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Rules
Setting/Continuity-
-Anthro Characters only. If you are unsure if your character meets this requirement,contact staff.
-This is is a Dragonlands dream, which is a Medieval Fantasy* setting.
If your character does not fit here or you are unsure, contact staff.*Lord of The Rings, Skyrim, Dungeons and Dragons.
Ethics/Behavior -
-- Do not argue with staff, their word is finite on all matters concerning their overseeing.
We're all for healthy debate though. Any appeals will be handled by the Rah.
-- Be respectful to ALL players, staff or otherwise.
-- Keep OOC in whispers or the OOC room from 8AM to 10PM FST.
Roleplaying
-- No Meta gaming* "God Modding"*
In particular, metagaming often refers to having an in-game character act on knowledge that only the player has access to (such as tricking Medusa to stare at a mirror when the character has never heard of Medusa and would not be aware of her petrifying stare). For instance, a player might adjust his character's actions if the player has some foreknowledge of the long-term intentions of the gamemaster, or, more commonly, the gamemaster's tendency to have (or lack) mercy on players whose characters do things that would cause them to fail at their objectives. A player changing how they play the game based on their knowledge of the gamemaster would be metagaming.
Examples of metagaming include:
Adjusting a character's actions based on foreknowledge of the long-term intentions of the gamemaster.
Gaining knowledge from Out-Of Character.
Using knowledge from a previously played or dead character.
Using certain types of attack or defense based on the strengths and weaknesses of an opponent that the player's character is unaware of.
Acting on any knowledge that the character is not aware of (such as creating gunpowder in a Dark Ages or Middle Ages setting).
Adjusting a character's behavior towards other player characters based on real-life relationships with other players.
Using knowledge of the game's mechanics to gain an advantage in the game by having the character do something incompatible with that character's personality.
Assuming that something that appears to be wrong or unlikely in the game world is a mistake of the gamemaster rather than something that could be investigated. (This does not apply to situations where the mistake appears in the gamemaster's depiction of the world rather than in the world itself, which can cause a player to become aware of something which their character is not aware of.)
Deciding on a character's course of action based on how the game's mechanics will affect the outcome without more significant regard placed on how the character would actually behave.
Any action that is based upon the knowledge that one is playing a game.
Another form of metagaming occurs as a form of powergaming during character creation, when a player takes flaws or liabilities that they know the gamemaster is unlikely to fully exploit, thereby acquiring extra creation options without paying a corresponding penalty.
In split-screen games, using another player's viewpoint to gather information that one's own character doesn't have access to.
Assuming that if an item (often a chest, desk or book-case) is mentioned by the gamemaster during the initial description of an area, it must have some relevance to the storyline, and immediately searching or examining it. (while ignoring other furnishings or objects that are most likely there as well).
Traditionally, metagaming is generally frowned upon in role-playing communities, as it upsets the suspension of disbelief and affects game balance. However, some narrativist indie role-playing games deliberately support metagaming in "Director stance" and encourage shared storytelling among players.
In addition, live action roleplaying games with a more cinematic style may use metagame references to specific books and films, either before the game or during play, to prompt the players as to the atmosphere the organisers are aiming to create.
More broadly, metagaming can refer to those aspects of play that exist outside the gameworld, such as out of character discussions between players and the gamemaster.
-- No Twinking.
-- If you wish to effect the dream (break things,kill NPCs,create new plots) you MUST be a permanent member and have Staff permissions.
-- This is a non consent dream, that means if you put your character in the situation, you have no control if your character dies, gets sick, gets injuries, etc. You can't start a confrontation and then call Consent cards when your character's teeth get knocked in. Everything is decided by the story.
End Rules/Clause
--Staff reserves the right to change current rules or add further rules as need arises.
-- By entering the dream, you automatically agree to all Rules. Ignorance is no excuse. -
Have you heard?
There was a body found in the north wood? -
Guidelines
Technology
In the Dragonlands, Kasuria is a medieval kingdom with very little in the ways of technology with magic being their common resource, while Olde World is in a Golden Age of Renaissance advancement. This has come to Kasuria and is beginning to take hold in major Ports and Cities in Kasuria, and steam is just now making the scene as an early technical achievement. (Early steampunk is acceptable.)
Pawgunnes
Pawgunnes are not restricted. However, they do not work in Kasuria. Gunpowder simply fizzles and burns out anywhere on the continent. Some attribute this to the Essence of Magic present there, that is not present in Olde World, where gunpowder was discovered and perfected. This means no cannons, or fireworks, or explosives. Somefurres do speak and whisper of magically powered cannons being tested and developed by King Callistin's Royally funded mages.
(Semi) Restricted Characters
Semi restricted, meaning you can RP Canon-restricted characters here freely and without consent, but in order to have any impact on the continuity, they need to be verified first by staff. We offer this advantage to you in good faith, assuming you will follow applicable canon restrictions and not take advantage of your power levels. -
Staff
The Staff of Kasuria
Rah: Keiden
Welcomer: Rika Swayde
Complaints & Disciplinary: Que
Story Tellers: ---
Lore Specialists: ---
Dreamweaver: Keiden
Guidelines
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Have you heard?
Guards often can be heard gossiping about a mage that went missing in the north wood two years ago. -
Staff
The Staff of Kasuria
Rah: Keiden
Welcomer: Rika Swayde
Complaints & Disciplinary: Que
Story Tellers: ---
Lore Specialists: ---
Dreamweaver: Keiden