Group Toolbar Menu

Infomation

  • ★Setting!

    9t3OtR9.png

    The school was founded by Fuwix Faexmiara roughly two thousand years ago. Faexmiara, Institute Of Magic was named after the founder, as most other magic schools had as well. The plot of land was five acres of fresh, clear land that could be found rested upon the top of Mount Baul, a rather humongous and mystic mountain.

    Because of the size of the plot, Faexmiara decided to create a massive school, or at least have a rather spacious campus. The school ground is of course guarded by a twenty-three foot wall made out of several different metals and minerals to give the school a more enchanted environment. The school started out as a small school that taught about Alchemy, the White Arts, the Black Arts, Crystal Magic, and Animal Magic. It wasn't until five hundred years after that there was a higher demand for different classes of magic, and the current headmaster did just that; brought in more teachers and staff members to teach the classes of magic in demand.

    Between the first five hundred years and the last three hundred years of Faemiara's long history, the campus was growing at an alarming rate. More and more students were wanting to join the institute, which not only required more space, but a much better access to the campus. Construction was everywhere. The forest's peaceful environment was replaced by the pounding of hammers and other tools. Several buildings went up as well as a train station was added. More trees were added to make the campus look much more environmental for the classes of that relied on nature magic. Lastly, a very strong magical barrier was created around Faexmiara. This was not only to protect the school and it's students, but also to keep any evil witches or wizards from finding the location of such place as well as not allowing any non-magical beings from finding the location of the school.

    In the last three hundred years, the amount of classes of magic sky rocketed until there were only ten forms of magic not taught. But the current headmaster believes that everyone should be taught as much about magic as they can. He believes that knowledge surpasses any form of magic, and those who seek to learn shall become very powerful witches and wizards. These famous words were said by none other than Edgrur Eventree, who gave a speech about such topic once he came into power.

    Eventree is a great, friendly leader. He is also one of the most powerful wizards in all of history, as he is proficient in almost all 51 classes of magic. He spent years doing this, and encourages his students of Faemiara to follow in his foot steps. he wants this not only because he wants to see his students become strong witches and wizards, but also because he believes that knowledge is key to any class of magic.
  • ★School Uniforms!

    As most magical schools require, the students are required to wear a uniform at almost all times. There are two standard uniforms, a female and a male version. At the student store there are three other options for each gender, making there eight different uniform styles.

    Basic Uniform
    7R0zrks.png

    Female uniforms
    3n1E6JR.png

    Male Uniforms
    cFk14oA.png
  • ★Class Information!

    The way that the classes are chosen is simple: Each student is to fill out a packet about what and why they are here, and this will decide which magic school they will belong to. If a student is interested in more than one branch of magic, they are given majors and minors, which work the same as in modern colleges. Only one major is allowed, while a student may take up to three minors if they believe they can handle such a thing, but one or two is much more common. The options of classes are the following:
    1. Alchemy
      An Alchemist can utilize Alchemy, the mystic and scientific pursuit of the power of the Philosopher's Stone and Universal Panacea, focusing on Elemental Transmutation.
    2. Animal Magic
      The user can use magic to control the animals, transform themselves or others into animals, mimic animal traits and summon/create animal spirits and/or animals. They can communicate with animals, borrow their senses, possess them and otherwise use animals as extensions of themselves.
    3. Animancy
      Animancy, is the opposite power of Necromancy. The user's magical abilities revolve around manipulating the living, life, the life-force, spiritual energy and organic forms. Users can create new forms of life, grant life to the lifeless, animate things, manipulate the life force of the universe and those connected to it.
    4. Astrology
      Astrology, is a form of Magic that revolves around astronomical concepts. Sub-power of Cosmic Manipulation. Users of this power are called Astrologers. Astrology is a mystical practice that deals with the use of ethereal energy from a certain Universal concept. It deals with the theorized "bond" that astronomical phenomena shares with human life. Astrologers have used this to foresee certain events in human life.
    5. Blood Magic
      Blood magic is an Ancient form of magic that consists of the power to cast spells through the use of blood. Blood magic is based on the employment of blood which is the key component to rituals, spells and other aspects of the supernatural. A blood mage can use their own blood, or blood from sacrifices, both willing and unwilling. The brutality of the sacrifice will be reflected in the power of the spell.
    6. Chaos Magic
      The user can utilize the Chaos Magic, they can manipulate and reconstruct the very fabric of existence to their whims and bring about total destruction to the cosmos.
    7. Chi Magic
      Users of this power have mastered their inner and natural energies, also known as chi, and can utilize it as a form of magic.
    8. Creation Magic
      The users of this power can utilize powerful spells which can create anything out of certain materials or magical energy. This user can create anything in any shape or form even with any kind of materials or even entities.
    9. Crystal Magic
      User combines magic with various type of crystalline materials (Ice excluded) by preparing the crystalline materials from common glass to jewels, and using them for various purpose like heal wounds, summoning, creating a contracts, seals, etc.

      While crystalline materials can be divided into two categories of Condensed (created by the concentration of energy to the point that become solid or the crystallization of energy) and the Hand-made (crystalline mineral and material like a gem or glass), all the "product" of a can be divided into:

      Charged: crystal object with inside energy that replace the energy of the mage for the spell or that can be used for replenish the user's energy.
      Improvised: crystal created at the moment using crystalline material find "on the field".
      Programmed: crystal with inside a specific spell that can be released when the crystal is used.
    10. Dark Arts
      User can utilize the Dark Art: a form of magic typically used for selfish, self-serving and/or nefarious purposes. Though it is not necessarily "evil" magic per se, dark arts tend to focus toward destruction, harming, cursing and otherwise complicating the lives of other people while advancing the user's own state. Users often reject social convention and the status quo, which some suggest is in a search for spiritual freedom. As a part of this, they embrace magical techniques and practices that would traditionally be viewed as taboo and are generally willing to go farther than most would even consider if it serves their ends.
    11. Demonic Magic
      The user is capable of using demonic magic to achieve several feats such as creating, destroying and reconstructing anything, sometimes even to warp reality. This type of magic is usually used by a dark and evil entity or those related to them.
    12. Destruction Magic
      Destruction magic is the opposite to creation magic, the user that specialises in this power can utilize powerful and yet very dangerous spells which can unleash unstable magical energies which can destroy entities, and other powers.
    13. Divination
      The ability to gain insight into a question or situation using an occultic, standardized process or ritual. Sub-power of Magic. Magical variation to Extrasensory Perception. Users can employ divination, a method of reading the future, the present and the past and/or provide help to a problem at hand by using an occultic, standardized process or ritual. Divination can be achieved by communicating with the supernatural (i.e. gods, demons, spirits, nymphs) or just by reading certain patterns.
    14. Divine Magic
      The ability to use divine magic or sorcery. A combination of Magic and Divinity. Divine Magic is the opposite of Demonic Magic. The user is capable of using divine magic to achieve several feats such as creating, destroying and reconstructing anything, sometimes even to warp reality. This type of magic is usually used by a transcendent being or those related to them. Some users might use it for evil purposes.
    15. Dowsing
      The ability to locate people, objects and resources without the use of scientific apparatus. This is also sub-power of Magic. Users are able to use this systematic method in order to track down various objects. Dowsing can also be used to track organic life through specific objects they've touched.
    16. Dragon Magic
      The user is capable of performing dragon-related magical feats, often either taught by a dragon, siphoning magic from a dragon, being magically link with a dragon, or being a dragon. But it truly depicts to magic that is exerted by dragons, since most dragons are described as magical creatures to their very bones, the source of their magic is unknown. The user has the ability to wield this form of magic to cast spells and other magical styles.
    17. Druidic Magic
      The ability to use the forces of the Celtic priesthood. A druid magic user can can utilize the nature-based magical arts of the druids, the Celtic priestly class, that were said to possess great influence over nature. Note that this power is based on popular culture view about druids, so the historical accuracy isn't the top priority.
    18. Elemental Magic
      The ability to use the arcane and natural forces of Elemental Magic.The user can utilize different elements as a form of magic. They can use different spells to formulate their elemental quantities and energies for many uses.
    19. Emblem Magic
      The ability to use emblems for magic. Combination of Symbol Magic, Life-Force Manipulation and Energy Absorption. User of this type of magic create a "light emblem" that work as platform for mix the energy that the user collect from the environment (generally nature energy and energy dispersed in the environment) and their own life-force energy and then use the result for various purpose like light a dark room, create personal/special equipment (like weapons, armor, vehicle, etc.) or various type of attack (from energy attack to elemental one).
    20. Enchantment
      User has the ability to put something/someone under a spell. They have the power to manipulate certain means of magic to accomplish their goals. Universally, the definition of an 'enchanter' varies. Some enchanters have extraordinary beauty and are capable of enrapturing others in a vulnerable state. Other enchanters are endowed with the ability to charm objects through the use of spoken words or other occult items such as wands or certain talismans.

      Usually, enchanters are bestowed with the power to shapeshift or at least glamour (an illusory disguise) to hide their true forms. Enchanters also may even be able to transform others into virtually almost anything while other more potent enchanters are able to succeed in casting powerful spells or curses.

      Furthermore, enchanters have the ability to enchant objects with magical abilities of their own. For example, an enchantress can place an incantation on a mirror to look at others from a far-off distance.
    21. Eye Magic
      The ability to use magic that revolves around eyes. Users are able to use their eyes to cast various spells, either by channeling a spell or the eye grants them the ability to use magic. Because eye magic is a technique of magic rather than a type of magic, users can achieve the same applications of magic.
    22. Healing
      The power to restore biotic organisms to their optimal health. Sub-power of Biological Manipulation and Health Manipulation. User can restore biotic organisms to their optimal health, curing damaged or withered organisms, wounds, broken bones, low vitality, and diseases/poisoning. Though the user may potentially heal any form of bodily damage, the patient must be alive, even if hanging by a thin thread, in order to be healed; once the patient has died, it would transcend healing and would require resurrection instead.
    23. Hexes
      The ability to place a curse on anyone or anything. Sub-power to Curse Manipulation, negative form of Probability Manipulation. Opposite power of Blessing Inducement.
      User of this power can place a curse on whatever they wish (people, places, objects, etc.), exact effects can be nearly anything user can think, ranging from minor annoyances to tortuously extended death.

      Among the most common effects are misfortune/bad luck, various sicknesses, infertility, physical defects/ugliness, etc. when affecting people, breaking or working wrong or causing problems when used on objects and tendency to draw various disasters for places. Traditional magical curses include transforming the victim fully or partially into animal that fits the offense, blood-lust, insanity, unstoppable rages, unhealing wounds, misshaped/inhuman offspring's and whole host of other effects.
    24. Illusion-Casting
      The power to employ illusions with the use of magic. The magical variation of Illusion Manipulation. The user can perform the most common tricks or the most power illusionary spells. They can perform vanishing acts, pull dozens of scarfs out of their mouths, or even create conjuring spells from various bizarre spells.
    25. Jinx
      The power to make other people unlucky. Sub-power of Curse Inducement. Opposite of Luck Bestowal. User is a living bad luck charm, causing other people to have accidents, misfortune or other bad luck.
    26. Linguistic Magic
      The power to use magic by using words from a certain language. Type of Magic. Variation of Linguistic Manipulation and Spell Casting. The user can achieve almost anything through an incantation as long as they have knowledge of the language their magic is initiated by and the necessary power to do so.
    27. Life Magic
      The power to utilize magic to bring things to life. A variation of Life-Force Manipulation. The users of this power can utilize powerful spells which can bring anything the user see fits to life, such as a statues, toys, even such as furniture and rubble.
    28. Music Magic
      The power to perform magical feats by using music. Variation of Music Manipulation. The user is capable of using music to perform magical feats such as Spell Casting.
    29. Mystical Bardsmanship
      The ability to possess the qualities of mythical bards and the powers they were believed to have.
      The bards were held in high esteem in ancient European cultures due to their affinity with words, creating oral poems and dealing with words. This ability was normally reserved by holy men and sages, because words were considered (even today) as one of the most powerful mediums for magical powers: While regular magicians could conjure curses, bards were specialized in humiliating their foes to the point that they were hated and despised for years, sometimes for all of eternity if the verses where immortalized. In later times, however, the role of the bard was confused with that of minstrels and both eventually mixed and melded until they became indistinguishable.

      Mystical bards are capable of using mystical abilities and fusing them with musical prowess to create spells that can either heal, curse or destroy enemies with an arsenal of multiple different effects.
    30. Mysticism
      Power to use Mysticism, a pure form of Magic. Opposed by Dark Arts, not to be confused with White Arts. User can utilize Mysticism: an untainted form of magic that can be used in many different ways such as creating, manipulating and/or mimicking objects, spirits and powers. Mysticism is often a result of an immediate spiritual intuition of truths transcending ordinary understanding, or of a direct, intimate union of the soul with primal forces of Creation through contemplation or ecstasy. Many users have supernatural patrons and access to magical objects.
    31. Necromancy
      The power to utilize magic involving the dead, life-force and/or souls. Practitioners of this trade are known as Necromancers. A form of Magic and Dark Arts. Opposite power of Animancy.
      The user's magical abilities revolve around manipulating the dead, death, the life-force and/or souls for good (i.e., resurrecting the dead), evil (in various ways) or neither. Users can also use communicate with the deceased – either by summoning their spirit as an apparition or raising them bodily – for the purpose of divination, imparting the means to foretell future events or discover hidden knowledge.

      Many practitioners find a way to cheat death one way or another, whether by becoming some form of undead creature or by bypassing their own ability to die.
    32. Ninja Magic
      The ability to utilize magic for stealth and assassination. Variation of Ninjutsu and Magic.
      The user can utilize magical techniques to achieve a variety of supernatural effects, mostly dedicated to stealth, mobility, deception, evasion and assassination, enhancing the user's natural skills or completing them with additional possibilities, based on abstract principles or tangible elements.
    33. Onmyōdō
      The ability to use the Onmyōdō magic. Variation of Magic. Practitioner of this type of magic are called Omnyōji.
      Onmyōdō (also In'yōdō, lit. ‘The Way of Yin and Yang’) is a traditional Japanese esoteric cosmology, a mixture of natural science and occultism. It is a very eclectic blend, including Wu Xing (Five Elements) and Yin and yang, shikigami, and divination to ofuda and alchemy.

      Over the centuries, the various arts and practices of onmyodo gradually became absorbed into Shinto and Buddhist tradition, and also into the disciplines of the Shugenja, and other ascetic groups. Thus, in many anime and manga works, miko (shrine maidens) are shown as knowing how to summon and control shikigami.

      A practitioner of onmyodo is called an onmyoji. Traditionally, the only ones able to legally practice onmyodo were appointed by the Imperial government, and were in fact, civil servants of the Bureau of Onmyō. During the Heian period, onmyōji had quite a bit of political clout, but when the imperial court fell into decline, their status as civil servants was lost. Their original responsibilities included keeping track of the calendar, divination, and protection of the capital from evil spirits. They also watched for auspicious and/or harmful influences in the earth, (earthquake detection).
    34. Pain Magic
      The power to use Pain-related magic. Opposite of Sex Magic.
      The user can utilize different methods of inflicting and utilizing pain as a form of magic. They can use different spells to formulate their inflicting of pain or they can use pain - their own or of others - in their spells.
    35. Paper Charm Magic
      The ability to create magical paper charms or talismans to serve a multitude of purposes. Variation of Symbol Magic.
      User can create and use paper charms and wards for various purposes. The spells and effects can be prepared in peace, with time and care, thus making them more potent than those of other forms of magic, but yet must be pre-prepared and limited by the number the user carries.

      Paper charms and wards are rectangular pieces of paper usually drawn with a brush made of peach wood and a pigment made of red cinnabar which is believed to have strong magical properties. They are mostly written on red or yellow paper using red or black ink, with writing called "Thunder Writing" or "Celestial Calligraphy". They are usually activated by sticking them on something or when making contact. With the more powerful spells needing verbal incantations and or hand gestures. One could also burn the charm and eat the ashes for temporary supernatural effects.
    36. Sex Magic
      The power to use sex-related magic. Opposite of Pain Magic.
      The user can utilize different methods of inflicting and utilizing sex, lust, pleasure, etc. as a form of magic. They can use different spells to formulate the inducement of sex or can use different sexual practices to cast different kinds of spells.
    37. Shadow Magic
      The power to use shadow-related magic. Mystical variation of Darkness Manipulation.
      The user has access to the power of the shadows allowing them to perform tremendous feats of destruction. Users can create and control wicked creatures, cast powerful eldritch spells and harness dark magical energies barely touched by other mages.
    38. Shamanism
      The ability to perceive, contact, and bargain or control the spiritual world. A form of Magic. Users of this power are known as Shamans.
      User can perceive, contact, and bargain or control the spiritual world through shamanism.

      Even before going into what a shaman is and does, one has to understand shamanistic worldview, which is based on the premise that the visible world is pervaded by invisible forces and/or spirits which affect the lives of the living, the elements and nature in general. Thus everything/anything either has or has potential to gain awareness and/or consciousness. Secondly, there are several levels of existence, worlds of the mortals being one of them. Others include the Underworld, where the dead go, and the Upperworld, where great spirits/gods live.

      A shaman is someone who has both ability and training/knowledge to both perceive the spirits and their effects and how to contact and manipulate them, either by bargaining, tricking, or forcing them to abide by the shaman's will. Thus the users main ability is how to contact the spirits and how to send their spirits outside to roam the world or enter other levels of existence. By manipulating the spirit-world, shamans can direct the spirits use of their abilities and powers for their behalf in a vast variety of ways. In fact, there isn't much that a skilled shaman with patience and right contacts in the spirit world can't do, as long as they are willing to pay the price.
    39. Spell Casting
      The power to cast spells. A sub-power of Magic.
      User can cast spells, an action that allows one to magically alter reality to varying extents. It is often a series of words that take effect when spoken, though others are able to cast spells merely by thinking, with gestures, or through a ritual of some sort.
    40. Spirit Magic
      The ability to use magic that revolves around spirits. A form of Magic and the magical equivalent of Soul Manipulation.
      User is able to use spirit magic, that revolves around channeling, summoning or using the power of spirits to achieve their goals. They can summon spirits, use spiritual weapons, or channel a spirit into their body to gain physical enhancements or gain completely new abilities i.e. channeling a fire spirit gives the user Fire Manipulation.
    41. Stellar Magic
      Power to perform stellar, cosmic or celestial related magic. Variation of Magic, Celestial Manipulation and Cosmic Manipulation.
      The user can utilize a form of magic related to star or any other cosmic object, allowing them to form black holes, shoot cosmic beams, summon celestial beings or affect the time-space.
    42. Symbol Magic
      The power to formulate symbols that can cause special events to occur.
      User can formulate symbols that can cause special events to occur, depending on the symbol that empowers the user, they can achieve a variety of abilities. With a great number of symbols that can be turned to magic, the user can do almost anything.
    43. Transmutation
      The power to alter the forms/structure of beings/objects. Sub-power of Magic and Science Manipulation.
      The user can transform, alter or transmute matter, energy, elements, objects, beings (animals, aliens, mythical beings, etc.), etc into anything else, either completely or partially, permanently or temporarily.
    44. Technological Magic
      The power to utilize the technological magic. A combination of Magic and Technology Manipulation.
      The user is capable of using magic to affect or replicate technology. The user is capable of communing with technological entities, using their own body as a conduit to technology and casting spells and enchantments that result in some sort of cyber-related effect. The user is basically utilizing science and technology as though as if it was a paranormal element like fire or blood.
    45. Technomagic
      The power to use a combination of magic and technology. Combination of Technological Constructs and Magic.
      Users can combine magic and technology in various ways and to various extends. Beginners can create, control and mimic technology via magic. Advanced users can infuse technology with magic, granting it considerable edge and versatility. True masters can fuse magic and technology entirely, retaining all of their strengths and none of their weaknesses.
    46. Weather Magic
      The power to use Weather-related magic. Mystical variation of Weather Manipulation.
      The user can utilize different weather phenomena as a form of magic. They can use different spells to formulate their weather quantities and energies for many uses.
    47. White Arts
      The power to utilize White magic. Variation of Magic, not to be confused with Mysticism. Opposite of Dark Arts.
      User can utilize the White Art: a form of magic typically used for help other people by healing the mind, body and/or soul. Practitioners of this type of magic tend to focus toward assisting others, purifying evil spirit, dispel curses, medical potions and respect all the rules about what is forbidden and not.
    48. Wish Granting
      The power to grant wishes. A variation of Magic and Reality Warping.
      The user can grant wishes of others or oneself, manifesting the desires of others and themselves into reality and make their wildest dreams come true.
    49. Void Magic
      The power to utilize void magic. Variation of Nothingness Manipulation.
      The user is able to perform void magic.
    50. Voodoo
      The power to utilize voodoo magic. Practitioners of this trade are often known as bokors or witch doctors.
      The user can utilize voodoo magic, ie. access supernatural forces to improve their daily lives to attain power or success ("luck") in many areas of life including money, love, divination, revenge, health, employment, and necromancy. As in many other spiritual and medical folk practices, extensive use is made of herbs, minerals, parts of animals' bodies, an individual's possessions and bodily fluids.

      Like most Magic, Voodoo Magic has a variety of uses, the most known are Necromancy and using Voodoo dolls (an effigy of a person) for Motor-Skill Manipulation.

      Voodoo magic practitioners like using sympathetic magic principles which has two aspects: Law of Similarity or "like affects like": model or miniature of a real-world object which affects the real-life counterpart when it is changed. For example, a miniature New York where you can move buildings and they'll move in the real New York. Or a globe (careful with it) if you poke it carelessly, you'll crush the entirety of China. Second is Law of Contact/Contagion: that things which have once been in contact with each other continue to act on each other at a distance after the physical contact has been severed. This latter makes someone who knows how to do it right truly dangerous because they can ignore any distance to hurt someone with only a bit of something they have used or (even better) part of them, hair and nail-clippings are traditional for this.
    51. Unplottable Magic
      The ability to possess nigh-perfect magical defense. The magical variation of Imperceptibility. The user is capable of utilizing an Ancient form of Magic to store information kept inside their soul.

      Users of this magic are known as Secret Keepers. The Secret Keepers can place a defensive form of magic that hides the secret information of their choice.

      This spell can be used on virtually anything the Caster desires. The secret can be used in an area or in themselves which makes them virtually nonexistent to anyone kept outside the secret.

      Once the spell has been made, the only way for another individual to learn of the secret is if the secret keeper tells them of their own free will.