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I went after the first I saw shake, red. Even though enemies keep not shaking when they should...
Kim Topic Starter Site Admin

They've been swapped to real-time shake on hit as an experiment
Kim Topic Starter Site Admin

Woot, we did it :D
Dragonfire Moderator

Shoot, I saw that just a little late
Kim wrote:
They've been swapped to real-time shake on hit as an experiment

Unsure if they've been doing that, either. Can see value in it, but personally favor the other way if it has to be an either/or. ^^; If there's some way both could be represented - maybe a flare of background color for live hits? Or a soft highlight for "has been hit this round?"

Trying again.
Kim Topic Starter Site Admin

I'm still playing with it. I just felt "was hit once or twice by someone who wandered away 4 minutes ago" was not particularly useful either
Kim Topic Starter Site Admin

It's down
Kim wrote:
I'm still playing with it. I just felt "was hit once or twice by someone who wandered away 4 minutes ago" was not particularly useful either

Can see that.
Kim Topic Starter Site Admin

I also wasn't a super-fan of the old effect being permanent even if you'd left the page open for two hours, so it might still be pulsing from a battle that failed hours ago
Would a force refresh each round be too much? Or maybe something that reads the time to create a countdown for how long it lasts?
Kim Topic Starter Site Admin

Quote:
Or maybe something that reads the time to create a countdown for how long it lasts?
This is more what I'm heading for, I think. On top of the real-time connection for individual blows.
If you do go that way, I'd suggest having that countdown be slightly shorter than it should be, like 1 or 2 seconds maybe? Partly to maybe avert that odd issue of the timer falling behind itself, partly to reduce human error still causing someone to join slightly too late.
Hello all! <3 Congrats on solving another few symbols! :D That is awesome work ^-^
I am ready for any oncoming fights in the next few hours if needs be, and I just donated a number of healing items and weapons to the armory if anyone needs any :) There's some in there that could probably use some repairs too.
Kim Topic Starter Site Admin

Thanks so much Resonance! :D
Kim Topic Starter Site Admin

I'm a bit distracted building things so I don't think I will be calling shots, but I'll try to take swings at anything people drop a link to :)
Dragonfire Moderator

I have my hands free for a little bit, so I'll try and pop links in. :)
Dragonfire Moderator

Not a bad spawn! https://www.rprepository.com/events/epicweek/monster/4962 looks ripe for the beats.
Dragonfire Moderator

Aaaand I promptly knocked myself out on the ceiling of the mine

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