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Belerrae Diimael

  • The Five Sections

    Page Status [As of Right Now]: WIP

    Memoriai (North)


    History of Name:
    Memoriai is named after the divine shaman, Memoras, who helped many during the war, back when there were just four portions in Belerrae Diimael.

    Size and Temperature:
    Memoriai is the largest section of Belerrae Diimael, with bitter freezes in the furthest north, and many chilly breezes closer to the warmth. It is rather best to visit this section of the land when it is summer, when the cold is at its weakest.

    Best Known:
    Memoriai is best known for the many herbs that can be sustained in the cold. These herbs are items that are impossible to obtain in the other areas of Belerrae Diimael, and traveling to Memoriai to collect them is risky for someone who hasn't fully adjusted themselves to the cold climate.

    Places

    Holwen: The largest kingdom in Memoriai to date, the least cold kingdom of the north, and the third largest kingdom in all of Belerrae Diimael. Filled with rather wealthy royalty, and commoners alike, the kingdom of Holwen has a powerful hold on its subjects. Holwen has one of the best securites that there is in this land, and it is extremely challenging to attempt a theft in nearly any area of this kingdom. Nearby are the caves that made Holwen a treasure-hungry kingdom of power, which are still filled to the brim with extraordinary riches that a person could dream of!

    Holwen was also one of the first kingdoms created back when Belerrae Diimael was rather small than it is today.

    Yulivare: Commonly known as the 'Snow's Heart', Yulivare is a fairly average sized village, far up north to the mountains. This place always snows, even during the summer! It is rather difficult to grow crops outside, especially during winter, when harmful blizzards approach this village, so the villagers of Yulivare tend to grow, and harvest crops from within their homes instead. Surprisingly, there has never been any avalanches at this length up north, but they say that their first one may be devastating when it rears up on them.

    Orinthu: A small, developing village placed near the border of Durii, Orinthu is named after one of the greatest leaders that perished in the war: Orin Sudinthu. Orinthu is a mildly cold village to visit, but is a safe area to approach when travelling through the entirety of Memoriai. The village grows their crops outside, while precious herbs are developed inside.

    Nearby are a few small cave systems that contain useful minerals to aid in daily life. Occasionally, these minerals will be sold throughout the town's mini market, if they feel that they have too much at hand.

    This small village is also referred to as 'Orin's Home', and a little memorial is just in the outskirts of this village, in honor of this leader.

    Asulra: Also known as 'The Place of Barren Sun', Asulra is a semi-medium sized kingdom, with decently rich royalty, and semi-wealthy villagers. While it is not that cold in this kingdom, the sun is unable to touch the lands of this shadowed kingdom, meaning to say that crops, and unfrozen water are unsustainable in these parts of Memoriai. However, these people grow herbs instead, and end up travelling around the land to trade them away for scarce food, and fresh springwater to survive.

    Horizon Grove: A large, and quite tall tower is located in this supposedly enchanted, frozen grove, in which the sun passes through, and sharing an incredible warmth only into the tower and its grove. It is quite hard to pinpoint the exact location of this mystical place, and very few people have been publicly documented to thrive in the warmth of this grove.

    Legends say that if you manage to locate Horizon Grove, you are blessed with warm luck for as long as you keep the place a secret. If you reveal its hiding, Horizon Grove will relocate, and you will be forever cursed with an unbearable freeze within you, until you have died.

    Deisine: An old training ground for the highest caliber of warriors resting upon a lone, frozen hill, nearby the ruins of a forgotten kingdom that had been demolished during the war. It is partially buried in snow, while the rest of this old stone is engulfed with eternal ruin.

    This ruined training ground is rumored to be a place where the spirits of those who were slain in the war aimlessly wander, alone and trapped.

    Memoras' Plain: An abnormally large, empty, frost covered area of grass named after the divine shaman: Memoras. They say that this area is where Memoras passed away, alone and depressed, and that this is where Ekatrine - Memoras' Puppet - awakened from everlasting slumber.

    Labyrinth of Memory: This is the place where Ekatrine supposedly lurks, right in the heart. It is generally hidden, most likely around Memoras' Plain, but with the certain necessities, you could reveal the Labyrinth of Memory. Many believe that this is the place where you see your memories when you are about to die...

    Legends say that once you enter Ekatrine's labyrinth, you'll never return to surface, and you will become just a mere memory stored away with the Marionette of Memory: Ekatrine.

    Mt. Edrinia: An incredibly steep, and dangerous mountain with a malformed appearance that challenges you; beckons you to even attempt to place a measly finger upon the mountain! Many avalanches are caused by this peculiar mountain, in which engulfing people that dare go near, and it is believed to be a death symbol of the Executor of Edrinia: Anzintiri.

    Wenao: Also referred to as 'The Sky of Shimmering Stars', Wenao is a small kingdom with both poor royalty and peasants. The kingdom of Wenao is an extremely freezing place, has very little sources of hydration, and just barely enough food to feed all of the kingdom's mouths. The people of this little place are forced to endure the blistering colds of the climate as even the royals travel to the nearest kingdoms to purchase food and water.

    This place is known as 'The Sky of Shimmering Stars' due to how beautiful the night is in the kingdom. The stars are alway reminding them to never lose hope, and so, they continue to strive.

    This little kingdom is also believed to be the birth place of the divine shaman, Memoras, the starting area of the rising Ciribicon Axi, and the death vicinity of Anzintiri, the Executor of Edrinia.

    Du La: More commonly deemed as 'The Good Luck Kingdom', Du La is a fair sized kingdom of equal royalty and commoners. Du La is luckily in a sustainable area, in which both unfrozen water and great crops can grow in the harsh realities of the cold section of the land. Du La is steadily growing in its set vicinity, and many of the struggling kingdoms nearby have been visiting the trade market daily, as well as beginning to join the kingdom.

    Du La is believed by the large kingdoms to actually be forcing others to do the rather illegal things to thrive, but no evidence has shown the theories to be true.

    Little Creek: Contrary to its name, Little Creek is a rather giant creek further north that is surprisingly still thawed. Many neighboring villages, and a few nearby kingdoms travel to this creek to collect the freshening waters of Little Creek. While the journey to it maybe seem difficult, the hardships are worth it. The water is extremely irresistible, and many would die just to get a tiny drop of the stuff.

    Crystal Oasis: A once simple, unfrozen oasis for those who are parched is now an amazingly beautiful place of frozen water. The ice is a strange, yet extraordinary mix of icy colors that blend well to create a gorgeous outlook. The trees are tipped with icicles with dangling, rounded tips that make the sound of calm, ringing bells. Everything is just perfectly frosted to be a winter wonderland.

    Uli: A large village with no royalty to be held under, Uli is filled with half poor folk, and half rich folk. This village is rather split into two halves. The poor lives in more broken, somewhat filthy, and chilly cabins, bunched up together, with narrow pathways that make it difficult for supply wagons to get through. The poor section of Uli does more of the work, with tons of the village's crops spread on the outskirts of this half.

    The rich side of Uli is bundled with sustainable, cleaned, and warm homes, with fine furniture, working fireplaces, and much more. The pathways here are wider than its polar opposite, with many supply wagons having the ability to travel, and navigate through here. This side of Uli gains more utilities than the other, and has many more advantages that other can't possibly match up to. However, the residents in this vicinity tend to aid with the poor, for they are all equal.

    Totem of Serenity: This totem, presumably placed in starting point of Memoriai, is almost buried away from all of the places that rest away from it. Intertwined with the other three totems, the Totem of Serenity can only be activated by the most serene in Memoriai. By anyone else, whether a non-serene person, or one that is serene from another section of Belerrae Diimael, the Totem of Serenity will blast you away, deeming you unworthy of its time.

    Lejileu: What could be called 'The Kingdom of Corruption', Lejileu is a large, brutal, and freezing kingdom. Lejileu has corrupt royalty, infamous thieves, frail and morose commoners, dangerous cults, and many more terrible things that are hidden from plain sight. No one that has even visited, and not survive Lejileu could never know about what darkness thrives from there. In fact, barely anyone outside of this kingdom knows!

    Those who potentially know even the most tiniest thing would end up being kidnapped, enslaved, or executed in the kingdom, in order to keep the truth at bay, if they are caught. It's best to never come in contact with the kingdom, and if you do... Who knows what'll happen to you if you don't make it out alive?

    Nokumi: An empty, frost covered castle nearby the border of Calisaie and Asdotia, Nokumi is believed to be a once thriving kingdom that had fallen during the war. Surrounding this ruined castle is tons of piles of ash, presumably from the homes that had once stood in this dead kingdom. The castle is cracked, cold, dirty, dusty, bloodied up and somewhat charred, but it is the only building that ended up standing in Nokumi after the war had ended. Dried blood, and old skeletons lay on the frost covered roads of this place, with old weapons and armor scattered around, especially at the castle. Some skeletons still have flesh on them, that are still rotting to this day.

    Kise: A rather chilly, hidden island surrounded by icebergs, Kise holds fine treasures deep into the heart of the island. Located many miles away from the mainland of Memoriai, a small civilization of folks - commonly pirates that are usually at sea - thrive in this small vicinity of land that they have deemed as a worthy home.

    Many harbors are built on the frozen beaches of this island, with abnormal palm trees with the color of a raging storm concealing the inner area of the island. The supposed sand is this odd, silver gray color, with confusing swirls of beige intertwined in it, that both mix beautifully, yet clash like enemies in a war.

    It is commonly believed by most pirates that Kise was once a part of Memoriai's frozen lands, before a chunk of land had mysteriously vanished from the outskirts of the mainland, with a strange, colossal tentacle left in its place.



    Garaeluda (South)


    History of Name:
    Garaeluda is named after the first base that had been overtaken during the war, by Asdotia. They kept the name, as a reminder of the base they have lost, and regained into their arms a few weeks afterward.

    Size and Temperature:
    Garaeluda is the second largest area in all of Belerrae Diimael. It is just under Memoriai's size, by just a measly fraction of the land. The place is as hot as a barren wasteland desert, with scorching temperatures further to the ocean, with just barely mild heat away from the ocean. It is preferred to visit this place in winter, when the heat dies down to as low as possible.

    Best Known:
    Garaeluda is best known for its finest foods that its people handcrafted. Many beings in Belerrae Diimael tend to visit Garaeluda's vast market joint, in order to obtain the precious foods that this burning desert has to offer.

    Places

    Gara Market: A vast market joint smack dab in the center of Garaeluda, Gara Market is a place where many travelers alike can visit and purchase foods from the sellers. The currency they use to purchase food? Containers of fresh water, for the people of Garaeluda to remain hydrated. Gara Market rarely has any thieves, for if one can literally just obtain water, they can obtain food to eat.

    Gara Market is built within a large, fabric tent that all of Garaeluda had crafted, to keep to place shaded from the blistering heat of the desert. The fabric protecting the market is rather special, and makes it easy to identify that the market is right there.

    Gara Market is the only place where the people of Garaeluda can gather to, in order to receive water.

    Ole Luda: A busy, medium, and bustling village, Ole Luda is a village that resides near the kingdom of Luda. This village is rather hot, but not too hot that a person can't immediately stand the heat.

    Ole Luda has an average amount of supply wagons from Luda that sustain the entire village. There are surprisingly, not any person in Ole Luda that is in poverty.

    Ole Luda is filled with small huts, specially conditioned to block out heat, and some huts specially conditioned to somehow help generate water. Nearby this village is an evaporating oasis, in which the water is tainted with a spell.

    Dunes of Forevermore: A large vicinity of quicksand concealed by a flurry of large, blissful mounds of sand, the Dunes of Forevermore are a death sentence, ready to be declared upon the victim.

    Up until recently, the location of this death trap has been camouflaged expertly, before explorers began taking observations of this pit of sinking doom. Supposedly pinpointed at the beginning territories of Garaeluda, the Dunes of Forevermore are rumored throughout the portion of Garaeluda that the Totem of Harmony is concealed beneath a labyrinth of quicksand.

    However, none of these whizzing rumors have been confirmed.

    The Vew Islands: A group of six islands around the lower edges of Garaeluda, the Vew Islands are Bidei, Seqiu, Dira, Pol, Rete, and Zenarao. Composed of warm sand and beautiful palm trees, it is believed that the native folk inhabit this set of islands. The Vew Islands grow many coconuts, and many fish swim near the shores. It is extremely difficult to sail to these prized lands, and if you manage, you'd have to adjust to the hard life of these tribal people.

    It is believed by many that the Vew Islands hide treasures in the tribes, causing neighboring pirates to attempt to plunder these islands. It is also rumored that the islands were specifically created in the storm filled areas of the sea, in order to protect the people that thrive within these islands.

    Coia: The ruins of what seems to be an isolated hut that had been popular among those of sorcery, four pillars of wood, cobblestone, bricks, and glass are arranged to form the tips of a perfect square. Strips of those four materials connect upward, creating a strange shape, for a peculiar ray of sunlight to pass through. In the center is an empty podium, carved so specifically for something that has yet to be discovered. Perhaps... designed for containing an item with unimaginable power..?

    Arimne: Resting near the warm sands that brush against the ocean water, Arimne is a particularly large, sandy area where many travelers would prefer, and suggest camping out at in Garaeluda.

    Clear, shallow water outlines the edges of the nearby sands, and some create small pools of water for those to relax in its refreshing grace. The sand is a rather cream looking color, and isn't as blistering hot as the sands in the rest of Garaeluda. A few small dunes of sand run through Arimne, which helps create the unique, bumpy scenery of this place.

    There is quite a bit of wind to aid in keeping the temperature just right for visitors of this part of Garaeluda. However, it isn't so fit for anyone planning to remain, for the temperature will begin to change to the average, scorching amount in Garaeluda, until that person settles elsewhere.

    Luda: One of the largest original kingdoms before the war, Luda is understandably hot in temperature. Sand drifts in the warm winds that fly through the narrow paths of Luda, as the scorching sun tans the people that walk about.

    An evaporated moat surrounds the kingdom, which is now filled with oddly placed cacti. A sharp, rocky bridge leads into the wooden walls of the kingdom, that holds many wooden houses bunched tightly together.



    Durii (East)


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    Asdotia (West)


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    Calisaie (Middle)


    History of Name:
    Calisaie gains its name from the final battle of the war between the four portions of Belerrae Diimael. It is the most bloodiest battle to date, and in the conclusion, everyone made peace. A few days later, the Calisaie battlefield became the land's neutral ground, and unanimously, the four sections named this area after their final battle.

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