v0.1
I am in the process of writing up a narrative-driven RPG system in which players write off of each other and have lots of incentive to do so. Not much has come out of it yet; I've been browsing other RP systems for inspiration and so far I've only confidently borrowed a few ideas from the "Roll to Dodge" system. To make things simple, here is v0.1 of my take on the rules:
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ACTIONS
Any action undertaken by a PC will be judged by the roll of a six-sided die. The higher the number, the more favorable your outcome is. For the more favorable outcomes, the player will narrate the outcome. Less favorable outcomes will either be narrated by the GM or the player.
The scale of 1d6 ACTIONS as follows:
1: APPALLING - your action is negated so severely it hurts. Priority is given to the GM to narrate, unless given to the player to narrate his or her own equally severe outcome.
2: PATHETIC - your action is negated, and there are consequences. Priority is given to the GM to narrate, unless given to the player to narrate his or her own equally severe outcome.
3: OKAY I GUESS - your action barely suffices. Priority is given to the player to narrate the outcome.
4: GOOD - your action suffices, or breaks even. Priority is given to the player to narrate the outcome.
5: GREAT - your action proves more than sufficient, and reaps minor benefits. Priority is given to the player to narrate the outcome.
6: EXCELLENT!!! - your action is so very sufficient it hurts, yielding tremendous consequences, good and/or bad. Priority is given to the player to narrate the outcome.
For this iteration of the system, all RPing will take place on the OKAY forums. All dice rolls are strongly recommended to be marked with their corresponding actions.