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																								The land of Esperia contains several kingdoms, empires, city-states and other kinds of governed factions. They are each inhabited by a race, though most independant larg cities are inhabited by a multitude of races. This doesn't mean the cities are peaceful, most of them are filled with death and other dangers and is about as dangerous as wandering through deep forests on your own.
 
 Major factions
 -- Asiroth Empire
 
 Faction type: Empire
 Ruling entity: The Great Council
 Primary race: Humans
 Secondary race: Elves (as slaves)
 Major cities: Ceven (capital), Astaomas, Jomath.
 Minor cities: Tayb, Filissa, Hiralind, Charwen, Ocaek
 Geography: Mostly plains. One forest and a minor mountainrange.
 
 Lying on the shores of the sea of Tirants is a wide plain. It is stuffed with fertile lands and the eventual forest that dotted its landscape contained enough game to provide for a medium city without even making a dent in its ecosystem. Through this land flows the river the Ranrau, swaying gently back and forth between the rolling hills. It sprung from the Hargriff mountains in the south and heads northwest from there. It runs through a forest and from there goes north to eventually merge with the sea of tirants. This sea, back then, hadn't earned its name yet.
 
 The first humans arrived on the continent before all others did. Or at least that's what they thought. It is Four hundred years BGC (before the great cataclysm). Where the humans landed, war followed soon after. The first king dubbed the continent "Esperia", continent of hope, yet he himself was the first to strike at his rival. Several kings followed the first, and it wasn't long before the entire continent was flooded with humans, led by Five kings. All of them engaged in war. Two of them, king Taroth and King Ulrfred were rulers of the two largest factions. They managed to unite some other kings under their banners, and fought a bloody battle of both land and sea. The major seabattle at Harsoth bay was what gave the sea of tirants its sinister name.
 
 Eventually, the war was rudely interrupted by the elves, causing what is commonly known as the great Cataclysm and uniting the humans. All of the kings had been killed, and a council of nobles was founded to lead the newly dubbed Asiroth empire into war with the Elves of Nydaella.
 
 (explanations on how the elves interrupted and of the event commonly known as the geat cataclysm will be described further below.)
 
 -- Kingdom of Nydaella
 
 Faction type: Kingdom
 Ruling entity: Queen Anoressa
 Primary race: Elves
 Secondary race: none
 Major cities: Alelinyth, Kaothiel,
 Minor cities: Vilidien, Nydiewen, Lothiand, Thaymas, Cadaesien
 Geography: Plains and soft hills. Some small open forests spread throughout the kingdom.
 
 The Nydaellan elves and their queen Anoressa apeared roughly threehundred years after the first humans did. Back then, they lived in their divine plains of Heldra'ille in peace, tending to what humans consider trivial occupations such as art and song. However the Elves were created by their gods to maintain peace and beauty in the world as well as created it through art. Therefor, when they heard of the devastating war that raged in the continent in Esperia, they could not remain unmoved.
 
 They invaded the continent from the south, their majestic armies dressed in shining white armor drew a frontline of destruction and constantly pushed it further inland. The smaller kingdoms were the first to fall, and fell fast. Their so called treaties with the two rivals further north seemed to be made out of thin air, for none of them came to their aid.
 The elves' march came to a stop when they had conquered over half of the continent. The humans had been pushed back onto the plains and coastal line, and had somehow united again, grinding the elvish march to a grinding stop. For years, the fronts were drawn back and forth, north and south, until a rogue elven mage and his followers caused what is widely known as the great cataclysm and ended the war, dividing the continent into distinct nations. The humans remained in the north in what is now called the Asiroth Empire, and the Elves who went to war with them founded the kingdom of Nydaella, from where Anoressa ruled with just and fair hand.
 
 
 -- Kaacien Confederacy
 
 Faction type: Confederacy
 Ruling entity: Independant kings united
 Primary race: Dwarves
 Secondary race: none
 Major cities: Brilig, Baleder, Rhaerin, Gaudan, Umoig, Zelath, Etendav
 Minor cities: none
 Geography: High mountains, minor mountains. Some rivers that run through them. permafrost areas.
 
 The Dwarves of the Kaacien mountains are warriors and merchants by trade. They constantly battle the many menaces in the moutains, both underground and on the mountaintops and passes. They are short of posture, the tallest dwarf ever recorded in human history stood to about the chest of a middle-sized man. They were a sturdy folk, well built for their mountain holds and the work they did as both warriors and merchants, but also as stonemasons - the best in the world. Many human lords paid dwarven architects to take charge into building a sturdy homestead, well able to withstand most dangers.
 
 None are certain when exactly the dwarves first made their appearance. Maybe they had been in the mountains years before their first visit to the so called surfacers. However, in dealings between the Humans of Asiroth and dwarven merchants, it was soon learned and widely known that it was the great cataclysm, caused by the elven mage, that awoke the dwarves from their deep slumber far beneath the moutains' protective shield. They had reconquered and re-inhabited their old cities under the mountains, and it didn't stray from them.
 Shortly after the 'awakening', the dwarves had retaken all seven of their old strongholds: Brilig, Baleder, Rhaerin, Gaudan, Umoig, Zelath and Etendav. Each stronghold had its own king, who governed his people from the grand fortress. Alliances were forged, and Fifty years past the Great Cataclysm, they formed an alliance that would be known as the Kaacien Confederacy. Each city would still be ruled by their own king, but these kings were now in league and bound by oath to aid eachother when circumstances so required.
 
 -- Kingdom of Norsiar
 
 Faction type: Kingdom
 Ruling entity: King Rognus the great
 Primary race: Humans
 Secondary race: None
 Major cities: Jatnajökull, Gornai
 Minor cities: Hornstrandholm, Olafsvellir, Skeio, Icemire
 Geography: Harsh winterlands, mountains and pine forests.
 
 -- Kingdom of Andrix
 
 Faction type: collection of independant city-states
 Ruling entity: King Helios
 Primary race: Humans
 Secondary race: Sun elves
 Major cities: Fort Goldburg, Silverden
 Minor cities: Brightfield, Fairford
 Geography: Flatlands and soft rolling hills, occasional trees (olive) medium mountains
 
 Minor factions
 -- City-state of Alaeswen
 
 Faction type: Independant city
 Ruling entity: Steward Mithro
 Primary race: Humans (currently governing)
 Secondary race: Elves, Dwarves, halflings, Lizardlings, Orcs, Goblins, Kobolds
 Major cities: Alaeswen
 Minor cities: None
 Geography: Coastal city
 
 -- City-state of Caderac
 
 Faction type: Independant city
 Ruling entity: Steward Fronn
 Primary race: Humans (currently governing)
 Secondary race: Dwarves, Lizardlings, Orcs, Goblins, Kobolds
 Major cities: Caderac
 Minor cities: None
 Geography: Three mountains, covering south, east and north. hills surrounding them.
 
 -- Astivaarth Confederacy
 
 Faction type: Confederacy
 Ruling entity: Council of lords
 Primary race: Dwarves
 Secondary race: Lizardlings, Kobolds
 Major cities: Glalen
 Minor cities: Onoan, Zirric
 Geography: Primarily hills. Forest and a canyon
 
 -- Afilani tribes
 
 Faction type: United tribes
 Ruling entity: Lizardlord
 Primary race: Lizardlings
 Secondary race: Orcs, Goblins, Kobolds, Gnolls
 Major cities: Galameth
 Minor cities: Arirag, Pasa
 Geography: Wastelands and minor mountains
 
 -- Ethaellan colonies
 
 Faction type: Elven colony
 Ruling entity: Council of the elders
 Primary race: Elves
 Secondary race: None
 Major cities: None
 Minor cities: Nydamwen, Sawyn, Glendaviel, Veclya
 Geography: Woodlands and a large lake in the southernmost corner
 
 -- Kingdom of Lin'ea
 
 Faction type: Kingdom
 Ruling entity: King Illithan
 Primary race: Sun elves
 Secondary race: None
 Major cities: Rén'ian
 Minor cities:
 Geography: open forests and plains
 
 -- Realm of Airundale
 
 Faction type: Independant realm
 Ruling entity: None
 Primary race: Wood elves
 Secondary race: Dryads
 Major cities: Eowaundra
 Minor cities: none
 Geography: Deep and dark forest spreading all over it's territory and even slightly across its borders, into Afilani territory.
 
 -- Kazar-Vugo
 
 Faction type: Independant dwarven city
 Ruling entity: High king Grimhammer
 Primary race: Duergar (gray dwarves)
 Secondary race: All other races, but only as slaves
 Major cities: Zyron
 Minor cities: Highcliff fortress
 Geography: High altitude mountains, a single river.
 
 -- Oeta
 
 Faction type: Unknown
 Ruling entity: Unknown
 Primary race: Dryads
 Secondary race: None
 Major cities: Unknown
 Minor cities: Unknown
 Geography: Jungle and marshland
 
 -- Kingdom of Phal'Thuvin
 
 Faction type: Kingdom
 Ruling entity: Overlord Zyggak'rioss
 Primary race: Draconians
 Secondary race: Duergar (slaves)
 Major cities: Daerev
 Minor cities: None
 Geography:Several medium mountainranges and open plains