement of Neorn beyond the frozen wastelands. The Snow Elves remain willfully ignorant to the current state of the world, knowing that their people could not survive another war.
The Wolfmen of Caessia on the other hand fell due to conflicts within themselves that had been building up for nearly 500 years. In a shorter (yet far more bloody) war labeled as the War of Thorns, the survivors of this war of succession would eventually split themselves into three tribes (representing the three colors of Vecathaar) living under one banner under a new kingdom of Gourne. Yet the unrest continues to this day.
ACTIVE WARFARE. . . At the time of our story, there are three main conflicts that plague the land of Ardunia. The Normandy Crusades, named after the third king of Gloria - Normandy (The Lionheart) Lachance, are a series of religious wars spurred by the Church of Emporem. These campaigns' objectives are religiously and racial based, with the objective of securing the holy lands of Ardunia from Elven rule and their pagan gods. The Church of Emporem is a religious sect branching from the teachings of the Old Word, who corrupted Enya's ancient text by advocating the beliefs of human supremacy over that of elves, orcs and beasts. While they also promote the balance of the crown and the church, it's evident that the church holds the true power. Influenced by of Emporem Teachings, the realms of Gloria and Kodaline pushed the borders of Aria to the west and Del Varde to the east. House Corvus and House Rosewood were made accidental allies.
The War of the Three Kings is a civil conflict between the three wolfmen tribes of Gourne. After the fall of their empire (the Caessian Empire), the three remaining people groups vie for power over what's left of their territory. The three kings are Aldrun the Ash Lord, Urvos the Scourge and Daodurn Bloodbone (also known as the King of Bones).
Following the sack of the Vyrthur Empire, The 2nd Cerulean Conquest was spurred by the bloodlust of the young Orcish princess Shaegora Greygore. Unlike her mother, whom she saw as weak for integrating many influence Snow Elf and Fox Folk customs, she sought to return to her people to their old roots as coastal raiders through a realm wide conquest of all of Eastern Ardunia. With Neorn as the last hold for their elven enemies, the Orcs of Aubergine have turned to the Seracosa Fox Folk as their next target of invasion. The Junn Sao are unable to turn to their wood elf neighbors for aid and they fear the stories of the warring Wolfmen across the Hollaen sea.
GUILDS AND COLLECTIVES. . .
Lagosi's Traveling Theatre | Circus Troupe Ran by famed ruffian Victor Lagosi, the traveling theatre is made up of mistfit minstrels, struggling performers and curious creatures from beyond the Endless Sea (or so they say). Yet there's something sinister behind their painted faces. The Iron Circle | Mercenary Company Mostly made up of dishonored knights and soldiers who fled the thralls of battle, this order of warriors are feared for their cruelty and bloodlust - they nail those they conquer upon crosses overlooking their iron fortresses. The Gilded Swan | Merchants Guild An ambitious group seeking to weave their ways into the upper nobility, these traders turned bankers help keep the rich lined with gold and the poor barely able to pay the outrageous taxes set upon them. |
The Keepers | Slavers Guild A roguish order, they prawl the southern coasts in search of lost travelers to sell or deserted soldiers to bring into their folds. They abduct by chance, though sometimes they may plan the kidnappings of those they believe to be valuable. The Blackblades | Assassins Guild Artists by day, assassins by night. These cultist cutthroats worship a pagan entity known as the Screamer, whose cries direct them on what to paint and who to murder. They aim to satisfy these endless screams by painting grand masterpieces with the blood of their victims. The Children of Ember | Scholars Guild Started by the Church of Emporem as a way to spread their evangelism. They claim to be historians and scribes, humble servants of the goddess. Yet they hold the realms they manage to persuade by the fear of their words. |
PART FOUR || THE FAQ
What if I need to drop out of the RP suddenly? Life happens, I totally get it! Please let me know if you need to step out. If it's temporary, we can find ways to work around your character. If its permanent, definitely let me know we that we can find a replacement. Will we be using character sheets? Definitely, as your fellow players will need something to reference back on through our journey. Though if you have already made profile on here for your character then there's no need to make a new one! |
How many characters can I play? Everyone will play one main character. You are not required to play minor character or NPCs unless you want to! You are more than welcome to give your main OC a pet, a familiar, anything! Play as many as you feel comfortable playing. Will we be using dice and any type of rolling system? Nope, freeform for this one. I will be using dice from my side just to keep things interesting - maybe I'll set up a scenario based on a dice roll or decide actions for the plot that I haven't already set up. I like to keep everyone on their toes, after all! |
. . . UNTIL WE MEET AGAIN, TRAVELLER
Magic is very common. Magic-tech, grand floating islands, forests that sing, magical creatures may be an every-day occurrence.
Renaissance
Combat is expected as part of the storyline but it won't dominate the plot.
Romance is slightly desired, but the overall plot is more important.
Details: Freeform, paragraphs required, long-term RP partner preferred. Will be played with a small group of players.
This is insane! I adore this world that's been constructed and I would love to see more of it!
Here's my pitch:
Tomson (who may fit under some sort of weird orc race)
Here's my pitch:
Tomson (who may fit under some sort of weird orc race)
- Virtue They'd Fit Best: Kindness (probably)
- Age (# or age group): 28 (Young Adult/Adult)
- Class or Occupation: Though he's usually a bartender, he could be adapted to some sort of Alchemist class.
- RP Location Preference: I can use any of those provided, but I just assumed a PM or Private Group would work best.
YES! I was so disappointed at having to drop out before it even started last time!
I think Aeron here would work for Freedom, though I'd make a few edits to match the lore. And I'd also turn him into a Half-elf for the fun of it. I'd make him around 26. His Original backstory is being trained as an assassin since he was young, so I might incorporate that into the new one.
Ahh, this just seems like so much funnn!
I think Aeron here would work for Freedom, though I'd make a few edits to match the lore. And I'd also turn him into a Half-elf for the fun of it. I'd make him around 26. His Original backstory is being trained as an assassin since he was young, so I might incorporate that into the new one.
Ahh, this just seems like so much funnn!
DearCharlie wrote:
This is insane! I adore this world that's been constructed and I would love to see more of it!
Here's my pitch:
Tomson (who may fit under some sort of weird orc race)
Here's my pitch:
Tomson (who may fit under some sort of weird orc race)
- Virtue They'd Fit Best: Kindness (probably)
- Age (# or age group): 28 (Young Adult/Adult)
- Class or Occupation: Though he's usually a bartender, he could be adapted to some sort of Alchemist class.
- RP Location Preference: I can use any of those provided, but I just assumed a PM or Private Group would work best.
Howdy, howdy! Thanks so much for stopping by, I'm glad you like this world so far! Tomson is such a sweetie, I think he'd be a lot of fun for this. I'll put him down for an alchemist for Kindness then! We're still waiting for a few more people to join, but in the meantime let me know if you have any questions ^^
Darkmier wrote:
YES! I was so disappointed at having to drop out before it even started last time!
I think Aeron here would work for Freedom, though I'd make a few edits to match the lore. And I'd also turn him into a Half-elf for the fun of it. I'd make him around 26. His Original backstory is being trained as an assassin since he was young, so I might incorporate that into the new one.
Ahh, this just seems like so much funnn!
I think Aeron here would work for Freedom, though I'd make a few edits to match the lore. And I'd also turn him into a Half-elf for the fun of it. I'd make him around 26. His Original backstory is being trained as an assassin since he was young, so I might incorporate that into the new one.
Ahh, this just seems like so much funnn!
Ah, Darkmier, welcome back! So glad you can join is again in Round 2! I'll put you down for the Freedom slot then with Aeron, let me know if you've got any questions while we wait for more people to trickle in~
Guess who's back!!!
My idea is a character for the virtue hope, a sickly wood elf rogue by the name of D'Vorin Reachfar. He is in his mid-20s and has decent skill with a blade. Obviously I would prefer RPR as my source. So glad this is back.
My idea is a character for the virtue hope, a sickly wood elf rogue by the name of D'Vorin Reachfar. He is in his mid-20s and has decent skill with a blade. Obviously I would prefer RPR as my source. So glad this is back.
I'd love to join in, please; this sounds like a super fun RP! I'd like to use Valentine, with his medieval fantasy background, for the virtue of wisdom, if that would be okay! He's an elf, a child - 12 years old - and is a noble (his backstory includes a claim to the throne, but I'm of course very happy to alter that for this RP!). Alternatively, if there are six players, I'd be very happy to take on the sixth virtue as creativity instead with my bard, Mattathiaos! He's 21, so a young adult, and human. I'd prefer to write on RPR, through messages or a group, but I'm also chill with Discord!
2pointO wrote:
Guess who's back!!!
My idea is a character for the virtue hope, a sickly wood elf rogue by the name of D'Vorin Reachfar. He is in his mid-20s and has decent skill with a blade. Obviously I would prefer RPR as my source. So glad this is back.
My idea is a character for the virtue hope, a sickly wood elf rogue by the name of D'Vorin Reachfar. He is in his mid-20s and has decent skill with a blade. Obviously I would prefer RPR as my source. So glad this is back.
TWO! my old friend. So glad you join us again ^^ I'll put your boy down for Hope then, it looks like we're almost ready to get into groups and start our adventure once again!
jolybean wrote:
I'd love to join in, please; this sounds like a super fun RP! I'd like to use Valentine, with his medieval fantasy background, for the virtue of wisdom, if that would be okay! He's an elf, a child - 12 years old - and is a noble (his backstory includes a claim to the throne, but I'm of course very happy to alter that for this RP!). Alternatively, if there are six players, I'd be very happy to take on the sixth virtue as creativity instead with my bard, Mattathiaos! He's 21, so a young adult, and human. I'd prefer to write on RPR, through messages or a group, but I'm also chill with Discord!
Hello, hello! Valentine sounds perfect, you can keep him as a noble/prince if you like! Would there be a kingdom that would work for him as its heir or would you like to use one of your own kingdoms for this? I'll keep your other boy, Mattathiaos, as a back up just in case someone else joins and we need to do some re-arranging. In the meantime, I'll but you down for Wisdom! Let me know if you have any questions
I was wondering if I could join with Enya, as the 6th virtue of faith. I haven't fully written her backstory yet, but that will be up ASAP. Essentially, she's a knight with a strong sense of loyalty and belief. She's a 17 year old human, and is skilled mainly in areas of swords and spears when it comes to weapons.
As for roleplay location, I can do any of the three, though I'd prefer a private group.
As for roleplay location, I can do any of the three, though I'd prefer a private group.
EtherealNovaturient wrote:
I was wondering if I could join with Enya, as the 6th virtue of faith. I haven't fully written her backstory yet, but that will be up ASAP. Essentially, she's a knight with a strong sense of loyalty and belief. She's a 17 year old human, and is skilled mainly in areas of swords and spears when it comes to weapons.
As for roleplay location, I can do any of the three, though I'd prefer a private group.
As for roleplay location, I can do any of the three, though I'd prefer a private group.
Hello there, welcome to RPR! You're just in luck, we've only just begun our introductions in an OOC PM so I'd be happy to add you in if you're still interested. I think your gal could be a fun addition as Faith and seeing we've got another knight in here, that could lead to some fun interactions. Seeing your gal's name is the same as the goddess' name, I might end up changing mine's just to avoid confusion!
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