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This is where submissions for plants, animals, places, people, food, words, or anything else goes! When a submission is reviewed and approved it'll be marked as such and the information moved to its appropriate location.

We want you to understand that these submissions are essentially donations to help grow the setting: once pieces of the setting have been placed, they will begin to settle and in turn be used freely by other players, potentially be used as part of deeper lore, and in general be expanded upon (details even altered as needed). What you have written will likely be edited for far more than clarity and style, so don't submit anything you feel too strongly about or would want to reclaim!

We only accept art that you have the right to use, e.g. drawn by your own hand or purchased from an artist who has granted the allowance to transfer that right to another.

NPC Submissions
When submitting a concept for an NPC, please note that these characters are intended to be ones described in as much brevity as possible. While descriptions can go to some depth and may gain lore over time, we encourage allowing some room for interpretation as public NPC are free-use for all when needed as scene setting. It's also important to check the listing of NPC and Public Figures to make sure a solitary or restricted role isn't already accounted for!
Code:
[b]Name:[/b] [b]Type:[/b] (guard, baker, blacksmith, etc.) [b]Description:[/b] [b]When Playing Them:[/b] (notes for other players)

Location Submissions
Code:
[b]Name:[/b] [b]Type:[/b] (town, village, pub, business, cave, street, etc.) [b]Location:[/b] [b]Description:[/b]

Flora and Fauna Submissions
Code:
[b]Name:[/b] [b]Size:[/b] [b]Lifespan:[/b] [b]Habitat Description:[/b] [b]Plant/Animal/Fungi Description:[/b]

Cuisine Submissions
Code:
[b]Name:[/b] [b]Food / Drink / Spice:[/b] [b]Main Ingredients:[/b] [b]Type:[/b] (soup, salad, juice, etc.) [b]Description:[/b]

Drug Submissions
Code:
[b]Name:[/b] [b]Main Substance:[/b] [b]Description:[/b]

Terminology Submissions
Code:
[b]Word:[/b] [b]Meaning:[/b] [b]Origin:[/b]
Approved

Name: "Gertie"
Type: Chaos gremlin. Getaway driver/vehicle.
Description: Displaced by what appears to be, in her words, a destructive mining effort in her mountains, and recently re-homed into the local forests by Tommaso Grimani and the necromancer Ansul, Gertie is an enigmatic, loud, dull and conceited gryphon who now nests in the Mushroom Forest.
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Her tantrums are legendary but her loyalty is true - those gifted with the esoteric means to summon her are granted access to a fast-travel mount and the capability to conjure extremely localized wintry weather, regardless of their surroundings.
Approved

Name: Alba Caro
Type: Dressmaker (Retired)

Description: Alba is a very short (3'6) canine beastfolk who looks similar to and tan and white long haired chihuahua; she also very old, in the last quarter of her life. Always in the newest fashion, she lives a comfortable retirement hanging out at tea houses, cafes, and anywhere else she can people watch and gossip.

She is well known around Apricus Gardens, and well liked. Give her even a chance and she'll spill the tea - and always in the most delightful of tellings, for Alba is also quite spry and energetic, and very dramatic. Her interests overcome her, and she will often create stories in her head as to what's happening, when she can't hear - which is a lot, as she's a touch hard of hearing.

She has a two story attached home, and lives with her daughter, Ada, and her granddaughter, Ale, who is often found sitting on her knee and helping her find new people to watch. Alba has a very loving relationship with her family - they're the only ones she has left! Her husband Nadir died a decade ago, and you will never hear an unkind word about him from his family.

When Playing Them: You can find her debut here, and one more post after that. She's delightful! Have fun with her!

She will head to other businesses to chat with proprieters, and likely is well known and welcomed by regulars. She is peppy, talkative, and excitable. She'll often have Ale with her.


Approved

Name: Ada Caro
Type: Dressmaker

Description: Ada is a mature adult canine beastfolk, blond furred and short (4'5), but otherwise Alba's youthful spitting image, up to and including the latest fashions. She took over the shop from her mother after she retired. Recently, she's divorced her husband, Gidie, who spends his days in the Den, wasting his shards on gambling and alcohol - and Ada is thriving.

Although sweet and gentle, Ada takes no shit - she promised herself that. Her customers rave for her skill and eye, and she is viewed as the perfect person to have taken over the shop.

Ada adores Ale to bits, loves her mother quite a bit, misses her father, and would fight to the death to protect her family.

When Playing Them: She is gracious and always happy to design things for someone, but - while fashionable - she is rather limited in what she makes, though very popular with locals. So treat her as someone who doesn't have a lot of time, and as a workaholic.

Approved

Name: Ale Caro
Type: Youth

Description: Ale is a youthful canine beastfolk, only about 3', and looks much like her mother so far, aside from her floppy ears and short fur. She spends her days either being Alba's cling monster, or helping Ada in the shop. She is bright, curious, playful, and always excited to show off her pretty clothing.

When Playing Them: She should be played as a child between 3-6, curious, not afraid to run up and touch others or play with their belongings, while still answering to her family when called. She's not shy, and always willing to chatter anyone's ear off.

Approved

Name: Gidie Herbert
Type: Bum

Description: A slovenly short furred canine beastfolk with black and tan markings, of average height. He has floppy ears and a too-short snout.

Gidie spends most of his time at the Den, gambling what's left of his fortune away. He is paranoid, and seems very controlling. There is aggression lying below the surface, and not very far.

When Playing Them: Just think about someone you really wanna punch, and have at it.

Approved

Word: 'Gull
Meaning: Slang. A destructive person that no one wants to be around; a hot head who causes trouble for all around; rarely, a youthful pyromaniac. Very negative, but casually said.
Origin: Named after Vulcan Gulls, a local Thornmouth insult.

Approved

Word: Dredgy / Dregie
Meaning: Slang. While often a nickname for sludge cows, it is also used as a casual insult toward anyone viewed as slovenly; also used as an insult toward guards, especially those with poor morals.
Origin: Named after the local sludge cows, a local Thornmouth insult.
Approved

Name: Bruto

Type:
Vendor - Mulled wine and roasted chestnuts, either with rosemary or lemon juice, garlic, and parsley.
Market Square or the Floating Market, dockside.
Predominantly comes around late autumn, winter, and early spring.

Description:
A portly half-dragonborn; a man with dark bronze skin, brown scales, and mismatched horns. His hair is short and cropped, and he has a weathered face that is very expressive. Six foot seven, more fat than muscle, with half of his tail missing. He wears simple and practical clothing for the weather, often in dark colours that are roughspun. Mans a stall with a big vat of enchantment-heated mulled wine, and always has his eyes on a large wok in which he makes roasted chestnuts, that are then wrapped in little paper triangles once sold. He is as warming in mannerism as the food that he sells.

When Playing Them:
- Devoted to what he does, he is a steady, difficult to ruffle figure.
- Keeps an enchanted crate to one side, which contains wrapped-up chestnuts to hand out to people who can't afford to pay.
- Similarly, he is happy to give a warming cup of mulled wine here and there.
Approved

Fauna Trait - Avian

Name: Avian Aetherolescence

Size: Variable.

Lifespan: Variable.
Trait does not appear to confer extended lifespan. In young birds, it heightens the risk of predation but once adulthood is reached, the shimmering effect appears to benefit mating displays.

Habitat Description: Variable.

Description:
Inherited trait. Opalescent mid- to dark purple shimmering effect on the primary feathers of birds. Named for the colouration of the Aetheros moon, and the crystals left from the Sundering. Iridescent quality is lost upon death. Nicknamed 'Hunter's Folly' for those who learn this by way of expending effort for nothing.
Name: "Skimmers"
Designed By: Rigby
Size: Medium to Large
Lifespan: 25 years
Habitat Description: Varies; favors bodies of running water
Produces: Hide, rather gamey meat (Requires a license)
Description: One of the land's many introduced species, the skimmers began from a small migratory population, and the animals themselves are large and localized enough to keep their own numbers under control. They are large, bendy four-limbed predators with short tails, long necks and immense beaks and covered in small hairs and downy feathers. They are largely quadrupedal, though their forelimbs double as wide, expansive wings.

Their time in Anexus has seen the populations closer to the Central Sea take on the purple hues of the moon and its radiation - and like the lunar flamingo, they tend to shift colors depending on the phases of the magical moon. Slight dragonification has also been observed in the form of the rare mutations of small horns and spines or longer tails; anything too extreme tends to filter itself out as they've so far appeared to have traded them for some aerodynamic capabilities. Larger specimens are solitary out of necessity; smaller ones are rather social.

A skimmer prefers to hunt small prey on the ground and skim fish in shallow bodies of water, though it isn't picky and will frequently busy itself with scavenging beach and shipwreck carcasses, or chasing other predators away from their own spoils.

Favored habitats include streams near Shipwreck Valley and migratory patterns tend to follow coastlines, and they quite enjoy feasting on swarms of migrating mimics, often displaying rather feline cruelty, poking them with overlarge beaks into transforming or fighting back before swallowing them whole.
Name: The Sleeping Gate
Type: Gate
Location: The Sleeping Mountains
Description: A gate deep within the Sleeping Mountains, settled on the edge of a cliff. This gate drops its victims around 10' down onto a snowy soft landing. Great, right? Alas, the snow often gives way into an avalanche. Who knows how many bodies (perfectly preserved, aside from some, uh, wear and tear), and all of their belongings, lie beneath the snow below?

As yet, only one survivor has made their way back to civilization. Any other survivors likely died to the elements long before they could make it off the range.

A treasure trove waiting to be found.
Name: Moon Oak
Size: Moon Oak typically grow between 40-80 feet (12-24 meters) tall, with a spread often exceeding its height, reaching up to 60-100 feet (18-30 meters). It has a moderate to fast growth rate, particularly in its youth. Under optimal conditions, it can grow 2 to 3 feet (0.6 to 0.9 meters) per year when young. As the tree matures, its growth rate slows significantly but never truly stops. Ancient Moon Oaks can become massive, and will often end up loosing branches or falling under their own weight.
Lifespan: 200-1000yrs+
Habitat Description: Prefers full sunlight to partial shade, with light to moderately compact soil. Does best with moderately moist and humid conditions but can survive long periods of drought. It is highly salt and wind resistant, making them abundant along the coastal regions where the Dragon Storms often batter the area, serving as protectors to the ecosystem.
Plant/Animal/Fungi Description: Closely resembling the large Live or Black Oak tree's of earth, these acorn baring tree's long since have adapted to Anexus' unique magic saturated environment.
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Flowers:

The Moon Oak tree produces small, faintly luminescent, pink-yellow flowers which bloom only for the few days of Atheros Full or Super Moon during the months of April and May. Male flowers are on catkins, while female flowers are solitary. These flowers have been known to cause hayfever like symptoms in those sensitive to magic, in the same way some are allergic to certain tree pollen. Despite this, they carry a pleasant and calming aroma that many perfumer's attempt to extract.

Fruits

Produces small silver-blue acorns, approximately ¾ inch long, enclosed in a crystaline cap covering about one-third of the nut. Acorns mature in one growing season and are an essential food source for wild birds and animals, both magical and mundane. The shells have often been collected and used in crafts and jewelry among the Fae, with the humans of the lower classes also beginning to pick up their use as both food and accessories.



Foliage

The leaves are leathery with their color varying depending on the phase of the Aetheros moon. Being glossy on top they are a deep purple when the moon is at it's weakest and slowly turn a more brilliant violet as the moon reaches it's peak, with a paler pink to fuchsia, hairy underside. Unlike most oaks, Moon Oaks are nearly evergreen, dropping its old leaves just as new ones emerge in spring.

Bark

The bark is pale silvery-green with deep furrows, taking on a more silver-blue sheen and becoming harder, rougher and cross-checked as the tree ages. The bark from ancient fallen Moon Oaks has been highly prized by the fae as natural armor for centuries, being just as protective as iron or steel with none of the uncomfortable effects.
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Uses
Like Oaks of earth, it's bark and fruits have been long used in a variety of ways. The bark is high in tannin's and has been highly prized by fae and mundane leather-workers alike, with it also producing a pale to deep grey dye for fabrics. Gall's can also be harvested and rendered into a deep purple pigment. Acorns can be used for a pale blue to green, with the leaves yielding a soft pink, but the color fastness of the last two is poor and thus isnt often used.

Culture

The Fae have a long history with the Moon Oak, and it is often venerated by them for their Ancestor Tree's. Collection of both the flowers and fruits of Ancestor Tree's is strictly forbidden without permission, as their fruits are generally meant to be given back to the wilds. Moon Oaks that are also Ancestor Tree's will always have some kind of Fae charms, decoration, and offerings left on or around them and are best left alone. Wild Moon Oaks still tend to be protected by the local fae, as many believe them to be a physical and spiritual manifestation of the tie between the earth and the moon's magic, and the cutting of them is considered deeply taboo.
Name: The Glowing Oak
Type: Residential
Location: The Mushroom Forest
Description: A giant wild Moon Oak located within the depths of the Mushroom Forest that has been turned into a home by way of careful excavation below it's roots and within it's core. The tree is still very much alive and thriving, it's branches shading a large area around it's base and protecting the wildlife that nestle amid it's leaves and roots. Among the roots that twist above the earth are nestled a small assortment of cultivated gardens that range from floral to herbal to vegetable. Glowing lichen and moss cling to much of it's bark or hang from it's branches, giving the ancient tree it's name. The doorway to the home is nestled at it's base, where a large brass knocker in the shape of a fox-head holding a bone in it's jaws awaits its use by guests.
Inside is larger than one would expect, thanks to an abundant use of Fox Magic by the one who lives there. Appearing to be a pleasantly rustic cottage from within, with comfortable bedrooms, a warm and cozy kitchen, and abundant living space. There are no visible windows from outside, lest it harm the tree, but windows within offer an abundance of natural lighting and a view of the weather via magic.
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Moderators: Rigby Tar AJ_89