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Basic:

Name: Hashenn
Furcadia Alt: Hashenn
Age: 28-ish equivalent
Gender: Cisgender male, flexible presentation
Height: 7'
Weight: fluctuates around 200lbs, built thin with patches of dense muscle.
Species: "Bat?" Gretch, unique creature from another plane
Subspecies: Unique form of Undead, "corrupted" attachment to life.
Occupation: Art Supply Shop Owner, Owns land in Eileadora
Skin/Fur: Grey leathery skin, splotchy with ink-like drips.
Hair: Ink black.
Markings/Scars: Many. Many many. Missing eye, scars around throat, covering wings. Discoloration over half of his face.
Extra appendages: Wings attached to arms, spade-headed tail.
General appearance:
> He looks like a 7ft tall gargoyle, but... Too slim and oddly delicate. Grey leather skin is smudged in black markings, save a white blotch of a scar that covers the left side of his face. An eyepatch covers his left eye, right exposed as pitch black with no white sclera. His arms consists of tattered-edged bat wings, large and covered in acid-splash scars. A single caramel-hued star print is on his right palm. Straight curtains of mid-back length hair is often partially braided. Scratch-scars surround his upper throat, as if he were once strangled by thorns. Digitigade legs end in a set of clawed hands for feet. Tall bat ears are hooked, cropped, and tattered at the edges. He's dressed for winter; thick wool clothing set in layers on his person, tailored to allow his wing-arms. wing-arms. Blue bands of weather-proof cloth are tied around his feet as unconventional shoes. A storm-grey wool cloak frequently drapes around him for warmth. A black bag with a white star remains tied to his hip.


Mental:

Personality: Neurotic, enthusiastic, socially-awkward, driven, friendly, jumpy, inquisitive, altruistic, sensitive.
Fears: Social banishment, alienation, being monsterous
Alignment: Chaotic Neutral, Chaotic-Good leanings


Statistics:

Strength: Medium
Dexterity: High
Constitution: Medium-High
Intelligence: Medium
Wisdom: Low
Charisma: Medium


Combat, Abilities:

Strengths: Flexibility, reaction time, physical perception, agility, movement. Resistant to Psychic attacks, resistant to mind-reading.
Weaknesses: Strength, psychological attacks, lack of worldly knowledge
Weapons: Two Karambit claws created by James Darkama, enchanted to be difficult to see, easy to hide, and incredibly sharp.
Armor: Clothing wraps, sometimes leather.

Natural Abilities:
Ability: Venom Fangs - He generates a mild poison that painfully numbs around the points of injection. It wears off after about a half hour, though it'll hurt for longer.
Ability: Soulsight - He passively sees the life-force, auras, or souls of beings around him. This allows him to recognise people and beings through most disguises, unless they went through the effort to also disguise their own soul. This ability also allows him to track beings through an inch or two of physical cover.
Ability: Undeath Immortality - Should Hashenn receive a killing blow, he reverts into being undead. He must feed on life-force or the recent dead in order to regain his sanity and pass for being alive once more.

Learned Abilities:
Ability: Phase - For up to five minutes total per hour, Hashenn has the ability to phase himself into the sub-realm of shadows and ethereal landscape. He enters a mirror-realm of the physical realm, weightless and cold. There, he can travel through the world undetected, physically disappear or avoid combat, pass through walls, or go anywhere through walking or flight distance within this time-frame. The longer he spends in this realm, the more at-risk he is of endangering himself or being seen by unwanted creatures. Dragging others through this realm depletes his reserves faster.
Ability: Shadowmancy - He can shadow-step, which allows him to travel long distances (or retrieve obejcts) from one point to another with the use of shadows. He has the potential to further develop shadow-related spells.
Ability: Bloodmancy - On touching someone's blood, he obtains temporary control or influence over the physical movement and flow of said blood. Others can resist the hold. He is being trained into learning to use the ability for medical purposes, such as helping to adjust broken bones, or replenish lost blood.


Other:
Prosthetic Eye: He wears a prosthetic Magitech eye that was created by Evren. The eye records everything that it sees and hears. It acts with a slight lag, however, and disorients Hashenn if he leaves it out to record all the time. A secondary device is required to replay recordings. When the eye is removed from Hashenn's head, it is still recording, and he still sees from it, but is unable to blink or 'turn it off' without physically blocking its view.

RPR Profile: https://www.rprepository.com/c/hashenn
Notes: Hashenn possesses a familiar in the form of a shadow-aligned crow. The bird is in tune with his magic and occasionally acts as an extension of his will.
Perfect!

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