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About Wulfraech

  • Location
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  • Have you heard?

    A foul odor hangs around the pond in the north wood.
  • Technology

    Although The Dragonlands are not the same as the Real World, and of course do not share an identical history, we will use historical references for the levels of technology just to make things easier.

    Kasurian technology is at the Medieval level with a "fantasy feel" to it.
    Outside of siege and warships, the most advanced development in weaponry is the crossbow. Armors range from simple bird leathers all the way to chain and plate armor.
    Buildings are made of wood and stone primarily, with cottages and cell-like huts for the poor made from clay and straw. Larger towns and castles are fortified by walls, gates, and sometimes citadels.
    Other technologies furres have developed include: soap, spectacles, the hourglass, clocks, the compass, the spinning wheel, tidal and vertical windmills, and a variety of musical instruments.

    In Drakoria, the technology level is similar to Kasuria's, although unenslaved furres retain a tribal culture. The only real difference is that although some parts could even be considered Bronze Age, all metal turns to dust in Drakoria, and thus their armament reflects this.

    Technology is slightly more advanced in the Olde World, in some areas even reaching a Renaissance level, however very little of it would reach Kasuria at this time. Also, although not a technology per se, no magic (not even potions) exist or work in these lands.


  • Economy

    Coins: Coinage consists of coppers, silvers and gold suns.

    10 coppers = 1 silver ("silvabit")
    20 silvers = 1 gold ("sun")

    Costs

    Tools
    -yoke ~ 2s
    -foot iron of plough ~ 5c
    -3 mason's tools ~ 9c
    -spade and shovel ~ 3c
    -spinning wheel ~ 10c
    -hatchet (cheap quality) ~ 5c
    -augur ~ 3c
    -large biciron ~ 60s
    -hammers ~ 8c - 2s
    -anvil ~ 20s
    -bellows ~ 30s
    -chisel ~ 4c
    -vice ~ 13s
    -complete set of armorer's tools ~ 14G

    Mounts
    Prices not including expense of regular upkeep, nor any yearly pay for furre(s) to tend to them.
    -Draught Ostrix ~ 10-20s
    -Riding Scarhawk ~ 10G
    -Knight's Scarhawk ~ 20G
    -Warhawk ~ up to 80G

    Drink:
    -cheap wine ~ 4s /bottle
    -best wine ~ 6-8s /bottle
    -foreign wine ~ up to 13s /bottle
    -ale ~ 10c /barrel (2gal)
    -mead ~ 15-20c /barrel (2gal)
    -milk (from plants) ~ 6c /bottle

    Food
    -Dried fruit (raisins, dates, etc.)~ 2-4c /lb
    -Nuts ~ 4-6c /lb
    -Spices (cinnamon, cloves, pepper, etc.) ~ 2-6s /lb
    -Oats ~ 5c /lb
    -Wheat ~ 8c /lb
    -Barley ~ 4c /lb
    -Loaf of brown bread ~ 2c
    -Loaf of white bread ~ 6c
    -Cheese ~ 2-4s /wheel
    -Laying Kiwi ~ 8c
    -Roasting Kiwi ~ 5c
    -Woolbird Kiwi ~ 1s 5c
    -Ostrix (meat) ~ 3s/lb
    -Eggs ~ 3c/dozen
    -Salted minnows ~ 1c/pawful
    -Smoked fish ~ 6c
    -Fresh fish (vary by size) ~ 5-15c

    Clothing
    Base prices are minimum for lower quality items - higher quality and extravagant design add to the pricetag.
    -Dress ~ 2s+
    -Bodice ~ 2s+
    -Corset ~ 1s+
    -Fashionable Court gown ~ 10-50G
    -Stockings ~ 3c+
    -Shoes ~ 4c+
    -Boots ~ 6c+
    -Hat ~ 1s+
    -Leggings ~ 10c+
    -Trousers ~ 12c+
    -Tunic ~ 6c - 3s
    -Linen chemise ~ 8c
    -Woolen garment ~ 1-2s
    -Cloak ~ 10c+
    -Undergarments ~ 2c+

    Fabric
    -Cotton ~ 8c /bolt
    -Linen (coarse) ~ 1s /bolt
    -Linen (fine) ~ 3s /bolt
    -Wool (best) ~ 5s /skein
    -Silk ~ 10-12s /yard
    -Furs added to garment ~ extremely rare: may cost several gold for a small portion

    Education
    -Basic Education (literacy and addition for kits) ~ 2c /week
    -Private Tutors ~ variable
    -Monastery School ~ 2G /year
    -Combat Instruction ~ 4s /month +
    -Mage training ~ 20G /year
    -Enrolling an apprentice with mercers (rich merchants) ~ 3s
    -Enrolling an apprentice with craftsfurres ~ 1s
    -Boarding School Board ~ 2G 10s /year
    -Boarding School Instruction ~ 13s /year

    Books
    Prices vary with length.
    -1 book (buy) ~ 1G+
    -1 book (rental)* ~ 2c /mo
    -Blank Book/Bound Parchment (depending on quality/amount) ~ 4s+

    Travel
    -Guide ~ 3c /night
    -Iron-bound Ostrix cart ~ 4s
    -Barge ~ 10G
    -Queen's carriage ~ 1000G
    -Noble's carriage ~ 400G
    -Common carriage ~ 8G
    -Carriage maintenance ~ 1-3s /year
    -Carriage ride ~ 10G
    -Ferry ride ~ 5c
    -Travel by ship ~ 15s /week

    Lodging
    -Common room (single) ~ 2c /night
    -Common room (double) ~ 4c /night
    -Private room ~ 8c /night
    -Large private room ~ 12c /night

    Rent & Construction:
    -Rent - shop ~ 2-5G /year
    -Rent - tavern ~ 40G /year
    -Rent - cottage ~ 5s /year
    -Rent - craftsfurre house ~ 2G /year
    -Rent - merchant's house ~ 4G /year
    -Cottage (3 rooms) ~ 3G
    -Row house ~ up to 5G
    -Craftsfurre's house
    (with work/shop area) ~ 10-15G
    -Merchant's house ~ 33-66G
    -Manor House (with courtyard) ~ 90G+
    -Castle ~ 450G

    Marriages
    -Dowry - Peasants ~ 15-30s
    -Dowry - Esquire's daughter ~ 50-60G
    -Dowry - Noble's daughter ~ 1k G+
    -Fee for Official/Town Registry ~ 4-6s
    -Wedding feast ~ 20s+

    Funeral
    -Fee to grave keeper for burial ~ 1s
    -Fee to Town Registry ~ 2s
    -Fee for bell-ringing ~ 1s
    -Wooden coffin ~ 1s
    -Basic stone monument ~ 10s
    -Large stone monument ~ 1G+
    -Stone engraving ~ 5c /word
    -Brass or marble monument ~ 40G+
    -Effigy or Tomb ~ 100G +
    -Total funeral - burial w/ small stone ~ 1G minimum

    Miscellaneous
    -Gold ring ~ 1G 6s
    -Gold ring w/diamond ~ 8G
    -Gold necklace ~ 2G
    -String of pearls ~ 1G 3s 4c
    -Silverware (6 items) ~ 14s or so
    -Brass pot ~ 2s
    -Ceramic cooking pot ~ 1-3c
    -Metal pitcher ~ 6c
    -Basin and pitcher ~ 10c
    -Soap ~ 1c
    -Towel ~ 6c
    -Lockbox ~ 1s 2c+
    -Chest ~ 2s 2c
    -Smaller chests ~ 6c-1s
    -Table ~ 3s
    -Chair ~ 1s 5c
    -Stool ~ 1s
    -3 boards for a bed ~ 5c
    -Small cot ~ 3s 2c
    -Double bed ~ 5s
    -Carved bed w/ canopy ~ 120 G
    -Mattress - straw ~ 2c
    -Mattress - feather ~ 8s
    -Pillow ~ 1c+
    -Sheet ~ 4c+
    -Blanket ~ 1s
    -Quilted ~ 3s+
    -Tallow candle ~
    -Wax candle ~
    -Beeswax ~ 2c /lb
    -Honey ~ 4c /jar
    -Perfume ~ 6c - 5s /oz
    -Scented Oil ~ 2-8s /oz
    -Incense ~ 3s /lb
    -Bucket ~ 5c
    -Vat ~ 7c
    -Barrel ~ 8c-2s
    -Flask - leather ~ 8c +
    -Bottle ~ 5c
    -Goblet - pewter ~ 3c
    -Plate - tin ~ 4c
    -Single set of dinnerware - wooden (cup, plate, bowl, cutlery) ~ 8c
    -Single set of dinnerware - metal ~ 1s 5c
    -Parchment ~ 4c /ft2
    -Ink - black ~ 3s /gal
    -Ink - color ~ 4-5s /gal
    -Quill pen ~ 5c
    -Charcoal ~ 6c /lb
    -Chalk ~ 1s /lb
    -Bells (small) ~ 1-5c+
    -Wooden Flute ~ 1-3s+
    -Drum ~ 2-5s+
    -Lyre ~ 12-15s+
    -Lute ~ 1G+

    Wages
    -Laborer (miner, stablehand, sweep, etc.) ~ 1s
    -Craftsfurre (tailor, weaver, carpenter, etc.) ~ 2-4s
    -Master Craftsfurre / Shop Owner ~ 4-8s +/-
    -Semi-Skilled Services (cook, wet nurse, clerk, etc.) ~ 2-3s
    -Other Work (courier, scullion, bartender, etc.) ~ 1-2s
    -Monks & Priests ~ 1-2s /week
    -Recruits & Privates ~ 2s
    -Corporal ~ 2s 5c
    -Sergeant ~ 3s
    -Lieutenant ~ 5s
    -Captain ~ 6s
    -Major ~ 7s
    -Colonel ~ 8s

  • Holidays

    December 31st to January 1st ~ New Year's Celebrations
    A joyous celebration of the upcoming year, while fondly toasting the year past. Commonly celebrated in the local tavern and in bed the next day. Tales of excessive drinking, gambling, other lewd acts, and even cross dressing are told for weeks after.


    1st Saturday in February ~ Chim's Day
    Furres gather their savings and head to the local tavern to drink and gamble it all away with friends and neighbors, hoping that Chim, the Lord of Luck, will send fortune their way. The Pick and other taverns generally offer a special drink for the occasion, and often sport and sparring tournaments are set up to take bets.


    March 24th ~ Invasion Remebrance Day
    A solemn day in Challiston Cross and the surrounding area, marking the remembrance of the Wyrmme skirmish invasion in the Spring of 1163, and those lives lost.

    1st week of April ~ Jujinka's Spring Festival
    Furres welcome warmer temperatures and budding flowers with this annual celebration. Traditionally, the week long festival begins with a day of light-hearted pranks and fun on friends and relatives, commonly referred to as 'Fool's Day'. The rest of the week is filled with dances and tournaments. Fortune-tellers, kissing booths and matchmakers are also very popular during this festival, with the belief that the Prime of Love might bless a few lucky loners this week.


    1st Saturday in May ~ May Day
    Craftsfurres and artists from near and far gather in Cross for the annual May Day celebration, a widely known art festival in Challis County. A variety of Primes are honored at this time, particularly Patrilius, Danival, and Syndira.


    1st night of 8th full moon (August) ~ Rameen
    A fond tribute to the end of Summer and the eminent arrival of Autumn. Any furres that keep pets will frequently show them off during this festival, and for once you might find a live kiwi or two being sold at the market. Seafood is common fare, in dedication to Jemmion, the Ruler of the Tides.


    September 21st ~ The King's Garrison Day
    A day to honor the soldiers both at home and at war. Military of any rank don dress attire in respect of their peers.


    November 1st-2nd ~ Mischief Night
    A full day and night of mischief, trickery, and mystery. Townsfurres don masks and costumes for a midnight party, while shop owners close their doors in fear of pranks and harm. Darkness lingers through all hours of the day, and magic is strong in the air.


    3rd full week in November ~ Ahroth's Harvest Festival
    Furres gather together to celebrate the end of the harvest season with feasting and bonfires each night. Market stalls practically overflow with the freshest grains, fruit and vegetables from the area.


    3rd full week in December ~ Danival's Winter Festival
    Last night (Saturday) ~ Candlemas

    The Winter Festival is a time for family celebrations both indoors and out in the snow. Music fills this season as bards and everyday carollers alike wander the streets and fill the tavern's stage. On the final night, called Candlemas, furres customarily give gifts to those they're closest to and feast by a warm fire.
  • Maps

    • [Not to be seen in use elsewhere]
  • You have arrived, either by boat from the river that borders Tranzish and Desdemond, by carriage, creature or footpaw, you have made the journey to what many refer to still as 'Camp Longpaw' to those that live here, Wulfraech. You see strong, recently constructed stone defenses above the dock on the river. In the distance you see rooftops and the smoky indications of fires lit through out the budding towne. As you cross the bridge two stop you with their halberds, hands on the pommels of their arming swords. One speaks up: "All new comers and visitors are required to head immediately to the Census Office. Only guards are permitted to carry weapons within town, so any you have past a single dagger must be turned in at the office. Do not worry, they will be well kept. Welcome to Wulfraech." The guards then move to let you pass.