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General Information

  • For now! Pay attention to that for now part. This place does not have a super nice layout and probably looks basic enough to drive people away... While this is annoying, I'm just not the best coder, but I am learning finally. If someone else wishes to speed that along I would be more than grateful, I think every member would if someone wanted to throw us together an even half decent layout (I saw this awesome Overwatch one on here while looking through groups and I'm betting there's even cooler than that).

    『Basic Geography』


    The four kingdoms of Remnant are Vale (center), Vacuo (west), Atlas (north) and Mistral (east). Each of the kingdoms have their own distinct culture - for example, Atlas is known for its martial nature and technological advancement, and Vacuo for its rough-and-tumble lifestyle.

    Vale and Vacuo are located on the continent called Sanus. Mistral is on the continent of Anima. Atlas is on the continent of Solitas. Vytal is the name of the island to the north of Vale. Other known landmasses include Menagerie, the continent to the bottom right.

    The last dragon-shaped continent (to the west of Vale, north of Vacuo) remains unidentified. Although it was apparently at one point inhabited, no settlements are currently known to exist on the continent.

    『History』

    The Remnant Timeline
    (A temporary way to view the timeline until I or someone finishes a layout)

    According to Ozpin, humanity was created by two god brothers. The narration in "Ruby Rose" states that the early history of Remnant has been long forgotten, with recollections being passed down in the form of myths and legends. One such legend is the existence of the Maidens, holders of an immense power that is passed down from generation to generation. Another early legend tells that extraordinarily powerful warriors with silver eyes were feared by the Grimm and could strike down their foes with a single look.

    In the world of Remnant, all living creatures possess a soul, the physical manifestation of which is known as Aura: a form of innate energy that bestows its user with certain abilities and powers. Unique expressions of these abilities which are specific to individuals are known as Semblances. Remnant is populated by two intelligent species - humanity and Faunus, a race of human-animal hybrids.

    Legend states that mankind was born from dust into a hostile world, forced to battle for survival against soulless creatures of darkness known as the Grimm. However, man discovered a power that would help them combat the forces of darkness; they named their newly discovered power, Dust, after that from which they were formed. Armed with Dust, described as "Nature's Wrath", mankind was able to turn the tide against the Grimm.

    In the absence of darkness, mankind was able to build civilization and spread throughout the world. The mining of Dust would continue to be a major industry, leading to the rise of large enterprises such as the Schnee Dust Company.

    However, having survived the Grimm menace, humanity began to turn against itself, spiralling into a series of self-destructive conflicts. The largest of these was the Great War, fought over issues of individualism and self-expression. Conflict also arose between the humans and the subjugated Faunus, eventually sparking the Faunus Rights Revolution.

    In the modern day, most people live within the four Kingdoms; Vale, Mistral, Atlas and Vacuo. Through a combination of human tenacity and the use of natural barriers, these settlements managed to survive and are regarded as "safe havens" and "beacons of hope" for humanity. However, small villages and nomadic communities do exist outside of the territories of the main kingdoms, though they are noted as being far more susceptible to Grimm attacks. This serves to emphasize that Remnant is not a particularly welcoming world to humans and Faunus.

    Following the Great War, Huntsman Academies, such as Beacon Academy, were created to train Huntsmen and Huntresses, warriors whose sole purpose was to combat the Grimm using a combination of powerful weapons, Aura, and Dust. In doing so, they protect those who cannot protect themselves from the dangers of Remnant.

    『Politics』


    In the World of Remnant episode, "Kingdoms", a brief description is given on how the kingdoms are governed: Each kingdom has a governing council that represents the needs of their people. The powers and responsibilities of these councils (as well as how members are appointed) is not stated.

    In the area of security, they are known to have influence over the administration of the huntsmen of academies - in "Breach", the council of Vale chastises Ozpin following a Grimm incursion into the city, and have demonstrated the authority to question his suitability as headmaster of Beacon.

    Apart from huntsmen, conventional militaries are also known to exist, but not all of the kingdoms keep standing armies. The kingdom of Atlas is known to maintain a sizable military force, fielding a large airfleet, as well as robotic soldiers and mechs.

    Although the world is said to be in an unprecedented state of peace, social issues seriously threaten the status quo - racial tensions between the Faunus and humans caused by continuing prejudice in society, the immoral practices of the Schnee Dust Company, as well as agitation from the White Fang terrorist group, continue to cause friction in society. The Grimm still thrive in the wild areas outside the territory of the four kingdoms, whilst plotting by mysterious groups threaten them from within. The narration of "Kingdoms" implies that the future of humanity is heavily contingent upon the continued cooperation of the four kingdoms.

    We will leave Locations and other topics for one a thread for such a thing appears.
  • Remnant will server as a place to collect all RWBY roleplayers (OC or otherwise) and keep them in touch, and let's hope some interesting roleplays.