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This guide has been started using information from prior years and should be updated with additions/corrections for this year. If you have a topic where you are also tracking info (the same or otherwise; you are entirely welcome to steal as much of this guide as desired) and/or working to better organize combat efforts, I'd be happy to add a link here to that. If you'd like to take on at least partial responsibility for updating this page, but do not currently have edit access to this group, let me know.
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Multi-Use Weapons
Using the wrong weapon against an enemy allows the enemy to resist some of the damage.
Fists - Infinitely usable, but only deals straight 1d4 damage and may be resisted by any enemy.
Piercing Type (Dexterous Type) - Slightly improved accuracy and dodging. Ideal against green (or aqua) enemies; others may resist some damage.
Examples
Noble Rapier - "A beautiful and light weapon, for when you want to strike fast, stay quick on your feet, and look stylish."
Energy Sword* (2017, 2020) - "A blade made of energy in the 520 - 490 nanometer frequency. The compact technology keeps it light weight, for when you want to strike fast, stay quick on your feet, and look super cool."
High Tech Whip (2019, 2020) - "A whip, enhanced by electric shock technology. Stunning!"
Pitchfork (2021) - "A common farming implement, now being used for battle."
*Energy swords are blue by default, but could have their color changed to green, red, purple, or pink via special crystals. The crystals also fully repair the swords, and each color comes with a unique crit flavor text.
Stats
Max uses: 40
Attack bonus: 3
Damage Dice: 1d8
Damage Bonus: 2
Crit Threshold: 18
Crit Multiplier: 2
AC Bonus: 4
Slashing Type (Heavy Blade Type) - Ideal against red (or pink) enemies; others may resist some damage. Has most uses before breaking.
Examples
Wicked Battle Axe - "Holding this axe makes you feel... powerful."
Alien Honor Blade* (2017, 2020) - "A blade for warriors who show true honor in combat."
Dwarven Mining Pick (2022) - "A heavy pick for extracting ore from rocks... or pain from monsters."
Stats
Max uses: 50
Attack bonus: 5
Damage Dice: 2d8
Damage Bonus: 3
Crit Threshold: 20
Crit Multiplier: 3
*Alien Honor Blade (2017, 2020) appears to have a chance to deal a couple points extra damage via insult to honor.
Energy Type (Gun Type) - Ideal against blue (or purple) enemies; may be resisted by others. Highest damage potential among multi-use weapons, but fewest uses.
Examples
Ray Gun -
"A sleek, futuristic energy weapon."
Flintlock Pistol (2018, 2020) -
"An old timey flintlock pistol."
Stats
Max uses: 20
Attack bonus: 5
Damage Dice: 3d8
Damage Bonus: 4
Crit Threshold: 19
Crit Multiplier: 3
Single-Use Weapons
We don't get a lot of these and single-use means they can't be repaired, so save them for when they're most useful!
Pineapple Grenade - "Pull the pin and throw for explosive results."
Stats
Damage type: All
Attack bonus: 10
Damage Dice: 6d8
Damage Bonus: 5
Crit Threshold: 20
Crit Multiplier: 3
Stick of Dynamite - "Light the fuse and get out of the way -- there are going to be explosive results." (A 2022 item.)
Stats
Damage type: All
Attack bonus: 10
Damage Dice: 6d8
Damage Bonus: 5
Crit Threshold: 20
Crit Multiplier: 3
Portable Cannon - One-use high-damage item. Equally useful against all enemies. (A 2018 & 2020 item; can also be gotten as a "loyalty" gift from the repair merchants.)
Stats
Damage type: All
Attack bonus: 10
Damage Dice: 8d10
Damage Bonus: 5
Crit Threshold: 19
Crit Multiplier: 3
Rocket Launcher - "A one-shot shoulder mounted rocket. For when a grenade just isn't enough." (A 2017 & 2020 item, ongoing?; can also be gotten as a "loyalty" gift from the repair merchants.)
Stats
Damage type: All
Attack bonus: 10
Damage Dice: 8d10
Damage Bonus: 5
Crit Threshold: 19
Crit Multiplier: 3
Healing
Party Hat of Healing -
Heals 5-15 health. Can be traded to Moa or Aalto to repair weapons.
Can be found while navigating the site during Epic Week.
"A festive hat. Its polka dots glow with a soft pink light."
Super Party Hat of Healing -
Heals half your total health and a small bit (1 point?) of stamina.
Can be found while navigating the site during Epic Week.
"A festive hat. Its polka dots glow with a soft light."
Medicinal Plant -
Cure blight and poison.
Can be found while navigating the site during Epic Week or gotten as a "loyalty" gift from the repair merchants.
"A beautiful plant, shimmering with dew. Herbalists say that it contains healing properties."
Stimspray -
Cure blight and poison. (A 2017 & 2020 item)
Can still be gotten as a "loyalty" gift from the repair merchants.
"A high-tech medical device which can deliver medicine directly to your blood stream without the need for needles. It is currently loaded with a strange green liquid."
Blight-Be-Gone -
Recovery from blight. (A 2022 item.)
Craftable in the farming game.
"A curative to the blight status effect, brewed with special care."
Anti-Venom -
Recovery from poison. (A 2022 item.)
Craftable in the farming game.
"A specially brewed curative that can reverse the lingering effects of a venomous bite."
Crafting
For 2022, items to cure status effects and buff fellow fighters are craftable in the Epic Farming Game. [Guide/reference needed.]
Bake Sale
These items were only available through the virtual "bake sale" held as a fundraiser for Operation Audacious Phoenix.
Chocolate Chip Cookie - Heals 1-4 health.
Strawberry Lemonade Cupcake - Heals 1-4 health.
Rich Cupcake - Heals 1-4 health.
Raspberry Thumbprint Cookie - Heals 1-4 health.
Macaroons (multiple colors) - Heals 1-4 health.
Hot Cuppa - Recovery from blight and poison.
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Buffs
A player can give another active player a buff from inside combat once per 10 stamina (after you've used 10 stamina total, you can give another boost so long as you have at least 1 stamina). Boosts replace each other, but those with oil boosts already will not be listed as an option. (Appeared 2018? Year-specific or ongoing usage?)
The standard, item-free buff is a +1 defense boost.
Blue Throwable Oil (Defense)
(formerly Blue Fish Oil)
+4 to defense.
"Sweet Flips" Blend Buffing Oil - This blend will make you feel so nimble and dextrous, you can do backflips out of the way when a foe tries to hit you!
Red Throwable Oil (Melee)
(formerly Red Fish Oil)
+4 to melee damage.
"Buffy the Goblin Slayer" Blend Buffing Oil - Slay with confidence and puns! This blend will make you more dangerous in melee combat.
Yellow Throwable Oil (Damage Resistance)
(formerly Yellow Fish Oil)
+4 to damage reduction.
"Ultimate Tanking" Blend Buffing Oil - Useful when you want to be able to withstand multiple blows.
2022 Crafting
For 2022, items to cure status effects and buff fellow fighters are craftable in the Epic Farming Game. [Guide/reference needed.]
2018 and 2019 Crafting
Oils/potions are items that could be crafted in 2018 & 2019. Crafting them requires an empty bottle (obtained from bottled message). Blue and red oils/potions require 2 of the matching-color item (blue fish or lapis lazuli for blue, red fish or super scarab for red). Yellow oils/potions require one of the colored item (puffer fish or super slug), plus two medical items (medicinal plants or stimspray). Bottles and fish could be found in 2018; bottles, lapis, scarabs, and slugs could be found in 2019.
Status Effects
Poison - Reduces accuracy, making it harder to hit enemies. Takes 4-6 hours to wear off. Can be removed with a medicinal plant, stimspray, or Anti-Venom. (Introduced in 2015. Originally never wore off.)
Blight - Prevents normal healing users get every 5 minutes. Takes 4-6 hours to wear off. Can be removed with a medicinal plant, stimspray, or Blight-Be-Gone. (Introduced in 2016? Originally never wore off.)
Bleed - Drops HP by 1-5 points per round for 3 action rounds after infliction. Cannot be cured before the 3 rounds are up. (Introduced in 201?)
Pets
This section is being updated. Current info indicates pets in the hotel participate with 1d4, and named pets around 90% wellness may get 1d12.
Walrus - A walrus in your inventory or display case has a 3% chance of absorbing 1d8 of the damage meant for you. (Don't worry, they can't die, all that blubber will keep them safe!) Can be purchased from Moa when she visits, but only a limited number are ever available. They can also be dressed up into different forms; be aware that dress-up items will replace each other and are consumed on use. The dressed-up forms often feature unique flavor text when they appear in battle.
Phoenix - A phoenix in your inventory or display case has a 3% chance of dealing an extra 1d8 damage to an enemy. They were available as part of Operation Audacious Phoenix. They come in several different color schemes, changeable by feeding cinnamon sticks.
Unknown: Is it 3% per pet (more pets = higher chance one appears), or 3% that any pet will get an action? Can more than one pet appear during a single attack?
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2025 Enemies
This area will be filled out as information becomes available. If you're looking for info from previous years, check out the Past Adventures page.
Notice: Non-boss enemies are weak to one of the three multi-use weapon types and typically "shrug off" some of the damage from the other two. Which weapon is best can be determined by an enemy's color.
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Mini Bot Swarm
Green. 25 HP. Weak to piercing damage. Requires approximately 2 appropriately armed players working together in a round.
Stats
AC: 10
Attack bonus: 0
Damage: 1d6
Crit Range: 20
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Angry Mini Bot Swarm
Red. 75 HP. Weak to slashing damage. Requires approximately 3 appropriately armed players working together in a round.
Stats
AC: 11
Attack bonus: 1
Damage: 1d8
Crit Range: 20
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Electrified Mini Bot Swarm
Blue. 100 HP. Weak to energy damage. Requires approximately 4 appropriately armed players working together in a round.
Stats
AC: 11
Attack bonus: 2
Damage: 1d10
Crit Range: 20
Description of Mini Bot Swarms
A swarm of small robots that appear to have been cobbled together out of junk and scrap metal. They have been painted [green/red/blue].
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Name
Green. # HP. Inflicts ?. Weak to piercing damage. Requires approximately # appropriately armed players working together in a round.
Stats
AC: #
Attack bonus: #
Damage: #
Crit Range: #
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Name
Red. # HP. Inflicts ?. Weak to slashing damage. Requires approximately # appropriately armed players working together in a round.
Stats
AC: #
Attack bonus: #
Damage: #
Crit Range: #
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Name
Blue. # HP. Inflicts ?. Weak to energy damage. Requires approximately # appropriately armed players working together in a round.
Stats
AC: #
Attack bonus: #
Damage: #
Crit Range: #
Description of Name
X
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Name
Green. # HP. Inflicts ?. Weak to piercing damage. Requires approximately # appropriately armed players working together in a round.
Stats
AC: #
Attack bonus: #
Damage: #
Crit Range: #
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Name
Red. # HP. Inflicts ?. Weak to slashing damage. Requires approximately # appropriately armed players working together in a round.
Stats
AC: #
Attack bonus: #
Damage: #
Crit Range: #
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Name
Blue. # HP. Inflicts ?. Weak to energy damage. Requires approximately # appropriately armed players working together in a round.
Stats
AC: #
Attack bonus: #
Damage: #
Crit Range: #
Description of Name
X
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Name [2] [3]
Boss. # HP. Inflicts ?. No specific resistances or weaknesses. Does not recover each round.
Stats
AC: #
Attack bonus: #
Damage: #
Crit Range: #
Description of Name
X
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Name [2] [3]
Boss. # HP. Inflicts ?. No specific resistances or weaknesses. Does not recover each round.
Stats
AC: #
Attack bonus: #
Damage: #
Crit Range: #
Description of Name
X
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Name [2] [3]
Boss. # HP. Inflicts ?. No specific resistances or weaknesses. Does not recover each round.
Stats
AC: #
Attack bonus: #
Damage: #
Crit Range: #
Description of Name
X