A fairly simple premise... what old game would you like to see upgraded to modern technology? And what would you like to see done to the game? Bonus points if the game is at least 20 years old; though anything over 10 years old is fair game and I guess newer games are fine if you can't think of anything else.
My #1 choice of all time is... Pax Imperia - Eminent Domain
So Pax Imperia 2 is essentially the precursor to games like Stellaris. It's a real-time 4X game from the late 90s (as opposed to turn-based like the likes of Master of Orion) that might look old and outdated to today's standards (640x480 resolution, 256 colour palette, no actual 3D animation outside of cutscenes, which use CGI that was pretty fancy in the 90s but pretty outdated these days) but when you think about the actual assets that went into it, it really is quite impressive artistically. There are 18 different species portrait sets to chose from (8 of which come with pre-made species), each with multiple individual portrait images, 16 different ship sets (which appear to have been modelled in 3D before having had sprites made of them), beautifully-crafted menus, multiple CGI cutscenes, individual 3D models for every single technology in the game (of which there is probably over 100), individual sprite sets for every weapon particle and fighter craft... the only thing it's really lacking from a visual perspective is an immersive diplomacy screen.
And the best part is... the game still runs fairly fine. The original disc version worked for me up to Windows 8 (I never tried it on Windows 10). The GOG version works on Windows 10 (you'll need to use a tool like DXWnd to get the music and cutscenes working though, because the GOG built-in wrapper isn't fantastic). And it still looks and sounds great.
So why do I wish it was remastered?
1) Futureproofing - This is kinda an obvious one, but a game built on modern infrastructure is more likely to last longer than an old one, even if said old game is itself fairly compatible.
2) Upscaled graphics - As pretty as the graphics still are to behold, it wouldn't hurt to have them at a modern resolution (especially if it means zoom functionality on the battle map, because geez, it needs that). Plus an expanded colour palette would make the game even more beautiful, especially it means the capability of more advanced detail on some of the flat art assets (I wouldn't fault anyone if the original assets for the quasi-3D elements are lost and therefore cannot be used to upgrade those particular elements).
3) The difficulty settings and the AI - Pax 2's difficulty settings suuuuuuuck. By which I mean either the player gets an advantage over the AI or the other way around - there is no balanced setting. In order for the AI to have the ability to use the full array of ship classes, the difficulty setting must be at least level 3, at which point the AI already gets 2 more starting colony ships than the player and more financially rich homeworlds. The AI is also preeeetty dumb-dumb. Like blindly throwing colony ships into planets within range of an enemy fleet without combat support level of dumb. Like declaring war on you even though you severely outmatch them and they have one destroyer in their entire fleet vs your full stack of battleships and carriers level of dumb.
4) Custom Content - Pax 2 is not moddable. Not at its current level of popularity, anyway. There is no tool out there that can crack the game's .img archive to mod in custom species portrait sets, for instance. Which is a shame, because as cool as it is have a choice of 18 different species appearances, none of them are particularly aesthetically pleasing - they're all pretty monstrous. The option to have custom portraits, ship graphics or empire flags would be amazing.
5) Quality of Life - An option to skip ahead when you've destroyed a planet's defences with a fleet that has a minesweeper, but still have to get through the minefield would be great. Otherwise you'll be sat there fore like 5 minutes shooting your way through the minefield, which at this point in the game will have tracking mines, so it's not safe to set things to auto management. It makes attacking enemy empires exceedingly mind-numbingly tedious. When you know you can wipe out any of their planets with no effort, but have to sit through a massive time-sink. Also, the game could really do with a better construction queue system, such as the ability to mix and match ground structures with orbital defences, drag and drop items in the list on the fly for an individual planet or queue up ship building for when orbital upgrades are completed.
I would prefer to not have the things I care about remade anymore. Spyro Reignited felt like such a huge burn to the old fans that I just don't want to see it happen to anything else I care about. I want new players to come into the games that I love with an experience that is comparable to mine, not one where a bunch of design and artistic liberties were taken just for the sake of "being different."
I'd like to see less remakes, and more ports. I think many older games, while lacking some of the fancier graphics and QoL features of the modern age, are still perfectly playable today and there is still absolutely an audience for them. I do think adding some QoL features to those games would be great for onboarding new players who might be younger and more used to the streamlining modern games have (so long as those things are optional), but for the most part, the overall aesthetic and core design/mechanics should be unaltered for the enjoyment of returning and new players alike.
Also, because I feel like giving every Zelda fan flashbacks: Majora's Mask 3D still exists, and is my entire case for why creators should just let their work go and not try to 'fix' it 15 years down the line.
I'd like to see less remakes, and more ports. I think many older games, while lacking some of the fancier graphics and QoL features of the modern age, are still perfectly playable today and there is still absolutely an audience for them. I do think adding some QoL features to those games would be great for onboarding new players who might be younger and more used to the streamlining modern games have (so long as those things are optional), but for the most part, the overall aesthetic and core design/mechanics should be unaltered for the enjoyment of returning and new players alike.
Also, because I feel like giving every Zelda fan flashbacks: Majora's Mask 3D still exists, and is my entire case for why creators should just let their work go and not try to 'fix' it 15 years down the line.
Aardbei wrote:
I would prefer to not have the things I care about remade anymore. Spyro Reignited felt like such a huge burn to the old fans that I just don't want to see it happen to anything else I care about. I want new players to come into the games that I love with an experience that is comparable to mine, not one where a bunch of design and artistic liberties were taken just for the sake of "being different."
I'd like to see less remakes, and more ports. I think many older games, while lacking some of the fancier graphics and QoL features of the modern age, are still perfectly playable today and there is still absolutely an audience for them. I do think adding some QoL features to those games would be great for onboarding new players who might be younger and more used to the streamlining modern games have (so long as those things are optional), but for the most part, the overall aesthetic and core design/mechanics should be unaltered for the enjoyment of returning and new players alike.
Also, because I feel like giving every Zelda fan flashbacks: Majora's Mask 3D still exists, and is my entire case for why creators should just let their work go and not try to 'fix' it 15 years down the line.
I'd like to see less remakes, and more ports. I think many older games, while lacking some of the fancier graphics and QoL features of the modern age, are still perfectly playable today and there is still absolutely an audience for them. I do think adding some QoL features to those games would be great for onboarding new players who might be younger and more used to the streamlining modern games have (so long as those things are optional), but for the most part, the overall aesthetic and core design/mechanics should be unaltered for the enjoyment of returning and new players alike.
Also, because I feel like giving every Zelda fan flashbacks: Majora's Mask 3D still exists, and is my entire case for why creators should just let their work go and not try to 'fix' it 15 years down the line.
From what I saw, Spyro Reignited was very well received. Almost all the negative reviews on Steam are related to bugs and crashes, pretty much everyone I know or have heard from were pleased with it and I enjoyed it, granted I only ever played the first original Spyro game.
There have been other faithful remakes that I've enjoyed too. The Resident Evil remake for Game Cube was also really good (I wish they kept the cheesy intro from the PS version though). Crash Team Racing Nitro Fuelled was mostly amazing, though the sheer grindiness of the seasonal events was too much for me (though that's all optional on top of the original content, which is incredibly faithful down to the physics themselves).
That being said, I wanna see people's remastering wishlists rather than remakes though. Because outright remakes are where most of the issues can be found with this sort of thing. Take the Master of Orion remake, for instance. Not fantastic. It's much safer to give a game a fresh coat of paint, some new features that don't break the original experience, increased customisation and of course fixing old bugs and issues that were never gotten to by the original developers (*glares accusingly at all the unfinished quests in the original Baldur's Gate*).
Generally speaking, a lot of remasters that amount to faithful upgrading have worked out very well in my experience. The Age of Empires remasters were great (in fact the remaster of the original Age of Empires could ideally have more done to it... it's too faithful and doesn't fix issues with pathfinding and such), the Baldur's Gate Enhanced Editions were also really good (the added content has mixed reviews, but that's all pretty much optional anyway). The Command & Conquer and Red Alert remasters are also pretty decent, though mostly unnecessary as there's been loads of open source fan remakes of those games made already. I have no complaints about Homeworld Remastered either. In all of these cases, I just couldn't go back to the original games. The remasters are just better in my opinion.
I could probably go into a lot of detail about why I think SRT is a good example of a bad remake, but it mostly amounts to how familiar I am with the first game's mechanics, and how the physics and gamefeel being so inaccurate in SRT led me to deaths I would consider embarrassing in the original. Part of how I enjoy games is to play games well, and having to relearn a game that I've played for 20 years felt like a snub.
And yes, I know that making a faithful remake for the purpose of retaining dedicated players' muscle memory between experiences (and also onboarding new players into that experience) isn't exactly high on the priority lists of most AAA execs, but I sure do have a lot of unkind things I can say about the AAA space in general that applies to more than just remakes.
Having said that, I do find that the smaller properties do better for remakes, ports, and remasters, just because the audience is a lot smaller and tends to be older. The Shadow of the Colossus remake is actually pretty faithful and had input from the community's most prevalent secret-hunters and dataminers. It understood what the original game meant to the fans on top of recreating its feel with modernizations to its controls (that were completely optional) and lets new generations experience a classic as it was largely intended.
It's difficult for me to think of any games I'd like to be "remastered" over just being competently ported though, mostly because that would mean I saw a problem with the original that I would want fixed. For that, I've found spiritual successors to be better at addressing problems with a design than ports, remasters, or remakes. If there's a game I want newer generations to experience, I'll usually recommend emulation with widescreen hacks (or just play it native, not everything needs to be 4K) over a remaster/remake that might change something about the experience. The only case I can think of asking for a remaster would be if something is actually unplayable on modern hardware because of its graphical choices. (A lot of old PC games look like they were drawn with MS Paint's default colors and it is abysmal to look at on a modern monitor for long periods of time.)
Semi-related, but there is an ongoing fan project to remake Sonic 06 from the ground up in the Unity engine. It's called Project06 and so far, it looks like it addresses all the major problems with the original. (Namely, the bugs and the janky way it controls.) I'm not going to say fans always make better remakes than big companies (because I've seen that Digimon World fan remake and it is very cursed) but I'm generally more optimistic about fan remakes than officially licensed ones.
And yes, I know that making a faithful remake for the purpose of retaining dedicated players' muscle memory between experiences (and also onboarding new players into that experience) isn't exactly high on the priority lists of most AAA execs, but I sure do have a lot of unkind things I can say about the AAA space in general that applies to more than just remakes.
Having said that, I do find that the smaller properties do better for remakes, ports, and remasters, just because the audience is a lot smaller and tends to be older. The Shadow of the Colossus remake is actually pretty faithful and had input from the community's most prevalent secret-hunters and dataminers. It understood what the original game meant to the fans on top of recreating its feel with modernizations to its controls (that were completely optional) and lets new generations experience a classic as it was largely intended.
It's difficult for me to think of any games I'd like to be "remastered" over just being competently ported though, mostly because that would mean I saw a problem with the original that I would want fixed. For that, I've found spiritual successors to be better at addressing problems with a design than ports, remasters, or remakes. If there's a game I want newer generations to experience, I'll usually recommend emulation with widescreen hacks (or just play it native, not everything needs to be 4K) over a remaster/remake that might change something about the experience. The only case I can think of asking for a remaster would be if something is actually unplayable on modern hardware because of its graphical choices. (A lot of old PC games look like they were drawn with MS Paint's default colors and it is abysmal to look at on a modern monitor for long periods of time.)
Semi-related, but there is an ongoing fan project to remake Sonic 06 from the ground up in the Unity engine. It's called Project06 and so far, it looks like it addresses all the major problems with the original. (Namely, the bugs and the janky way it controls.) I'm not going to say fans always make better remakes than big companies (because I've seen that Digimon World fan remake and it is very cursed) but I'm generally more optimistic about fan remakes than officially licensed ones.
Clive Barker's Undying was my favourite game as a kid. Keep everything the same but up the graphic quality.
This is a niche one, but I'd love to see a Billy hatcher remake. Billy hatcher is a platformer game where you play as a man in a chicken costume who hatches eggs that become powerups or companions.
It's made by the sonic team so sonic characters can hatch from eggs too!
Amazing and janky game.
It's made by the sonic team so sonic characters can hatch from eggs too!
Amazing and janky game.
The original isometric Fallout games would be incredible to see remastered. I don't think I'd want to see them with Bethesda's style of first person gameplay, but simply just recreating the iso games from the ground up with modern technology and graphics would be incredible.
Riik wrote:
A fairly simple premise... what old game would you like to see upgraded to modern technology? And what would you like to see done to the game? Bonus points if the game is at least 20 years old; though anything over 10 years old is fair game and I guess newer games are fine if you can't think of anything else.
My #1 choice of all time is... Pax Imperia - Eminent Domain
So Pax Imperia 2 is essentially the precursor to games like Stellaris. It's a real-time 4X game from the late 90s (as opposed to turn-based like the likes of Master of Orion) that might look old and outdated to today's standards (640x480 resolution, 256 colour palette, no actual 3D animation outside of cutscenes, which use CGI that was pretty fancy in the 90s but pretty outdated these days) but when you think about the actual assets that went into it, it really is quite impressive artistically. There are 18 different species portrait sets to chose from (8 of which come with pre-made species), each with multiple individual portrait images, 16 different ship sets (which appear to have been modelled in 3D before having had sprites made of them), beautifully-crafted menus, multiple CGI cutscenes, individual 3D models for every single technology in the game (of which there is probably over 100), individual sprite sets for every weapon particle and fighter craft... the only thing it's really lacking from a visual perspective is an immersive diplomacy screen.
And the best part is... the game still runs fairly fine. The original disc version worked for me up to Windows 8 (I never tried it on Windows 10). The GOG version works on Windows 10 (you'll need to use a tool like DXWnd to get the music and cutscenes working though, because the GOG built-in wrapper isn't fantastic). And it still looks and sounds great.
So why do I wish it was remastered?
1) Futureproofing - This is kinda an obvious one, but a game built on modern infrastructure is more likely to last longer than an old one, even if said old game is itself fairly compatible.
2) Upscaled graphics - As pretty as the graphics still are to behold, it wouldn't hurt to have them at a modern resolution (especially if it means zoom functionality on the battle map, because geez, it needs that). Plus an expanded colour palette would make the game even more beautiful, especially it means the capability of more advanced detail on some of the flat art assets (I wouldn't fault anyone if the original assets for the quasi-3D elements are lost and therefore cannot be used to upgrade those particular elements).
3) The difficulty settings and the AI - Pax 2's difficulty settings suuuuuuuck. By which I mean either the player gets an advantage over the AI or the other way around - there is no balanced setting. In order for the AI to have the ability to use the full array of ship classes, the difficulty setting must be at least level 3, at which point the AI already gets 2 more starting colony ships than the player and more financially rich homeworlds. The AI is also preeeetty dumb-dumb. Like blindly throwing colony ships into planets within range of an enemy fleet without combat support level of dumb. Like declaring war on you even though you severely outmatch them and they have one destroyer in their entire fleet vs your full stack of battleships and carriers level of dumb.
4) Custom Content - Pax 2 is not moddable. Not at its current level of popularity, anyway. There is no tool out there that can crack the game's .img archive to mod in custom species portrait sets, for instance. Which is a shame, because as cool as it is have a choice of 18 different species appearances, none of them are particularly aesthetically pleasing - they're all pretty monstrous. The option to have custom portraits, ship graphics or empire flags would be amazing.
5) Quality of Life - An option to skip ahead when you've destroyed a planet's defences with a fleet that has a minesweeper, but still have to get through the minefield would be great. Otherwise you'll be sat there fore like 5 minutes shooting your way through the minefield, which at this point in the game will have tracking mines, so it's not safe to set things to auto management. It makes attacking enemy empires exceedingly mind-numbingly tedious. When you know you can wipe out any of their planets with no effort, but have to sit through a massive time-sink. Also, the game could really do with a better construction queue system, such as the ability to mix and match ground structures with orbital defences, drag and drop items in the list on the fly for an individual planet or queue up ship building for when orbital upgrades are completed.
Has anyone said Chrono trigger? Because Chrono Trigger lol. What I have always wanted is for them to go in and just not really change the game much other than switching the graphics like the sprites and backgrounds to that of actual drawings and animations of Akira Toryiama style to truly bring out the original artistic intent without being hindered by the limitations of the past. That just seems like a better alternative to a bland 3D render treatment
SparksFly wrote:
Has anyone said Chrono trigger? Because Chrono Trigger lol. What I have always wanted is for them to go in and just not really change the game much other than switching the graphics like the sprites and backgrounds to that of actual drawings and animations of Akira Toryiama style to truly bring out the original artistic intent without being hindered by the limitations of the past. That just seems like a better alternative to a bland 3D render treatment
There was a 3DS version of Chrono Trigger which had the original graphics, music etc but added an additonal late-game quest. This quest was terrible for a multitude of reasons:
1) The quest itself was poorly written and repeditive. Go collect x and walk it back to the requester. Now go collect y, which is located on the exact same map as x and fight all the same monsters again. Repeat repeat.
2) Your characters got so overlevelled by doing this quest that the end-game was just laugably easy.
3) You could buy weapons which were stronger than the previously strongest weapons in this game. Since those weapons were acquired by each character doing a personal quest and completing their storyline, this really cheapened the affect of those storylines. You could... literally go to a shop and buy a better weapon.
I want a full graphics revamp of chrono cross that was my childhood game right there or oh man OoT with modern graphics like the way they did Breath of the Wild.
fiesch wrote:
I want a full graphics revamp of chrono cross that was my childhood game right there or oh man OoT with modern graphics like the way they did Breath of the Wild.
So they are actually doing a remaster of Chrono Cross right now and it’ll be out soon, it will also come with the first ever localized release of Radical Dreamers. However, it’s just a remaster so all there is sprite and background details reworked to look more polished and good in new screens. I to would love a entire graphical rework but honestly..maybe the old graphics are beautiful and charming as is, I love the hand painted backgrounds a lot
Claine wrote:
SparksFly wrote:
Has anyone said Chrono trigger? Because Chrono Trigger lol. What I have always wanted is for them to go in and just not really change the game much other than switching the graphics like the sprites and backgrounds to that of actual drawings and animations of Akira Toryiama style to truly bring out the original artistic intent without being hindered by the limitations of the past. That just seems like a better alternative to a bland 3D render treatment
There was a 3DS version of Chrono Trigger which had the original graphics, music etc but added an additonal late-game quest. This quest was terrible for a multitude of reasons:
1) The quest itself was poorly written and repeditive. Go collect x and walk it back to the requester. Now go collect y, which is located on the exact same map as x and fight all the same monsters again. Repeat repeat.
2) Your characters got so overlevelled by doing this quest that the end-game was just laugably easy.
3) You could buy weapons which were stronger than the previously strongest weapons in this game. Since those weapons were acquired by each character doing a personal quest and completing their storyline, this really cheapened the affect of those storylines. You could... literally go to a shop and buy a better weapon.
Lol I didn’t know about that. I remember playing both a game boy and original DS release as my first introduction to the game and those where fine, I saw some newer release on PC(?I think)that came out some time ago with uh “enchanted graphics” but it looked terrible lol
Idk if anyone remembers the old computer games Nanosaur (1998) and Bugdom (1999). I'd love to see them come out with upgraded looks but honestly, the gameplay aspects could stay exactly the same!
I want a remaster of Final Fantasy IX. No stylistic changes, still cartoony as hell. Just upscaled with updated textures and a few more polygons. No changes to story, combat system or anything. Just make it crisp. Game's perfect, just has dated graphics.
Auberon wrote:
I want a remaster of Final Fantasy IX. No stylistic changes, still cartoony as hell. Just upscaled with updated textures and a few more polygons. No changes to story, combat system or anything. Just make it crisp. Game's perfect, just has dated graphics.
There was a remaster back in... I think 2016? Unfortunately, they remastered the character models but not the backgrounds, which arguably look worse in the remaster, as I swear there are artefacts and alpha errors that weren't there in the original. There are mods that upgrade the backgrounds, but they're PC-only. Unfortunately, Square Enix are pretty lazy with their remasters and a lot of them just ended up being badly-done ports with minor additional features (like added cheat options and stuff), so the improved models in the FFIX remaster is actually more than they've done for some other Final Fantasy titles.
I would love a remaster of one of my favorite video games known as Beyond Good & Evil. Even though I sucked at sneaking around most places, it had a fantastic story.
JoJoApples wrote:
This is a niche one, but I'd love to see a Billy hatcher remake. Billy hatcher is a platformer game where you play as a man in a chicken costume who hatches eggs that become powerups or companions.
It's made by the sonic team so sonic characters can hatch from eggs too!
Amazing and janky game.
It's made by the sonic team so sonic characters can hatch from eggs too!
Amazing and janky game.
All I'd really need is for the controls to be a little less janky. I wanted to be in love with the game, but I just couldn't get past that problem! I love everything else about it!
ConnanBell wrote:
JoJoApples wrote:
This is a niche one, but I'd love to see a Billy hatcher remake. Billy hatcher is a platformer game where you play as a man in a chicken costume who hatches eggs that become powerups or companions.
It's made by the sonic team so sonic characters can hatch from eggs too!
Amazing and janky game.
It's made by the sonic team so sonic characters can hatch from eggs too!
Amazing and janky game.
All I'd really need is for the controls to be a little less janky. I wanted to be in love with the game, but I just couldn't get past that problem! I love everything else about it!
The jank can definitely be a huge turn off. When I was younger I remember falling through the floor on a slope riiiight at the edge. I was livid.
Well, it's officially been 10 years since Kid Icarus: Uprising was released! If we don't get a sequel to that game (which I doubt we ever will, sadly), then I'd love to see it be remastered or ported. That game is an underrated gem. Fantastic characters, chaotic storyline, and what definitely inspired my love for writing witty dialogue. 11/10, would highly recommend.
Really, the only thing I would change with a remaster is just upgrading the graphics, and maybe fixing up the controls so it's less cumbersome? (Personally I didn't have a problem with the controls, but apparently a lot of people did, so... ehh.) And... yeah, that's about it! Keep everything else the same!
Really, the only thing I would change with a remaster is just upgrading the graphics, and maybe fixing up the controls so it's less cumbersome? (Personally I didn't have a problem with the controls, but apparently a lot of people did, so... ehh.) And... yeah, that's about it! Keep everything else the same!
Skies of Ar— *I am immediately banished to the void for bringing this up again*
... But in all seriousness. Skies of Arcadia (a.k.a. Eternal Arcadia) is such a good game, and it's very underappreciated. I'm not saying it's the best in the world— the plot is a little cliché (at least the "collect the things to save the world from the evil guys" aspect), the tiny voice-clips are questionable, and the random encounter rate is way too high... But I forgive that first one, laugh at the second, and they can totally fix the encounters. On to why this game is good: dude, you get to be an air pirate and fly ships in the sky. The soundtrack is amazing, the characters are fun, oh and there's a dog. Every good RPG needs a dog. There are a lot of side-quests and collectibles, some of which get you hidden backstory for some characters, and there's such a big world with so much to explore and discover. If you want 100% completion, you'll definitely have a lot of game-play. I also think the whole world idea with the six moons that each have a different element of magic is pretty cool, even though the geography confuses me... But anyway.
What I ask is simply for the GameCube port, Skies of Arcadia: Legends, to be once again ported and put on something like the Switch, with maybe a few QOL updates.
What I REALLY want, but know I can never have, is a fully voice-acted remaster with updated graphics and, once again, those QOL updates (I'm looking at you, North Ocean, with your encounters every 5 seconds.) This isn't realistic by any means, but I would love it so much if it could happen.
To me, Skies of Arcadia really does feel like a big grand adventure that I am happy to be a part of. I know it's not for everyone, but I also know there are so many people out there who would love it, but have never gotten to experience it. Copies of the game are hard to find, as well as being very expensive... am I allowed to say that I'd suggest emulating it if it interests you and you can't play it otherwise? Because I really would. The Dolphin emulator is free.
ANYWAY, my long tangent aside, Skies of Arcadia is cool. I like it very much and you might too, and I would sell my soul and the soul of everyone here for a full remaster.
PS: Paper Mario TTYD and SPM Switch ports Please? + I'd ask for Pokémon Gen 5 remakes but those must already be coming so please Nintendo don't screw this one up.
... But in all seriousness. Skies of Arcadia (a.k.a. Eternal Arcadia) is such a good game, and it's very underappreciated. I'm not saying it's the best in the world— the plot is a little cliché (at least the "collect the things to save the world from the evil guys" aspect), the tiny voice-clips are questionable, and the random encounter rate is way too high... But I forgive that first one, laugh at the second, and they can totally fix the encounters. On to why this game is good: dude, you get to be an air pirate and fly ships in the sky. The soundtrack is amazing, the characters are fun, oh and there's a dog. Every good RPG needs a dog. There are a lot of side-quests and collectibles, some of which get you hidden backstory for some characters, and there's such a big world with so much to explore and discover. If you want 100% completion, you'll definitely have a lot of game-play. I also think the whole world idea with the six moons that each have a different element of magic is pretty cool, even though the geography confuses me... But anyway.
What I ask is simply for the GameCube port, Skies of Arcadia: Legends, to be once again ported and put on something like the Switch, with maybe a few QOL updates.
What I REALLY want, but know I can never have, is a fully voice-acted remaster with updated graphics and, once again, those QOL updates (I'm looking at you, North Ocean, with your encounters every 5 seconds.) This isn't realistic by any means, but I would love it so much if it could happen.
To me, Skies of Arcadia really does feel like a big grand adventure that I am happy to be a part of. I know it's not for everyone, but I also know there are so many people out there who would love it, but have never gotten to experience it. Copies of the game are hard to find, as well as being very expensive... am I allowed to say that I'd suggest emulating it if it interests you and you can't play it otherwise? Because I really would. The Dolphin emulator is free.
ANYWAY, my long tangent aside, Skies of Arcadia is cool. I like it very much and you might too, and I would sell my soul and the soul of everyone here for a full remaster.
PS: Paper Mario TTYD and SPM Switch ports Please? + I'd ask for Pokémon Gen 5 remakes but those must already be coming so please Nintendo don't screw this one up.
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