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I'm not completely sure I understand the expectation for the rat combat over in the R.O.U.S. Quest.
Rules page wrote:
Combat is purely cosmetic, and for your badass character's pleasure. I trust you to make the best narrative choice, but please do not take this responsibility lightly. Help one another, take a hit once in a while, ask difficult questions, and look for the best possible story. That's what makes this game fun for everyone!

Quests thread wrote:
If your character is not prepared, if your party has not planned, and if the quest is risky enough, the moderator running the quest can and will inflict consequences up to and including serious injury and death. This isn't done to be mean; this is a narrative game with rewards and consequences--excellent RP has both! There will be revivification services offered now and again, so a killed character is not gone for good... but note that every time your character dies, it is harder for their soul to find their way back.


Does that imply that I'd be okay, for example, to narrate my goblin character smooshing a few rats and maybe getting bit a couple times? But, taking the second rule into account... it would be the GM to decide if she did something stupid enough to warrant death?

Or are quests just a little different than general exploration? And every action should be framed as an attempt that the GM is left to resolve?
I was thinking of playing it by ear. Since these are still just rats, and Rivka knows how to bop a rat, absolutely you should feel okay with doing dealing and receiving some damage.

For bigger quarry--like a dragon, maybe--I think we might have to play that out treating the dragon as an NPC? It's been quite a while since I went off the dice for combat encounters, so let me know if you'd feel more comfortable including some basic roles like Morkhan did. That might wind up being a good middle ground for everyone!
I'm completely fine with anything. :) I enjoy dice. I enjoy freeform... just wasn't completely clear on that line between where player creative freedom ends and GM fiat takes over.

But it sounds like I could safely go at least a little bit farther in the creative freedom direction.... If I go too far in my subsequent posts, I won't take offense if you reign me back in or ask for an edit.
I'm wondering if doing some TTRPG mix-and-matching might work for us better on a forum... we could always roll 2d6, Fate-style, and call an 10-12 a complete success, a 7-9 a partial success/success with unintended consequence, and a 6 or lower a complication of some kind.

...or roll a 1d20 and add the good old D&D stat boosts to it. :B There's time to go the whole way to character sheets, but I love the idea of making this place safe for newbies to TTRPG's to come and try out the setting, so I'm inclined to wing it until we need to adjust anything!