Bosses are marathons whereas the other monsters are sprints, gotta pace ourselves
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9:24pm Zelphyr did 106 damage
O vO
WHOA
WHOA
How that happened:
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Zelphyr feels a strange tingle as the peculiar power of the mine's crystal clusters flare through xyr body.
Zelphyr rolled 1d10 and got a natural 7.
Zelphyr machine-gun spits a stream of bouncy balls at Balrog. Balrog takes 30 damage
Roll for initiative! Zelphyr rolled 1d20 and got 11. After the modifier of +1, got 12.
Balrog rolled 1d20 and got 2. After the modifier of +6, got 8
Zelphyr goes first.
Zelphyr rolled 1d20 and got a natural 14. After the modifier of +10, got 24
Zelphyr carefully aims xyr cannon at Balrog and lights the fuse.
Zelphyr rolled 8d10 and got a natural 71. After the modifier of +5 from gear, got 76
Zelphyr does 76 damage to Balrog
Balrog rolled 1d20 and got a natural 1. After the modifier of +2, got 3 vs. Zelphyr's AC of 11
Balrog tries to swat Zelphyr, but Zelphyr does a very cool shoulder roll out of the way.
Zelphyr rolled 1d10 and got a natural 7.
Zelphyr machine-gun spits a stream of bouncy balls at Balrog. Balrog takes 30 damage
Roll for initiative! Zelphyr rolled 1d20 and got 11. After the modifier of +1, got 12.
Balrog rolled 1d20 and got 2. After the modifier of +6, got 8
Zelphyr goes first.
Zelphyr rolled 1d20 and got a natural 14. After the modifier of +10, got 24
Zelphyr carefully aims xyr cannon at Balrog and lights the fuse.
Zelphyr rolled 8d10 and got a natural 71. After the modifier of +5 from gear, got 76
Zelphyr does 76 damage to Balrog
Balrog rolled 1d20 and got a natural 1. After the modifier of +2, got 3 vs. Zelphyr's AC of 11
Balrog tries to swat Zelphyr, but Zelphyr does a very cool shoulder roll out of the way.
Natural 71 is wild
VERY nice!
VERY nice!
Yeah, I got a pretty good roll there.
...also cool to manage 41 damage with a rapier. (Well... technically it was mostly the laser vision.)
Still, 41 rapier damage. BIG STAB
Hmmhmmhmm... Rapier, pick, or pew?
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Critical hit! Balrog flares its wings and uses them to cut off Zelphyr's route of escape. Dark shadows descend over Zelphyr's vision, and Zelphyr is unable to dodge the rain of fiery blows that follow.
Spooky.
I get that one a LOT
Piercing weapons are weak, but give you a small dodge bonus. Energy weapons pack the biggest punch other than one-use weapons, but also have very few uses before they break.
I'm probably going to pick at it with a lot of the nearly-broken rapier clutter to clean that up a bit. Slow and steady is good here anyway.
This is less strategic and more "which of my options do I try to poke the big friend with this time? : D"
There was like 20 rapiers with only 6 uses left.
Oh gosh. SO MANY SWORDS
Sometimes the cannon will give a readout of the long process of hauling it out and setting it up while the enemy just watches.
WOOT! Finally actually ran out of Stamina before health for once.
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