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Skills are essentially the backbone to what your character excels at. Skills can be boosted by choosing a class. Otherwise you can spend GS to excel in skills and gain a bonus to rolls in events and crafting. ARPG USE ONLY. OPTIONAL

I will only make a list of skills for each CLASS, I will not be making each skill listed out. That's up to you as a player. So yes, essentially you can make up a skill you don't see listed here and spend points in it if you wish! But PLEASE reach out to us first and let US determine what will your desired skill would cost!

General Skill GS Spending Guide

Abilities


Minor Ability (10 GS)s
Acquiring a minor, non-combat ability or skill that adds depth and flavor to the character's capabilities.


Major Ability (20 GS)
Obtaining a significant ability or skill that provides a noticeable advantage or impact in combat or roleplay situations.

Weapon Usage


Basic Proficiency (10 GS)
Gaining proficiency in a specific weapon type, allowing the character to wield it effectively and utilize associated combat techniques.


Mastery (20 GS)
Achieving mastery in a particular weapon type, granting advanced techniques and increased effectiveness in combat.

Combat Skills


Basic Combat Skill (15 GS)
Developing a foundational combat skill, such as melee combat, ranged combat, or spellcasting.


Advanced Combat Skill (30 GS)
Advancing expertise in a specific combat style or technique, unlocking more powerful maneuvers and enhancing combat effectiveness.

Stats


Attribute Increase (20 GS)
Improving a character's attribute or stat by a small degree, enhancing their capabilities in specific areas. +1:1 to Health or Mana in use of GS


Attribute Enhancement (40 GS)
Significantly enhancing a character's attribute or stat, providing a substantial boost to their overall performance. +2:1 to Health or Mana in use of GS

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